Jump to content

venda_vole's Wishlist

  1. More information about "WoundedNPC"

    $16.98 $9.99

    WoundedNPC

    Introducing WoundedNPC — where NPCs don't just die; they make a scene!
    Watch in amusement as your NPCs go from tough guys to crybabies, collapsing and crying out in pain. They'll lie there, whining and wailing, giving you a show worth watching!
    Perfect for adding a touch of humor to your Rust world. Your NPCs will now collapse similar to players, with customizable scream (or other sound of your   choice!) with a configurable chance to get back up for a second chance.
    Get ready for the most entertaining and theatrical NPC deaths ever with WoundedNPC!
     
    Features:
    NPCs will enter a wounded state Configurable % chance for them to get back up Configurable wounded timer for them Configurable scream sounds Lightweight format sounds stored in data for minimal delay Automatically checks if screams listed in config exist, if not, it's downloaded. Ability to exclude specific NPCs by either prefab path, or partial name matching (useful to exclude zombies or any other NPC which you wish to die immediately) Notes:
    Dependency plugin - TapeLibrary by Nikedemos - Included 5 scream sound files included Audio file format .ogg     Mono channel   (can convert mp3 to a mono .ogg here , then upload to a file host of your choice ensuring link leads directly to downloading the file) Sound Loops - worth ensuring your wounded timer is around the same length as sound files.  
     
    Example config
    { "Enabled: ": true, // can disable the plugin features from the config if needed "Wounded timer: ": 20, // how long will the NPC stay in wounded state "Chance to die after wounded timer: ": 50, // percentage chance NPC will NOT get back up after being wounded "NPC Prefab paths to exclude: ": [], // can exclude an entire prefab path for an npc (eg for scarecrow) "Exclude NPC where their displayname contains: ": [ "Marauder", "Zombie" ], // can exclude NPCs by their full or partial display name. "Boombox Prefab Path: ": "assets/prefabs/voiceaudio/boombox/boombox.deployed.prefab", // don't need to touch unless boombox prefab path ever changes or there's a new boombox type item introduced. "Wounded Sounds URLs: ": [ "https://www.dropbox.com/scl/fi/vyhsne1efaictwl39oqgu/Scream-Medium-C1-www.fesliyanstudios.com.ogg?rlkey=7ae1rnbtwj662puo874t823y6&st=svp1qa0x&dl=1", "https://www.dropbox.com/scl/fi/j6zo85v7uuwje4scenmm3/longpain1.ogg?rlkey=7cmumo9z40no1xkdzkcwzxl36&st=gef2dhc7&dl=1", "https://www.dropbox.com/scl/fi/gb2jkxu1gxfsqjxmtum32/longpain2.ogg?rlkey=81iwgqqw9j26t7f7vfbzg1diw&st=f5s5k1to&dl=1", "https://www.dropbox.com/scl/fi/04o1ukje93tly4rjx9dvu/longpain3.ogg?rlkey=cjkv5ks97307yadnah0pvua8b&st=ns0tqygh&dl=1", "https://www.dropbox.com/scl/fi/e6ey5eqevqwey43b16xj2/longpain4.ogg?rlkey=28vksom5xd5o82rhvy5kmiaj7&st=wgo8v7ue&dl=1" ], // Direct URL to scream sound files "Enable Debug Messages: ": true // debug messages in console. Turn off to reduce spam. Turn on for troubleshooting }  
  2. More information about "Remove Upgrade V2"

    $14.99

    Remove Upgrade V2

    Upgrades and removals with hammer, building plan and Garry’s mod tool gun

    Chat commands
    /remove -  turn on/off the remove mode
    /up - enable/switch/off mode upgrade

    Console commands
    remove.use -  turn on/off the remove mode
    upgrade.use - enable/switch/off mode upgrade

    Permissions
    removeupgradev2.use - access to console and chat command [upgrade]
    removeupgradev2.refund -  returns items (box, furnance, chair, etc) [remove]
    removeupgradev2.remove - access to console and chat command [remove]
    removeupgradev2.up - access to console and chat command [upgrade]
    removeupgradev2.vip -  returns the resources spent on the construction [remove]
    In the future, a feature will be added to improve the entire building through the cupboard
     
    Config


  3. More information about "Entity Limit UI"

    $25.00

    Entity Limit UI

    This plugin allows server admins to create permission based entity limits. Everything can be configured in a user-friendly UI.  

