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  1. More information about "Carbon Cleaner | Keep your system clean"

    $8.99

    Carbon Cleaner | Keep your system clean

    🧹 CarbonCleaner
     
     
     
    🧩 Short description
    Finds orphaned files in `carbon/config/`, `carbon/data/`, and `carbon/lang/` based on the installed/loaded plugins and provides a sleek in-game CUI for selecting and deleting them.
     
    ⚙️ Features
    - Matching logic (plugin detection)
      - Reads plugin base names from `carbon/plugins` (`*.cs`) **and** from the Carbon runtime (loaded plugins).
      - Base names `Admin` and `CorePlugin` are always treated as present.
     
    - Scan areas
      - config: Top-level `*.json` and top-level folders whose base name does not correspond to a plugin.
      - data: Top-level files (except `*.data`/`*.db`) and top-level folders without a plugin match.
      - lang: `lang/<LOCALE>/*.json` whose base name does not correspond to a plugin.
     
    - UI (CUI)
      - Three columns: CONFIG, DATA, LANG with count, file size, and checkboxes.
      - Select All for CONFIG/DATA, language sections can be expanded/collapsed for LANG.
      - Delete button shows number of selections; after deletion, automatic rescan.
     
      - Secure deletion
      - Deletes only within the `carbon/` root (path is validated).
      - Supports files **and** folders (recursively).
     
      - Backup
      - You have the option to decide whether you want to back up individual files..
     
    > Note: `*.data` and `*.db` in the **data** root are **not** listed as orphaned (are skipped). This protects runtime databases.
     
    💬 Commands
     
    In-Game (Chat)
    - `/carboncleaner` — Opens the UI (requires permission).
     
    Server console
    - `carboncleaner.scan` — Shows number/size of hits.
    - `carboncleaner.delete “<relativePath>|<relativePath>|...”`  
      Example:  
      `carboncleaner.delete “config/Old.json|data/OldFolder|lang/en/Old.json”`  
      Deletes the specified relative paths under `carbon/`.
     
     
     
    🔐 Permissions
    - `carboncleaner.admin` — required for all functions (chat/UI).
     
     
     


     
  2. More information about "F15 Crash Event"

    $19.99 $9.99

    F15 Crash Event

    Adds the "F15 Crash" event to your server! An F15 jet crashes, spawning crates containing valuable loot at the crash site. Pilots eject and land near the crates, protecting the loot. Easy to set up. Excellent customization options in the config
     
    Commands(admin only):
    f15ce_start - start an event
    f15ce_start {steamID/name} - the event will start and will be reserved for one player
    f15ce_stop - force stop an event
    f15ce_addzone <radius> <name> - adds an additional crash zone
    f15ce_displayZones - shows all crash zones
    f15ce_removeAllZones - removes all crash zones
     
    Hooks:
    void F15CrashEventStarted() - called when the event starts
    void F15CrashEventEnded() - called when the event has ended
     
    config:
    { "PVE mode (crates can only be looted by the player who first dealt damage to the NPC)": false, "Time after which the owner of the event will be deleted if he left the dome or left the server (for PVE mode)": 300, "Dome transparency (the higher the value, the darker the dome, 0 - the dome is disabled)": 0, "Dome radius": 100, "Do not allow other players into the event(only for PVE mode if there is a dome) Be careful, if the crash site is near the player's base and the player is not the owner of the event, he will be ejected from his base outside the dome": false, "Autostart event(disable if you want to trigger the event only manually)": true, "Minimum time between events(in seconds)": 3600, "Maximum time between events(in seconds)": 7200, "Minimum event duration(in seconds)": 2000, "Maximum event duration(in seconds)": 3000, "Extend event duration if NPCs is attacked (if less time left, extend to set time (in seconds))": 600, "Minimum time after which the F15 will go to the crash point(in seconds)": 60, "Maximum time after which the F15 will go to the crash point(in seconds)": 120, "F15 altitude": 400, "Minimum number of online players to trigger an event": 1, "Event marker on the map": true, "Event marker name": "F15 crash site", "Event marker transparency(0-1)": 0.55, "Event marker radius": 0.5, "Event marker color.R(0-1)": 1.0, "Event marker color.G(0-1)": 0.0, "Event marker color.B(0-1)": 0.0, "Display event owner name on marker": true, "Display the time remaining until the end of the event on the marker": true, "SteamID for chat message icon": 0, "Crash zones list": [ { "position": { "x": 0.0, "y": 0.0, "z": 0.0 }, "radius": 2200.0, "name": "0" } ], "Fireballs amount": 5, "NPCs min amount": 1, "NPCs max amount(maximum 6)": 2, "NPCs displayName(for SimpleKillFeed/DeathNotes plugin)": "F15 pilot", "NPCs damage scale": 1.0, "NPCs health": 100.0, "NPCs attack range": 100.0, "NPCs accuracy(the lower the value, the more accurate, 0 - maximum accuracy)": 2.0, "List of clothes for NPCs": [ { "name": "hazmatsuit", "skin": 0 } ], "NPCs weapon": "pistol.m92", "Radius of chasing the player(NPCs will chase the player as soon as he comes closer than the specified radius, must be no greater than the attack range)": 60.0, "Maximum distance at which NPCs can take damage from players": 75.0, "Crates amount": 4, "Crates on fire time(in seconds)": 300, "Remove crates after being looted by a player(in seconds)": 300 }  
  3. More information about "Better Body Bags"

