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  1. More information about "Help UI"

    $9.99

    Help UI

    RUST Plugin Test Server
    TEST MY PLUGINS THERE!
    connect play.thepitereq.ovh:28050
     
    Help UI lets you create unlimited help pages with ease, allowing players to navigate them effortlessly.
    All wrapped in a sleek RUST-themed interface with smooth, seamless UI updates.
     

    High quality RUST-themed UI. Up to 5 main categories. Almost infinite sub-category limit. Scrollable informations, when clicked printed on chat for easy copy-paste. Full language support.  

    The Commands section values, are the redirect values of the page configurations below.
    So for example if default config contains "wiki": "wikipedia Page1" it means, that plugin will register command /wiki that will open an Page1 page on wikipedia category.
     

    All commands are configured in main config by default you have command like /help, but every command can be edited!
     

    { "Commands": { "help": "", "helppage": "", "wiki": "wikipedia Page1" }, "Pages": { "commands": { "Page1": { "Font Size": 15, "Center": false, "Increase Height Value": 0 } }, "ranks": { "Page1": { "Font Size": 15, "Center": false, "Increase Height Value": 0 } }, "wikipedia": { "Page1": { "Font Size": 15, "Center": false, "Increase Height Value": 0 }, "Page2": { "Font Size": 15, "Center": false, "Increase Height Value": 0 } } } }
  2. More information about "Shoppy Stock"

