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About NPCKits

Mange Kits and weapon drop/condition for all default Rust npcs by type.

General information.
Give custom Kits to all default Rust npc types, and control what, if anything, becomes lootable when the npc is killed.
Also has control for dropping weapon on death, weapon condition, and magazine contents.


Optional dependencies.



NPC types.

  • Military Tunnel
  • Junkpile Scientist
  • Mounted Scientist (CH47)
  • Compound Scientist
  • BanditTown
  • Murderer
  • ScareCrow
  • CargoShip
  • HeavyScientists
  • Excavator
  • OilRig

Options per type:

  •       "Kits": [],
  •       "Weapon_Drop_Percent": 100,
  •       "Min_Weapon_Drop_Condition_Percent": 100,
  •       "Max_Weapon_Drop_Condition_Percent": 100,
  •       "Dropped_Weapon_Has_Ammo_Percent_Chance": 100,
  •       "Wipe_Main_Percent": 100, - applies to anything placed in main by Kits plugin
  •       "Wipe_Clothing_Percent": 100, - applies to anything placed in clothing by Kits plugin
  •       "Wipe_Belt_Percent": 100, - applies to anything placed in belt by Kits plugin
  •       "Default_Corpse_Loot_Percent": 100 - wipe, or keep, default loot given by Rust


Note : Kits follows the same format as BotSpawn kits.
If multiple are listed, one is chosen at random each time.

"Kits":["Kit One"]
"Kits":["Kit One", "Kit Two", "Kit Three"]



Object hook OnNpcKits(ulong) is provided.

Return non null to prevent this plugin from giving kits to your spawned npcs.

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