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  1. More information about "Drugs"

    $20.00 $12.80

    Drugs

    Add some new Items to your server for your players to find, and take them on a trip on use  
    REQUIRES IMAGE LIBRARY  
    With this plugin, you can create as many "Drug Items" as you like. You aren't limited to my drug theme, you can create different drinks, medicine and more, Lang is also provided, for your customization needs.
    5 base items are provided, Pills, Drink, Syringe, Smokeable, Edible. Each with their own respective base SFX on Use to match its theme.
    Each item has configurable metabolism effects, you can heal or damage on use, take calories or give, and much more, see config for more info.
    Each item has customizable in game effects, make the player shake, sway, scream, bleed, vomit upon item use. You can even add your own list and combine different effects as well as edit timing, to create your own curated effects.
    Each item has the ability to show custom images, maybe you want to make your player "Trip" and flash some Trippy image on screen. You can get as creative as you want, as you can add as many images as you want, you have control on transparency, fade in, stay, and fade out time to make the perfect experience for your players to enjoy.
    Items can spawn in specified containers, just add the prefab path you would like it to spawn in. To cancel that out, simply leave the prefab path as "".
    NOTE - WHILE IMAGES ARE SHOWING, OTHER DRUG USES ARE BLOCKED TO ALLOW IMAGE QUEUE TO HANDLE. THIS OVERRIDES COOLDOWN.    
     
    BASE ITEM SHORTNAME IN CASE YOU WANT TO USE THEM OR CRAFT THEM FROM ANOTHER PLUGIN
    1 - PILLS - ANTI RAD PILLS
    2 - DRINK - BASIC SCRAP TEA
    3 - SYRINGE - MEDICAL SYRINGE
    4 - SMOKEABLES - SMALL LOOT BAG  
    5 - EDIBLE - MUSHROOM
     
    DRUGS CAN NOW GRANT A TEA BOOST ON USE  🍵
     
    Command
    ADMIN - /GIVEDRUGS - SPAWNS ALL CUSTOM ITEMS INTO INVENTORY USEFUL FOR TESTING EFFECTS   - REQUIRES DRUGS.ADMIN PERMISSION
    Demo Video
     

    videoplayback.mp4 (ALT LINK)
    Drugs Demonstration
     
    Other Youtuber videos with it featured.
     