    $50.00

    Shoppy Stock

    Shoppy Stock introduces a plethora of innovative features to the RUST server economy that were previously unavailable.
    This plugin enables the creation of multiple shops with diverse currencies, stock markets with item listing, a highly customizable server selling center, and numerous other functionalities.
    Video Preview (Version 1.0.0)
    Features
    Global
    Over 12 detailed RUST-Themed GUI windows. Wrote with performance in mind. All plugin actions are lightweight for server. Highly expandable plugin. All that limits you is your imagination! Fully customizable PopUp message through PopUp API. Command and API currency management. Full language support for any displayed message and item. NoEscape support. Full UI color change support. NPC interact shop and stock market support. Shops
    Create multiple shops with different currencies. Easily transfer your old currency to the plugin with other economy plugins support. Split your shop items into categories with custom icons for easier navigation. Search though all categories with one search bar. Buy exact amount of items that you need. Full custom item support. You can configure which currencies should be available to transfer. Transfer currency to online/offline players. When currency is an item, you can make it available for deposit into the shop as virtual currency. The page is saved when you close the shop, so you can get easily back where you were. Full permission system configurable for each action. Limits for daily/wipe purchases. Set cooldown to your purchases. Discount system. Stock Market
    Create multiple different markets with different currencies. Mark your favorite items and have them in Favorite tab. Automatically adds all vanilla RUST items with ability to blacklist unwanted. Few options to sort all listings for better economy management. Create sell and buy requests for the items. Configurable server sell price history. Permission based system on how many listings can one player create. Listings can be canceled and refunded or placed back to the market without any costs. Configurable tax on each market action. Additional info support for things such as durability and plant genes. Price rolls can be configured to run on specific hours. Demand system which will increase/decrease price of item on the market based on their demand. Messages requires DiscordCore. Selling center with the price calculator with over 15 variables based on amount sold, players online and more. Stock Market Broker. You can give permission for access to bank, where players can store and optionally refund items that are available in the server's sell list. You can also set the alert price and insta-sell price, which will execute an PopUp or will insta-sell your bank resources even if you are offline. Custom category and full custom item support. Configurable Web API for your server developers or for checking the item price if you are offline. Requires Web Server. Statistics module for server technicians for easier economy setup. Permissions
    The permissions listed below are static and cannot be altered. The configuration files offer hundreds of possible permissions.
    shoppystock.admin - Gives access to the currency management command. Commands
    All commands can be fully customized. Here is a list of the default commands.
    /market /shop /s /m - Opens Shoppy Stock UI. /list - Open's window to create Sell Request in RP stock market. /sell - Open's window to sell items in RP stock market. curr - Admin command. Full usage description is available when you run this command. (Chat and console command) updateprices <shopName> - Forcefully update stock prices of the shop.  (Chat and console command)  
    Optional Supported Currency Plugins
    Economics ServerRewards BankSystem IQEconomic Help Page
    Due to the extensive features offered by this plugin, it may be challenging for some users to configure certain aspects without guidance. Therefore, we have provided a brief walkthrough below.
    Configuration Files
    The plugin is extensive, resulting in the configuration files being split into three distinct ones, with two of them varying for each shop.
    Firstly, in your oxide/config folder, you will find the default configuration file, which contains all the fundamental configuration lines to add or remove more shops and stock markets.
    Secondly, in the oxide/data/ShoppyStock folder, you will find three folders.
    The first is Shops, which contains all the configurations for each shop created in the primary configuration file.
    The second is StockMarket, which includes several folders with all the stock-related content. More information on this is provided later.
    Lastly, UserData contains data on each shop player's currency, username, and daily/wipe purchases.
    StockMarket Folder
    In the StockMarket folder, you will find up to six folders, namely AlertData, Config, FavouriteData, PlayerData, PriceCache, and Statistics.\
    The AlertData folder contains data on the alert and insta-sell prices set by players.
    The Config folder contains all the configuration files for each available stock market.
    The FavouriteData folder holds data on favorite items marked by players.
    The PlayerData folder includes data on all buy/sell requests and their banks.
    The PriceCache folder contains cache on all the necessary data of current item prices and their price/sell history for the graph to function. The size of this file depends on how long your timeline goes.
    Lastly, the Statistics folder includes all the statistics collected in the market by all players, split into global/player values, which are further divided into all time/daily actions. These values should help you understand how many resources are being sold on the server and justify your Default Sell Amount Calculation or Price Calculator.
    Server-Selling Items → Default Sell Amount Calculation (DSAC)
    The Default Sell Amount Calculation (DSAC) is a critical component that determines the amount of items sold during a given period.
    It serves as a reflection of the average item sales by all players during that period.
    For instance, in a PvE x10 server with an average of 20-30 players online, the wood amount sold could be set to 1800000.
    However, this value is only an example, and it is not recommended to base your configuration solely on it.
    A good stock market requires time and effort.
    Web API
    The plugin offers a Web API feature that enables you to check your market prices through your website.
    To activate this feature, you need website hosting with PHP support and to download the provided PHP file named apiupdate.php.
    CLICK HERE TO DOWNLOAD!
    It should be placed in the same directory as the "Web Price API - Link" points to.
    While experienced users can change the file name for security reasons, they should remember to modify the plugin code as well.
    Ensure the file has sufficient permissions to create an output api.html file (the file's directory can be altered in the PHP file).
    If configured correctly, the output should be available at <Web Price API - Link>/api.html.
    Always Run Timer on Hour Minute
    The Always Run Timer on Hour Minute feature sets the time when the timer will commence rolling the prices of your stock market.
    For example, if the values are set to 0, 30, and 60, the timer will start rolling prices on the hour or half-hour (x:00 or x:30).
    Similarly, if the values were 0, 20, 40, and 60, the timer would start rolling prices on the hour or at intervals of 20 minutes (x:00, x:20, or x:40).
    Stock Market - Default Categories
    The stock market contains 4 default categories.
    Sometimes you want to display them as first when opening the stock market. here are their codenames for config usage:
    my_listings bank_management favourites all_items Stock Market - Category Icons
    These options are formatted as follows: "config/rust default category name": "URL".
    Stock Market - Custom Item Info Lang Key
    For custom items, it's possible to create custom info tags in listings, similar to the tool condition or genetic information for clones.
    You can add your own tag for certain types of items, such as "Upgrade Ingredients".
    Stock Market - Refund Storage Name
    A storage with this name needs to be created in the RedeemStorageAPI.
    Otherwise, items from certain actions may disappear and the plugin will generate errors.
    Custom Item Listings
    All items configured in the stock market must have the exact format of the keys.
    The correct format is: <shortname>-<skinId>.
    For instance, the key for a Metal Chestplate with skinId 2497693972 will be "metal.plate.torso-2497693972".
    Generating Shop Config With All Vanilla Items
    Go to main plugin config in oxide/config/ folder and in the shop section you want to add all vanilla items search for  Config Generation - Generate With All Default Items and set it to true.
    After all, go to oxide/data/ShoppyStock/Shops/ and delete your desired shop JSON file and reload the plugin.
    The plugin should generate a new config with all vanilla RUST items.
    Shop Items - Commands
    Commands support 2 types of variables.
    {userId} - Will be replaced with steamId of buyer. {userName} - Will be replaced with nickname of buyer. {userPosX} - Coordinate X  of buyer. {userPosY} - Coordinate Y  of buyer. {userPosZ} - Coordinate Z  of buyer. Community Q&A
    Multiplier Events
    Q: How does the demand system work? How does weight come into play?
    A: Demands works based on "Multiplier Events" in the main config. Each event has its own "Weight" which represents their chance to be rolled on a demand roll. Values for how often demands should appear can be found in your stock market configuration in /data/ShoppyStock/StockMarket/Config/<shopName>.json. Names from the main configuration must be equal to these in the data file in order to make them work.
    Q: How do minimal and maximal work?
    A: It's a randomized value by which the price will be multiplied/divided. So if the price is 1.4 and the rolled demand is between 1.4 and 1.8, the random value would be, for example, 1.685, and the price would be 2.359. If the price is larger or less than the max value, it will get locked to the value near min/max.
    Stock Market - Timestamps
    Q: What is it used for? Is it a historical trend?
    A: If you run your stock market for a while, the plugin will store the price data, and it will be available in a chart for all players with permission. The amount of data saved is equivalent to the highest timestamp, so if you want to start collecting data, I recommend making this a real value even without giving permission to players for high timestamp values.
    Data Folder, Stock Market Config
    Q: Blocked Multiplier Listing Keys
    A: These are listings that shouldn't be multiplied with the price multiplier bonus, which is implemented, but the items that give the price bonus aren't available yet.
    Item Price Calculator
    Q: Price Change - Regular Curve
    A: It's a randomization value of the stock prices. Each time the price is rolled, it adds or subtracts a certain percentage from the price to make it more "realistic" and not stay in one place if none of the other events are run.
    Q: Price Change - Same Price Actions Min/Max
    A: Actions on the market aren't random if they go up or down every time. You can specify how long the price should go up or down (not including other events). You can make it so that prices will go up for five rolls in a row and then go down for the next two rolls.
    Q: Price Change - Chances to Increment
    A: It's the chance to run the action listed above. It's made in "<price percentage>": <price increase chance (percentage)> format. It's made to make prices go higher more easily when they are low and harder when they are high. As far as I remember, the basic configuration has a 2% price increase if the price is below 50%, 4% below 47%, etc.
    Q: Price Drop - Amount Sell Values Penalty Multiplier
    A: If any of the listed values are exceeded, the price roll is always negative, plus it's multiplied by the configured value to make prices go realistically lower faster when there are a lot of items sold on the market in a short period of time.
    Q: Price Drop - Amount Sold Max Price Penalty
    A: If your players sell too much of any item, you can set that price to be locked at a certain percentage for a certain period of time. If they sell, 10000% of DSAC of wood, the price is locked at a maximum of 25% for 24 price rolls.
    Q: Price Increase - Goal Not Achieved (Which goal is this referring to here?)
    A: If there is a low demand for some items and there is less than 100% of the DSAC amount sold, you can encourage players to farm and sell them by increasing the price by a certain multiplier every time the price is rolled. Like making the price increase x1.5 times faster when there are less than 10% of items sold.
    Q: Default Sell Amount Calculation - Players Online Multiplier (What does the set value with respect to players online do?)
    A: If your server population varies from 20 to 150, you can easily manage the DSAC values by just multiplying or dividing them based on the current player count. The player count is checked on every price roll.
    Q: Price Multipliers - Minimal Time Distance Between Events (The event here refers to what? (Is it a player buying or selling listings?)
    A: It refers to the price multipliers that I described above in Multiplier Events.
    Q: Price Multipliers - Chance Based On Sell Amount (0-100) (What does this configuration do?)
    A: You can make the price multipliers run more often if there are not enough or too many items sold.
    Q: Price multipliers [minimal actions vs. maximal actions]  
    A: It's how long in price rolls the price increase or decrease event runs.
    Server Sell Items
    Q: How does price parent impact the server sell price?
    A: Parent items are useful when you want to add item like Metal Fragments and Metal Ore, but encourage players to smelt them, because Metal Fragments price will be always higher than Metal Ore by an certain amount configured there.
    API for Developers
    int GetCurrencyAmount(string shopName, BasePlayer player) - Returns player's balance. If not found returns 0. int GetCurrencyAmount(string shopName, ulong userId) - Returns player's balance. If not found returns 0. bool TakeCurrency(string shopName, BasePlayer player, int amount) - Takes player currency. Returns true if taken and false if not. bool TakeCurrency(string shopName, ulong userId, int amount) - Takes player currency. Returns true if taken and false if not. void GiveCurrency(string shopName, ulong sellerId, int amount) - Gives player currency. string FormatCurrency(string shopName, BasePlayer player) - Returns player's formatted balance. Example Files (Version 1.0.0)
    Contains all configuration files from the video, without most of the custom items. It's not recommended to run this files,
    CLICK HERE TO DOWNLOAD!
    Default Main Config (Version 1.0.6)
    CLICK HERE!
    Default Shop Config (Version 1.0.6)
    CLICK HERE!
    Default Stock Market Config (Version 1.0.6)
    CLICK HERE!
  3. More information about "Quest System"

    $33.99

    Quest System

    XDQuest: A comprehensive and customizable quest system for your RUST server!
    XDQuest is a powerful and flexible plugin that introduces a comprehensive and dynamic quest system into your game world.
    With 31 different types of missions available for players, the possibilities are almost limitless.
    Players receive various rewards for completing missions, adding even more incentive to accomplish tasks.
    At the moment, this is the largest and only quest system available!
    XDQuest is your key to creating endless adventures in the world of RUST.
     
