Paladin's Wishlist
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The Cupboard
The Cupboard - is a powerful tool that every Rust server needs.
Rust gameplay is based on the opportunity to raid and take the loot but there is a problem that raiders usually destroy the tool cupboard and take the base under their control. This affects base owners and most of them leave from the server and you lose your online.
The Cupboard solves the problem
It provides many combinations for server owners to keep their lovely project PVP-based (or even PVP/PVE) and prevents losing online because of "base griefing”.
Example of usage (default):
TC can be destroyed by authorized players anytime TC can be destroyed by not authorized players during 24 hours after placement If a raider attacks a TC it will drop 90% of loot needed for the base upkeep and all the loot not needed for the upkeep This case allows the base owner to keep his base safe after 24 hours of the TC being placed and allows anti-raiders completely destroy a small base built by raiders as a spawn point near the base they are going to raid.
Default plugin setup improves the experience of players who do not want to lose their base during their gameplay on your server and keeps the opportunity for anti-raiding in a classic way (or allows players to destroy new structures around their base during next 24 hours).
Time preset can be adjusted according to your wishes.
The feature that allows dropping resources from the TC is very useful (even if the TC can not be destroyed). It allows your players to get the loot and reduce time left for the upkeep, and on the other hand it gives the opportunity for the base owners to have some time to fill it back with needed resources and to keep control under their base.
The Cupboard provides as many combinations as possible to control damage dealt to the TC. You even can control the rules of damage dealing for authorized players.
Your players can type in chat "/tc” and they will get full information about TC damage dealing rules and of course they can receive the same information while attacking the TC (or you can just remove any notifications using config).
Players will also receive in chat your TC damage rules after the TC being placed.
Commands
/tc Configuration
Config:{ "Plugin Settings": { "skipPlacementByAdmin": false, "removeNonExistentTCFromDB": true }, "Settings": { "canTakeDamageFromAuthedPlayers": true, "canTakeDamageFromAuthedPlayersAfterACertainTime": false, "canTakeDamageFromAuthedPlayersBeforeACertainTimeHasPassed": false, "amountOfMinutesForTimeModeForAuthedPlayers": 1440, "canTakeDamageFromNotAuthedPlayers": true, "canTakeDamageFromNotAuthedPlayersAfterACertainTime": false, "canTakeDamageFromNotAuthedPlayersBeforeACertainTimeHasPassed": true, "amountOfMinutesForTimeModeForNotAuthedPlayers": 1440, "dropLootOnHitByNotAuthedPlayer": true, "percentOfEachStackOfLootToKeep": 10, "dropLootNotNeededForUpkeepOnHitByNotAuthedPlayer": true, "sendNotificationsWhenDamageProhibited": true, "sendDetailedNotificationsWithTimeInfo": true, "convertMinutesToHoursForNotifications": true }, "Loot": { "StoneStackQty": 1000, "WoodStackQty": 1000, "MetalFragmentsStackQty": 1000, "HighQualityMetalStackQty": 100 } }
Config explanation
Plugin settings
skipPlacementByAdmin - set it to "true" if you want to skip this plugin logic for a TC placed by an admin (for example if you are using CopyPaste etc.)
removeNonExistentTCFromDB - if set to "true" will remove all non-existent entities(TC) in the world from the database on server/plugin load (useful after the server wipe, you do not need to clean the data file yourself)
Damage control for authorized players
canTakeDamageFromAuthedPlayers - if set to "true” allows damage to the TC provided by authorized players
Time modes (requires dropLootOnHitByAuthedPlayer to be "true”)
canTakeDamageFromAuthedPlayersAfterACertainTime - if set to "true” allows damage (made by authorized players) to the TC only after a certain time after the TC being placed. canTakeDamageFromAuthedPlayersBeforeACertainTimeHasPassed - if set to "true” allows damage (made by authorized players) during a certain time after the TC being placed (after the timer ends damage will be prohibited). * you need to choice canTakeDamageFromAuthedPlayersAfterACertainTime OR canTakeDamageFromAuthedPlayersBeforeACertainTimeHasPassed (only one presset works at a time). Or you can turn both off. amountOfMinutesForTimeModeForAuthedPlayers - controls the amount of minutes for the chosen time mode for authorized players.
Damage control for not authorized players
canTakeDamageFromNotAuthedPlayers - if set to "true” allows damage to the TC provided by not authorized players
Time modes (requires dropLootOnHitByNotAuthedPlayer to be "true”)
canTakeDamageFromNotAuthedPlayersAfterACertainTime - if set to "true” allows damage (made by not authorized players) to the TC only after a certain time after the TC being placed. canTakeDamageFromNotAuthedPlayersBeforeACertainTimeHasPassed - if set to "true” allows damage (made by not authorized players) during a certain time after the TC being placed (after the timer ends damage will be prohibited). * you need to choice canTakeDamageFromNotAuthedPlayersAfterACertainTime OR canTakeDamageFromNotAuthedPlayersBeforeACertainTimeHasPassed (only one presset works at a time). Or you can turn both off. amountOfMinutesForTimeModeForNotAuthedPlayers - controls the amount of minutes for the chosen time mode for not authorized players.
