The Friendly Chap's Wishlist
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Satellite Dish Event
It’s an event in the Satellite Dish location
Description
The event begins with a chat warning: a bioweapons deal will be in the Satellite Dish.
When the time is up, extra crates, NPCs guarding this location will appear in the Satellite Dish. Then a locked zombie’s cage will appear. A CH47 will fly to this location to make a transaction.
When the CH47 arrives, it will drop the locked crate as a payment for the biological weapon. Then it will land and zombies will begin boarding on the CH47. As soon as the CH47 has picked up all the remaining zombies, it will fly off the map.
If you kill at least one zombie, an alarm will start. The alarm can be ended by answering the phone on the Satellite Dish within 10 seconds.
If you don’t stop the alarm, reinforcements will arrive as Bradley to this location. It will parachute down from the aircraft.
All crates looting, NPCs, zombies, Bradley can be changed by configuration.
It is possible to change the configuration of all NPCs or use the BotSpawn plugin for NPCs.
There is a camera in the location for viewing the event and lighting for night events.
When an event appears, a marker will display on the map (configurable in the configuration file).
It is possible to set up in the configuration the PVP zone for those who use the TruePVE plugin.
All players in the event zone have a timer with countdown to the end of the event
It is possible to set up an automatic event appear on the map. All timers can be set up in the configuration.
Dependencies Required
NpcSpawn
Dependencies (optional, not required)
True PVE PveMode GUI Announcements Notify Discord Messages AlphaLoot CustomLoot NTeleportation Economics Server Rewards IQEconomic Kits
Chat commands (only for administrators)
/satdishstart - start the event
/satdishstop - end the event
/satdishpos - determining the position and rotation coordinates for changing the location of NPCs and crates. It should write in the configuration (Attention! The event must be started, the current position of the administrator in relation to the Satellite Dish is read)
Console commands (RCON only)
satdishstart - start the event
satdishstop - end the event
Plugin Config
en - example of plugin configuration in English ru - example of plugin configuration in Russian
Hooks
void OnSatDishEventStart() – called when the event starts
void OnSatDishEventEnd() – called when the event ends
void OnSatDishEventWinner(ulong winnerId) – called at the end of the event, where the winnerId is the player who did more actions to complete the event
My Discord: KpucTaJl#8923
Join the Mad Mappers Discord here!
Check out more of my work here!
- #alarm
- #biological weapon
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(and 32 more)
Tagged with:
- #alarm
- #biological weapon
- #bradley
- #call
- #cargoplane
- #ch47
- #chinook
- #crates
- #event
- #facepunch
- #kpu
- #kpuc
- #kpuctajl
- #mad mappers
- #npc
- #oxide
- #parachute
- #phone
- #plane
- #plugin
- #plugins
- #premium
- #pve
- #pvp
- #rust
- #satdishevent
- #satellite
- #satellite dish
- #umod
- #zombie
- #halloween
- #pvemode
- #npcspawn
- #server event
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Power Plant Event
It’s an Event in the Power Plant location
Description
The event begins with a chat warning: soon CH47 will get new crates with items for scientists to the Power Plant location.
When the time is up, the NPCs guarding this location will appear in the Power Plant zone. Then a water barrel will appear on the top of the central building. A CH47 will fly to this location to get new crates with items.
When the CH47 arrives in the Event zone, it will fail to control and crash in a cooling tower of the power plant. All the crates from the CH47 will be on the top of the cooling tower. But they will be in the fire. You need put out the fire to get access to the crates.
It is necessary to activate a fire system to put out the fire. A fire system is on the top of the central building. So a Workcart will arrive to the Event area to bring a barrel of water. You need move this water from the Workcart to the empty barrel on the top of the central building. As soon as you do this, you will be able to start the fire system by pressing a button.
When the fire system has activated, the fire in the cooling tower will be out. You will be able to access the crates in the cooling tower.
There is a camera in the location for viewing the event.