    List of features:
    (The description briefly outlines the functionality and includes screenshots.)

    Interactive website for creating quests:
    XDQuest-Creater - On my website, you can easily and quickly create quests. Forget about manually editing JSON files — my user-friendly interface will make the quest creation process simple and enjoyable!
    The plugin offers four types of rewards:
    Items Blueprints Custom items Commands It integrates perfectly with various economic systems, and also supports Skill Tree and ZLevels.

    List of missions
    Mission setup
    Reward setup Detailed instructions and settings on the website:
    XDQuest-Creater - My website features clear and informative instructions that will help you configure the plugin and master all types of missions.
    You will gain access to it immediately after purchasing the plugin.

    Discover the simplest and most effective way to configure using my guide!
    Beautiful and modern UI:
    The stylish and intuitive interface makes using XDQuest simple and enjoyable.
    There is a mini-quest list that allows your players to remotely track the progress of their missions.

    UI
    UI
    Mini quest list
    Example of UI customization
    (Rusty Wasteland PvE)
    Capabilities and NPC settings:
    NPCs have their own voice-overs; currently, they can respond to the user on 4 triggers:
    1.Greetings
    2.Farewells
    3.Task acceptance
    4.Task completion You can also upload and use your own sounds for any of these 4 triggers, and the website will assist you with this as well. Dress your NPC however you like and create a unique appearance for them. There is an option to change the location of the NPC. Your NPC resides in a unique dwelling created in accordance with their character and backstory. Available types of missions:
    Currently, there are 24 different types of tasks available:
    (The types of missions are constantly being updated)
    (16 pre-set quests included)
    Command:
    Chat commands: /quest.saveposition - saves a custom position (available only to administrators). /quest.saveposition.outpost - saves a custom position within the bounds of a peaceful town (available only to administrators). /quest.tphouse - teleport to a building (available only to administrators). Console commands: xdquest.stat - publishes statistics. xdquest.player.reset [steamid64] - Clears all of a player's missions and everything associated with them. Configuration:

    Discord  -  DezLife
    Website editor  -  xdquest.skyplugins.ru

  4. More information about "XDStatistics"

    $24.00

    XDStatistics

    XDStatistics - The most advanced statistics!
    It has great functionality and a nice design that will please the eyes of your players.
    Some useful information about the plugin:
    Opportunities:
    The plugin has very detailed statistics. In it, the player will be able to see everything that he will be interested in! Players can hide their statistics from other players , for this you need to issue permissions and enable this feature in the config Players can reset their statistics, for this you need to issue permissions and enable this feature in the config The administrator can add (remove) a player to the ignore list, the player's statistics will not be deleted, it will only be hidden and will not be visible to other players. There is an opportunity to award top 1 players in each category or in a certain one. The reward is given when the player enters the server after the vape. It is possible to issue awards in Economics |  Server Rewards  |  IQEconomic | You can also grant a privilege or something else with the command There is also a points system in the plugin. The glasses are configured in the config in a very detailed and convenient way. The best player is the one with the most points. The plugin also knows how to clean data when wiping (configured in the configuration) Interface:
    Very nice and simple interface Some parts of the interface can be configured in the config At the moment there are 3 main pages (my statistics, top 10, search) The player can view the pages of other players if they have not hidden them Chat Alerts:
    Also in the configuration, you can set up chat alerts with the top 5 players in different categories, which are selected using random Messages can be configured in detail in the lang file You can also configure the frequency of alerts in the configuration Commands:
    [CHAT]    /stat - (Open statistics (can be changed in the config)) [CONSOLE]   stat - (Open statistics (can be changed in the config)) [CONSOLE]   stat.ignore <add/remove> <Steam ID|Name> - (Adds the player to the ignore list. Also removes it from the statistics) [CONSOLE]   stat.wipe - To clear progress and distribute rewards (if it didn't happen automatically) Permissions:
    XDStatistics.admin - (To use the stat.ignore command) XDStatistics.reset - (Allows the player to reset his stats. You need to enable this feature in the config) XDStatistics.availability - (Allows the player to hide his stats from other players. Need to enable in the configuration) What is planned in the future:
    [Discord] - Add the ability to send a message at the end of the wipe with the best players behind the wipe Add a tab with weapons so that players can view their detailed statistics on certain weapons API:
    private JObject API_GetAllPlayerStat(ulong id) private JObject API_GetPlayerPlayedTime(ulong id) private Dictionary<string, int> API_GetGathered(ulong id) private int? API_GetAllGathered(ulong id) private int? API_GetGathered(ulong id, string shortname) The lang file is available in English and Russian
    Configuration example -  
    { "Basic plugin settings": { "Chat command for opening statistics": "stat", "Console command to open statistics": "stat", "Send chat messages with top 5 players in different categories": true, "Once in how many seconds will a message be sent ?": 600, "Enable the ability to reset your stats ? (requires XDStatistics.reset)": false, "Enable the ability to hide your statistics from users ? (requires XDStatistics.availability)": true, "Clear data when wiped": true, "Once in a rowman, the data will be saved.": 30 }, "Setting up the issuance of points": { "Points for crafting": 1.0, "Points for barrels": 1.0, "Points for installing building blocks": 1.0, "Points for using explosive items": { "explosive.timed": 2.0, "explosive.satchel": 0.7, "grenade.beancan": 0.3, "grenade.f1": 0.1, "ammo.rocket.basic": 1.0, "ammo.rocket.hv": 0.5, "ammo.rocket.fire": 0.7 }, "Points for resource extraction": { "wood": 0.3, "stones": 0.6, "metal.ore": 1.0, "sulfur.ore": 1.5, "hq.metal.ore": 2.0 }, "Points for found scraps": 0.5, "Points for harvesting (from the plantation)": 0.2, "Points for killing animals": 1.0, "Points for shooting down a helicopter": 5.0, "Points for tank explosion": 5.0, "Points for killing NPCs": 5.0, "Points for killing players": 10.0, "Points for time (for every minute of the game on the server)": 0.2, "How many points to take away for suicide ?": 2.0, "How many points to take away for death ?": 1.0 }, "Customize rewards for top 1 players in each category": { "Reward the best players at the end of the wipe": false, "Award for the top 1 in the SCORE category": { "Use command as a prize ?": true, "[RU]Использовать магазин GameStore для выдачи награды": false, "[RU]Использовать магазин MoscowOVH для выдачи награды": false, "Use [IQEconomic or Economics or Server Rewards] to issue a reward": false, "Command for the prize": [ "say %STEAMID%" ], "[RU][GameStores] ID магазина": "", "[RU][GameStores] ID сервера": "", "[RU][GameStores] Секретный ключ": "", "[RU][GameStores или MoscowOVH] Сколько начислять денег на баланс": 30, "[IQEconomic or Economics or ServerRewards] How much money to add to the balance": 100 }, "Award for the top 1 in the Killer category": { "Use command as a prize ?": true, "[RU]Использовать магазин GameStore для выдачи награды": false, "[RU]Использовать магазин MoscowOVH для выдачи награды": false, "Use [IQEconomic or Economics or Server Rewards] to issue a reward": false, "Command for the prize": [ "say %STEAMID%" ], "[RU][GameStores] ID магазина": "", "[RU][GameStores] ID сервера": "", "[RU][GameStores] Секретный ключ": "", "[RU][GameStores или MoscowOVH] Сколько начислять денег на баланс": 30, "[IQEconomic or Economics or ServerRewards] How much money to add to the balance": 100 }, "Award for the top 1 in the gathering category": { "Use command as a prize ?": true, "[RU]Использовать магазин GameStore для выдачи награды": false, "[RU]Использовать магазин MoscowOVH для выдачи награды": false, "Use [IQEconomic or Economics or Server Rewards] to issue a reward": false, "Command for the prize": [ "say %STEAMID%" ], "[RU][GameStores] ID магазина": "", "[RU][GameStores] ID сервера": "", "[RU][GameStores] Секретный ключ": "", "[RU][GameStores или MoscowOVH] Сколько начислять денег на баланс": 30, "[IQEconomic or Economics or ServerRewards] How much money to add to the balance": 100 }, "Award for the top 1 in the raider category": { "Use command as a prize ?": true, "[RU]Использовать магазин GameStore для выдачи награды": false, "[RU]Использовать магазин MoscowOVH для выдачи награды": false, "Use [IQEconomic or Economics or Server Rewards] to issue a reward": false, "Command for the prize": [ "say %STEAMID%" ], "[RU][GameStores] ID магазина": "", "[RU][GameStores] ID сервера": "", "[RU][GameStores] Секретный ключ": "", "[RU][GameStores или MoscowOVH] Сколько начислять денег на баланс": 30, "[IQEconomic or Economics or ServerRewards] How much money to add to the balance": 100 }, "Award for the top 1 in the Big Online category": { "Use command as a prize ?": true, "[RU]Использовать магазин GameStore для выдачи награды": false, "[RU]Использовать магазин MoscowOVH для выдачи награды": false, "Use [IQEconomic or Economics or Server Rewards] to issue a reward": false, "Command for the prize": [ "say %STEAMID%" ], "[RU][GameStores] ID магазина": "", "[RU][GameStores] ID сервера": "", "[RU][GameStores] Секретный ключ": "", "[RU][GameStores или MoscowOVH] Сколько начислять денег на баланс": 30, "[IQEconomic or Economics or ServerRewards] How much money to add to the balance": 100 } }, "Interface Settings": { "Background color in the top 10 for 1st place": "1 0.8431373 0 0.49", "Background color in the top 10 for 2st place": "0.7529412 0.7529412 0.7529412 0.49", "Background color in the top 10 for 3st place": "0.8039216 0.4980392 0.1960784 0.49" } } I also accept any ideas for improving this plugin. You can offer me ideas and I will implement them in the future.
    My discord for communication! DezLife#1480
     
