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  1. More information about "20x Realistic Raidable Bases - Vol 1"

    $6.00

    20x Realistic Raidable Bases - Vol 1

    20 Realistic Raidable Bases influenced by actual player builds!
    Keep your PVP game sharp by practicing on these realistic bases!   Everything was built in game, no weird upside down turrets that are impractical to actual PvP.
    ----
    3x Easy Bases
    8x Medium Bases
    4x Hard Bases
    4x Expert Bases
    1x Nightmare Base

    Contact me direct for questions, comments or suggestions: Tyler_h @ https://discord.gg/t3NXGPyAYC
    To add the bases, use the following RCON commands:
    ----
    rb.config add "Easy Bases" rr-easy-a01 rr-easy-a02 rr-easy-a03
    rb.config add "Medium Bases" rr-med-a01 rr-med-a02 rr-med-a03 rr-med-a04 rr-med-a05 rr-med-a06 rr-med-a07 rr-med-a08
    rb.config add "Hard Bases"   rr-hard-a01 rr-hard-a02 rr-hard-a03 rr-hard-a04
    rb.config add "Expert Bases" rr-expert-a01 rr-expert-a02 rr-expert-a03 rr-expert-a04
    rb.config add "Nightmare Bases" rr-nightmare-a01
  2. More information about "Wipe Schedule"

    $29.95 $21.95

    Wipe Schedule

    The ultimate solution for RUST server owners. Our plugin gives you complete control over scheduling server events, allowing you to create unique schedules that automatically adapt to your needs.
     

     
    🌟  Features  of Wipe Schedule
    Handy built-in editor: Manage events directly in-game through an intuitive and user-friendly interface. Customizable calendar commands: Set up custom commands, so players can easily open the calendar and view upcoming events. Multi-language support: Localize the plugin for your audience by translating all interface text into any language. Customization flexibility: Add events with individual descriptions, dates, and times — perfect for wipes, tournaments, or special server events. Easy integration: Quick and easy installation with Server Panels. Flexible week display: Choose between two calendar week formats — Monday-first (ISO standard) or Sunday-first (American style) to match your server's preferences. Recurring events: Say goodbye to the hassle of manually scheduling events every week! Create events that automatically repeat on a set schedule:|
    ✔️ Weekly events.
    ✔️ Repeats every X days.
    ✔️ Monthly and annual events. Complex combinations: Combine different repeat types to build unique and fully customizable schedules.  
    🎮  Commands
    /wipe: Open the calendar interface (for players) wipeschedule.time (console): Displays current plugin time with configured timezone offset. Useful for verifying timezone settings. (RCON/Server console only)  
    🔒  Permissions
    wipeschedule.admin: Grants full access to create, edit, and delete scheduled events through the in-game interface.  
    📨  Video Overview
     
    🧪  Test Server
    Join our test server to experience all our unique features firsthand!
    Copy the IP address below to start playing!
    connect 194.147.90.239:28015  
    📚  FAQ
    Q: Where can I see an example of a config?
    A:  Config
    Q: How do I add WipeSchedule to the ServerPanel menu?
    A: Follow these simple steps:
    1. Open ServerPanel menu in-game and click "+ADD CATEGORY" button
    2. Set these exact parameters:
    Type: Plugin Plugin Name: WipeSchedule Plugin Hook: API_OpenPlugin 3. Click "SAVE" button to create the category
    Q: How can I hide the bottom panel with "/info" command and event color markers?
    A: To hide the bottom information panel, edit the UI configuration file located at oxide/data/WipeSchedule/SetupUI and set "Show panel with /info command and event color markers?": false in the Schedule section. The file name depends on your template: UIFullScreen.json for full screen mode, UIMenuV1.json for ServerPanel template V1, or UIMenuV2.json for ServerPanel template V2.
    Q: How do I set the calendar to start the week on Monday?
    A: By default, the calendar week starts on Monday (ISO standard). If you need to change it, edit the plugin configuration file and set "Start calendar week on Sunday": false to keep Monday as the first day, or set it to true to use Sunday-first format (American style).
  3. More information about "The Walking Dead"

    $8.50

    The Walking Dead

    The "Walking Dead" plugin was developed to add an extra challenge to the Rust game world. It introduces zombies into the game, which appear when specific scientists are defeated. Upon their demise, a gravestone spawns, begins to smoke, and zombies emerge.

