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Albonation

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  1. Albonation

    Abandoned Bases

    Hey, thanks for taking interest in my idea! I was thinking that while a player is online, their base is not protected. So, normal Rust while a player is online but then their base would be protected with your plugin when they are offline. Then, if they stay offline for too long your plugin takes over and makes the base raidable.
  2. Oh okay. Your professions would give the ability to make it so certain items are only craftable by folks with the profession and then something like CraftMenu could alter the recipe so that those unique items found by the gatherer professions were needed. Right?
  3. I'm wondering if instead of using your built in resource market, players could sell their crafts on a different platform. Say for example, this: In my mind your professions paired with a player driven shop would be a great combo. The gathers could sell their resources and unique gathered items and crafters could buy them to craft items then sell the crafted items back to the market.
  4. Yes, I did see that the plugin had it's own pop-up thing going on. However, I was hoping to keep things a little less cluttered and I happened to prefer the Notify popup.
  5. Albonation

    Shop

    I noticed that when using shop.refill the buy price and the sell price are equal. I looked at ItemCostCalculator and it is assigning a sell price different from the buy price. Is it possible to have Shop updated so that it pulls the sell price from ItemCostCalculator like it does with the buy price? I was able to get your Shop plugin to generate the sell prices reflected by ItemCostCalculator by adding this variable on line 4359, which is right after you create the variable for finding the item cost on each item. var itemSellCost = Math.Round((GetItemCost(itemDefinition)) * 0.33, 2); Then, on line 4366 i changed the assignment of SellPrice, which was originally set to itemCost, to itemSellCost. The 0.33 is because I wanted my sell prices to be a third of the buy prices.
  6. Hi there, I was wondering if you have thought about adding support for the Notify plugin? I was wanting to receive a notification through Notify of the reward instead of a chat message. Thanks for the great plugin!
  7. Albonation

    Abandoned Bases

    I may have overlooked this in the description somehow, but does this plugin block all damage to player bases as long as that player has logged in and been active within a certain time frame that we would set in the config files? The player could be offline and their base would not take damage. The player could be online and their base would not take damage. Then, if a player logs off and stays logged off long enough we get what is essentially a raidable base event (from your other plugin). In other words, a players' base is not able to be damaged while they are online or offline, unless they have logged off and have been offline for a configurable amount of time and then once offline for that time the functionality from the raidable bases plugin takes over and players can then raid this base? Nivex answered on discord, thanks! The plugin protects bases while the player is online AND offline. Is it possible to only protect a player base if that player is offline?
  8. Albonation

    Shop UI

    Awesome, thanks! That got my command listed. Was that in one of the read-me files maybe?
  9. Albonation

    Shop UI

    Hi there, I was able to create a category in the the shop UI to sell commands, and I added a command to the commands.json config file but I'm not sure where to go from there. How do I add the commands I have created to be sold from the commands category in the shop UI? From commands.json From categories.json
  10. How does this interact with things like, NoEscape? Can we block the ability to use bus stops if combat or raid blocked?
    I have only recently purchased this but I like it. I did need to change the command used to toggle this on and off though, because the chat command "/admin" without the quotes, is just too common. I was thinking this could be something added to the base plugin; perhaps there could be a way to use the config file to change the desired command to be used. I found it easy enough to change the command and have not had issues so far. I found this [ChatCommand("admintoggle")] on line 1112 and you can see I just added in the word toggle to make this command unique. I wasn't able to find any other places where the command needs to be changed. Thank you for the great plugin and please let me know if I may have caused any issues by changing the command to use the plugin once in the game.
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