     
     
  5. More information about "Meteor Event"

    $15.00

    Meteor Event

    RUST Plugin Test Server
    TEST MY PLUGINS THERE!
    connect play.thepitereq.ovh:28050
     
    Meteor Event plugin allows you to create custom meteor shower events on your server.
    You can set up timed events that initiate a meteor shower, containing unlimited possible entities and the option to activate big rocks that require explosives to destroy.
    The resources from meteors can be multiplied and modified.
    Additionally, you can create custom global events with fully customized gathering sources.
     

     

    Set up custom timed events. Create an infinite number of meteor presets. Supports two types of meteors: normal and large meteors that require explosives. Configure various aspects such as meteor scale, yield, explosive damage, radiation, item output, and more. Run custom events, per-player events, and random player events. Number of meteors adjustable based on the online player count. Fully customize drops for any RUST entity and ambient events, and choose which tools are used to gather meteors. Players can call their own meteor showers, and you can configure random meteors to strike players while destroying regular rocks around the map. Features a highly configurable calling command. Configurable Discord webhook shower announcements Customizable falling angles for events. Set multiple different timed events.  

    /ms - Opens the Meteor Event Control UI. msadmin run <profileName> <amount> - Starts a custom meteor shower of profile <profileName> with <amount> meteors. (Console Command) msadmin direct <profileName> [amount] [playerId] - Spawns [amount] meteors of profile <profileName> above [playerId]'s head. (Console Command) msadmin kill - Kills all meteors around the map. (Console Command)  

    meteorevent.admin - Allows you to use admin features meteorevent.use - Allows use of the /ms command, if permission required. (Configurable) meteorevent.purchase.{profile.Key} - Allows to purchase & call certain meteor events. (Configurable)  

    Configuration Hints
    Used Economy Plugin
    0 - None
    1 - Economics
    2 - ServerRewards
    3 - BankSystem
    4 - ShoppyStock Explosive Config
    The key value - shortname of the damage entity, it's not an item shortname, it's an 3D model that's visible in-game. For explosive ammo use  ammo.rifle.explosive. Config Walkthrough
    Global Meteor Config
    Configuration part for any type and any spawned meteor.
    Meteor Prefabs
    This is a full list of available meteors that can fall from the sky. Here is a default list of them:
     barrel - The Big Barrel Event Prefab. It's a very big barrel with a fully custom gather method that contains 2000 Scrap and 10,000 Metal by default.  falling_star - The ambient event that runs sometimes in the sky but never falls onto the ground. All it does is spawn falling stars in the sky, so you can have a cool effects at night.  metal_ore - Regular metal ore meteor prefab.  stone_ore - Regular stone ore meteor prefab.  sulfur_ore - Regular sulfur ore meteor prefab.  toilet - Funny meteor that was made during plugin development. It also contains a fully custom gather that contains HQM and Metal. Meteor Profiles
    This part of the config is what's visible when you open the /ms command. If you want to make a working meteor event, you need to add a new section here. By default, there are 4 profiles:
     barrel - Runs Big Barrel Event that contains "barrel" prefabs.  default - Runs regular Meteor Event that contains "metal_ore", "stone_ore" and "sulfur_ore" prefabs.  falling_stars - Runs Falling Stars Event that contains "falling_star" prefabs.  toilets - Runs Falling Stars Event that contains "toilet" prefabs. IMPORTANT!  
    The keys in `Meteor Profiles And Spawn Weights (profile: spawn weight)` must be equal to the keys in the `Meteor Prefabs` section, or the plugin won't work correctly!
    The Angle in the Falling Angle Config represents how fast and in which direction the meteors are falling. X and Z are diagonal values, and Y is a vertical value. Making values higher will make meteors fall faster, and the opposite.
    Timed Events
    Random timed events for your server. You don't need to put all Meteor Profiles here, just those that you want to make automatic.
    Enable Random Direct Falling Meteors On Mining Regular Ones and Random Direct Falling Meteor Options
    This option will mean that if a player breaks a regular meteor on the map, there will be a chance to call a direct meteor on him. The default config contains an annotation to the "default" meteor profile, but this event takes 30 seconds by default, so the meteor will fall in the next 30 seconds, not instantaneously.
     

    void OnMeteorShowerStart(int meteorAmount, string profile, bool isDirect, BasePlayer directPlayer) - When meteor event is starting. void OnFallingMeteorSpawned(string meteorPrefabKey, SphereEntity parentEntity, BaseEntity meteorEntity) - When falling meteor has been spawned. void OnMeteorLanded(BaseEntity meteorEntity, string meteorPrefabKey) - When meteor lands on the ground. void OnMeteorsKilled() - When all meteors are removed. void OnFallingMeteorsKilled() - Ran when last still falling meteor is destroyed.  