     
    CONFIG
    { "The Dealer Integration": { "Enable Sales Via The Dealer? (The Dealer Plugin Is available Where you Purchased This Plugin)": false }, "Drugs": [ { "Base Item - 1 (Pills) - 2 (Drink) - 3 (Syringe) - 4 (Smokeables) - 5 (Edible) ": 1, "Item Name": "Hydros", "Skin ID": 3027373420, "Cooldown (Blocks Other Drug Uses)": 20, "Hydration Value (Negative Values Reduce)": -20, "Caloric Value (Negative Values Reduce)": -20, "Healing Value (Negative Values Reduce)": 20, "Temperature Value (Negative Values Reduce)": 0, "Radiation Value (Negative Values Reduce)": 0, "Minimum Amount To Spawn into a Container": 1, "Maximum Amount To Spawn into a Container": 3, "Chance out of 100% to Spawn into a Container (0 = 0% - 1 = 100%)": 0.2, "Container to Spawn this Item in": "assets/bundled/prefabs/radtown/crate_normal.prefab", "Custom Image Setup": [ { "Enable Custom Images": false, "Custom Image Path": "", "Custom Image Alpha": "1", "Time for Custom Image to Fade In": 1.0, "Time for Custom Image to Stay": 1.0, "Time Before Custom Image to FadeOut": 3.0 }, { "Enable Custom Images": false, "Custom Image Path": "", "Custom Image Alpha": "1", "Time for Custom Image to Fade In": 1.0, "Time for Custom Image to Stay": 1.0, "Time Before Custom Image to FadeOut": 3.0 } ], "Effects Setup": { "Enable Sway Effects": true, "Sway Effect Repeats": 3, "Time Between Sway Repeats": 1, "Time Before Sway Triggers": 2, "Enable Blood Effects": false, "Blood Effect Repeats": 3, "Time Between Blood Repeats": 2, "Time Before Blood Triggers": 1, "Enable Vomit Effects": false, "Vomit Effect Repeats": 1, "Time Between Vomit Repeats": 0, "Time Before Vomit Triggers": 3, "Enable Damage Effects": false, "Damage Effect Repeats": 2, "Time Between Damage Repeats": 2, "Time Before Damage Triggers": 0, "Enable Scream Effects": false, "Scream Effect Repeats": 2, "Time Between Scream Repeats": 3, "Time Before Scream Triggers": 4 }, "Custom Effects Setup": [ { "Enable Custom Effect": false, "Custom Effect Path": "", "Custom Effect Repeats": 2, "Time Between Custom Repeats": 3, "Time Before Custom Triggers": 5 }, { "Enable Custom Effect": false, "Custom Effect Path": "", "Custom Effect Repeats": 1, "Time Between Custom Repeats": 4, "Time Before Custom Triggers": 2 } ], "Tea Effect Setup": { "Enable Tea Effects?)": false, "Tea Modifier Type? (1 = Wood Yield, 2 = Ore Yield, 3 = Rad Resist, 4 = Rad Exposure Resist, 5 = Max Health, 6 = Scrap Yield)": 1, "Tea Duration In Seconds": 60.0, "Tea Boost Value (1.2 = 120%)": 1.2 }, "Send Message to Player on Use?": true, "Message to send to the Player": "Holy!", "Enable Commands on Use?": true, "Commands to Run on Use (Use {id} to target the Player)": [ "say Hi", "Deposit {id} 100" ], "Marketable via The Dealer?": false, "Market Price": 0, "Max Discount Buy Variation in %? (Negative Values) (To Simulate Supply & Demand)": 0.0, "Maximum Bonus Variation in %? (Positive Values) (To Simulate Supply & Demand)": 0.0 }, { "Base Item - 1 (Pills) - 2 (Drink) - 3 (Syringe) - 4 (Smokeables) - 5 (Edible) ": 2, "Item Name": "Codeine", "Skin ID": 3027539845, "Cooldown (Blocks Other Drug Uses)": 20, "Hydration Value (Negative Values Reduce)": 20, "Caloric Value (Negative Values Reduce)": 0, "Healing Value (Negative Values Reduce)": -20, "Temperature Value (Negative Values Reduce)": 0, "Radiation Value (Negative Values Reduce)": 0, "Minimum Amount To Spawn into a Container": 1, "Maximum Amount To Spawn into a Container": 2, "Chance out of 100% to Spawn into a Container (0 = 0% - 1 = 100%)": 0.1, "Container to Spawn this Item in": "assets/bundled/prefabs/radtown/crate_normal.prefab", "Custom Image Setup": [ { "Enable Custom Images": false, "Custom Image Path": "", "Custom Image Alpha": "1", "Time for Custom Image to Fade In": 1.0, "Time for Custom Image to Stay": 1.0, "Time Before Custom Image to FadeOut": 3.0 }, { "Enable Custom Images": false, "Custom Image Path": "", "Custom Image Alpha": "1", "Time for Custom Image to Fade In": 1.0, "Time for Custom Image to Stay": 1.0, "Time Before Custom Image to FadeOut": 3.0 } ], "Effects Setup": { "Enable Sway Effects": true, "Sway Effect Repeats": 3, "Time Between Sway Repeats": 1, "Time Before Sway Triggers": 2, "Enable Blood Effects": false, "Blood Effect Repeats": 3, "Time Between Blood Repeats": 2, "Time Before Blood Triggers": 1, "Enable Vomit Effects": false, "Vomit Effect Repeats": 1, "Time Between Vomit Repeats": 0, "Time Before Vomit Triggers": 3, "Enable Damage Effects": false, "Damage Effect Repeats": 2, "Time Between Damage Repeats": 2, "Time Before Damage Triggers": 0, "Enable Scream Effects": false, "Scream Effect Repeats": 2, "Time Between Scream Repeats": 3, "Time Before Scream Triggers": 4 }, "Custom Effects Setup": [ { "Enable Custom Effect": false, "Custom Effect Path": "", "Custom Effect Repeats": 2, "Time Between Custom Repeats": 3, "Time Before Custom Triggers": 5 }, { "Enable Custom Effect": false, "Custom Effect Path": "", "Custom Effect Repeats": 1, "Time Between Custom Repeats": 4, "Time Before Custom Triggers": 2 } ], "Tea Effect Setup": { "Enable Tea Effects?)": false, "Tea Modifier Type? (1 = Wood Yield, 2 = Ore Yield, 3 = Rad Resist, 4 = Rad Exposure Resist, 5 = Max Health, 6 = Scrap Yield)": 1, "Tea Duration In Seconds": 60.0, "Tea Boost Value (1.2 = 120%)": 1.2 }, "Send Message to Player on Use?": false, "Message to send to the Player": "", "Enable Commands on Use?": false, "Commands to Run on Use (Use {id} to target the Player)": [], "Marketable via The Dealer?": false, "Market Price": 0, "Max Discount Buy Variation in %? (Negative Values) (To Simulate Supply & Demand)": 0.0, "Maximum Bonus Variation in %? (Positive Values) (To Simulate Supply & Demand)": 0.0 }, { "Base Item - 1 (Pills) - 2 (Drink) - 3 (Syringe) - 4 (Smokeables) - 5 (Edible) ": 3, "Item Name": "Heroin", "Skin ID": 3027374283, "Cooldown (Blocks Other Drug Uses)": 20, "Hydration Value (Negative Values Reduce)": -20, "Caloric Value (Negative Values Reduce)": 0, "Healing Value (Negative Values Reduce)": -40, "Temperature Value (Negative Values Reduce)": 20, "Radiation Value (Negative Values Reduce)": 0, "Minimum Amount To Spawn into a Container": 1, "Maximum Amount To Spawn into a Container": 2, "Chance out of 100% to Spawn into a Container (0 = 0% - 1 = 100%)": 0.3, "Container to Spawn this Item in": "assets/bundled/prefabs/radtown/crate_normal.prefab", "Custom Image Setup": [ { "Enable Custom Images": false, "Custom Image Path": "", "Custom Image Alpha": "1", "Time for Custom Image to Fade In": 1.0, "Time for Custom Image to Stay": 1.0, "Time Before Custom Image to FadeOut": 3.0 }, { "Enable Custom Images": false, "Custom Image Path": "", "Custom Image Alpha": "1", "Time for Custom Image to Fade In": 1.0, "Time for Custom Image to Stay": 1.0, "Time Before Custom Image to FadeOut": 3.0 } ], "Effects Setup": { "Enable Sway Effects": false, "Sway Effect Repeats": 3, "Time Between Sway Repeats": 1, "Time Before Sway Triggers": 2, "Enable Blood Effects": true, "Blood Effect Repeats": 3, "Time Between Blood Repeats": 2, "Time Before Blood Triggers": 1, "Enable Vomit Effects": false, "Vomit Effect Repeats": 1, "Time Between Vomit Repeats": 0, "Time Before Vomit Triggers": 3, "Enable Damage Effects": true, "Damage Effect Repeats": 2, "Time Between Damage Repeats": 2, "Time Before Damage Triggers": 0, "Enable Scream Effects": false, "Scream Effect Repeats": 2, "Time Between Scream Repeats": 3, "Time Before Scream Triggers": 4 }, "Custom Effects Setup": [ { "Enable Custom Effect": false, "Custom Effect Path": "", "Custom Effect Repeats": 2, "Time Between Custom Repeats": 3, "Time Before Custom Triggers": 5 }, { "Enable Custom Effect": false, "Custom Effect Path": "", "Custom Effect Repeats": 1, "Time Between Custom Repeats": 4, "Time Before Custom Triggers": 2 } ], "Tea Effect Setup": { "Enable Tea Effects?)": false, "Tea Modifier Type? (1 = Wood Yield, 2 = Ore Yield, 3 = Rad Resist, 4 = Rad Exposure Resist, 5 = Max Health, 6 = Scrap Yield)": 1, "Tea Duration In Seconds": 60.0, "Tea Boost Value (1.2 = 120%)": 1.2 }, "Send Message to Player on Use?": false, "Message to send to the Player": "", "Enable Commands on Use?": false, "Commands to Run on Use (Use {id} to target the Player)": [], "Marketable via The Dealer?": false, "Market Price": 0, "Max Discount Buy Variation in %? (Negative Values) (To Simulate Supply & Demand)": 0.0, "Maximum Bonus Variation in %? (Positive Values) (To Simulate Supply & Demand)": 0.0 }, { "Base Item - 1 (Pills) - 2 (Drink) - 3 (Syringe) - 4 (Smokeables) - 5 (Edible) ": 4, "Item Name": "Bong Hit", "Skin ID": 3386543743, "Cooldown (Blocks Other Drug Uses)": 20, "Hydration Value (Negative Values Reduce)": 0, "Caloric Value (Negative Values Reduce)": -100, "Healing Value (Negative Values Reduce)": 30, "Temperature Value (Negative Values Reduce)": 0, "Radiation Value (Negative Values Reduce)": 0, "Minimum Amount To Spawn into a Container": 1, "Maximum Amount To Spawn into a Container": 2, "Chance out of 100% to Spawn into a Container (0 = 0% - 1 = 100%)": 0.5, "Container to Spawn this Item in": "assets/bundled/prefabs/radtown/crate_normal.prefab", "Custom Image Setup": [ { "Enable Custom Images": true, "Custom Image Path": "https://www.dropbox.com/scl/fi/6qmq7h815yhjx38xqn8g8/dec1.png?rlkey=3rhgv2e6n00y2dvgiw4fjfsrd&st=s3ar804p&dl=1", "Custom Image Alpha": "1", "Time for Custom Image to Fade In": 10.0, "Time for Custom Image to Stay": 1.0, "Time Before Custom Image to FadeOut": 10.0 }, { "Enable Custom Images": true, "Custom Image Path": "https://www.dropbox.com/scl/fi/55ub2riuq31s3ap1kv75v/dec2.png?rlkey=h8uc974hqclz1gburbq5gdb1q&st=b8sp2tc2&dl=1", "Custom Image Alpha": "1", "Time for Custom Image to Fade In": 10.0, "Time for Custom Image to Stay": 1.0, "Time Before Custom Image to FadeOut": 10.0 } ], "Effects Setup": { "Enable Sway Effects": true, "Sway Effect Repeats": 3, "Time Between Sway Repeats": 1, "Time Before Sway Triggers": 2, "Enable Blood Effects": false, "Blood Effect Repeats": 3, "Time Between Blood Repeats": 2, "Time Before Blood Triggers": 1, "Enable Vomit Effects": false, "Vomit Effect Repeats": 1, "Time Between Vomit Repeats": 0, "Time Before Vomit Triggers": 3, "Enable Damage Effects": false, "Damage Effect Repeats": 2, "Time Between Damage Repeats": 2, "Time Before Damage Triggers": 0, "Enable Scream Effects": false, "Scream Effect Repeats": 2, "Time Between Scream Repeats": 3, "Time Before Scream Triggers": 4 }, "Custom Effects Setup": [ { "Enable Custom Effect": false, "Custom Effect Path": "", "Custom Effect Repeats": 2, "Time Between Custom Repeats": 3, "Time Before Custom Triggers": 5 }, { "Enable Custom Effect": false, "Custom Effect Path": "", "Custom Effect Repeats": 1, "Time Between Custom Repeats": 4, "Time Before Custom Triggers": 2 } ], "Tea Effect Setup": { "Enable Tea Effects?)": false, "Tea Modifier Type? (1 = Wood Yield, 2 = Ore Yield, 3 = Rad Resist, 4 = Rad Exposure Resist, 5 = Max Health, 6 = Scrap Yield)": 1, "Tea Duration In Seconds": 60.0, "Tea Boost Value (1.2 = 120%)": 1.2 }, "Send Message to Player on Use?": false, "Message to send to the Player": "", "Enable Commands on Use?": false, "Commands to Run on Use (Use {id} to target the Player)": [], "Marketable via The Dealer?": false, "Market Price": 0, "Max Discount Buy Variation in %? (Negative Values) (To Simulate Supply & Demand)": 0.0, "Maximum Bonus Variation in %? (Positive Values) (To Simulate Supply & Demand)": 0.0 }, { "Base Item - 1 (Pills) - 2 (Drink) - 3 (Syringe) - 4 (Smokeables) - 5 (Edible) ": 5, "Item Name": "LSD", "Skin ID": 3027375222, "Cooldown (Blocks Other Drug Uses)": 20, "Hydration Value (Negative Values Reduce)": -30, "Caloric Value (Negative Values Reduce)": 0, "Healing Value (Negative Values Reduce)": 25, "Temperature Value (Negative Values Reduce)": 0, "Radiation Value (Negative Values Reduce)": 0, "Minimum Amount To Spawn into a Container": 1, "Maximum Amount To Spawn into a Container": 2, "Chance out of 100% to Spawn into a Container (0 = 0% - 1 = 100%)": 0.5, "Container to Spawn this Item in": "assets/bundled/prefabs/radtown/crate_normal.prefab", "Custom Image Setup": [ { "Enable Custom Images": true, "Custom Image Path": "https://www.dropbox.com/scl/fi/aem7f55mlz4fa9khwjdu4/deb8.png?rlkey=zmnklt38ils1tycxqq9h2ix7j&st=dv6fgive&dl=1", "Custom Image Alpha": "1", "Time for Custom Image to Fade In": 10.0, "Time for Custom Image to Stay": 1.0, "Time Before Custom Image to FadeOut": 10.0 }, { "Enable Custom Images": false, "Custom Image Path": "", "Custom Image Alpha": "1", "Time for Custom Image to Fade In": 1.0, "Time for Custom Image to Stay": 1.0, "Time Before Custom Image to FadeOut": 3.0 } ], "Effects Setup": { "Enable Sway Effects": true, "Sway Effect Repeats": 3, "Time Between Sway Repeats": 1, "Time Before Sway Triggers": 2, "Enable Blood Effects": false, "Blood Effect Repeats": 3, "Time Between Blood Repeats": 2, "Time Before Blood Triggers": 1, "Enable Vomit Effects": false, "Vomit Effect Repeats": 1, "Time Between Vomit Repeats": 0, "Time Before Vomit Triggers": 3, "Enable Damage Effects": false, "Damage Effect Repeats": 2, "Time Between Damage Repeats": 2, "Time Before Damage Triggers": 0, "Enable Scream Effects": true, "Scream Effect Repeats": 2, "Time Between Scream Repeats": 3, "Time Before Scream Triggers": 4 }, "Custom Effects Setup": [ { "Enable Custom Effect": false, "Custom Effect Path": "", "Custom Effect Repeats": 2, "Time Between Custom Repeats": 3, "Time Before Custom Triggers": 5 }, { "Enable Custom Effect": false, "Custom Effect Path": "", "Custom Effect Repeats": 1, "Time Between Custom Repeats": 4, "Time Before Custom Triggers": 2 } ], "Tea Effect Setup": { "Enable Tea Effects?)": false, "Tea Modifier Type? (1 = Wood Yield, 2 = Ore Yield, 3 = Rad Resist, 4 = Rad Exposure Resist, 5 = Max Health, 6 = Scrap Yield)": 1, "Tea Duration In Seconds": 60.0, "Tea Boost Value (1.2 = 120%)": 1.2 }, "Send Message to Player on Use?": false, "Message to send to the Player": "", "Enable Commands on Use?": false, "Commands to Run on Use (Use {id} to target the Player)": [], "Marketable via The Dealer?": false, "Market Price": 0, "Max Discount Buy Variation in %? (Negative Values) (To Simulate Supply & Demand)": 0.0, "Maximum Bonus Variation in %? (Positive Values) (To Simulate Supply & Demand)": 0.0 } ] }  
    Lang
     
