Albonation
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Hey, thanks for taking interest in my idea! I was thinking that while a player is online, their base is not protected. So, normal Rust while a player is online but then their base would be protected with your plugin when they are offline. Then, if they stay offline for too long your plugin takes over and makes the base raidable.
- 526 comments
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- #rust
- #rust plugin
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I'm wondering if instead of using your built in resource market, players could sell their crafts on a different platform. Say for example, this: In my mind your professions paired with a player driven shop would be a great combo. The gathers could sell their resources and unique gathered items and crafters could buy them to craft items then sell the crafted items back to the market.
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I noticed that when using shop.refill the buy price and the sell price are equal. I looked at ItemCostCalculator and it is assigning a sell price different from the buy price. Is it possible to have Shop updated so that it pulls the sell price from ItemCostCalculator like it does with the buy price? I was able to get your Shop plugin to generate the sell prices reflected by ItemCostCalculator by adding this variable on line 4359, which is right after you create the variable for finding the item cost on each item. var itemSellCost = Math.Round((GetItemCost(itemDefinition)) * 0.33, 2); Then, on line 4366 i changed the assignment of SellPrice, which was originally set to itemCost, to itemSellCost. The 0.33 is because I wanted my sell prices to be a third of the buy prices.
- 627 comments
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- #shop
- #shop ui
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(and 25 more)
Tagged with:
- #shop
- #shop ui
- #store
- #market
- #server rewards
- #gui shop
- #custom items
- #rust shop
- #mevent
- #market system
- #marketplace
- #buy
- #sell
- #in game
- #economics
- #humannpc
- #market and magazine
- #gui
- #money exchange
- #rust shop plugin
- #shop system
- #best shop
- #best rust shop
- #shop items
- #shop mevent
- #shop in menu
- #shop gui
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I may have overlooked this in the description somehow, but does this plugin block all damage to player bases as long as that player has logged in and been active within a certain time frame that we would set in the config files? The player could be offline and their base would not take damage. The player could be online and their base would not take damage. Then, if a player logs off and stays logged off long enough we get what is essentially a raidable base event (from your other plugin). In other words, a players' base is not able to be damaged while they are online or offline, unless they have logged off and have been offline for a configurable amount of time and then once offline for that time the functionality from the raidable bases plugin takes over and players can then raid this base? Nivex answered on discord, thanks! The plugin protects bases while the player is online AND offline. Is it possible to only protect a player base if that player is offline?
- 526 comments
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- #rust
- #rust plugin
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Hi there, I was able to create a category in the the shop UI to sell commands, and I added a command to the commands.json config file but I'm not sure where to go from there. How do I add the commands I have created to be sold from the commands category in the shop UI? From commands.json From categories.json
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I have only recently purchased this but I like it. I did need to change the command used to toggle this on and off though, because the chat command "/admin" without the quotes, is just too common. I was thinking this could be something added to the base plugin; perhaps there could be a way to use the config file to change the desired command to be used. I found it easy enough to change the command and have not had issues so far. I found this [ChatCommand("admintoggle")] on line 1112 and you can see I just added in the word toggle to make this command unique. I wasn't able to find any other places where the command needs to be changed. Thank you for the great plugin and please let me know if I may have caused any issues by changing the command to use the plugin once in the game.
- 135 comments
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- #admin
- #admintool
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(and 31 more)
Tagged with:
- #admin
- #admintool
- #admin tool
- #admin tools
- #interface
- #gui
- #discord
- #discord integration
- #auth
- #authentication
- #permission
- #permissions
- #log
- #xray
- #adminplugins
- #administrator
- #administrative
- #administrative tools
- #administration
- #administration tool
- #admintoggle
- #admint
- #adminto
- #admintog
- #admintogg
- #admintoggl
- #player
- #player toggle
- #player auth
- #auth toggle
- #admin switch
- #auth switch
- #player switch