    Updating to version 1.0.8 requires to generate a new cfg file !!!
    Features and Configurations:
    The plugin allows for the activation of zombies in the game world when certain scientists are defeated. The plugin's configuration includes settings for various NPC types, including the number of zombies to appear, the duration of the smoke effect after the NPC's death, and whether this feature should be enabled. The plugin also enables the creation of smoke effects and gravestones at the NPC death locations to enhance the atmosphere. Zombie entities are randomly placed around the NPC's death location to make the gameplay varied and exciting. There is an automatic cleanup function that removes NPC bodies after a short delay to maintain server performance.
    Default Configuration:
    The default configuration includes predefined settings for various NPC types and their zombie parameters. For example, you can set how many zombies should appear, how long the smoke effect should last, and whether the feature should be active for specific NPCs. The default configuration also includes predefined smoke and zombie prefabs.
    { "NPCConfig": { "scientistnpc_patrol": { "SpawnChance": 50.0, "MinZombies": 1, "MaxZombies": 3, "SmokeDuration": 10.0, "CooldownTime": 5.0 }, "scientistnpc_junkpile_pistol": { "SpawnChance": 0.0, "MinZombies": 1, "MaxZombies": 3, "SmokeDuration": 10.0, "CooldownTime": 60.0 }, "scientistnpc_peacekeeper": { "SpawnChance": 0.0, "MinZombies": 1, "MaxZombies": 3, "SmokeDuration": 10.0, "CooldownTime": 60.0 }, "scientistnpc_excavator": { "SpawnChance": 0.0, "MinZombies": 1, "MaxZombies": 3, "SmokeDuration": 10.0, "CooldownTime": 60.0 }, "scientistnpc_full_any": { "SpawnChance": 0.0, "MinZombies": 1, "MaxZombies": 3, "SmokeDuration": 10.0, "CooldownTime": 60.0 }, "scientistnpc_full_lr300": { "SpawnChance": 0.0, "MinZombies": 1, "MaxZombies": 3, "SmokeDuration": 10.0, "CooldownTime": 60.0 }, "scientistnpc_full_mp5": { "SpawnChance": 0.0, "MinZombies": 1, "MaxZombies": 3, "SmokeDuration": 10.0, "CooldownTime": 60.0 }, "scientistnpc_full_pistol": { "SpawnChance": 0.0, "MinZombies": 1, "MaxZombies": 3, "SmokeDuration": 10.0, "CooldownTime": 60.0 }, "scientistnpc_full_shotgun": { "SpawnChance": 0.0, "MinZombies": 1, "MaxZombies": 3, "SmokeDuration": 10.0, "CooldownTime": 60.0 }, "scientistnpc_heavy": { "SpawnChance": 0.0, "MinZombies": 1, "MaxZombies": 3, "SmokeDuration": 10.0, "CooldownTime": 60.0 }, "scientistnpc_oilrig": { "SpawnChance": 0.0, "MinZombies": 1, "MaxZombies": 3, "SmokeDuration": 10.0, "CooldownTime": 60.0 }, "scientistnpc_roam": { "SpawnChance": 0.0, "MinZombies": 1, "MaxZombies": 3, "SmokeDuration": 10.0, "CooldownTime": 60.0 } }, "SmokeEffect": "assets/prefabs/ammo/40mmgrenade/40mm_grenade_smoke.prefab", "GravestonePrefab": "assets/bundled/prefabs/autospawn/collectable/stone/halloween/halloween-stone-collectable.prefab", "EnableGravestone": true, "GravestoneDecayTime": 300.0, "EnabledCooldown": false, "EnabledChance": true, "EnableCustomLoot": true, "ScarecrowWearTemplates": [ { "MaxHealth": 500.0, "Wear": [ { "Shortname": "hoodie", "SkinID": 3081364092 }, { "Shortname": "pants", "SkinID": 0 } ], "Loot": [ { "Shortname": "rifle.ak", "Amount": 1, "DropChance": 100.0, "SkinID": 0 }, { "Shortname": "rifle.lr300", "Amount": 1, "DropChance": 50.0, "SkinID": 0 }, { "Shortname": "gears", "Amount": 10, "DropChance": 20.0, "SkinID": 0 } ] }, { "MaxHealth": 1000.0, "Wear": [ { "Shortname": "hoodie", "SkinID": 2476205125 }, { "Shortname": "pants", "SkinID": 3081367067 } ], "Loot": [ { "Shortname": "rifle.ak", "Amount": 1, "DropChance": 10.0, "SkinID": 0 }, { "Shortname": "rifle.lr300", "Amount": 1, "DropChance": 100.0, "SkinID": 0 }, { "Shortname": "metalpipe", "Amount": 10, "DropChance": 20.0, "SkinID": 0 } ] } ] } Installation and Usage:
    - Upload the "Walking Dead" plugin to your Rust server and place it in the appropriate folder.
    - Restart the server or manually reload the plugin.
    - Customize the configuration to your preferences to define the desired zombie effects and NPC types.
    - Enjoy the game and experience the added excitement when NPCs are defeated, and zombies appear.
    This plugin offers a unique and thrilling addition to the Rust game world by enriching the survival experience with unexpected challenges and encounters with the undead. "Walking Dead" can make the gameplay on your Rust server more exhilarating and add a new dimension to survival.

