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rustpve

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  1. Hey there, Everything seems to be working fine but one thing. When a player removes bags via the map (by pressing on and holding the trash icon) it doesn't actually remove a bag from the map but it does remove them from the map view. What this does is that it causes issues because you essentially lose a sleeping bag slot UNLESS you ALSO destroy the bag in-game. So there is a disconnect some how and it may be just on my PVE server but its an issue non-the-less. Hope this helps... Attached a video so you can see. sleeping bag issue.mp4
  2. Will this work with the current update? Thanks!
  3. rustpve

    Train Homes

    The way you place a base on the rails, can you also remove it from rails back to where you build it?
  4. rustpve

    Not Working On Carbon

    VirtualQuarries.cs 1550:55 'PlayerInventory' does not contain a definition for 'AllItems' and no accessible extension method 'AllItems' accepting a first argument of type 'Playe... rInventory' could be found (are you missing a using directive or an assembly reference?) changed the AllItems to containerMain.itemList Worked.
  5. rustpve

    Not Working On Carbon

    [Info("VirtualQuarries", "ThePitereq", "2.4.5")] Looks like that's the latest one I'm using.
  6. rustpve

    Not Working On Carbon

    CS1061: 'PlayerInventory' does not contain a definition for 'AllItems' and no accessible extension method 'AllItems' accepting a first argument of type 'PlayerInventory' could be found (are you missing a using directive or an assembly reference?) Line: 1550 Column: 55
  7. rustpve

    Not Working On Carbon

    Hey there, not sure you support updates for Carbon but just fyi, it's not working on the Carbon framework.
  8. rustpve

    Buy permission?

    Yay, adding "marketterminal" worked!
  9. rustpve

    error when give

    I'm using Corbon and got this error when trying to give via console -- It worked via the F1 console though. marketplace.give 76561199527563137 Failed executing console command 'marketplace.give' in 'Personal Marketplace v1.2.3 by ZEODE' [callback] (Object reference not set to an instance of an object) at void Oxide.Plugins.PersonalMarketplace.ChatGiveCmd(IPlayer player, string command, string[] args) in /home/container/carbon/plugins/PersonalMarketplace.cs:line 860 at object System.Reflection.RuntimeMethodInfo.Invoke(object obj, BindingFlags invokeAttr, Binder binder, object[] parameters, CultureInfo culture)
  10. That worked for now. Wish we had it to automatically reset on wipe or to have the option in config.
  11. Would like an update for this too.
  12. I'm also running into an issue where when I wipe the server players can't claim more horses because they have slots taken up even though its a new wipe. Is there a way to clear automatically with each wipe?
  13. rustpve

    Remove From Loot Tables

    How can we make it so that they don't show up in circulation (loot tables at all)? I don't want them to be able to find these. I want to be able to give them as gifts only.
  14. got the plugin and tested. super fun. one question though... is there a way to make it so that attacks only occur once event is attacked by player/team? For instance I don't want random naked getting killed at harbor. Attacks should only start when attacked and only to the player or team involved. Thanks,
  15. rustpve

    Harbor Event

    got the plugin and tested. super fun. one question though... is there a way to make it so that attacks only occur once event is attacked by player/team? For instance I don't want random naked getting killed at harbor. Attacks should only start when attacked and only to the player or team involved. Thanks,
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