    $14.99

    Better Body Bags

    Better Body Bags optimizes server and client side performance of ragdolls and body bags. This is done by custom handeling of physics and streamlining native methods to assist with server performance and reduce the heavy networking impacts to clients, causing client side lag.


    Stop client side lag in high deathtoll zones Stabalize fps dips caused by ragdolls and bodybags Hookless - This plugin uses harmony for the best performance Configurable - Customize despawn times per item, dropping of weapons & burying of items

    Performance will vary depending on the number of players, client hardware and server hardware. If you have a high pop server, low end client hardware or low end server hardware then this plugin is for you.


    { "Corpse Removal Time": 10.0, "Block Active Item Drop": true, "Bury Leftover Items": true, "Despawn Time Tier 0 (seconds)": 30.0, "Despawn Time Tier 1 (seconds)": 300.0, "Despawn Time Tier 2 (seconds)": 600.0, "Despawn Time Tier 3 (seconds)": 1800.0, "Ground Watch - Updates bag position if ground is missing": true, "Advance mode (reload on first true)": false, "CustomTimes": {} }  
  4. More information about "Advanced Air Strike [F15]"

    $12.00

    Advanced Air Strike [F15]

    Features

    Target Designator System:
    Players receive a binocular. Aim and left-click to paint the target location.

    Custom F15 Flight:
    Flight altitude, speed, and approach distance are fully configurable.
    Plane spawns, flies across the map, and despawns once the strike ends.

    Rocket Mechanics:
    Configurable rocket speed, rate of fire, and shots per run.


    Permissions:
    Controlled with a permission:

    Commands:
    Gives the player a Target Designator (binocular).
    Aim and Left-click with it to mark coordinates and trigger the airstrike.
     
    Config:
    { "Flight altitude (m)": 250.0, "Plane speed (m/s)": 200.0, "Pre-fire distance (m)": 750.0, "Chat prefix": "[F15]", "Strike": { "Planes (count)": 1, "Shots per plane": 7, "Rocket speed (m/s)": 150.0, "Confirm delay (s)": 5.0, "Cooldown (s)": 0.0, "Designator display name": "F15 Strike" }, "Nuke": { "Planes (count)": 5, "Shots per plane": 10, "Rocket speed (m/s)": 200.0, "Confirm delay (s)": 6.0, "Cooldown (s)": 0.0, "Designator display name": "F15 Nuke" } }  
     