    Features:
    Permission based entity limits Create groups to limit multiple entities User friendly UI Configurable permissions  

     
    Commands:
    entitylimit - Open the entity limit UI. Requires the entitylimitui.admin permission  
    Permissions:
    entitylimitui.admin - Required to use the UI entitylimitui.default - Default permission for limits  
    How it works:
    Every permission has a priority. The plugin will always select the limit based on the highest player permission. Limits for the same entity with a lower permission will be ignored. If there are multiple groups containing the same entity with the same permission, the highest limit will be used.
  4. More information about "Sulfur Event"

    $7.47

    Sulfur Event

    During the Unlimited Sulfur Event, a large sulfur node appears at a set location(s) and is marked on the map, drawing attention to all players. This node provides unlimited sulfur, giving players a chance to collect a significant amount of sulfur within a limited time. This event can add an extra layer of competition and cooperation among your players as they rush to take advantage of these lucrative opportunities.
    Features
     
    Spawns an unlimited sulfur node/ore for a limited time. Ability to start the SulfurEvent manually or automatically at minimum and maximum  intervals. Configuration options for SulfurEvent duration, minimum player count, UI  location, and more. Customizable event start and end messages. Option to play a sound and visual effect when the event starts. Map markers and UI elements to indicate the active event and provide information to players. Game tips and chat messages to inform players about the event. Ability to set and manage sulfur node spawn positions. Commands to manage the SulfurEvent, including starting and stopping the event, setting spawn positions, listing positions, deleting positions, and viewing available commands. Event Overlap Prevention: Prevents the SulfurEvent from overlapping with the Stone/Metal Event. If overlap occurs, the plugin will retry starting the event after a configurable interval. User Interface: UI customization options include setting the UI location with X and Y coordinates. Enable proximity UI visibility mode and/or  a "Players Here: X" Proximity UI. Gather Amounts: Set minimum and maximum gather amounts for sulfur ore and charcoal to control player rewards. Lightning Effects: Enable lightning effects during the event with customizable minimum and maximum intervals. Monument Spawn Locations: Added monument spawn locations that can be individually enabled or disabled. Customize spawns at specific monuments while excluding others (e.g., enable spawns at "xlarge/launch_site_1.prefab" and "medium/nuclear_missile_silo.prefab," but disable spawns at "OilrigAI" and "OilrigAI2"). Monument Spawn Limits: Set a limit for the number of spawns at each monument. For example, limit "roadside/gas_station_1.prefab" to 2 spawns, choosing from 3 Gas Stations if available. Monument Spawn Location Offsets: Customize the offsets for monument spawn locations to fine-tune the exact spawn positions at each monument. Commands
    /sulfurevent start - Start SulfurEvent /sulfurevent stop - Stop SulfurEvent /sulfurevent add <name> - Set new SulfurEvent spawn position /sulfurevent list - List all spawn positions /sulfurevent clear - Clear all spawn positions /sulfurevent delete <name> - Delete a spawn position /sulfurevent - View all commands Console Commands - SulfurStart, SulfurStop, SulfurList, SulfurListClear  
    Permissions
    sulfurevent.admin -  Allows the use of SulfurEvent commands.  
    Possibly Incompatible plugins: "AlwaysHotSpot" , "InstantGather"
     