    { "Overdose": "[<color=red>DRUGS</color>] Don't Overdose...", "Trip": "[<color=red>DRUGS</color>] You are still Tripping out...", "Trippy": "[<color=red>DRUGS</color>] That was Trippy..." }  
    ATTRIBUTION  
    vecteezy(.)com/free-vector/cannabis-leaf
    vecteezy(.)com/video/42542591-4k-smoke-motion-background-white-smoke-on-black-background
    vecteezy(.)com/png/21103956-realistic-smoke-effect
  2. More information about "The Dealer"

    $20.00 $12.80

    The Dealer

    Introduce a new way for players to earn Economics or SR Points selling illicit goods when you let your players become The Dealer.
    RELIES ON -  Economics, ServerRewards, ImageLibrary  
    OPTIONAL PLUGINS -  Kits, MarkerManager
    The plugin autodetects any FP monument on your map, even the mini ones, and randomly finds a pos for the NPC to wait.
    Players use a Burner Phone (configurable), To call up a buyer to sell your configured items.
    When a Buyer is called, (MarkerManager if installed) will show a point on the map as well as a $ ping on Compass.
    You can set Min Max Bonus, and it will randomly discount or increase the amount the player earns.
    Sales can be logged to Discord.
    Majority of Messages are sent via Toast.
    If a player doesn't make it in time, the Buyer sends the player a message via Toast.
    If a player makes some sales, the Buyer thanks the player via Toast.
    Buyers are Locked to the caller, and will deny via message other players, that they are waiting for the original caller.
    Outfit your Buyer as you Like.
    If you have Law Enforcement on your server, They can be notified as well randomly based on your config settings.
    BURNER PHONE
    WHEN ADDING THE BURNER PHONE TO YOUR LOOT TABLE, MAKE SURE THE SKIN MATCHES, THE ITEM WORKS WELL WITH A SMALL HALLOWEEN LOOT BAG AS ITS SHORTNAME.
    Using a Burner Requires the Use Permission.
    REPUTATION SYSTEM  
    The Reputation System   Grants a boost to Base Sale Price via %, Be aware of your Variations if using this.
    On Reputation Level Up, This will log to discord, and also send a toast to the player.
    Upon Reputation Level Up, Amount Sold Difference will carry over to the next levels progress.
    Level Calculation is handled with the amount of items that were sold to the buyer after they leave the Island.
    0.01 = 1% Boost
     
