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  1. More information about "Armored Train"

    $29.99 $24.99

    Armored Train

    New Year Update
    The  New Year  is coming and I have prepared for you a new preset customization for the train!After installing the update, customization will be automatically applied to all cars in the configuration of the armored train. To disable this, make the "Customization preset" parameter empty in the config.
    You can also disable the customization of certain wagons or change the customization of the NPCs in the file oxide/data/ArmoredTrain/NewYear
    New Year's map from the video:    

    Halloween Update
    Have you already prepared your server for Halloween?
    On the eve of the Halloween Rust update, I have prepared for customization of all armored train cars.
    After installing the update, customization will be automatically applied to all cars in the configuration of the armored train. To disable this, make the "Customization preset" parameter empty in the config.
    This plugin will add an armored train to your server, which can travel both in the subway and by rail.
    It can consist of any number of wagons. A helicopter can accompany it.
    Bradley, npc, turrets, simsites can be installed on the train.
    The plugin allows you to create any number of train presets, for which the order of wagons, the helicopter preset, the probability of spawn and the duration of patrolling can be specified. Each wagon or locomotive can be configured separately. Any speed can be set by the locomotive.If there is no spawn of trains on the surface on your custom map, read the section "Custom spawn points”
    Custom spawn points
    If you are using a custom map in which there are no spawn trains on the surface, but there is a railway, then for the train to work on the surface, you need to add custom spawn points of the train.
    Instruction:
    Stand at the point where you want the train to spawn Enter the command /atrainpoint If you receive a message that a point has been created, enable "Use custom spawn coordinates [true/false]” in config For correct operation, it is recommended to create several spawn points of the train
     
    Chat commands (only for administrators)
    /atrainstart– launches the event in a random configuration /atrainstartunderground - forcibly launches an event underground /atrainstartaboveground - forcibly launches an event aboveground /atrainstart <trainPresetName> –   launches the event in the <trainPresetName> configuration /atrainstartunderground  <trainPresetName> /atrainstartaboveground  <trainPresetName> /atrainstop– stops the event /atrainpoint– creates a custom spawn point of the train in your position  
    Console commands (RCON only)
    atrainstart– launches the event in a random configuration atrainstartunderground - forcibly launches an event underground atrainstartaboveground - forcibly launches an event aboveground atrainstart <trainPresetName> –   launches the event in the <trainPresetName> configuration atrainstartunderground <trainPresetName> atrainstartaboveground <trainPresetName> atrainstop – stops the event  
    Config
    en  –  example of plugin configuration in English ru  –  example of plugin configuration in Russian  
    Dependencies (optional, not required)
    True PVE PveMode GUI Announcements Notify DiscordMessages AlphaLoot CustomLoot Economics Server Rewards IQEconomic Api
    bool  IsArmoredTrainActive() bool  StopArmoredTrain() bool  StartArmoredTrainEvent() bool  EndArmoredTrainEvent() bool IsTrainBradley(uint netID)   bool IsTrainHeli(uint netID)   bool IsTrainCrate(uint netID)   bool IsTrainSamSite(uint netID)   bool IsTrainWagon(uint netID)   bool IsTrainTurret(uint netID)   Vector3 ArmoredTrainLocomotivePosition()  
    Hooks
    OnArmoredTrainEventStart OnArmoredTrainEventStop  
    Contact me in Discord: Adem#955

  2. More information about "Building Sites [Super Sized Bundle]"

    $19.99

    Building Sites [Super Sized Bundle]

    ‼️Note: This is an add-on, not a standalone plugin. It requires the BuildingSites plugin to be installed (sold separately).

    SuperSized is an add-on for BuildingSites that introduces 10 new locations — one coastal and nine land-based.
    Its defining feature is massive buildable areas, perfectly suited for ambitious structures, large bases, or clan settlements.

    Installation Instructions:
    Make sure you have the latest version of the BuildingSites plugin installed Move the contents of the data/BuildingSites folder from the archive you downloaded into the oxide/data/BuildingSites folder on your server Reload the plugin Check out the rest of my work:  Adem's Codefling Library
    You can reach out to me in Discord:  Adem's Discord Profile
    Join the Mad Mappers Discord!
  3. More information about "OPERATION FORTRESS"

    $41.95 $31.95

    OPERATION FORTRESS

    Introducing OperationFortress, the ultimate PvE base assault event plugin for Rust servers! Experience intense tactical combat as you and your team infiltrate a heavily fortified enemy base at the Airfield monument. With dynamic NPC encounters, strategic tower captures, and epic boss battles, OperationFortress delivers an immersive military operation experience that will challenge even the most skilled players.
     