    { "Commands": [ "ms", "meteor" ], "Command Require Permission": false, "Enable Logs": true, "Enable Plugin Hooks": false, "Global Meteor Config": { "Destroy Meteors Underwater": false, "Destroy Trees On Impact Radius (0 to disable)": 25.0, "Max Meteors On Map At One Time": 80, "Falling Meteor Ground Check Radius (increase might be required if meteors are falling slowly)": 25.0, "Kill Meteors On Roads": true, "Kill Meteors On Rail Tracks": true, "Kill Meteors On Monuments": false, "Fix For Meteor MeshCollider Message (console spam fix only, might have performance impact if enabled)": false, "Meteor Spread On Map (higher = smaller impact radius)": 2.5, "Explosive Ammo Max Shoot Distance": 50.0 }, "Meteor Prefabs": { "barrel": { "Meteor Prefab Path": "assets/bundled/prefabs/radtown/loot_barrel_1.prefab", "Max Meteor Flight Time (0, to not destroy)": 0.0, "Meteor Lifetime (0, to not destroy)": 1800.0, "Minimum Scale": 12.0, "Maximum Scale": 12.0, "Yield Multiplier": 2.0, "Scale Yield By Size": true, "Meteor Radiation Chance (0-100)": 100.0, "Meteor Radiation Amount": 12.5, "Scale Radiation With Size": true, "Run Atmosphere Enter Sound": true, "Enable Meteor Flame": true, "Enable Meteor Smoke": true, "Falling - Randomize Meteor X Rotation": false, "Falling - Randomize Meteor Y Rotation": true, "Falling - Randomize Meteor Z Rotation": false, "Landed - Randomize Meteor X Rotation": false, "Landed - Randomize Meteor Y Rotation": true, "Landed - Randomize Meteor Z Rotation": false, "Landed Entity Offset": { "x": 0.0, "y": 0.0, "z": 0.0 }, "Required Tool To Destroy - Whitelist (shortnames)": [], "Required Tool To Destroy - Blacklist (shortnames)": [], "Fully Custom Gather System Tools": { "Items Per Meteor": [ { "Shortname": "scrap", "Skin ID": 0, "Amount": 2000, "Display Name": "", "Only On Last Hit": false }, { "Shortname": "metal.fragments", "Skin ID": 0, "Amount": 10000, "Display Name": "", "Only On Last Hit": false } ], "Fully Custom Gather System Tools (key value is tool shortname)": { "hammer.salvaged": { "Require Exact Skin ID": false, "Tool Skin ID": 0, "Tool Damage Dealt Percentage": 3.0 } } }, "Additional Output Per Hit": [], "Big Meteor Config": { "Chance (0-100)": 0.0, "Minimum Scale": 5.0, "Maximum Scale": 7.0, "Output Per Hit": [], "Call OnDispenserGather hook": true, "Explosive Config (key value is explosive prefab shortname, see website for more info)": {}, "Crate Inside Chance (0-100)": 0.0, "Crates Spawned Inside (prefab names: spawn weight)": {} }, "Marker Config": { "Marker Type (None/Normal/Explosion)": "Normal", "Marker Alpha (normal only)": 0.75, "Marker Color #1 (normal only)": "#E0D5C30", "Marker Color #2 (normal only)": "#6E665A", "Marker Radius (normal only)": 0.15, "Map Marker Text (normal only, disabled if empty)": "Space Barrel" } }, "falling_star": { "Meteor Prefab Path": "assets/bundled/prefabs/modding/cinematic/cinelights/cinelight_point_cool.prefab", "Max Meteor Flight Time (0, to not destroy)": 1.5, "Meteor Lifetime (0, to not destroy)": 30.0, "Minimum Scale": 2.0, "Maximum Scale": 5.0, "Yield Multiplier": 2.0, "Scale Yield By Size": true, "Meteor Radiation Chance (0-100)": 0.0, "Meteor Radiation Amount": 0.0, "Scale Radiation With Size": true, "Run Atmosphere Enter Sound": false, "Enable Meteor Flame": false, "Enable Meteor Smoke": false, "Falling - Randomize Meteor X Rotation": true, "Falling - Randomize Meteor Y Rotation": true, "Falling - Randomize Meteor Z Rotation": true, "Landed - Randomize Meteor X Rotation": false, "Landed - Randomize Meteor Y Rotation": true, "Landed - Randomize Meteor Z Rotation": false, "Landed Entity Offset": { "x": 0.0, "y": 0.0, "z": 0.0 }, "Required Tool To Destroy - Whitelist (shortnames)": [], "Required Tool To Destroy - Blacklist (shortnames)": [], "Fully Custom Gather System Tools": { "Items Per Meteor": [], "Fully Custom Gather System Tools (key value is tool shortname)": {} }, "Additional Output Per Hit": [], "Big Meteor Config": { "Chance (0-100)": 0.0, "Minimum Scale": 5.0, "Maximum Scale": 7.0, "Output Per Hit": [], "Call OnDispenserGather hook": true, "Explosive Config (key value is explosive prefab shortname, see website for more info)": {}, "Crate Inside Chance (0-100)": 0.0, "Crates Spawned Inside (prefab names: spawn weight)": {} }, "Marker Config": { "Marker Type (None/Normal/Explosion)": "Explosion", "Marker Alpha (normal only)": 0.75, "Marker Color #1 (normal only)": "#E01300", "Marker Color #2 (normal only)": "#7D0B00", "Marker Radius (normal only)": 0.4, "Map Marker Text (normal only, disabled if empty)": "" } }, "metal_ore": { "Meteor Prefab Path": "assets/bundled/prefabs/autospawn/resource/ores/metal-ore.prefab", "Max Meteor Flight Time (0, to not destroy)": 0.0, "Meteor Lifetime (0, to not destroy)": 1800.0, "Minimum Scale": 0.5, "Maximum Scale": 2.0, "Yield Multiplier": 2.0, "Scale Yield By Size": true, "Meteor Radiation Chance (0-100)": 0.0, "Meteor Radiation Amount": 0.0, "Scale Radiation With Size": true, "Run Atmosphere Enter Sound": true, "Enable Meteor Flame": true, "Enable Meteor Smoke": true, "Falling - Randomize Meteor X Rotation": true, "Falling - Randomize Meteor Y Rotation": true, "Falling - Randomize Meteor Z Rotation": true, "Landed - Randomize Meteor X Rotation": false, "Landed - Randomize Meteor Y Rotation": true, "Landed - Randomize Meteor Z Rotation": false, "Landed Entity Offset": { "x": 0.0, "y": 0.0, "z": 0.0 }, "Required Tool To Destroy - Whitelist (shortnames)": [], "Required Tool To Destroy - Blacklist (shortnames)": [ "rock", "stone.pickaxe" ], "Fully Custom Gather System Tools": { "Items Per Meteor": [], "Fully Custom Gather System Tools (key value is tool shortname)": {} }, "Additional Output Per Hit": [ { "Required Gather Per Hit (0 to disable)": 20, "Shortname": "metal.ore", "Skin ID": 0, "Amount": 35, "Display Name": "", "Chance (0-100)": 35.0, "Only On Last Hit": false }, { "Required Gather Per Hit (0 to disable)": 20, "Shortname": "metal.refined", "Skin ID": 0, "Amount": 2, "Display Name": "", "Chance (0-100)": 2.0, "Only On Last Hit": false } ], "Big Meteor Config": { "Chance (0-100)": 5.0, "Minimum Scale": 5.0, "Maximum Scale": 7.0, "Output Per Hit": [ { "Shortname": "metal.ore", "Skin ID": 0, "Amount": 900, "Display Name": "", "Chance (0-100)": 100.0, "Only On Last Hit": false }, { "Shortname": "hq.metal.ore", "Skin ID": 0, "Amount": 20, "Display Name": "", "Chance (0-100)": 100.0, "Only On Last Hit": true } ], "Call OnDispenserGather hook": true, "Explosive Config (key value is explosive prefab shortname, see website for more info)": { "ammo.rifle.explosive": { "Damage Dealt": 5.0, "Resource Multiplier": 0.1 }, "explosive.timed.deployed": { "Damage Dealt": 50.0, "Resource Multiplier": 1.0 }, "rocket_basic": { "Damage Dealt": 35.0, "Resource Multiplier": 0.7 } }, "Crate Inside Chance (0-100)": 5.0, "Crates Spawned Inside (prefab names: spawn weight)": { "assets/bundled/prefabs/radtown/crate_normal.prefab": 3, "assets/bundled/prefabs/radtown/crate_normal_2.prefab": 5, "assets/prefabs/misc/supply drop/supply_drop.prefab": 1 } }, "Marker Config": { "Marker Type (None/Normal/Explosion)": "Normal", "Marker Alpha (normal only)": 0.75, "Marker Color #1 (normal only)": "#E01300", "Marker Color #2 (normal only)": "#7D0B00", "Marker Radius (normal only)": 0.15, "Map Marker Text (normal only, disabled if empty)": "" } }, "stone_ore": { "Meteor Prefab Path": "assets/bundled/prefabs/autospawn/resource/ores/stone-ore.prefab", "Max Meteor Flight Time (0, to not destroy)": 0.0, "Meteor Lifetime (0, to not destroy)": 1800.0, "Minimum Scale": 0.5, "Maximum Scale": 2.0, "Yield Multiplier": 2.0, "Scale Yield By Size": true, "Meteor Radiation Chance (0-100)": 0.0, "Meteor Radiation Amount": 0.0, "Scale Radiation With Size": true, "Run Atmosphere Enter Sound": true, "Enable Meteor Flame": true, "Enable Meteor Smoke": true, "Falling - Randomize Meteor X Rotation": true, "Falling - Randomize Meteor Y Rotation": true, "Falling - Randomize Meteor Z Rotation": true, "Landed - Randomize Meteor X Rotation": false, "Landed - Randomize Meteor Y Rotation": true, "Landed - Randomize Meteor Z Rotation": false, "Landed Entity Offset": { "x": 0.0, "y": 0.0, "z": 0.0 }, "Required Tool To Destroy - Whitelist (shortnames)": [], "Required Tool To Destroy - Blacklist (shortnames)": [ "rock", "stone.pickaxe" ], "Fully Custom Gather System Tools": { "Items Per Meteor": [], "Fully Custom Gather System Tools (key value is tool shortname)": {} }, "Additional Output Per Hit": [ { "Required Gather Per Hit (0 to disable)": 20, "Shortname": "stones", "Skin ID": 0, "Amount": 50, "Display Name": "", "Chance (0-100)": 35.0, "Only On Last Hit": false }, { "Required Gather Per Hit (0 to disable)": 20, "Shortname": "metal.refined", "Skin ID": 0, "Amount": 2, "Display Name": "", "Chance (0-100)": 2.0, "Only On Last Hit": false } ], "Big Meteor Config": { "Chance (0-100)": 5.0, "Minimum Scale": 5.0, "Maximum Scale": 7.0, "Output Per Hit": [ { "Shortname": "stones", "Skin ID": 0, "Amount": 1500, "Display Name": "", "Chance (0-100)": 100.0, "Only On Last Hit": false } ], "Call OnDispenserGather hook": true, "Explosive Config (key value is explosive prefab shortname, see website for more info)": { "ammo.rifle.explosive": { "Damage Dealt": 5.0, "Resource Multiplier": 0.1 }, "explosive.timed.deployed": { "Damage Dealt": 50.0, "Resource Multiplier": 1.0 }, "rocket_basic": { "Damage Dealt": 35.0, "Resource Multiplier": 0.7 } }, "Crate Inside Chance (0-100)": 5.0, "Crates Spawned Inside (prefab names: spawn weight)": { "assets/bundled/prefabs/radtown/crate_normal.prefab": 3, "assets/bundled/prefabs/radtown/crate_normal_2.prefab": 5, "assets/prefabs/misc/supply drop/supply_drop.prefab": 1 } }, "Marker Config": { "Marker Type (None/Normal/Explosion)": "Normal", "Marker Alpha (normal only)": 0.75, "Marker Color #1 (normal only)": "#E01300", "Marker Color #2 (normal only)": "#7D0B00", "Marker Radius (normal only)": 0.15, "Map Marker Text (normal only, disabled if empty)": "" } }, "sulfur_ore": { "Meteor Prefab Path": "assets/bundled/prefabs/autospawn/resource/ores/sulfur-ore.prefab", "Max Meteor Flight Time (0, to not destroy)": 0.0, "Meteor Lifetime (0, to not destroy)": 1800.0, "Minimum Scale": 0.5, "Maximum Scale": 2.0, "Yield Multiplier": 2.0, "Scale Yield By Size": true, "Meteor Radiation Chance (0-100)": 0.0, "Meteor Radiation Amount": 0.0, "Scale Radiation With Size": true, "Run Atmosphere Enter Sound": true, "Enable Meteor Flame": true, "Enable Meteor Smoke": true, "Falling - Randomize Meteor X Rotation": true, "Falling - Randomize Meteor Y Rotation": true, "Falling - Randomize Meteor Z Rotation": true, "Landed - Randomize Meteor X Rotation": false, "Landed - Randomize Meteor Y Rotation": true, "Landed - Randomize Meteor Z Rotation": false, "Landed Entity Offset": { "x": 0.0, "y": 0.0, "z": 0.0 }, "Required Tool To Destroy - Whitelist (shortnames)": [], "Required Tool To Destroy - Blacklist (shortnames)": [ "rock", "stone.pickaxe" ], "Fully Custom Gather System Tools": { "Items Per Meteor": [], "Fully Custom