    COMMANDS
    /WHERE - TELLS THE PLAYER WHERE THE BUYER IS HEADED TO, OR TO USE A BURNER PHONE IF THERE IS NO PAIRED BUYER
    /GIVEBURNER - ADMIN COMMAND - DEPOSITS BURNER PHONES TO YOUR INVENTORY FOR TESTING
    /GIVEDEALERLOOT - ADMIN COMMAND - DEPOSITS MARKETABLE ITEMS TO YOUR INVENTORY FOR TESTING
    /CHECKREP- Will notify the player of their current Reputation Level and Percentage Boost.
    CONSOLE COMMAND
    WIPEREP -  Will Wipe all Reputation Data - Requires Admin.
    Demonstration Video
     
    CONFIG
    { "Enable Reputation Levels?": true, "Wipe Reputation Levels On Wipe?": false, "Reputation Levels 0.01 = 1% Boost To Sales (Increases Base Sale Price, Keep in Mind Variation Settings)": { "1": { "Items To Be Sold To Advance Current Rep Level": 200, "Bonus Percentage For This Rep Level": 0.01 }, "2": { "Items To Be Sold To Advance Current Rep Level": 300, "Bonus Percentage For This Rep Level": 0.02 }, "3": { "Items To Be Sold To Advance Current Rep Level": 400, "Bonus Percentage For This Rep Level": 0.03 }, "4": { "Items To Be Sold To Advance Current Rep Level": 500, "Bonus Percentage For This Rep Level": 0.04 }, "5": { "Items To Be Sold To Advance Current Rep Level": 550, "Bonus Percentage For This Rep Level": 0.05 }, "6": { "Items To Be Sold To Advance Current Rep Level": 600, "Bonus Percentage For This Rep Level": 0.06 }, "7": { "Items To Be Sold To Advance Current Rep Level": 750, "Bonus Percentage For This Rep Level": 0.07 }, "8": { "Items To Be Sold To Advance Current Rep Level": 800, "Bonus Percentage For This Rep Level": 0.08 }, "9": { "Items To Be Sold To Advance Current Rep Level": 950, "Bonus Percentage For This Rep Level": 0.09 }, "10": { "Items To Be Sold To Advance Current Rep Level": 1000, "Bonus Percentage For This Rep Level": 0.1 } }, "Log Burner Phone uses to Discord?": false, "Prefab path of the Container to spawn a Burner Phone in": "assets/bundled/prefabs/radtown/crate_normal.prefab", "Min amount of Burners to spawn": 1, "Max amount of Burners to spawn": 2, "Chance to spawn a Burner Phone in a container (0 = 0%, 100 = 100%)": 20.0, "Burner Skin": 3273293561, "Chance To Notify Police?": 80, "Mini Toast Image": "https://www.dropbox.com/scl/fi/hjfifjdd5esv01i5xxylf/miniGlow.png?rlkey=iz8gher6qynaro9oj3r8niamp&st=ei6x54qf&dl=1", "How long before Dealer Despawns in Seconds": 60, "Use Permission Name": "TheDealer.Use", "Discord Webhook URL": "INSERT_WEBHOOK_URL", "Chat Icon": 0, "NPC Kit Enabled?": false, "NPC Kit Name?": "", "Map Markers Enabled via Marker Manager Plugin?": false, "Maximum Amount of Items Sold at a Time": 3, "NPC Interaction Cooldown In Seconds": 3.0, "Economy Plugin - 1 Economics - 2 Server Rewards": 1, "Enable Custom Currency? (OVERRIDES ECONOMY PLUGIN)": false, "Custom Currency": { "Shortname": "paper", "Skin": 3347697156, "Custom Name": "Dirty Cash" }, "Tradeable Items": [ { "Item ShortName": "blood", "Item CustomName": "", "Skin ID": 0, "Is Marketable?": true, "Sale Price?": 40.0, "Max Discount Buy Variation in %? (Negative Values) (To Simulate Supply & Demand)": -10.0, "Maximum Bonus Variation in %? (Positive Values) (To Simulate Supply & Demand)": 5.0 }, { "Item ShortName": "sticks", "Item CustomName": "", "Skin ID": 0, "Is Marketable?": true, "Sale Price?": 100.0, "Max Discount Buy Variation in %? (Negative Values) (To Simulate Supply & Demand)": -10.0, "Maximum Bonus Variation in %? (Positive Values) (To Simulate Supply & Demand)": 5.0 }, { "Item ShortName": "glue", "Item CustomName": "", "Skin ID": 0, "Is Marketable?": true, "Sale Price?": 250.0, "Max Discount Buy Variation in %? (Negative Values) (To Simulate Supply & Demand)": -10.0, "Maximum Bonus Variation in %? (Positive Values) (To Simulate Supply & Demand)": 5.0 }, { "Item ShortName": "bleach", "Item CustomName": "", "Skin ID": 0, "Is Marketable?": true, "Sale Price?": 20.0, "Max Discount Buy Variation in %? (Negative Values) (To Simulate Supply & Demand)": -10.0, "Maximum Bonus Variation in %? (Positive Values) (To Simulate Supply & Demand)": 5.0 } ], "NPC Clothing Options": [ { "Shortname": "pants", "Skin": 838673197 }, { "Shortname": "hoodie", "Skin": 792923214 }, { "Shortname": "shoes.boots", "Skin": 2956831315 }, { "Shortname": "hat.cap", "Skin": 1492905789 } ] }  
    LANG
     
    { "NoPerms": "[<color=#ef6500>The Dealer</color>] We shouldn't even be Talking...", "NoWares": "[<color=#ef6500>The Dealer</color>] :mask: You have no <color=green>Items</color> on you worth Buying. \nDid you Call me up for nothing?!", "TraderCooldownMessage": "[<color=#ef6500>The Dealer</color>] :mask: Hold up, <color=green>{0}</color> second(s), I think you were tailed here...", "EconomicsMessage": "[<color=#ef6500>The Dealer</color>] :mask: \n\n I can give you <color=#85bb65>$</color><color=yellow>{0}</color> for your <color=orange>{1}x</color> <color=green>{2}</color>(s).", "SrMessage": "[<color=#ef6500>The Dealer</color>] :mask: \n\n I can give you <color=orange>{0}</color> <color=#cd5c5c>RP</color> for your <color=yellow>{1}x</color> <color=green>{2}</color>(s).", "HydraMessage": "[<color=#ef6500>The Dealer</color>] :mask: \n\n I can give you <color=orange>{0}</color> <color=#cd5c5c>BTC</color> for your <color=yellow>{1}x</color> <color=green>{2}</color>(s).", "WhoAreYou": "[<color=#ef6500>The Dealer</color>] Hold up, You aren't <color=green>{0}</color>, Are you a <color=yellow>Cop</color>? \n :mask:", "InRoute": "[<color=#ef6500>The Dealer</color>] The <color=red>Buyer</color> is already on the way\n to <color=#ef6500>{0}</color> near <color=#ef6500>{1}</color>.", "NoRoute": "[<color=#ef6500>The Dealer</color>] Use a <color=red>Burner Phone</color>\n to meet up with a <color=red>Buyer</color>.", "MeetupMessage": "{0}, near {1}, be there.\nHave the work Packaged", "BusinessMessage": "{0}!\n Nice doing Business.", "WasteTimeMessage": "{0}!\nDon't waste my time!", "NotifyCops": "[<color=#ef6500>The Dealer</color>] An Anonymous Tip says a Deal is going down, The Marked Location can be found on your Map." }  
    ATTRIBUTION  
    https://www.vecteezy.com/free-videos/money-on-fire
  3. More information about "Viper Crafting"

    $25.00 $16.00

    Viper Crafting

    Give your players a new way to craft and create new items, with Viper Crafting!
     