    Default Config
    { "Only Command Start Event": false, "Minimum Players to Start Event": 1, "Prevent Overlap with Metal/Stone Event": true, "Prevent Overlap Retry Timer (seconds)": 180.0, "Event Minimum Interval (seconds)": 3600, "Event Maximum Interval (seconds)": 7200, "Event Duration Seconds": 1230, "Event Start Notification Sound": true, "Event Start Explosion Effects": true, "Event Chat Messages": true, "Event GameTip Messages": true, "Event GameTip Duration (seconds)": 7.0, "Event Start Message": "<color=yellow>Sulfur Event</color> <color=white>Has Started! Check The Map!</color>", "Event End Message": "<color=yellow>Sulfur Event</color> <color=white>Has Ended!</color>", "UI Enabled": true, "UI Location X": 0.38, "UI Location Y": 0.8, "UI Handwriting Font": true, "UI Style (1 = With UI Msg, 2 = No UI Msg)": 1, "UI Message": "Unlimited sulfur node marked on map!", "Proximity UI Visibility Mode": false, "Proximity UI Visibility Range": 350, "Proximity UI 'Players Here: X'": true, "Proximity UI 'Players Here' Visibility Range": 70, "MapMarker Enabled": true, "MapMarker Colour": "#050505", "MapMarker Colour2": "#e5ff00", "MapMarker Radius": 0.25, "MapMarker Alpha": 0.7, "MapMarker Name/Message": "UNLIMITED SULFUR NODE", "Sulfur Ore Minimum Gather Amount": 1, "Sulfur Ore Maximum Gather Amount": 5, "Charcoal Minimum Gather Amount": 1, "Charcoal Maximum Gather Amount": 2, "Delete SulfurNode at Event End": true, "SulfurNode is Gatherable": true, "SulfurNode Size 1-100": 30, "SulfurNode Size Radius": 0.1, "Lightning during Event": true, "Lightning Min Interval (seconds)": 1.0, "Lightning Max Interval (seconds)": 60.0, "SulfurNode Spawnmodes ('All' or 'Random')": "Random", "SulfurNode Spawnmode 'Random' Amount": 2, "Monument Spawn Locations": { "xlarge/launch_site_1.prefab": true, "medium/nuclear_missile_silo.prefab": true, "large/military_tunnel_1.prefab": true, "large/airfield_1.prefab": true, "small/sphere_tank.prefab": true, "large/water_treatment_plant_1.prefab": true, "railside/trainyard_1.prefab": true, "medium/radtown_small_3.prefab": true, "roadside/gas_station_1.prefab": true, "roadside/supermarket_1.prefab": true, "large/powerplant_1.prefab": true, "lighthouse/lighthouse.prefab": true, "roadside/warehouse.prefab": true, "medium/junkyard_1.prefab": true, "small/satellite_dish.prefab": true, "harbor/harbor_1.prefab": true, "harbor/harbor_2.prefab": true, "arctic_bases/arctic_research_base_a.prefab": true, "military_bases/desert_military_base_a.prefab": false, "military_bases/desert_military_base_b.prefab": false, "military_bases/desert_military_base_c.prefab": false, "military_bases/desert_military_base_d.prefab": false, "OilrigAI": false, "OilrigAI2": false, "ferry_terminal_1": false }, "Monument Spawn Limits": { "xlarge/launch_site_1.prefab": 1, "medium/nuclear_missile_silo.prefab": 1, "large/military_tunnel_1.prefab": 1, "large/airfield_1.prefab": 1, "small/sphere_tank.prefab": 1, "large/water_treatment_plant_1.prefab": 1, "railside/trainyard_1.prefab": 1, "medium/radtown_small_3.prefab": 1, "roadside/gas_station_1.prefab": 3, "roadside/supermarket_1.prefab": 3, "large/powerplant_1.prefab": 1, "lighthouse/lighthouse.prefab": 2, "roadside/warehouse.prefab": 3, "medium/junkyard_1.prefab": 1, "small/satellite_dish.prefab": 1, "harbor/harbor_1.prefab": 1, "harbor/harbor_2.prefab": 1, "arctic_bases/arctic_research_base_a.prefab": 1, "military_bases/desert_military_base_a.prefab": 1, "military_bases/desert_military_base_b.prefab": 1, "military_bases/desert_military_base_c.prefab": 1, "military_bases/desert_military_base_d.prefab": 1, "OilrigAI": 1, "OilrigAI2": 1, "ferry_terminal_1": 1 }, "Monument Spawn Location Offsets": { "xlarge/launch_site_1.prefab": { "x": 105.0, "y": 3.5, "z": 7.5 }, "medium/nuclear_missile_silo.prefab": { "x": 36.3, "y": -33.2, "z": -1.8 }, "large/military_tunnel_1.prefab": { "x": -13.5, "y": 13.75, "z": 35.0 }, "large/airfield_1.prefab": { "x": 0.0, "y": 0.5, "z": -27.5 }, "small/sphere_tank.prefab": { "x": 1.6, "y": 57.0, "z": 8.0 }, "large/water_treatment_plant_1.prefab": { "x": -51.7, "y": 1.5, "z": -64.8 }, "railside/trainyard_1.prefab": { "x": -41.8, "y": 39.4, "z": -40.8 }, "medium/radtown_small_3.prefab": { "x": -3.5, "y": -2.6, "z": -4.5 }, "roadside/gas_station_1.prefab": { "x": 0.8, "y": 9.5, "z": -6.0 }, "roadside/supermarket_1.prefab": { "x": -4.0, "y": 6.0, "z": -3.5 }, "large/powerplant_1.prefab": { "x": 2.3, "y": 9.65, "z": 32.85 }, "lighthouse/lighthouse.prefab": { "x": 0.0, "y": 60.7, "z": 0.36 }, "roadside/warehouse.prefab": { "x": 0.0, "y": 6.6, "z": -7.7 }, "medium/junkyard_1.prefab": { "x": -3.0, "y": 0.3, "z": -13.0 }, "small/satellite_dish.prefab": { "x": -5.0, "y": 9.5, "z": -10.7 }, "harbor/harbor_1.prefab": { "x": 44.0, "y": 22.0, "z": -0.5 }, "harbor/harbor_2.prefab": { "x": 41.5, "y": 5.3, "z": -5.0 }, "arctic_bases/arctic_research_base_a.prefab": { "x": -24.5, "y": 0.5, "z": 13.0 }, "military_bases/desert_military_base_a.prefab": { "x": 0.0, "y": 0.0, "z": 0.0 }, "military_bases/desert_military_base_b.prefab": { "x": 0.0, "y": 0.0, "z": 0.0 }, "military_bases/desert_military_base_c.prefab": { "x": 0.0, "y": 0.0, "z": 0.0 }, "military_bases/desert_military_base_d.prefab": { "x": 0.0, "y": 0.0, "z": 0.0 }, "OilrigAI": { "x": -13.5, "y": 23.35, "z": -13.7 }, "OilrigAI2": { "x": -33.0, "y": 32.55, "z": 13.0 }, "ferry_terminal_1": { "x": 0.0, "y": 0.0, "z": 0.0 } } }  
  5. More information about "Drugs"