     
    ⭐ Features of Operation Fortress
    Epic Base Assault: Infiltrate a heavily fortified enemy base at the Airfield monument with multiple defensive towers and strategic positions. Dynamic Tower System: Capture 6 strategically placed guard towers, each with unique NPC defenders and electric switches to disable the base's security system. Intelligent NPC Combat: Face off against elite enemy forces with advanced AI, including snipers, assault troops, machine gunners, and grenadiers. Boss Battle: Confront the powerful "Fortress" commander in the main base with enhanced health and elite weaponry. Reinforcement System: Experience dynamic combat as enemy reinforcements spawn after capturing towers, adding intensity to the operation. Rich Loot System: Collect valuable rewards from captured towers, defeated NPCs, and the commander's personal safe. PvE Mode Integration: Seamless integration with PvE mode systems for fair loot distribution and team-based gameplay. Customizable Difficulty: Adjust the number of required towers to access the main base, event duration, and NPC configurations. Visual Markers: Clear map markers show tower status, base location, and event progress for easy navigation. Automatic Scheduling: Set up automatic event scheduling with customizable intervals and preparation times. Team Support: Full support for team-based gameplay with shared loot rights and coordinated assaults. Performance Optimized: Efficient NPC spawning and cleanup systems ensure smooth gameplay even with large player bases.  
    📊 Event Overview
    Operation Fortress transforms the Airfield monument into a hostile military installation controlled by the "Fortress" faction. Players must work together to:
    Capture Guard Towers: Infiltrate and secure 6 strategically positioned guard towers, each defended by elite NPC forces. Disable Security System: Activate electric switches in captured towers to disable the base's security system and gain access to the main facility. Assault Main Base: Breach the heavily fortified main base located in one of the Airfield's large hangars. Eliminate Commander: Face off against the powerful "Fortress" commander and his elite bodyguards in an epic final battle. Secure Rewards: Collect valuable loot from defeated enemies, captured positions, and the commander's personal safe.  
    🖼️ Showcase
              
    🎮 Commands
    operation.start - Manually start the Operation Fortress event (requires admin permissions) operation.stop - Stop the current Operation Fortress event (requires admin permissions)  
    🛡️ Permissions
    operationfortress.start - Permission to start Operation Fortress events operationfortress.stop - Permission to stop Operation Fortress events  
    📚 FAQ
    Q: Can players use their own weapons and equipment?
    A: Yes! Players use their own weapons, armor, and equipment during the event. No special gear is provided, making it a true test of player preparation and skill.
    Q: How does the loot system work?
    A: Loot is collected manually from defeated NPCs, captured towers, and the commander's safe. The PvE mode integration ensures fair loot distribution among team members based on damage contribution.
    Q: Can the event be played solo?
    A: Yes! The event is designed to scale with player count. Solo players can complete the operation, though it will be more challenging. Team play is recommended for optimal experience.
    Q: How often does the event occur?
    A: The event can be configured to run automatically at customizable intervals, or it can be started manually by administrators using the provided commands.
    Q: What happens if players fail to complete the event?
    A: If the event timer expires or all players are eliminated, the event ends automatically. Players can attempt the operation again when it becomes available.
    Q: Does the event interfere with other Airfield activities?
    A: The plugin includes options to disable other NPCs and events at the Airfield during Operation Fortress to prevent conflicts and ensure smooth gameplay.
    Q: Can I customize the NPC types and weapons?
    A: Yes! The plugin includes extensive NPC configuration options, allowing you to customize health, weapons, behavior patterns, and reinforcement types for each tower and the main base.
    Q: How does the PvE mode integration work?
    A: The plugin integrates with PvE mode systems to ensure fair loot distribution among team members. Players who contribute more damage to NPCs have priority access to loot, while still allowing team coordination.
     