Other options
dropLootOnHitByNotAuthedPlayer - if set to "true” and the TC being attacked it will drop some resources. percentOfEachStackOfLootToKeep - if set to "10” the TC will drop on the ground 90% of each stack of resources needed for the base upkeep dropLootNotNeededForUpkeepOnHitByNotAuthedPlayer - if set to "true” the TC will drop on the ground 100% of each stack of resources not needed for the base upkeep. sendNotificationsWhenDamageProhibited - if set to "true” will send notifications for the TC attacker about damage prohibition. sendDetailedNotificationsWithTimeInfo - if set to "true” will send detailed notifications for the TC attacker about damage prohibition with time values convertMinutesToHoursForNotifications - if set to "true” will convert minutes to hours (for example if you have southands of minutes for your time values) and it also affects messages that players receive. sendNotificationOnTCPlacement - if set to "true” will send your TC damage rules (based on your setup) to the player in the chat after the TC being placed.
Loot quantity setup
Adjust these values if your server has modified values for the max stack quantity of each time of resources the TC can store.
Config has values for resources needed for the base upkeep only:
StoneStackQty - 1000 of Stone (default) WoodStackQty - 1000 of Wood (default) MetalFragmentsStackQty - 1000 of Metal Fragments (default) HighQualityMetalStackQty - 100 of High Quality Metal (default)
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Tiered Electricity
Tiered Electricity allows players with permission to be granted increased power output and other properties from all available electricity power source entities in the game:
Small Battery Medium Battery Large Battery Solar Panels Wind Turbines Fuel Generators Test Generators Simply grant permissions to players and all their electric power sources will inherit the property of that Tier immediately, as set in the config.
Works excellently with any Shop/Reward Shop that can issue commands and/or permissions.
There are 3 basic Tiers which will probably suit most people, but server owners can create as many tiers as they like by cloning an existing tier in the config and editing to suit, the number of tiers is infinite!
PLEASE NOTE:
Due to limitations within the game, the modified power output and will not be displayed on the UI panel. Only the maximum default values can be displayed. But the output will be modified and you will see this modified value when using the wire tool when you take the output and connect it to the input of a IO Entity.
Quantum Batteries:
There is also an option to enable Quantum Batteries for players with permission. All batteries owned/placed by a player with this permission will have infinite power!
NOTE: Tier order in the config is IMPORTANT. The lowest tier must be at the top of the list in the config, with the highest tier at the bottom. If you don't do this, f players are in more than one group with multiple permissions for this plugin, the values may be undesirable!
PERMISSIONS DO NOT STACK.
Permissions:
tieredelectricity.admin (needed for the reload command) tieredelectricity.quantum (all players batteries will be quantum type) tieredelectricity.tier1 tieredelectricity..tier2 tieredelectricity..tier3 etc (Permissions will be set for each tier you create and will be named after the tier name in the config.)
Commands (prefix with / for use in chat):
reload <batteries|solar|turbine|fuelgen|testgen|all> Note: Reloading can cause heavy load, depending on how many IOEntities are on the map, high pop will obviously be higher load. You can mitigate this by only reloading the config you need to if you have made changes, without reloading the whole plugin or all types.
Config is very easy with clear instructions and Rust default values available, but very customisable.
Default Config:
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Backpacks Unlock Z
Enjoy free storage of backpacks either in a box or in the player's inventory,
You can put the Large and Small backpacks with their contents (not just empty) into the player's Inventory and Storage Boxes!
You can only open the contents of the bag if the player is wearing it!
Config
{
"Is it allowed to put a backpack in a backpack? (If true = infinity)": false
}
With the "false" setting, you can prevent endless packing with the backpack.
I guarantee the functionality of the plugin as described. However, I cannot take responsibility for conflicts or issues arising from incompatibility with third-party plugins or themes. Please take this into account before purchasing. I will list all known compatibility details in the product description.
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Additional Belt
The AdditionalBelt plugin is a useful tool for players who want to get the most out of their game experience.
By providing an extra slot in your inventory to carry needed items, this plugin can make gameplay more enjoyable and rewarding.
One of the main benefits of using this plugin is that it allows players to carry more items without losing valuable inventory space. This can be especially useful in gameplay moments where inventory management is a key gameplay element, as it allows players to be more efficient and effective in exploration and combat.