Gather System Tools (key value is tool shortname)": {} }, "Additional Output Per Hit": [ { "Required Gather Per Hit (0 to disable)": 20, "Shortname": "sulfur.ore", "Skin ID": 0, "Amount": 20, "Display Name": "", "Chance (0-100)": 35.0, "Only On Last Hit": false }, { "Required Gather Per Hit (0 to disable)": 20, "Shortname": "metal.refined", "Skin ID": 0, "Amount": 2, "Display Name": "", "Chance (0-100)": 2.0, "Only On Last Hit": false } ], "Big Meteor Config": { "Chance (0-100)": 5.0, "Minimum Scale": 5.0, "Maximum Scale": 7.0, "Output Per Hit": [ { "Shortname": "sulfur.ore", "Skin ID": 0, "Amount": 450, "Display Name": "", "Chance (0-100)": 100.0, "Only On Last Hit": false } ], "Call OnDispenserGather hook": true, "Explosive Config (key value is explosive prefab shortname, see website for more info)": { "ammo.rifle.explosive": { "Damage Dealt": 5.0, "Resource Multiplier": 0.1 }, "explosive.timed.deployed": { "Damage Dealt": 50.0, "Resource Multiplier": 1.0 }, "rocket_basic": { "Damage Dealt": 35.0, "Resource Multiplier": 0.7 } }, "Crate Inside Chance (0-100)": 5.0, "Crates Spawned Inside (prefab names: spawn weight)": { "assets/bundled/prefabs/radtown/crate_normal.prefab": 3, "assets/bundled/prefabs/radtown/crate_normal_2.prefab": 5, "assets/prefabs/misc/supply drop/supply_drop.prefab": 1 } }, "Marker Config": { "Marker Type (None/Normal/Explosion)": "Normal", "Marker Alpha (normal only)": 0.75, "Marker Color #1 (normal only)": "#E01300", "Marker Color #2 (normal only)": "#7D0B00", "Marker Radius (normal only)": 0.15, "Map Marker Text (normal only, disabled if empty)": "" } }, "toilet": { "Meteor Prefab Path": "assets/bundled/prefabs/static/toilet_b.static.prefab", "Max Meteor Flight Time (0, to not destroy)": 0.0, "Meteor Lifetime (0, to not destroy)": 1800.0, "Minimum Scale": 1.2, "Maximum Scale": 3.0, "Yield Multiplier": 2.0, "Scale Yield By Size": true, "Meteor Radiation Chance (0-100)": 100.0, "Meteor Radiation Amount": 12.5, "Scale Radiation With Size": true, "Run Atmosphere Enter Sound": true, "Enable Meteor Flame": true, "Enable Meteor Smoke": true, "Falling - Randomize Meteor X Rotation": true, "Falling - Randomize Meteor Y Rotation": true, "Falling - Randomize Meteor Z Rotation": true, "Landed - Randomize Meteor X Rotation": false, "Landed - Randomize Meteor Y Rotation": true, "Landed - Randomize Meteor Z Rotation": false, "Landed Entity Offset": { "x": 0.0, "y": 0.0, "z": 0.0 }, "Required Tool To Destroy - Whitelist (shortnames)": [], "Required Tool To Destroy - Blacklist (shortnames)": [], "Fully Custom Gather System Tools": { "Items Per Meteor": [ { "Shortname": "metal.refined", "Skin ID": 0, "Amount": 300, "Display Name": "", "Only On Last Hit": false }, { "Shortname": "metal.fragments", "Skin ID": 0, "Amount": 5000, "Display Name": "", "Only On Last Hit": false } ], "Fully Custom Gather System Tools (key value is tool shortname)": { "hammer.salvaged": { "Require Exact Skin ID": false, "Tool Skin ID": 0, "Tool Damage Dealt Percentage": 3.0 }, "paddle": { "Require Exact Skin ID": false, "Tool Skin ID": 0, "Tool Damage Dealt Percentage": 2.5 } } }, "Additional Output Per Hit": [], "Big Meteor Config": { "Chance (0-100)": 5.0, "Minimum Scale": 5.0, "Maximum Scale": 7.0, "Output Per Hit": [ { "Shortname": "metal.refined", "Skin ID": 0, "Amount": 50, "Display Name": "", "Chance (0-100)": 100.0, "Only On Last Hit": false } ], "Call OnDispenserGather hook": true, "Explosive Config (key value is explosive prefab shortname, see website for more info)": { "ammo.rifle.explosive": { "Damage Dealt": 5.0, "Resource Multiplier": 0.1 }, "explosive.timed.deployed": { "Damage Dealt": 50.0, "Resource Multiplier": 1.0 }, "rocket_basic": { "Damage Dealt": 35.0, "Resource Multiplier": 0.7 } }, "Crate Inside Chance (0-100)": 0.0, "Crates Spawned Inside (prefab names: spawn weight)": {} }, "Marker Config": { "Marker Type (None/Normal/Explosion)": "Normal", "Marker Alpha (normal only)": 0.75, "Marker Color #1 (normal only)": "#E0D5C30", "Marker Color #2 (normal only)": "#6E665A", "Marker Radius (normal only)": 0.15, "Map Marker Text (normal only, disabled if empty)": "Space Toilet" } } }, "Meteor Profiles": { "barrel": { "Randomized Impact Radius (if direct meteor)": 10.0, "Direct Meteor Falling Angle": { "x": 0.0, "y": -2.0, "z": 0.0 }, "Meteor Event Length (in seconds)": 10.0, "Incoming Shower Sound Effect Prefab (disabled if empty)": "assets/prefabs/tools/pager/effects/beep.prefab", "Send Message About Meteor Event On Chat": true, "Spawn Height": 500.0, "Falling Angle Config": [ { "Appear Weight": 1, "Angle": { "x": 0.0, "y": -0.6, "z": 0.0 }, "Falling Radius Offset": { "x": 0.0, "y": 0.0, "z": 0.0 } } ], "Meteor Profiles And Spawn Weights (profile: spawn weight)": { "barrel": 1 }, "Purchase Config": { "Allow Purchasing": false, "Used Economy Plugin (see website for reference)": 0, "Used Economy Currency (if ShoppyStock used)": "rp", "Required Permission": true, "Direct Meteor Shower (on player)": false, "Allow To Spawn Large Meteors": false, "Meteors Amount": 10, "Item Shortname Required To Purchase Meteor Shower (empty if currency)": "scrap", "Item Skin ID Required To Purchase Meteor Shower (empty if currency)": 0, "Item/Currency Amount Required To Purchase Meteor Shower": 1000, "Cooldown After Purchasing Meteor Shower (in seconds)": 3600 } }, "default": { "Randomized Impact Radius (if direct meteor)": 10.0, "Direct Meteor Falling Angle": { "x": 0.0, "y": -9.0, "z": 0.0 }, "Meteor Event Length (in seconds)": 30.0, "Incoming Shower Sound Effect