    Viper Crafters come in 2 Styles, Base and Premium.
    Each Crafter relies on the SkinID on build, to function, this is customizable in config.
    Base crafts at normal speed, Premium crafts at 2x Speed.
    The Base Crafter is a regular water purifier and needs a campfire to be fully placed, The Premium is a powered water purifier that doesn't need power to craft.  
    Each crafter comes with storage, upon crafting completion, the items deposit to the box if there is room, if there is no room, the item will become a world dropped item.
    The premium crafter can have a list of skins for random skins on placement.
    Upon crafter death or pickup or remover tool, any contents will transfer to a pouch for easy pickup.
    You can enable or disable proximity check, so players need to be nearby while crafting for full immersion.
    UI is fully customizable, crafting menu supports Pages, so create as many recipes as you like.  
    Recipes have an info button that shows that recipes needed items to craft for the players current multiplier setting.
    Ingredients can be vanilla and custom items.
    Recipe Images in Crafting menu supports URL or SkinID, if using SkinID, leave URL ""
    COMMANDS  
    /GIVECRAFTERS - GIVES EACH CRAFTER TO ADMINS INVENTORY
    /V.SPAWNRECIPES - SPAWNS ALL VIPER RECIPES IN A CONTAINER
    /V.SPAWNINGREDIENTS - SPAWNS ALL VIPER INGREDIENTS IN A CONTAINER
     
    IDEAS OF USE  
    Pair with The Dealer, Custom Crops, and Drugs for an ecosystem of plugins that compliment each other.
     
    NOTES  
    UPON ACTIVE CRAFTING AND IF PLUGIN IS UNLOADED WHILE CRAFTING, ALL STATES WILL COMPLETE AND ITEMS WILL DEPOSIT TO THE RESPECTIVE CRAFTER
    TO HELP COMBAT FAST CRAFTER BOX PICKUPS, USE SKINS THE PLAYER CANNOT NORMALLY USE, AS THATS WHAT I CHECK TO PREVENT PICKUPS.
     
    OVERVIEW - *CUSTOM CONFIG IN USE*
     
     
    TEASER VIDEO  
    DEMO CONFIG
    { "Multiplier Buttons": [ 1, 5, 10, 20, 50, 100, 200, 500, 1000 ], "Radius Player Needs To Be During Mix Check, Default Is 1, Try not to go too high, To Prevent Crafter Overlap": 1, "Amount of Items to give, when Spawning in Recipes and Ingredients Via Command": 100, "Base Crafter Skin": 3343180461, "Enable Base Crafter Proximity?": true, "Base Crafter Proximity The Player Needs To Be Within To Successfully Craft": 10, "Fast Crafter Skin": 3343195295, "Enable Fast Crafter Proximity?": true, "Fast Crafter Proximity The Player Needs To Be Within To Successfully Craft": 10, "Fast Crafter Small Box Skins": [ 1736652162, 1717985913, 3343194879 ], "Text Color": "0.78 1 0.82 1", "Multiplier Background Color": "0.96 0.57 0.18 0.75", "Recipe Info Image": "https://www.dropbox.com/scl/fi/rbytqsfn66u0n5ud5im27/Info.png?rlkey=tn2lmrsnvnxe49zlvbqdg5d4n&st=rjcossda&dl=1", "Stroke Image": "https://www.dropbox.com/scl/fi/2upkidj1i7myyql3862js/GlowStroke.png?rlkey=spcq15j4wlrfw452ha4t5ekfl&st=j3kxkywu&dl=1", "Banner Image": "https://www.dropbox.com/scl/fi/dbkf772yww1r0hznxvu3w/PMGLOWa.png?rlkey=n1ea7jqv3ppl528t78itwufzv&st=6smt8gtl&dl=1", "Back Button Image": "https://www.dropbox.com/scl/fi/gipwp9d59tqv1mg13ehpw/BACK.png?rlkey=isiwwk3zqri2vyy6c9dfhby80&st=aen8y3ei&dl=1", "Next Button Image": "https://www.dropbox.com/scl/fi/yl0qskx962a5pct4v8uzy/Next.png?rlkey=4pb1xt3xkkwj2bj1ol0qjuji3&st=2816qqdb&dl=1", "Navigation Buttons Color": "0.96 0.57 0.18 0.9", "Close Button Color": "0.96 0.57 0.18 0.9", "Background Image": "https://www.dropbox.com/scl/fi/69uuot1m6l49nip59zm1v/VIPER3.png?rlkey=srd9lebvdrjbkq22hatd3t28l&st=4fsfe7gx&dl=1", "Toast Image": "https://www.dropbox.com/scl/fi/vkvtxl1irp0k6f61sbun4/PopUp.png?rlkey=netyo7pjli1nhx91vwv8d88cv&st=ta5l9mzc&dl=1", "Mini Toast Image": "https://www.dropbox.com/scl/fi/5crdhycyfsrd0jrkjxne2/miniGlow.png?rlkey=t39dav111edarg9eqzx6repak&st=7838j609&dl=1", "Recipes": [ { "RecipeName": "Blue Shatter", "RecipeDescription": "Blue Shatter", "RecipeImageUrl": "", "Ingredients": [ { "IngredientCustomName": "Sulfur", "IngredientShortname": "sulfur", "RequiredAmount": 2, "IngredientSkinID": 0 }, { "IngredientCustomName": "Snowball", "IngredientShortname": "snowball", "RequiredAmount": 3, "IngredientSkinID": 0 } ], "OutputItemSkinID": 3215916045, "OutputItemShortname": "glue", "OutputItemAmount": 1, "RecipeCraftTime": 3 }, { "RecipeName": "Ether", "RecipeDescription": "Ether", "RecipeImageUrl": "", "Ingredients": [ { "IngredientCustomName": "Sulfur", "IngredientShortname": "sulfur", "RequiredAmount": 2, "IngredientSkinID": 0 }, { "IngredientCustomName": "Snowball", "IngredientShortname": "snowball", "RequiredAmount": 3, "IngredientSkinID": 0 } ], "OutputItemSkinID": 2980167987, "OutputItemShortname": "glue", "OutputItemAmount": 1, "RecipeCraftTime": 3 }, { "RecipeName": "Irad Serum", "RecipeDescription": "Irad Serum", "RecipeImageUrl": "", "Ingredients": [ { "IngredientCustomName": "Super Serum", "IngredientShortname": "supertea", "RequiredAmount": 2, "IngredientSkinID": 0 }, { "IngredientCustomName": "Snowball", "IngredientShortname": "snowball", "RequiredAmount": 3, "IngredientSkinID": 0 } ], "OutputItemSkinID": 3027539800, "OutputItemShortname": "glue", "OutputItemAmount": 1, "RecipeCraftTime": 3 }, { "RecipeName": "Lean", "RecipeDescription": "Lean", "RecipeImageUrl": "", "Ingredients": [ { "IngredientCustomName": "Super Serum", "IngredientShortname": "supertea", "RequiredAmount": 2, "IngredientSkinID": 0 }, { "IngredientCustomName": "Snowball", "IngredientShortname": "snowball", "RequiredAmount": 6, "IngredientSkinID": 0 } ], "OutputItemSkinID": 3027539845, "OutputItemShortname": "glue", "OutputItemAmount": 1, "RecipeCraftTime": 3 }, { "RecipeName": "Coke", "RecipeDescription": "Coke", "RecipeImageUrl": "", "Ingredients": [ { "IngredientCustomName": "Cloth", "IngredientShortname": "cloth", "RequiredAmount": 2, "IngredientSkinID": 0 }, { "IngredientCustomName": "Snowball", "IngredientShortname": "snowball", "RequiredAmount": 6, "IngredientSkinID": 0 } ], "OutputItemSkinID": 3027243010, "OutputItemShortname": "glue", "OutputItemAmount": 1, "RecipeCraftTime": 3 }, { "RecipeName": "Hash", "RecipeDescription": "Hash", "RecipeImageUrl": "", "Ingredients": [ { "IngredientCustomName": "Cloth", "IngredientShortname": "cloth", "RequiredAmount": 2, "IngredientSkinID": 0 }, { "IngredientCustomName": "Wood", "IngredientShortname": "wood", "RequiredAmount": 6, "IngredientSkinID": 0 } ], "OutputItemSkinID": 2961371625, "OutputItemShortname": "glue", "OutputItemAmount": 1, "RecipeCraftTime": 3 }, { "RecipeName": "Pills", "RecipeDescription": "Pills", "RecipeImageUrl": "", "Ingredients": [ { "IngredientCustomName": "Cloth", "IngredientShortname": "cloth", "RequiredAmount": 2, "IngredientSkinID": 0 }, { "IngredientCustomName": "Sulfur", "IngredientShortname": "sulfur", "RequiredAmount": 6, "IngredientSkinID": 0 } ], "OutputItemSkinID": 3027373420, "OutputItemShortname": "glue", "OutputItemAmount": 1, "RecipeCraftTime": 3 } ] }  
    LANG
    { "RecipeNotFound": "Recipe Not Found", "ItemProcessed": "{0}\nhas been processed.", "ProcessingFailed": "Processing has failed.", "CraftingMessage": "Crafting: {0}\n\nPlease monitor your workstation.\n\nTime remaining: {1}(s).", "RecipeIngredients": "Recipe: {0}\nIngredients Required To Craft\n{1}", "RestrictBuildingMessage": "This Crafter Needs To Be Spaced Out from Other Crafters to be Placed." }  
     