    📡 Plugin Integration
    OperationFortress is designed to work seamlessly with other popular Rust plugins:
    PvE Mode: Full integration for fair loot distribution and team-based gameplay NpcSpawn: Utilizes advanced NPC spawning and AI systems for realistic enemy encounters Notify/UINotify: Integrated notification system for event announcements and player updates BetterNpc: Compatible with enhanced NPC systems for improved AI behavior MonumentOwner: Integration with monument ownership systems for enhanced gameplay  
    🧪 TEST SERVER
    Join our test server to experience Operation Fortress firsthand!
    Copy the IP Address below to start playing!
     
    connect 194.147.90.239:28015  
    🛠️ API / Hooks
    OnOperationFortressStart()
    Triggered when the Operation Fortress event starts. OnOperationFortressStop()
    Triggered when the Operation Fortress event stops (ends or is canceled). OnOperationFortressEnter(BasePlayer player)
    Triggered when a player enters the event zone. OnOperationFortressLeave(BasePlayer player)
    Triggered when a player leaves the event zone or dies inside it. OnOperationFortressWin(BasePlayer player)
    Triggered when the boss is defeated and the victory chest is opened. player is the boss killer/owner.
  4. More information about "Bradley Drops"

    $19.99

    Bradley Drops

    Completely custom Bradley AI for a much more immersive and real experience! Each battle is different and fun! No more cheesing the event or hiding from Bradley! Players who hide will be hunted ominously.
    PLEASE CHECK OUT THE NEW CONFIG STRUCTURE AND OPTIONS BELOW in the Default Config section!
    Bradley can now dynamically path find, re-path when stuck and actively hunt players who try and hide or retreat. New Fireball config options for damage, lifetime, chance to spread, etc Many new CH47 options, such as health, homing missile actions, can now use flares to counter homing missiles! Can now also specify Hackable crates to drop when destroyed. CH47 Scientist gunner options, such as health, damage, aimcone, kits, etc. Bradley can now counter high risk targets with smoke grenades, making it harder for them to target, with cooldown options in config. (players with rocket launchers, timed explosives, satchels etc) Bradley can now damage more obstacles by ramming, which is fully configurable in the config file Crate loot capacity is now resizable and can take up to 48 items for both Bradley and Hackable crates. Please carefully check config options for "Allow Players to Call Bradleys at Monuments". This config option has changed slightly. You can set allow at monuments true or false, then the monument list is to either block selected monuments when allowed is true, or allow when use at monuments is false. The monuments list is therefore now an exception to allow exception to the "Allow Players to Call Bradleys at Monuments" rule. Check this still works as you require. If you are unsure, reach out to me for help.
    Bradley Drops allows players with permission to call a Bradley APC to their location with a custom Supply Signal, where it will patrol the drop zone for a set time, allowing players to fight it to win the valuable Bradley crates.
    A cargo plane will deliver and drop the APC via CH47 Chinook, or Balloon. The APC can be configured in different ways and there are many config options to suit all servers.
    The plugin comes with 4 default settings for Bradley Drops, Easy, Medium, Hard and Elite, each with their own custom supply signal skin. But server owners can add as many options as they like in the config by copying and pasting an existing profile within the config. This would however require the server owner to create their own custom skin for the inventory item. (I will add more custom skins in the near future for this.)
    BotReSpawn compatibility, with the option to specify a BRS spawn profile at the Bradley kill site.
    ZoneManager compatible, set zones where players can or cannot call in Bradley Drops.
    IMPORTANT:
    Each Bradley profile or wave profile in the config MUST have its own unique name and skin ID, otherwise you will have issues.
    NOTE ABOUT SHOPS:
    The profile name in the config should match the Custom Supply Signal name which the shop gives the player. The Bradley Name is now separate  and can be set independently.
    Plugin default Supply Signal Skin ID's to add items to various shops, loot plugins, kits etc are:
    Bradley Drop (Easy) :  2905355269 Bradley Drop (Medium) :  2905355312 Bradley Drop (Hard) :  2905355296 Bradley Drop (Elite) :  2911864795 Bradley Drop (Expert) :  3361673979 Bradley Drop (Nightmare) :  3361674045  

     
     

     
    Bradley Drop Wave (Normal): 3502926194 Bradley Drop Wave (Hard): 3502926112  
    Default Permissions:
    bradleydrops.admin (to use give|hsclearcd  command) bradleydrops.buy (to use /bdbuy command) bradleydrops.bypasscooldown bradleydrops.easy bradleydrops.medium bradleydrops.hard bradleydrops.elite  
    Commands (Prefix with / to use in game):
    bdgive <Profile ShortName> <Steam64ID> <Amount> bdbuy <Profile Shortname> bdbuy list bdreport (list all active Bradleys and their state) bddespawn (Despawn all Bradleys called by a player or their team, no refunds) bdclearcd (clear all cooldowns) bdclearcd <SteamID|Name> (clear cooldown for player) (Buy, Report and Despawn command can be customised in the config)
     