  5. More information about "Admin Warn"

    $18.99 $13.99

    Admin Warn

    Stop guessing whether your warning messages in chat were actually noticed.
    Tired of sending important warnings as an admin via RCON or global chat and never being sure who actually read them?
    AdminWarn is built to give admins certainty.
    AdminWarn is designed for manual warning delivery. This is not an automated warning system. Every warning is intentionally sent by an admin using commands.
    At the same time, AdminWarn handles warnings smartly and automatically in the background. Warnings sent to offline players are stored and shown automatically when the player next joins, even days later. For individual online players, warnings remain stored until acknowledged, then are automatically cleared. All data is wipe-aware and cleaned up automatically on server wipes.
    Instead of relying on admin-sent chat warnings that can get lost, ignored, or missed while players are AFK, AdminWarn delivers a mandatory, player-specific GUI warning directly on the player’s screen.
    Each warning includes a configurable sound effect, using only built-in, local in-game sounds. No external or custom audio files are used.
    This is not an auto chat message. It is a visual warning that requires player acknowledgment. Even if the player closes the game without confirming it, the warning will reappear on the next login until acknowledged. No hard movement lock is applied.
    Warnings can be sent via RCON, server console, or in-game admin console (F1).
    In-game commands /warn and /warnall are used to manually send warnings.
    /warn can target individual players whether they are online or offline, while /warnall applies only to online players.
    Discord webhook logs clearly confirm when warnings are acknowledged.
    Global warnings apply only to online players and do not generate Discord logs, preventing spam and rate-limit issues.
     

    💡How It Works?

    1) Admin sends warning (chat/RCON) → Message is delivered via GUI with sound
    2) Player must acknowledge → Cannot play until clicking button (No movement lock, only a visual GUI barrier)
    3) Offline player support → Warnings sent to offline players are saved and displayed via GUI when they join
    4) Data management → Auto-clears on wipe

    ✨ Key Features
    - GUI warning that requires player confirmation
    - Works online/offline - Warnings save for offline players
    - Global warnings - Warn all online players at once
    - Discord logging - Track acknowledged warnings
    - Wipe detection - Auto-clear data on server wipe
    - Professional interface - Clean GUI with sound effects
    - UTC-based date display - All timestamps are shown in UTC (Coordinated Universal Time)


    🚀 Performance
    AdminWarn is built with an optimized and efficient code structure, making its presence virtually unnoticeable on the server.
    It runs smoothly during long uptimes and maintains stable hook memory and performance values under normal server conditions.


     
    🔄 Wipe Behavior
    - Restarts: Data preserved (approved warnings are auto-deleted for data optimization)
    - Server wipe: All warning data automatically cleared
    - No manual cleanup needed (Most of the time, it is not necessary)


    🔧 Commands

    ➤ Admin Chat Commands:
    /warn <player>|<steam64ID> <message>
    /warnall <message>

    ➤ Console/RCON Commands:
    warn <player>|<steam64ID> <message>
    warnall <message>
     
    Note: Player names are not unique and may include different alphabets or special characters. To avoid ambiguity, using Steam64ID is strongly recommended when sending warnings.


    🔐 Permissions Oxide/Carbon
    oxide.grant group admin adminwarn.admin c.grant group admin adminwarn.admin
    📊 Discord Webhook Logging
    When enabled, sends acknowledgement logs to Discord:
    ✅ Player name
    ✅ Warning message
    ✅ Read status (online/after reconnect)
    ✅ Timestamp
    ❌ Does NOT log warning sending (only acknowledgements)
    ❌ Does NOT log global warning acknowledgements (due to DC rate limits)

    ⚙️ Configuration
     
    { "Clear data on wipe": true, "Discord Log Enabled": false, "Discord Webhook URL": "", "Show Date in GUI": true, "Warning sound": "assets/prefabs/building/wall.frame.shopfront/effects/metal_transaction_complete.prefab" }
    🔠 Lang/en
    { "NoPermission": "You don't have permission to use this command.", "WarnUsage": "Usage: /warn <player name or steamid> <message>", "PlayerNotFound": "Player not found. Use SteamID for offline players.", "DuplicateWarning": "Duplicate warning prevented for player {0}", "WarningSent": "Warning sent to {0}: {1}", "WarningSaved": "Warning saved for offline player {0}.", "WarnAllUsage": "Usage: /warnall <message>", "WarnAllSent": "Global warning sent to {0} online players: {1}", "ConsoleWarnUsage": "Usage: warn <player name or steamid> <message>", "ConsoleWarnAllUsage": "Usage: warnall <message>", "AcknowledgeThanks": "Thank you for acknowledging the warning.", "GuiTitle": "SERVER WARNING", "GuiButtonText": "✔ I ACKNOWLEDGE", "GuiDatePrefix": "Date", "GuiWarningFormat": "Hello {0}, you have received a warning." }
2.1m

Downloads

Total number of downloads.

10k

Customers

Total customers served.

145.8k

Files Sold

Total number of files sold.

3.1m

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Total payments processed.

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