    Special thanks to @Luuxen  for the teaser video and for testing this for me until i was ready for a public release!
  4. More information about "Stone Event"

    $5.47

    Stone Event

    During the Unlimited Stone Event, a large stone node appears at a set location(s) and is marked on the map, drawing attention to all players. This node provides unlimited stone, giving players a chance to collect a significant amount of stone within a limited time. This event can add an extra layer of competition and cooperation among your players as they rush to take advantage of these lucrative opportunities.
                                           
    Features
    Spawns an unlimited stone node/ore for a limited time. Ability to start the StoneEvent manually or automatically at minimum and maximum  intervals. Configuration options for StoneEvent duration, minimum player count, UI  location, and more. Customizable event start and end messages. Option to play a sound and visual effect when the event starts. Map markers and UI elements to indicate the active event and provide information to players. Game tips and chat messages to inform players about the event. Ability to set and manage stone node spawn positions. Commands to manage the StoneEvent, including starting and stopping the event, setting spawn positions, listing positions, deleting positions, and viewing available commands. Event Overlap Prevention: Prevents the Stone Event from overlapping with the Metal/Sulfur Event. If overlap occurs, the plugin will retry starting the event after a configurable interval. User Interface: UI customization options include setting the UI location with X and Y coordinates. Enable proximity UI visibility mode and/or  a "Players Here: X" Proximity UI. Gather Amounts: Set minimum and maximum gather amounts for sulfur ore and charcoal to control player rewards. Lightning Effects: Enable lightning effects during the event with customizable minimum and maximum intervals. Monument Spawn Locations: Added monument spawn locations that can be individually enabled or disabled. Customize spawns at specific monuments while excluding others (e.g., enable spawns at "xlarge/launch_site_1.prefab" and "medium/nuclear_missile_silo.prefab," but disable spawns at "OilrigAI" and "OilrigAI2"). Monument Spawn Limits: Set a limit for the number of spawns at each monument. For example, limit "roadside/gas_station_1.prefab" to 2 spawns, choosing from 3 Gas Stations if available. Monument Spawn Location Offsets: Customize the offsets for monument spawn locations to fine-tune the exact spawn positions at each monument. Commands
    /stoneevent start - Start StoneEvent /stoneevent stop - Stop StoneEvent /stoneevent add <name> - Set new StoneEvent spawn position /stoneevent list - List all spawn positions /stoneevent clear - Clear all spawn positions /stoneevent delete <name> - Delete a spawn position /stoneevent - View all commands Console Commands - StoneStart, StoneStop, StoneList, StoneListClear Permissions
    stoneevent.admin -  Allows the use of StoneEvent commands.  
    Possibly Incompatible plugins: "AlwaysHotSpot" , "InstantGather"
     