    Please note correct use in config file for supply signal name and Bradley APC display name. These values CAN be different if you wish:

    Custom Loot:
    Check out the example loot items in the default config below to see how to add custom loot items to crates.
    How to Add Custom Loot Table Item:
    Default Config:
    API: For Other Developers:
    The following hook is available to use in your plugins to check custom Supply Signals, Cargo Planes and Supply Drops to avoid conflict with your plugins:
    object IsBradleyDrop(ulong skinID)
    This will return true if the item is a Bradley Drop item/entity, or null if not.
    Call it directly without referencing the plugin:
    if (Interface.Call("IsBradleyDrop", skinID) != null) return true; // IsBradleyDrop Or reference my plugin and call like this:
    [PluginReference] Plugin BradleyDrops; if (BradleyDrops.Call("IsBradleyDrop", skinID) != null) return true; // IsBradleyDrop To return some basic info about a Bradley Drop object:
     
    object GetBradleyDropData(BradleyAPC bradley)
    Returns object as  Dictionary<string, object>.
    Returned data is:
    ["apcProfile"] // string - Actual bradley profile (from config) ["apcName"] // string - Bradley display name ["skinId"] // ulong ["bradleyId"] // ulong (Net.ID.Value) ["owner"] // BasePlayer ["lastAttacker"] // BasePlayer ["calledPosition"] // Vector3 ["callingTeam"] // List ["ch47"] // CH47Helicopter ["plane"] // CargoPlane ["balloon"] // HotAirBalloon ["currentState"] // enum BradleyState (PATROL, ENGAGE, HUNT, MOVETOENGAGE) Example usage:
     
    var bdata = BradleyDrops.Call("GetBradleyDropData", bradley) as Dictionary<string, object>; string _apcProfile = bdata["apcProfile"]; string _apcName = bdata["apcName"]; string _apcName = bdata["apcName"]; string _owner = bdata["owner"]; etc  Hooks:
     
    object CanSpawnBradleyDropCrates (BradleyAPC entity, BasePlayer lastAttacker, ulong ownerId, ulong skinId, string apcProfile) {     // Returning non-null prevents Bradley crates spawning     Puts("CanSpawnBradleyDropCrates hook fired!);     return null; } object CanSpawnBradleyDropLockedCrates (BaseEntity entity, BasePlayer lastAttacker, ulong ownerId, ulong skinId, string apcProfile) {     // BaseEntity because it could be Bradley or CH47     // Returning non-null prevents locked crate spawning     Puts("CanSpawnBradleyDropLockedCrates hook fired!);     return null; } void OnBradleyDropApcKilll (BradleyAPC bradley) {     // No return behaviour     Puts("OnBradleyDropApcKilll hook fired!); } void OnBradleyDropCH47Kill (CH47Helicopter ch47) {     // No return behaviour     Puts("OnBradleyDropCH47Kill hook fired!); }  
  5. More information about "Fish Loot"

    $12.99

    Fish Loot

    Fish Loot allows players to catch custom loot items instead of fish by chance. Create a custom loot table, with configurable rarity and drop chance per item. You can also specify the required bait value per item, so players will need to use that bait to get the best items!
    NOTE: If you enable the config option to allow fish traps to continue trapping after a successful catch, you will also probably need to give players the no trap damage permission, otherwise while the player is away, if the trap catches many times, it will break and the player will lose their trap and loot.
    Players can also get the same chance to get a custom loot items when gutting selected fish if enabled in the config.
    Very simple to set up with a small example loot table as default. Then just edit the loot table to suit your needs and add as many custom items as you like. All options you could possibly need in the config file.
    Permissions:
    fishloot.condition (players rod doesn't lose condition) fishloot.nofail (player can reel in fish without losing) fishloot.instacatch (hook a fish as soon as you cast) fishloot.gutluck (player has chance of item when gutting) fishloot.fishtraps (player has chance of item from fish traps) fishloot.notrapdamage (players fish traps do not lose health after catch) There are also chance multiplier permissions which can be created and set in the config. Players with these permissions will have a higher chance of getting a bonus item.
    Default Config:
     

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