Prefab (disabled if empty)": "assets/prefabs/tools/pager/effects/beep.prefab", "Send Message About Meteor Event On Chat": true, "Spawn Height": 500.0, "Falling Angle Config": [ { "Appear Weight": 1, "Angle": { "x": 3.5, "y": -4.6, "z": 0.0 }, "Falling Radius Offset": { "x": -300.0, "y": 0.0, "z": 0.0 } }, { "Appear Weight": 1, "Angle": { "x": -3.5, "y": -4.6, "z": 1.2 }, "Falling Radius Offset": { "x": 300.0, "y": 0.0, "z": -100.0 } } ], "Meteor Profiles And Spawn Weights (profile: spawn weight)": { "metal_ore": 1, "stone_ore": 1, "sulfur_ore": 1 }, "Purchase Config": { "Allow Purchasing": true, "Used Economy Plugin (see website for reference)": 0, "Used Economy Currency (if ShoppyStock used)": "rp", "Required Permission": true, "Direct Meteor Shower (on player)": true, "Allow To Spawn Large Meteors": false, "Meteors Amount": 3, "Item Shortname Required To Purchase Meteor Shower (empty if currency)": "scrap", "Item Skin ID Required To Purchase Meteor Shower (empty if currency)": 0, "Item/Currency Amount Required To Purchase Meteor Shower": 1000, "Cooldown After Purchasing Meteor Shower (in seconds)": 3600 } }, "falling_stars": { "Randomized Impact Radius (if direct meteor)": 10.0, "Direct Meteor Falling Angle": { "x": 0.0, "y": -9.0, "z": 0.0 }, "Meteor Event Length (in seconds)": 60.0, "Incoming Shower Sound Effect Prefab (disabled if empty)": "", "Send Message About Meteor Event On Chat": false, "Spawn Height": 500.0, "Falling Angle Config": [ { "Appear Weight": 1, "Angle": { "x": 45.5, "y": -4.2, "z": 12.7 }, "Falling Radius Offset": { "x": 0.0, "y": 0.0, "z": 0.0 } }, { "Appear Weight": 1, "Angle": { "x": -56.5, "y": -3.2, "z": -14.2 }, "Falling Radius Offset": { "x": 0.0, "y": 0.0, "z": 0.0 } } ], "Meteor Profiles And Spawn Weights (profile: spawn weight)": { "falling_star": 1 }, "Purchase Config": { "Allow Purchasing": false, "Used Economy Plugin (see website for reference)": 0, "Used Economy Currency (if ShoppyStock used)": "rp", "Required Permission": true, "Direct Meteor Shower (on player)": false, "Allow To Spawn Large Meteors": false, "Meteors Amount": 10, "Item Shortname Required To Purchase Meteor Shower (empty if currency)": "scrap", "Item Skin ID Required To Purchase Meteor Shower (empty if currency)": 0, "Item/Currency Amount Required To Purchase Meteor Shower": 1000, "Cooldown After Purchasing Meteor Shower (in seconds)": 3600 } }, "toilets": { "Randomized Impact Radius (if direct meteor)": 10.0, "Direct Meteor Falling Angle": { "x": 0.0, "y": -9.0, "z": 0.0 }, "Meteor Event Length (in seconds)": 60.0, "Incoming Shower Sound Effect Prefab (disabled if empty)": "assets/prefabs/tools/pager/effects/beep.prefab", "Send Message About Meteor Event On Chat": true, "Spawn Height": 500.0, "Falling Angle Config": [ { "Appear Weight": 1, "Angle": { "x": 3.5, "y": -4.6, "z": 0.0 }, "Falling Radius Offset": { "x": -300.0, "y": 0.0, "z": 0.0 } }, { "Appear Weight": 1, "Angle": { "x": -3.5, "y": -4.6, "z": 1.2 }, "Falling Radius Offset": { "x": 300.0, "y": 0.0, "z": -100.0 } } ], "Meteor Profiles And Spawn Weights (profile: spawn weight)": { "toilet": 1 }, "Purchase Config": { "Allow Purchasing": false, "Used Economy Plugin (see website for reference)": 0, "Used Economy Currency (if ShoppyStock used)": "rp", "Required Permission": true, "Direct Meteor Shower (on player)": false, "Allow To Spawn Large Meteors": false, "Meteors Amount": 10, "Item Shortname Required To Purchase Meteor Shower (empty if currency)": "scrap", "Item Skin ID Required To Purchase Meteor Shower (empty if currency)": 0, "Item/Currency Amount Required To Purchase Meteor Shower": 1000, "Cooldown After Purchasing Meteor Shower (in seconds)": 3600 } } }, "Timed Events": { "default": { "Event Every X Seconds (minimal time, in seconds)": 1200, "Event Every X Seconds (maximal time, in seconds)": 2400, "Used Meteor Config Keys (profile: spawn weight)": { "default": 10, "falling_stars": 1 }, "Direct Meteors To Players": false, "Meteor Amount Based On Player Count": true, "Meteor Count (if based on player count - per player)": 4.0, "Max Meteor Count": 40, "Chance To Start Event (0-100)": 100.0, "Commands Ran On Start": [], "Webhook Message": { "Enabled": false, "Embed": true, "Webhook": "", "Inline": true, "Color": 0, "Title": "Meteor Shower", "Message": "Meteor Shower with {0} meteors is incoming!" } }, "toilets": { "Event Every X Seconds (minimal time, in seconds)": 28800, "Event Every X Seconds (maximal time, in seconds)": 50400, "Used Meteor Config Keys (profile: spawn weight)": { "toilets": 1 }, "Direct Meteors To Players": true, "Meteor Amount Based On Player Count": false, "Meteor Count (if based on player count - per player)": 10.0, "Max Meteor Count": 10, "Chance To Start Event (0-100)": 5.0, "Commands Ran On Start": [ "say There is {meteorCount} falling toilets in the sky!" ], "Webhook Message": { "Enabled": false, "Embed": true, "Webhook": "", "Inline": true, "Color": 0, "Title": "Meteor Shower", "Message": "Meteor Shower with {0} meteors is incoming!" } } }, "Enable Random Direct Falling Meteors On Mining Regular Ones": true, "Random Direct Falling Meteor Options": [ { "Spawn Chance (0-100)": 1.0, "Meteor Profile Name (not prefab key)": "default", "Meteor Min Amount": 1, "Meteor Max Amount": 3, "Allow To Spawn Large Meteors": false }, { "Spawn Chance (0-100)": 0.0, "Meteor Profile Name (not prefab key)": "toilets", "Meteor Min Amount": 1, "Meteor Max Amount": 3, "Allow To Spawn Large Meteors": false } ] }
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