    Default Config
    { "Only Command Start Event": false, "Minimum Players to Start Event": 1, "Prevent Overlap with Sulfur/Metal Event": true, "Prevent Overlap Retry Timer (seconds)": 180.0, "Event Minimum Interval (seconds)": 3600, "Event Maximum Interval (seconds)": 7200, "Event Duration Seconds": 1230, "Event Start Notification Sound": true, "Event Start Explosion Effects": true, "Event Chat Messages": true, "Event GameTip Messages": true, "Event GameTip Duration (seconds)": 7.0, "Event Start Message": "<color=#efeae6>Stone Event</color> <color=white>Has Started! Check The Map!</color>", "Event End Message": "<color=#efeae6>Stone Event</color> <color=white>Has Ended!</color>", "UI Enabled": true, "UI Location X": 0.38, "UI Location Y": 0.8, "UI Handwriting Font": true, "UI Style (1 = With UI Msg, 2 = No UI Msg)": 1, "UI Message": "Unlimited stone node marked on map!", "Proximity UI Visibility Mode": false, "Proximity UI Visibility Range": 350, "Proximity UI 'Players Here: X'": true, "Proximity UI 'Players Here' Visibility Range": 70, "MapMarker Enabled": true, "MapMarker Colour": "#050505", "MapMarker Colour2": "#efeae6", "MapMarker Radius": 0.25, "MapMarker Alpha": 0.7, "MapMarker Name/Message": "UNLIMITED STONE NODE", "Stones Minimum Gather Amount": 5, "Stones Maximum Gather Amount": 15, "Delete StoneNode at Event End": true, "StoneNode is Gatherable": true, "StoneNode Size 1-100": 30, "StoneNode Size Radius": 0.1, "Lightning during Event": true, "Lightning Min Interval (seconds)": 1.0, "Lightning Max Interval (seconds)": 60.0, "StoneNode Spawnmodes ('All' or 'Random')": "Random", "StoneNode Spawnmode 'Random' Amount": 2, "Monument Spawn Locations": { "xlarge/launch_site_1.prefab": true, "medium/nuclear_missile_silo.prefab": true, "large/military_tunnel_1.prefab": true, "large/airfield_1.prefab": true, "small/sphere_tank.prefab": true, "large/water_treatment_plant_1.prefab": true, "railside/trainyard_1.prefab": true, "medium/radtown_small_3.prefab": true, "roadside/gas_station_1.prefab": true, "roadside/supermarket_1.prefab": true, "large/powerplant_1.prefab": true, "lighthouse/lighthouse.prefab": true, "roadside/warehouse.prefab": true, "medium/junkyard_1.prefab": true, "small/satellite_dish.prefab": true, "harbor/harbor_1.prefab": true, "harbor/harbor_2.prefab": true, "arctic_bases/arctic_research_base_a.prefab": true, "military_bases/desert_military_base_a.prefab": false, "military_bases/desert_military_base_b.prefab": false, "military_bases/desert_military_base_c.prefab": false, "military_bases/desert_military_base_d.prefab": false, "OilrigAI": false, "OilrigAI2": false, "ferry_terminal_1": false }, "Monument Spawn Limits": { "xlarge/launch_site_1.prefab": 1, "medium/nuclear_missile_silo.prefab": 1, "large/military_tunnel_1.prefab": 1, "large/airfield_1.prefab": 1, "small/sphere_tank.prefab": 1, "large/water_treatment_plant_1.prefab": 1, "railside/trainyard_1.prefab": 1, "medium/radtown_small_3.prefab": 1, "roadside/gas_station_1.prefab": 3, "roadside/supermarket_1.prefab": 3, "large/powerplant_1.prefab": 1, "lighthouse/lighthouse.prefab": 2, "roadside/warehouse.prefab": 3, "medium/junkyard_1.prefab": 1, "small/satellite_dish.prefab": 1, "harbor/harbor_1.prefab": 1, "harbor/harbor_2.prefab": 1, "arctic_bases/arctic_research_base_a.prefab": 1, "military_bases/desert_military_base_a.prefab": 1, "military_bases/desert_military_base_b.prefab": 1, "military_bases/desert_military_base_c.prefab": 1, "military_bases/desert_military_base_d.prefab": 1, "OilrigAI": 1, "OilrigAI2": 1, "ferry_terminal_1": 1 }, "Monument Spawn Location Offsets": { "xlarge/launch_site_1.prefab": { "x": 125.0, "y": 3.5, "z": 25.0 }, "medium/nuclear_missile_silo.prefab": { "x": 41.3, "y": -32.9, "z": -2.3 }, "large/military_tunnel_1.prefab": { "x": -27.5, "y": 18.35, "z": 30.0 }, "large/airfield_1.prefab": { "x": 40.0, "y": 0.5, "z": -27.5 }, "small/sphere_tank.prefab": { "x": -22.0, "y": 48.0, "z": -10.0 }, "large/water_treatment_plant_1.prefab": { "x": -26.0, "y": 0.5, "z": -55.0 }, "railside/trainyard_1.prefab": { "x": -30.0, "y": 9.4, "z": -48.0 }, "medium/radtown_small_3.prefab": { "x": 14.5, "y": 1.6, "z": -4.5 }, "roadside/gas_station_1.prefab": { "x": 8.4, "y": 9.5, "z": -6.0 }, "roadside/supermarket_1.prefab": { "x": 2.7, "y": 6.0, "z": -3.5 }, "large/powerplant_1.prefab": { "x": 34.0, "y": 1.0, "z": 56.0 }, "lighthouse/lighthouse.prefab": { "x": 0.0, "y": 55.5, "z": 0.36 }, "roadside/warehouse.prefab": { "x": -20.0, "y": 0.3, "z": -7.7 }, "medium/junkyard_1.prefab": { "x": -18.0, "y": 0.3, "z": 0.0 }, "small/satellite_dish.prefab": { "x": -8.0, "y": 6.5, "z": 1.0 }, "harbor/harbor_1.prefab": { "x": 27.0, "y": 5.6, "z": -21.0 }, "harbor/harbor_2.prefab": { "x": 41.5, "y": 5.3, "z": 10.0 }, "arctic_bases/arctic_research_base_a.prefab": { "x": -13.3, "y": 1.3, "z": 9.5 }, "military_bases/desert_military_base_a.prefab": { "x": 0.0, "y": 1.0, "z": 0.0 }, "military_bases/desert_military_base_b.prefab": { "x": 0.0, "y": 1.0, "z": 0.0 }, "military_bases/desert_military_base_c.prefab": { "x": 0.0, "y": 1.0, "z": 0.0 }, "military_bases/desert_military_base_d.prefab": { "x": 0.0, "y": 1.0, "z": 0.0 }, "OilrigAI": { "x": 13.0, "y": 27.4, "z": -13.0 }, "OilrigAI2": { "x": 0.0, "y": 32.5, "z": -16.75 }, "ferry_terminal_1": { "x": 0.0, "y": 1.0, "z": 0.0 } } }
  5. More information about "Metal Event"

    $6.47

    Metal Event

    During the Unlimited Metal Event, a large Metal node appears at a set location(s) and is marked on the map, drawing attention to all players. This node provides unlimited Metal, giving players a chance to collect a significant amount of Metal within a limited time. This event can add an extra layer of competition and cooperation among your players as they rush to take advantage of these lucrative opportunities.
                                 
    Features
    Spawns an unlimited metal node/ore for a limited time. Ability to start the MetalEvent manually or automatically at minimum and maximum  intervals. Configuration options for MetalEvent duration, minimum player count, UI  location, and more. Customizable event start and end messages. Option to play a sound and visual effect when the event starts. Map markers and UI elements to indicate the active event and provide information to players. Game tips and chat messages to inform players about the event. Ability to set and manage metal node spawn positions. Commands to manage the MetalEvent, including starting and stopping the event, setting spawn positions, listing positions, deleting positions, and viewing available commands. Event Overlap Prevention: Prevents the MetalEvent from overlapping with the Stone/Sulfur Event. If overlap occurs, the plugin will retry starting the event after a configurable interval. User Interface: UI customization options include setting the UI location with X and Y coordinates. Enable proximity UI visibility mode and/or  a "Players Here: X" Proximity UI. Gather Amounts: Set minimum and maximum gather amounts for sulfur ore and charcoal to control player rewards. Lightning Effects: Enable lightning effects during the event with customizable minimum and maximum intervals. Monument Spawn Locations: Added monument spawn locations that can be individually enabled or disabled. Customize spawns at specific monuments while excluding others (e.g., enable spawns at "xlarge/launch_site_1.prefab" and "medium/nuclear_missile_silo.prefab," but disable spawns at "OilrigAI" and "OilrigAI2"). Monument Spawn Limits: Set a limit for the number of spawns at each monument. For example, limit "roadside/gas_station_1.prefab" to 2 spawns, choosing from 3 Gas Stations if available. Monument Spawn Location Offsets: Customize the offsets for monument spawn locations to fine-tune the exact spawn positions at each monument. Commands
    /metalevent start - Start MetalEvent /metalevent stop - Stop MetalEvent /metalevent add <name> - Set new MetalEvent spawn position /metalevent list - List all spawn positions /metalevent clear - Clear all spawn positions /metalevent delete <name> - Delete a spawn position /metalevent - View all commands Console Commands - MetalStart, MetalStop, MetalList, MetalListClear  
    Permissions
    metalevent.admin -  Allows the use of MetalEvent commands.' Incompatible plugins: "AlwaysHotSpot" , "InstantGather"
     