Feathures:
Doesn't stress the server. The whole plugin is made on the mechanics of the game and does not stress the server in any way, no data files, no containers with the creation of new items. Convenient bind switch through "E then R", which allows you to freely switch between belts even in the most intense PvP. Nice UI button next to belt slots for switching inside inventory. It's possible to protect a dropped belt, after which a codelock will be installed on the crate. Video
Plugin Demo:
Permissions:
additionalbelt.enabled - Permission to receive/wear an additional belt additionalbelt.loot.protection - protect a dropped belt from being looted by other players additionalbelt.nodrop - Disable the belt dropout additionalbelt.keep - Saving the belt, returns after respawning
Key combination for switching:
E then R
Default Command:
belt (Configurable in the config)
Default Config:
{ "Cooldown between belt switches in seconds": 0.0, "Notify the player in the chat after switching belts?": true, "Command": "belt" }
Default Lang:
{ "NoPermission": "You do not have permission to use this command.", "LootProtection": "This crate is protected, it cannot be looted.", "Title": "Belt of {0}", "Switch": "You switched to an additional belt.", "Cooldown": "You switch between belts too often, you can switch again after {0} seconds.", "Grant": "You have been added an additional belt. Usage: E then R, console command - {0}, chat command - /{0}.", "Revoke": "You have been revoked for an extra belt.", "RevokeWithDrop": "You have been revoked for an extra belt. The belt is dropped next to you, remember to pick up your items." }
API:
bool HasBelt(ulong playerId) // Find out if a player has an additional belt or not (includes sleepers) List<Item> GetItems(ulong playerId) // Get a list of additional belt items (includes sleepers)
- #additional
- #belt
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(and 2 more)
Tagged with:
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Water Treatment Showdown Event
By Yac Vaguer in Plugins
The Water Treatment Event plugin transforms the Water Treatment Monument into a high-stakes adventure. This event introduces a series of challenges, including zombie hordes, military defenses, and a dramatic escape sequence.
Overview
Event Details Location: Water Treatment Monument
Event Trigger: An explosion occurs following experimental activities within the monument, resulting in the infestation of zombies in the main building.
Security Measures To add a layer of difficulty, the monument is secured by:
Bradley APC Guards: Armed personnel stationed at key points. Snipers: Positioned to cover strategic locations.
Player Objectives
Acquire the Loot: Players must infiltrate the main building to retrieve valuable loot.
Escape Before the Nuke: After securing the loot, an F15 jet will approach and drop a nuclear bomb, causing radiation to spread across the monument. Players must evacuate the area before the nuke detonates.
Configuration Options
Server owners can customize the event settings, such as:
Zombie Density: Adjust the number of zombies in the main building. Guard Strength: Modify the health and equipment of the guards and snipers. Timing: Set the duration between loot acquisition and the nuke drop. Activation: The event can be triggered manually or set to run on a schedule. Sam Sites: On/Off And Several others see below for configuration example
PVE Configuration
We are compatible with two PVE Solutions, Simple PVE Sphere and PVE Mode
PVE Mode is a way better solution but it is also paid version, in order to avoid people to buy another tool to use this plugin I release Simple PVE Sphere that you need to install in your server in order to work.
Simple PVE Sphere is a way simplified version of the sphere, if you have any issue please report it in the Issues on the plugin directly.
In the configuration you can activate one of them and remember that the plugin need to exists in your server.
DO NOT ATTEMPT TO ACTIVATE BOTH AT THE SAME TIME !!!
"PVE Mode cofiguration": { "Use the PVE mode of the plugin? [true/false]": false, "The amount of damage that the player has to do to become the Event Owner": 500.0, "Damage Multipliers for calculate to become the Event Owner": { "Npc": 1.0, "Bradley": 2.0 }, "Can the non-owner of the event loot the crates? [true/false]": false, "Can the non-owner of the event hack locked crates? [true/false]": false, "Can the non-owner of the event loot NPC corpses? [true/false]": false, "Can the non-owner of the event deal damage to the NPC? [true/false]": false, "Can the non-owner of the event do damage to Bradley? [true/false]": false, "Can an Npc attack a non-owner of the event? [true/false]": false, "Can Bradley attack a non-owner of the event? [true/false]": false, "Allow the non-owner of the event to enter the event zone? [true/false]": false, "Allow a player who has an active cooldown of the Event Owner to enter the event zone? [true/false]": true, "The time that the Event Owner may not be inside the event zone [sec.]": 300, "The time until the end of Event Owner status when it is necessary to warn the player [sec.]": 60, "Prevent the actions of the RestoreUponDeath plugin in the event zone? [true/false]": true, "The time that the player can`t become the Event Owner, after the end of the event and the player was its owner [sec.]": 86400.0, "Darkening the dome (0 - disables the dome)": 12 }, "Simple PVE Mode cofiguration": { "Use the Simple PVE mode of the plugin? [true/false]": false, "Darkening the dome (0 - disables the dome)": 12 },
Integrations
You can assign rewards using:
Economics ServerRewards SkillTree You can also send message using GUI Announcements
Dependencies Required
NPC Spawn
Console Commands
wtestart This manually trigger the start of the event
wtestop Force to stop the event
Chat Commands
/wtestart This manually trigger the start of the event
/wtestop Force to stop the event
Permissions to run the console commands
watertreatmentevent.admin
Hooks of the Event
OnWaterTreatmentEventStart //Triggered when Event Start
OnWaterTreatmentEventEnded //Triggered when Event Finished
Backlog
Animation scene when the event start Improve FX Animation scene when the event ends Trigger hooks for other developers Different Awards for the winners PVE Mode
Icons for Server HUD
Thank you @Dead Nasty for the designs