    $20.00 $13.00

    Drugs

    Add some new Items to your server for your players to find, and take them on a trip on use  
    REQUIRES IMAGE LIBRARY  
    With this plugin, you can create as many "Drug Items" as you like. You aren't limited to my drug theme, you can create different drinks, medicine and more, Lang is also provided, for your customization needs.
    5 base items are provided, Pills, Drink, Syringe, Smokeable, Edible. Each with their own respective base SFX on Use to match its theme.
    Each item has configurable metabolism effects, you can heal or damage on use, take calories or give, and much more, see config for more info.
    Each item has customizable in game effects, make the player shake, sway, scream, bleed, vomit upon item use. You can even add your own list and combine different effects as well as edit timing, to create your own curated effects.
    Each item has the ability to show custom images, maybe you want to make your player "Trip" and flash some Trippy image on screen. You can get as creative as you want, as you can add as many images as you want, you have control on transparency, fade in, stay, and fade out time to make the perfect experience for your players to enjoy.
    Items can spawn in specified containers, just add the prefab path you would like it to spawn in. To cancel that out, simply leave the prefab path as "".
    NOTE - WHILE IMAGES ARE SHOWING, OTHER DRUG USES ARE BLOCKED TO ALLOW IMAGE QUEUE TO HANDLE. THIS OVERRIDES COOLDOWN.    
     
    BASE ITEM SHORTNAME IN CASE YOU WANT TO USE THEM OR CRAFT THEM FROM ANOTHER PLUGIN
    1 - PILLS - ANTI RAD PILLS
    2 - DRINK - BASIC SCRAP TEA
    3 - SYRINGE - MEDICAL SYRINGE
    4 - SMOKEABLES - SMALL HALLOWEEN LOOT BAG
    5 - EDIBLE - MUSHROOM
     
    DRUGS CAN NOW GRANT A TEA BOOST ON USE  🍵
     
    Command
    ADMIN - /GIVEDRUGS - SPAWNS ALL CUSTOM ITEMS INTO INVENTORY USEFUL FOR TESTING EFFECTS   - REQUIRES DRUGS.ADMIN PERMISSION
    Demo Video
     

    videoplayback.mp4 (ALT LINK)
    Drugs Demonstration
     
    Other Youtuber videos with it featured.
     