    Default Config
    { "Only Command Start Event": false, "Minimum Players to Start Event": 1, "Prevent Overlap with Sulfur/Stone Event": true, "Prevent Overlap Retry Timer (seconds)": 180.0, "Event Minimum Interval (seconds)": 3600, "Event Maximum Interval (seconds)": 7200, "Event Duration Seconds": 1230, "Event Start Notification Sound": true, "Event Start Explosion Effects": true, "Event Chat Messages": true, "Event GameTip Messages": true, "Event GameTip Duration (seconds)": 7.0, "Event Start Message": "<color=red>Metal Event</color> <color=white>Has Started! Check The Map!</color>", "Event End Message": "<color=red>Metal Event</color> <color=white>Has Ended!</color>", "UI Enabled": true, "UI Location X": 0.38, "UI Location Y": 0.8, "UI Handwriting Font": true, "UI Style (1 = With UI Msg, 2 = No UI Msg)": 1, "UI Message": "Unlimited metal node marked on map!", "Proximity UI Visibility Mode": false, "Proximity UI Visibility Range": 350, "Proximity UI 'Players Here: X'": true, "Proximity UI 'Players Here' Visibility Range": 70, "MapMarker Enabled": true, "MapMarker Colour": "#050505", "MapMarker Colour2": "#FF0000", "MapMarker Radius": 0.25, "MapMarker Alpha": 0.7, "MapMarker Name/Message": "UNLIMITED METAL NODE", "Metal Ore Minimum Gather Amount": 1, "Metal Ore Maximum Gather Amount": 10, "HQM Ore Minimum Gather Amount": 0, "HQM Ore Maximum Gather Amount": 3, "Delete MetalNode at Event End": true, "MetalNode is Gatherable": true, "MetalNode Size 1-100": 30, "MetalNode Size Radius": 0.1, "Lightning during Event": true, "Lightning Min Interval (seconds)": 1.0, "Lightning Max Interval (seconds)": 60.0, "MetalNode Spawnmodes ('All' or 'Random')": "Random", "MetalNode Spawnmode 'Random' Amount": 2, "Monument Spawn Locations": { "xlarge/launch_site_1.prefab": true, "medium/nuclear_missile_silo.prefab": true, "large/military_tunnel_1.prefab": true, "large/airfield_1.prefab": true, "small/sphere_tank.prefab": true, "large/water_treatment_plant_1.prefab": true, "railside/trainyard_1.prefab": true, "medium/radtown_small_3.prefab": true, "roadside/gas_station_1.prefab": true, "roadside/supermarket_1.prefab": true, "large/powerplant_1.prefab": true, "lighthouse/lighthouse.prefab": true, "roadside/warehouse.prefab": true, "medium/junkyard_1.prefab": true, "small/satellite_dish.prefab": true, "harbor/harbor_1.prefab": true, "harbor/harbor_2.prefab": true, "arctic_bases/arctic_research_base_a.prefab": true, "military_bases/desert_military_base_a.prefab": false, "military_bases/desert_military_base_b.prefab": false, "military_bases/desert_military_base_c.prefab": false, "military_bases/desert_military_base_d.prefab": false, "OilrigAI": false, "OilrigAI2": false, "ferry_terminal_1": false }, "Monument Spawn Limits": { "xlarge/launch_site_1.prefab": 1, "medium/nuclear_missile_silo.prefab": 1, "large/military_tunnel_1.prefab": 1, "large/airfield_1.prefab": 1, "small/sphere_tank.prefab": 1, "large/water_treatment_plant_1.prefab": 1, "railside/trainyard_1.prefab": 1, "medium/radtown_small_3.prefab": 1, "roadside/gas_station_1.prefab": 3, "roadside/supermarket_1.prefab": 3, "large/powerplant_1.prefab": 1, "lighthouse/lighthouse.prefab": 2, "roadside/warehouse.prefab": 3, "medium/junkyard_1.prefab": 1, "small/satellite_dish.prefab": 1, "harbor/harbor_1.prefab": 1, "harbor/harbor_2.prefab": 1, "arctic_bases/arctic_research_base_a.prefab": 1, "military_bases/desert_military_base_a.prefab": 1, "military_bases/desert_military_base_b.prefab": 1, "military_bases/desert_military_base_c.prefab": 1, "military_bases/desert_military_base_d.prefab": 1, "OilrigAI": 1, "OilrigAI2": 1, "ferry_terminal_1": 1 }, "Monument Spawn Location Offsets": { "xlarge/launch_site_1.prefab": { "x": 150.0, "y": 3.5, "z": -7.5 }, "medium/nuclear_missile_silo.prefab": { "x": 53.3, "y": -13.2, "z": 1.1 }, "large/military_tunnel_1.prefab": { "x": -0.5, "y": 18.35, "z": 25.0 }, "large/airfield_1.prefab": { "x": 20.0, "y": 0.5, "z": -27.5 }, "small/sphere_tank.prefab": { "x": 0.0, "y": 72.0, "z": 0.0 }, "large/water_treatment_plant_1.prefab": { "x": -51.9, "y": 1.5, "z": -98.8 }, "railside/trainyard_1.prefab": { "x": -36.3, "y": 9.1, "z": -33.0 }, "medium/radtown_small_3.prefab": { "x": -21.5, "y": 1.1, "z": -4.5 }, "roadside/gas_station_1.prefab": { "x": 8.4, "y": 9.5, "z": 5.0 }, "roadside/supermarket_1.prefab": { "x": 10.0, "y": 6.0, "z": -3.5 }, "large/powerplant_1.prefab": { "x": -8.0, "y": 0.5, "z": 38.0 }, "lighthouse/lighthouse.prefab": { "x": 0.0, "y": 57.7, "z": 0.36 }, "roadside/warehouse.prefab": { "x": 20.0, "y": 0.3, "z": -7.7 }, "medium/junkyard_1.prefab": { "x": 24.0, "y": 0.3, "z": 0.0 }, "small/satellite_dish.prefab": { "x": 8.0, "y": 6.5, "z": -14.7 }, "harbor/harbor_1.prefab": { "x": 8.1, "y": 8.6, "z": 6.3 }, "harbor/harbor_2.prefab": { "x": 41.5, "y": 5.3, "z": -20.0 }, "arctic_bases/arctic_research_base_a.prefab": { "x": -32.8, "y": 1.85, "z": 5.5 }, "military_bases/desert_military_base_a.prefab": { "x": 0.0, "y": 2.0, "z": 0.0 }, "military_bases/desert_military_base_b.prefab": { "x": 0.0, "y": 2.0, "z": 0.0 }, "military_bases/desert_military_base_c.prefab": { "x": 0.0, "y": 2.0, "z": 0.0 }, "military_bases/desert_military_base_d.prefab": { "x": 0.0, "y": 2.0, "z": 0.0 }, "OilrigAI": { "x": 11.0, "y": 30.3, "z": -25.0 }, "OilrigAI2": { "x": -1.3, "y": 39.15, "z": -14.95 }, "ferry_terminal_1": { "x": 0.0, "y": 2.0, "z": 0.0 } } }  
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