    API:
     
    (bool) Interface.CallHook("CanSpawnWalkingDeadNPC" , entity , info); (void) Interface.CallHook("OnWalkingDeadNpcKilled" , zombie , info); (bool) IsWalkingDeadNpc(ScarecrowNPC zombie)
    Current Maintainer : Krungh CRow.
  4. More information about "Junkpile NPC"

    $8.50

    Junkpile NPC

    Brings back the Junkpile scientists and the possibility to add Scarecrows.
    Video :  Spawned junkpiles in to see the spawns in action (cfg was set to 10% which is/was the vanilla rate)
     

    Features :
    Complete configuration options. Support for kits or out of the box NPC's. Simple setup. No permissions needed the config sets up the randomization for their spawns and uses the vanilla spawned junkpiles (land types). No language files. No loot options. Configuration :
    example pre generated config below use "kit1","kit2" like in all my plugins for multiple kits
    { "Scarecrow Settings": { "Spawn chance (0-100)": 100, "Min NPC Spawn Amount": 2, "Max NPC Spawn Amount": 4, "Max Roam Distance": 15, "Scarecrow Normal": { "Prefix (Title)": "Scarecrow", "Health (HP)": 250 }, "Scarecrow Chainsaw": { "Prefix (Title)": "Scarecrow", "Health (HP)": 250 }, "Scarecrow Jackhammer": { "Prefix (Title)": "Scarecrow", "Health (HP)": 250 }, "Life Duration (minutes)": 15.0, "Damage multiplier": 1.0, "Use kit (clothing)": true, "Kit ID": [] }, "Scientist Settings": { "Spawn chance (0-100)": 100, "Min NPC Spawn Amount": 1, "Max NPC Spawn Amount": 3, "Max Roam Distance": 15, "Prefix (Title)": "Scientist", "Health (HP)": 250, "Life Duration (minutes)": 15.0, "Damage multiplier": 1.5, "Use kit (clothing)": true, "Kit ID": [ "npc-heavy1" ] } }
  5. More information about "Graves"

    $8.50

    Graves

    When killing scarecrows ,scientists ,animals or players they have a set chance to spawn a collectable grave (Halloween event).
    Features :
    Supports Scarecrows ,Scientists ,Animals and players (any normal surface npc) Set spawn chance through cfg which spawns a random grave (Halloween event) when the npc is killed. This is a remake of the first ever plugin I made years ago . Random Collectable Graves : stone iron sulfur wood bones (Halloween grave piles). Graves can spawn on any surface location a npc could walk and spawn   on. Graves can spawn inside buildings/caves/tunnels/sewers/underwater labs. Set grave pile prefabs from a list. Permissions :
    graves.canfind  : To be able to trigger killing surface npc. graves.canfindanimal : To be able to trigger killing animals. graves.canfindplayer : To be able to trigger player kills or suicides. Configuration :
    set the chance between 0 and 1.
    { "Show Chat messages": true, "Grave prefabs": [ "assets/bundled/prefabs/autospawn/collectable/stone/halloween/halloween-stone-collectable.prefab", "assets/bundled/prefabs/autospawn/collectable/stone/halloween/halloween-bone-collectable.prefab", "assets/bundled/prefabs/autospawn/collectable/stone/halloween/halloween-metal-collectable.prefab", "assets/bundled/prefabs/autospawn/collectable/stone/halloween/halloween-wood-collectable.prefab", "assets/bundled/prefabs/autospawn/collectable/stone/halloween/halloween-sulfur-collectible.prefab" ], "Spawn Chance (0 - 1)": { "Scientist": 0.2, "Scarecrow": 0.2, "Player": 0.1, "Bear": 0.2, "Boar": 0.2, "Chicken": 0.2, "Wild Horse": 0.2, "Stag": 0.2, "Wolf": 0.2 } } Localisation :
    English language file included to use a different language just make a new file in the language folder.
    { "Graves": "You killed <color=#4A95CC>{0}</color> leaving a unmarked grave!", "GravesAnimal": "You killed a <color=#4A95CC>{0}</color> leaving a unmarked grave!", "AnimalBear": "Bear", "AnimalBoar": "Boar", "AnimalChicken": "Chicken", "AnimalHorse": "Horse", "AnimalStag": "Stag", "AnimalWolf": "Wolf" }  
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