     
    CONFIG
    { "Default Item Use Effects": { "Pill Use Effect": "assets/bundled/prefabs/fx/gestures/take_pills.prefab", "Edible Use Effect": "assets/bundled/prefabs/fx/gestures/eat_generic.prefab", "Drink Use Effect": "assets/bundled/prefabs/fx/gestures/drink_generic.prefab", "Lighter Flick Effect": "assets/prefabs/tools/smoke grenade/effects/ignite.prefab", "Smokeable Use Effect": "assets/bundled/prefabs/fx/door/barricade_spawn.prefab", "Inhale Effect": "assets/prefabs/clothes/diving.tank/effects/scuba_inhale.prefab", "Syringe Use Effect": "assets/bundled/prefabs/fx/hit_notify.prefab", "Sway Effect Pool": [ "assets/content/weapons/_gestures/effects/eat_1hand_celery.prefab", "assets/content/weapons/_gestures/effects/eat_2hand_chewymeat.prefab", "assets/content/weapons/_gestures/effects/drink.prefab" ], "Blood Effect Pool": [ "assets/bundled/prefabs/fx/decals/blood/decal_blood_splatter_01.prefab", "assets/bundled/prefabs/fx/decals/blood/decal_blood_splatter_02.prefab", "assets/bundled/prefabs/fx/decals/blood/decal_blood_splatter_03.prefab" ], "Vomit Effect Pool": [ "assets/bundled/prefabs/fx/gestures/drink_vomit.prefab" ], "Damage Effect Pool": [ "assets/bundled/prefabs/fx/takedamage_hit_new.prefab", "assets/bundled/prefabs/fx/takedamage_hit.prefab", "assets/bundled/prefabs/fx/takedamage_generic.prefab", "assets/bundled/prefabs/fx/screen_land.prefab", "assets/bundled/prefabs/fx/screen_jump.prefab" ], "Scream Effect Pool": [ "assets/bundled/prefabs/fx/player/gutshot_scream.prefab", "assets/bundled/prefabs/fx/player/drown.prefab", "assets/rust.ai/agents/bear/sound/breathe.prefab", "assets/prefabs/npc/murderer/sound/breathing.prefab", "assets/bundled/prefabs/fx/player/beartrap_scream.prefab" ] }, "The Dealer Integration": { "Enable Sales Via The Dealer? (The Dealer Plugin Is available Where you Purchased This Plugin)": false }, "Drugs": [ { "Base Item - 1 (Pills) - 2 (Drink) - 3 (Syringe) - 4 (Smokeables) - 5 (Edible) ": 1, "Item Name": "Hydros", "Skin ID": 3027373420, "Marketable via The Dealer?": false, "Dealer Score (Leaderboard)": 1, "Market Price": 0, "Max Discount Buy Variation in %? (Negative Values) (To Simulate Supply & Demand)": 0, "Maximum Bonus Variation in %? (Positive Values) (To Simulate Supply & Demand)": 0, "Cooldown (Blocks Other Drug Uses)": 20, "Hydration Value (Negative Values Reduce)": -20, "Caloric Value (Negative Values Reduce)": -20, "Healing Value (Negative Values Reduce)": 20, "Temperature Value (Negative Values Reduce)": 0, "Radiation Value (Negative Values Reduce)": 0, "Minimum Amount To Spawn into a Container": 1, "Maximum Amount To Spawn into a Container": 3, "Chance out of 100% to Spawn into a Container (0 = 0% - 1 = 100%)": 0.2, "Container to Spawn this Item in": "assets/bundled/prefabs/radtown/crate_normal.prefab", "Custom Image Setup": [ { "Enable Custom Images": false, "Custom Image Path": "", "Custom Image Alpha": "1", "Time for Custom Image to Fade In": 1, "Time for Custom Image to Stay": 1, "Time Before Custom Image to FadeOut": 3 }, { "Enable Custom Images": false, "Custom Image Path": "", "Custom Image Alpha": "1", "Time for Custom Image to Fade In": 1, "Time for Custom Image to Stay": 1, "Time Before Custom Image to FadeOut": 3 } ], "Effects Setup": { "Enable Sway Effects": true, "Sway Effect Repeats": 3, "Time Between Sway Repeats": 1, "Time Before Sway Triggers": 2, "Enable Blood Effects": false, "Blood Effect Repeats": 3, "Time Between Blood Repeats": 2, "Time Before Blood Triggers": 1, "Enable Vomit Effects": false, "Vomit Effect Repeats": 1, "Time Between Vomit Repeats": 0, "Time Before Vomit Triggers": 3, "Enable Damage Effects": false, "Damage Effect Repeats": 2, "Time Between Damage Repeats": 2, "Time Before Damage Triggers": 0, "Enable Scream Effects": false, "Scream Effect Repeats": 2, "Time Between Scream Repeats": 3, "Time Before Scream Triggers": 4 }, "Custom Effects Setup": [ { "Enable Custom Effect": false, "Custom Effect Path": "", "Custom Effect Repeats": 2, "Time Between Custom Repeats": 3, "Time Before Custom Triggers": 5 }, { "Enable Custom Effect": false, "Custom Effect Path": "", "Custom Effect Repeats": 1, "Time Between Custom Repeats": 4, "Time Before