When an event appears, a marker will display on the map (it can set up in the configuration file).
All players in the event area have a timer with countdown to the end of the event
Dependencies Required
NpcSpawn
Dependencies (optional, not required)
True PVE PveMode GUI Announcements Notify Discord Messages AlphaLoot CustomLoot NTeleportation Economics Server Rewards IQEconomic Kits
Chat commands (only for administrators)
/ppstart - start the event
/ppstop - end the event
/pppos - determining the position and rotation coordinates for changing the location of NPCs and crates. It should write in the configuration (Attention! The event must be started, the current position of the administrator in relation to the Power Plant is read)
Console commands (RCON only)
ppstart - start the event
ppstop - end the event
Plugin Config
en - example of plugin configuration in English ru - example of plugin configuration in Russian
Hooks
void OnPowerPlantEventStart() – called when the event starts
void OnPowerPlantEventEnd() – called when the event ends
void OnPowerPlantEventWinner(ulong winnerId) – called at the end of the event, where the winnerId is the player who did more actions to complete the event
My Discord: KpucTaJl#8923
Join the Mad Mappers Discord here!
Check out more of my work here!
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Triangulation
Welcome to a new arctic event where players will need to brave the arctic biome to deal with packs of aggressive feral animals!
Description
The event begins with a chat warning explaining that scientists studying the arctic area of the island have been attacked by vicious animals and need to quickly be evacuated. Since leaving in such a hurry, they left their drilling rig behind, which extracts a lot of profitable resources, currently the location of the rig is not known. Players are able to find and use this rig, since it is left unguarded, but first they have to find it's location. The team left behind three signal receivers at different locations on the island. The player needs to scan each of them sequentially. This won't be as easy as it sounds, utilizing the signal receivers seems to be a big part of what is aggravating the packs of animals nearby that led to the attack. The animals seem so crazed by the signal receivers running that they will attack and try to destroy them when the players use them to triangulate the location of the drilling rig. Players should protect the receivers if they have any hopes to retrieve the location of the rig, they will need to use all three receivers to find it. The rig will need quite a few batteries to run, players should loot these after running each scan. To incentivize keeping these scanners running, loot is provided with each successful scan of the area. The more health each scanner has upon completing the scan the more batteries will be received as a reward. The more batteries are in the rig, the longer it will run and the richer the reward will be in the end.
In the plugin configuration you can change almost anything you can think of, the loot in each location, the signal receivers and drillig rig parameters, timers, attack waves, animal configuration, and almost any customization you can think of will be found in the config file. Put on some warm clothing and head out to meet the new challenge!
Dependencies Required
AnimalSpawn
Dependencies (optional, not required)
TruePVE GUI Announcements Notify Discord Messages NTeleportation Economics Server Rewards IQEconomic XPerience
Chat commands (only for administrators)
/tstart - start the event
/tstop - end the event
Console commands (RCON only)
tstart - start the event
tstop - end the event
Plugin Config
en - example of plugin configuration in English ru - example of plugin configuration in Russian
Hooks
void OnTriangulationStart() – called when the event starts
void OnTriangulationEnd() – called when the event ends
void OnTriangulationWinner(ulong winnerId) – called at the end of the event, where the winnerId is the player who did more actions to complete the event
void OnTriangulationReceiverSpawn(Vector3 pos, float radius) - called when the signal receiver spawn on the map
void OnTriangulationDrillSpawn(Vector3 pos, float radius) - called when the drilling rig spawn on the map
My Discord: kpuctajl
Join the Mad Mappers Discord here!
Check out more of my work here!
- #event
- #facepunch
- (and 17 more)
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Junkyard Event
This event automatically takes place in the Junkyard location if on the map
Finally, the crane in Junkyard will have a true meaning and be fun again!
Description
The event begins with a notification in the chat that soon scavengers will arrive at Junkyard, who will have a rest there. Next, NPCs appear in the location, whose presets you can configure in the plugin configuration. A message appears in the chat that the scavengers hid a signal grenade in one of the broken cars at the landfill to call for supplies. The player needs to kill all the NPCs and find the rusted car in which the grenade is hidden.