Custom Triggers": 2 } ], "Tea Effect Setup": { "Enable Tea Effects?)": false, "Tea Modifier Type? (1 = Wood Yield, 2 = Ore Yield, 3 = Rad Resist, 4 = Rad Exposure Resist, 5 = Max Health, 6 = Scrap Yield)": 1, "Tea Duration In Seconds": 60, "Tea Boost Value (1.2 = 120%)": 1.2 }, "Send Message to Player on Use?": false, "Message to send to the Player": "", "Enable Commands on Use?": false, "Commands to Run on Use (Use {id} to target the Player)": [ "" ] }, { "Base Item - 1 (Pills) - 2 (Drink) - 3 (Syringe) - 4 (Smokeables) - 5 (Edible) ": 2, "Item Name": "Codeine", "Skin ID": 3027539845, "Marketable via The Dealer?": false, "Dealer Score (Leaderboard)": 1, "Market Price": 0, "Max Discount Buy Variation in %? (Negative Values) (To Simulate Supply & Demand)": 0, "Maximum Bonus Variation in %? (Positive Values) (To Simulate Supply & Demand)": 0, "Cooldown (Blocks Other Drug Uses)": 20, "Hydration Value (Negative Values Reduce)": 20, "Caloric Value (Negative Values Reduce)": 0, "Healing Value (Negative Values Reduce)": -20, "Temperature Value (Negative Values Reduce)": 0, "Radiation Value (Negative Values Reduce)": 0, "Minimum Amount To Spawn into a Container": 1, "Maximum Amount To Spawn into a Container": 2, "Chance out of 100% to Spawn into a Container (0 = 0% - 1 = 100%)": 0.1, "Container to Spawn this Item in": "assets/bundled/prefabs/radtown/crate_normal.prefab", "Custom Image Setup": [ { "Enable Custom Images": false, "Custom Image Path": "", "Custom Image Alpha": "1", "Time for Custom Image to Fade In": 1, "Time for Custom Image to Stay": 1, "Time Before Custom Image to FadeOut": 3 }, { "Enable Custom Images": false, "Custom Image Path": "", "Custom Image Alpha": "1", "Time for Custom Image to Fade In": 1, "Time for Custom Image to Stay": 1, "Time Before Custom Image to FadeOut": 3 } ], "Effects Setup": { "Enable Sway Effects": true, "Sway Effect Repeats": 3, "Time Between Sway Repeats": 1, "Time Before Sway Triggers": 2, "Enable Blood Effects": false, "Blood Effect Repeats": 3, "Time Between Blood Repeats": 2, "Time Before Blood Triggers": 1, "Enable Vomit Effects": false, "Vomit Effect Repeats": 1, "Time Between Vomit Repeats": 0, "Time Before Vomit Triggers": 3, "Enable Damage Effects": false, "Damage Effect Repeats": 2, "Time Between Damage Repeats": 2, "Time Before Damage Triggers": 0, "Enable Scream Effects": false, "Scream Effect Repeats": 2, "Time Between Scream Repeats": 3, "Time Before Scream Triggers": 4 }, "Custom Effects Setup": [ { "Enable Custom Effect": false, "Custom Effect Path": "", "Custom Effect Repeats": 2, "Time Between Custom Repeats": 3, "Time Before Custom Triggers": 5 }, { "Enable Custom Effect": false, "Custom Effect Path": "", "Custom Effect Repeats": 1, "Time Between Custom Repeats": 4, "Time Before Custom Triggers": 2 } ], "Tea Effect Setup": { "Enable Tea Effects?)": false, "Tea Modifier Type? (1 = Wood Yield, 2 = Ore Yield, 3 = Rad Resist, 4 = Rad Exposure Resist, 5 = Max Health, 6 = Scrap Yield)": 1, "Tea Duration In Seconds": 60, "Tea Boost Value (1.2 = 120%)": 1.2 }, "Send Message to Player on Use?": false, "Message to send to the Player": "", "Enable Commands on Use?": false, "Commands to Run on Use (Use {id} to target the Player)": [ "" ] }, { "Base Item - 1 (Pills) - 2 (Drink) - 3 (Syringe) - 4 (Smokeables) - 5 (Edible) ": 3, "Item Name": "Heroin", "Skin ID": 3027374283, "Marketable via The Dealer?": false, "Dealer Score (Leaderboard)": 1, "Market Price": 0, "Max Discount Buy Variation in %? (Negative Values) (To Simulate Supply & Demand)": 0, "Maximum Bonus Variation in %? (Positive Values) (To Simulate Supply & Demand)": 0, "Cooldown (Blocks Other Drug Uses)": 20, "Hydration Value (Negative Values Reduce)": -20, "Caloric Value (Negative Values Reduce)": 0, "Healing Value (Negative Values Reduce)": -40, "Temperature Value (Negative Values Reduce)": 20, "Radiation Value (Negative Values Reduce)": 0, "Minimum Amount To Spawn into a Container": 1, "Maximum Amount To Spawn into a Container": 2, "Chance out of 100% to Spawn into a Container (0 = 0% - 1 = 100%)": 0.3, "Container to Spawn this Item in": "assets/bundled/prefabs/radtown/crate_normal.prefab", "Custom Image Setup": [ { "Enable Custom Images": false, "Custom Image Path": "", "Custom Image Alpha": "1", "Time for Custom Image to Fade In": 1, "Time for Custom Image to Stay": 1, "Time Before Custom Image to FadeOut": 3 }, { "Enable Custom Images": false, "Custom Image Path": "", "Custom Image Alpha": "1", "Time for Custom Image to Fade In": 1, "Time for Custom Image to Stay": 1, "Time Before Custom Image to FadeOut": 3 } ], "Effects Setup": { "Enable Sway Effects": false, "Sway Effect Repeats": 3, "Time Between Sway Repeats": 1, "Time Before Sway Triggers": 2, "Enable Blood Effects": true, "Blood Effect Repeats": 3, "Time Between Blood Repeats": 2, "Time Before Blood Triggers": 1, "Enable Vomit Effects": false, "Vomit Effect Repeats": 1, "Time Between Vomit Repeats": 0, "Time Before Vomit Triggers": 3, "Enable Damage Effects": true, "Damage Effect Repeats": 2, "Time Between Damage Repeats": 2, "Time Before Damage Triggers": 0, "Enable Scream Effects": false, "Scream Effect Repeats": 2, "Time Between Scream Repeats": 3, "Time Before Scream Triggers": 4 }, "Custom Effects Setup": [ { "Enable Custom Effect": false, "Custom Effect Path": "", "Custom Effect Repeats": 2, "Time Between Custom Repeats": 3, "Time Before Custom Triggers": 5 }, { "Enable Custom Effect": false, "Custom Effect Path": "", "Custom Effect Repeats": 1, "Time Between Custom Repeats": 4, "Time Before Custom Triggers": 2 } ], "Tea Effect Setup": { "Enable Tea Effects?)": false, "Tea Modifier Type? (1 = Wood Yield, 2 = Ore Yield, 3 = Rad Resist, 4 = Rad Exposure Resist, 5 = Max Health, 6 = Scrap Yield)": 1, "Tea Duration In Seconds": 60, "Tea Boost Value (1.2 = 120%)": 1.2 }, "Send Message to Player on Use?": false, "Message to send to the Player": "", "Enable Commands on Use?": false, "Commands to Run on Use (Use {id} to target the Player)": [ "" ] }, { "Base Item - 1 (Pills) - 2 (Drink) - 3 (Syringe) - 4 (Smokeables) - 5 (Edible) ": 4, "Item Name": "Bong Hit", "Skin ID": 3386543743, "Marketable via The Dealer?": false, "Dealer Score (Leaderboard)": 1, "Market Price": 0, "Max Discount Buy Variation in %? (Negative Values) (To Simulate Supply & Demand)": 0, "Maximum Bonus Variation in %? (Positive Values) (To Simulate Supply & Demand)": 0, "Cooldown (Blocks Other Drug Uses)": 20, "Hydration Value (Negative Values Reduce)": 0, "Caloric Value (Negative Values Reduce)": -100, "Healing Value (Negative Values Reduce)": 30, "Temperature Value (Negative Values Reduce)": 0, "Radiation Value (Negative Values Reduce)": 0, "Minimum Amount To Spawn into a Container": 1, "Maximum Amount To Spawn into a Container": 2, "Chance out of 100% to Spawn into a Container (0 = 0% - 1 = 100%)": 0.5, "Container to Spawn this Item in": "assets/bundled/prefabs/radtown/crate_normal.prefab", "Custom Image Setup": [ { "Enable Custom Images": true, "Custom Image Path": "https://www.dropbox.com/scl/fi/6qmq7h815yhjx38xqn8g8/dec1.png?rlkey=3rhgv2e6n00y2dvgiw4fjfsrd&st=s3ar804p&dl=1", "Custom Image Alpha": "1", "Time for Custom Image to Fade In": 10, "Time for Custom Image to Stay": 1, "Time Before Custom Image to FadeOut": 10 }, { "Enable Custom Images": true, "Custom Image Path": "https://www.dropbox.com/scl/fi/55ub2riuq31s3ap1kv75v/dec2.png?rlkey=h8uc974hqclz1gburbq5gdb1q&st=b8sp2tc2&dl=1", "Custom Image Alpha": "1", "Time for Custom Image to Fade In": 10, "Time for Custom Image to Stay": 1, "Time Before Custom Image to FadeOut": 10 } ], "Effects Setup": { "Enable Sway Effects": true, "Sway Effect Repeats": 3, "Time Between Sway Repeats": 1, "Time Before Sway Triggers": 2, "Enable Blood Effects": false, "Blood Effect Repeats": 3, "Time Between Blood Repeats": 2, "Time Before Blood Triggers": 1, "Enable Vomit Effects": false, "Vomit Effect Repeats": 1, "Time Between Vomit Repeats": 0, "Time Before Vomit Triggers": 3, "Enable Damage Effects": false, "Damage Effect Repeats": 2, "Time Between Damage Repeats": 2, "Time Before Damage Triggers": 0, "Enable Scream Effects": false, "Scream Effect Repeats": 2, "Time Between Scream Repeats": 3, "Time Before Scream Triggers": 4 }, "Custom Effects Setup": [ { "Enable Custom Effect": false, "Custom Effect Path": "", "Custom Effect Repeats": 2, "Time Between Custom Repeats": 3, "Time Before Custom Triggers": 5 }, { "Enable Custom Effect": false, "Custom Effect Path": "", "Custom Effect Repeats": 1, "Time Between Custom Repeats": 4, "Time Before Custom Triggers": 2 } ], "Tea Effect Setup": { "Enable Tea Effects?)": false, "Tea Modifier Type? (1 = Wood Yield, 2 = Ore Yield, 3 = Rad Resist, 4 = Rad Exposure Resist, 5 = Max Health, 6 = Scrap Yield)": 1, "Tea Duration In Seconds": 60, "Tea Boost Value (1.2 = 120%)": 1.2 }, "Send Message to Player on Use?": false, "Message to send to the Player": "", "Enable Commands on Use?": false, "Commands to Run on Use (Use {id} to target the Player)": [ "" ] }, { "Base Item - 1 (Pills) - 2 (Drink) - 3 (Syringe) - 4 (Smokeables) - 5 (Edible) ": 5, "Item Name": "LSD", "Skin ID": 3027375222, "Marketable via The Dealer?": false, "Dealer Score (Leaderboard)": 1, "Market Price": 0, "Max Discount Buy Variation in %? (Negative Values) (To Simulate Supply & Demand)": 0, "Maximum Bonus Variation in %? (Positive Values) (To Simulate Supply & Demand)": 0, "Cooldown (Blocks Other Drug Uses)": 20, "Hydration Value (Negative Values Reduce)": -30, "Caloric Value (Negative Values Reduce)": 0, "Healing Value (Negative Values Reduce)": 25, "Temperature Value (Negative Values Reduce)": 0, "Radiation Value (Negative Values Reduce)": 0, "Minimum Amount To Spawn into a Container": 1, "Maximum Amount To Spawn into a Container": 2, "Chance out of 100% to Spawn into a Container (0 = 0% - 1 = 100%)": 0.5, "Container to Spawn this Item in": "assets/bundled/prefabs/radtown/crate_normal.prefab", "Custom Image Setup": [ { "Enable Custom Images": true, "Custom Image Path": "https://www.dropbox.com/scl/fi/aem7f55mlz4fa9khwjdu4/deb8.png?rlkey=zmnklt38ils1tycxqq9h2ix7j&st=dv6fgive&dl=1", "Custom Image Alpha": "1", "Time for Custom Image to Fade In": 10, "Time for Custom Image to Stay": 1, "Time Before Custom Image to FadeOut": 10 }, { "Enable Custom Images": false, "Custom Image Path": "", "Custom Image Alpha": "1", "Time for Custom Image to Fade In": 1, "Time for Custom Image to Stay": 1, "Time Before Custom Image to FadeOut": 3 } ], "Effects Setup": { "Enable Sway Effects": true, "Sway Effect Repeats": 3, "Time Between Sway Repeats": 1, "Time Before Sway Triggers": 2, "Enable Blood Effects": false, "Blood Effect Repeats": 3, "Time Between Blood Repeats": 2, "Time Before Blood Triggers": 1, "Enable Vomit Effects": false, "Vomit Effect Repeats": 1, "Time Between Vomit Repeats": 0, "Time Before Vomit Triggers": 3, "Enable Damage Effects": false, "Damage Effect Repeats": 2, "Time Between Damage Repeats": 2, "Time Before Damage Triggers": 0, "Enable Scream Effects": true, "Scream Effect Repeats": 2, "Time Between Scream Repeats": 3, "Time Before Scream Triggers": 4 }, "Custom Effects Setup": [ { "Enable Custom Effect": false, "Custom Effect Path": "", "Custom Effect Repeats": 2, "Time Between Custom Repeats": 3, "Time Before Custom Triggers": 5 }, { "Enable Custom Effect": false, "Custom Effect Path": "", "Custom Effect Repeats": 1, "Time Between Custom Repeats": 4, "Time Before Custom Triggers": 2 } ], "Tea Effect Setup": { "Enable Tea Effects?)": false, "Tea Modifier Type? (1 = Wood Yield, 2 = Ore Yield, 3 = Rad Resist, 4 = Rad Exposure Resist, 5 = Max Health, 6 = Scrap Yield)": 1, "Tea Duration In Seconds": 60, "Tea Boost Value (1.2 = 120%)": 1.2 }, "Send Message to Player on Use?": false, "Message to send to the Player": "", "Enable Commands on Use?": false, "Commands to Run on Use (Use {id} to target the Player)": [ "" ] } ] }  
    Lang
     
    { "Overdose": "[<color=red>DRUGS</color>] Don't Overdose...", "Trip": "[<color=red>DRUGS</color>] You are still Tripping out...", "Trippy": "[<color=red>DRUGS</color>] That was Trippy..." }  
    ATTRIBUTION  
    vecteezy(.)com/free-vector/cannabis-leaf
    vecteezy(.)com/video/42542591-4k-smoke-motion-background-white-smoke-on-black-background
    vecteezy(.)com/png/21103956-realistic-smoke-effect
2.1m

Downloads

Total number of downloads.

9.7k

Customers

Total customers served.

141.1k

Files Sold

Total number of files sold.

3m

Payments Processed

Total payments processed.

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.