In order to find and activate the signal grenade, use a crane to load rusted cars into a shredder for recycling, it's bound to be in one of them! The number of rusted cars in the landfill is regulated by the value in the configuration. The required car is selected at random from the group. The player needs to recycle the rusted cars one by one until he finds the one in which the signal grenade is located in! After the player recycles the broken car, a plane will fly to the Junkyard location, on board of which there will be a truck with supplies. The plane will drop this truck and it will land in Junkyard via parachute. Once it lands, guards will come out of the truck and guard it. But the truck is closed, it cannot be opened. The player needs to kill these guards to get access to the truck. In order for the player to get access to the crates and the loot within, they need to recycle the truck by using the crane and placing it into the shredder! Next, the crates will travel along the conveyor belt of the shredder and the player will be able to open them. You can configure all the crates, their number and the loot in them, all in the plugin configuration.
Dependencies Required
NpcSpawn
Dependencies (optional, not required)
True PVE PveMode GUI Announcements Notify Discord Messages AlphaLoot CustomLoot NTeleportation Economics Server Rewards IQEconomic Kits
Chat commands (only for administrators)
/jstart - start the event
/jstop - end the event
/jpos - determining the position and rotation coordinates for changing the location of NPCs. It should write in the configuration (Attention! The event must be started, the current position of the administrator in relation to the Junkyard is read)
Console commands (RCON only)
jstart - start the event
jstop - end the event
Plugin Config
en - example of plugin configuration in English ru - example of plugin configuration in Russian
Hooks
void OnJunkyardEventStart() – called when the event starts
void OnJunkyardEventEnd() – called when the event ends
void OnJunkyardEventWinner(ulong winnerId) – called at the end of the event, where the winnerId is the player who did more actions to complete the event
My Discord: KpucTaJl#8923
Join the Mad Mappers Discord here!
Check out more of my work here!
- #broken cars
- #cargoplane
- (and 26 more)
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Air Event
The event is an alternative to the usual cargoship, but it is only in the air
Description
The chat notification about the airship with scientists arrival to the island begins the event
A smoke screen appears in the air after the time is up (it is possible to deactivate the smoke screen in the configuration), then the airship with scientists appears
There are 2 locked, 2 elite, 2 military, 2 standard crates and 16 NPCs on the airship as the default
The location and loot of all the crates/NPCs can be changed in the configuration, you can add or remove unnecessary crates/NPCs
There are 2 CCTV cameras by which you can track the availabilities of locked crates on the airship (the name of the cameras can be changed in the configuration)
The looting of both locked crates is the condition for the completion of the event. After that the players have time to depart the airship. They can use the transport that they arrived on it or use hot air balloons on the airship (you need be inside the basket of the hot air balloon)
Dependencies Required
NpcSpawn
Dependencies (optional, not required)
True PVE PveMode GUI Announcements Notify Discord Messages AlphaLoot CustomLoot NTeleportation Economics Server Rewards IQEconomic Kits
Chat commands (only for administrators)
/airstart – starting of the event
/airstop – ending of the event
/airpos – determining the position and rotation coordinates for changing the location of NPCs and crates.It should write in the configuration (Attention! The event must be started, the current position of the administrator in relation to the cargoship is read)
Console commands (RCON only)
airstart – starting of the event
airstop – ending of the event
Plugin Config
en - example of plugin configuration in English ru - example of plugin configuration in Russian
Hooks
void OnAirEventStart(HashSet<BaseEntity> entities) – called when the event starts
void OnAirEventEnd() – called when the event ends
void OnAirEventWinner(ulong winnerId) – called at the end of the event, where the winnerId is the player who did more actions to complete the event
My Discord: KpucTaJl#8923
Join the Mad Mappers Discord here!
Check out more of my work here!
The airship is designed by Jtedal