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  1. More information about "BoatControl"

    $15.00

    BoatControl

    Rust / Server Plugins
    BoatControl
    Modular Boat ManagementRust Plugin
    Take the helm. Control the ship. Command the cannons.
    Bring navigation, cannons, lighting and boat management together in a clear interface at the helm. Manage sails and engines, upgrade performance, repair the boat and customize its setup with permission-controlled features.
    Helm controls
    Navigation, anchors and lighting
    Cannon crew
    Aim, reload and fire from the helm
    Boat progression
    Upgrades, repairs and customization
    01 / Video demos
    See BoatControl in action
    Video demo
    Watch on YouTube
    Video Update 1.0.0
    Watch on YouTube
    02 / Helm & navigation
    One interface for the whole boat
    The control interface appears when a player with boatcontrol.use mounts a modular boat’s steering wheel.
    BoatControl helm control bar
    Raise or lower the sails and anchors. Start or stop the engines. Switch between forward and reverse navigation; engines and sails adjust accordingly. Use W and S to change direction when keyboard direction control is enabled. Hold R to open the boat’s radial menu when enabled, and release it to close the menu. Live boat information
    Display boat health, mass, power, power-to-mass ratio and speed in knots. Players can unlock and move the information window; its saved position is retained. Administrators can configure window colors, dimensions and placement, or disable the information window.
    Boat information and controls while steering
    03 / Cannons & crew
    Coordinate your fire from the helm
    Reload cannons using cannon ammunition from the player’s inventory. A separate permission bypasses ammunition costs. Fire through the interface or left mouse click when enabled. Configure the firing cooldown, or bypass it through a permission. Aim cannons in configurable angle steps and select numbered crew groups to control which crew-operated cannons are targeted. Assign or remove NPC cannon crew through the interface. Configure crew names, health, outfits and skins, maximum crewed cannons, toggle cooldown and whether corpses are created. Configure whether cannons need a mounted operator before remote aiming and firing. Cannon control and crew interface
    boatcontrol.cannonuse controls access to BoatControl’s cannon interface. It does not disable manual, vanilla cannon use. Assign ammunition and cooldown bypasses carefully. 04 / Lighting
    Switch the boat’s lights together
    Toggle configured torches, lanterns, candle sets, jack-o’-lanterns and Chinese lanterns together from the boat controls. Configure supported item shortnames, the toggle cooldown and whether lights require fuel.
    Boat lighting controlled from the helm
    Optional fuel-free lighting applies to supported lights. It does not make boat engines operate without fuel. 05 / Boat editing
    Edit away from a fixed boat-building area
    Grant boatcontrol.edit to access boat editing from the controls. Configure a damage cooldown before editing and block editing inside safe zones when desired. Editing also requires a Boat Building Station item in the player inventory, a boat moving at no more than 2 m/s, and no other active station owned by that player.
    Boat editing through BoatControl
    Safe-zone restriction for boat editing
    Larger building stations
    Major update — new features in 1.2.0, with station resizing available from 1.2.3.
    Scale the boat-building station created by the edit option with Building Station Scale. This supports a larger construction area for custom boat builds.
    Expanded boat-building station
    For larger ships, adjust the game block-count limit separately if needed. Set a limit of 500 blocks with the following server variable:
    playerboat.maxblockcount 500 Safe-zone anchor protection
    Optionally prevent anchor activation inside safe zones.
    Anchor restriction inside safe zones
    Safe-zone anchor protection example
    06 / Authorization
    See who can access the boat
    Open the list of authorized players from the helm. Grant the separate deleteauth permission to allow authorized users to revoke individual authorizations.
    Boat authorized-player list
    07 / Sail configuration
    Upgrade thrust and customize sail size
    View all sails installed on the boat, including their health. Use configurable upgrade levels to change thrust. Starting with version 1.2.3, sail upgrades can also increase or decrease sail size according to your configured scale multiplier.
    Sail configuration and health
    Sail upgrade levels and costs
    Additional sail upgrade interface example
    Sails with different configured size multipliers
    Define the number of upgrade levels, display names and costs. Select resources, ServerRewards points or Economics money as the upgrade currency. 08 / Engine configuration
    Manage fuel, health and engine upgrades
    View installed engines with their health and current fuel. Refuel them from the player’s inventory through the refueling menu. Configure upgrade levels that improve engine power and reduce fuel consumption through an efficiency multiplier.
    Engine configuration and refueling
    Engine upgrade levels and costs
    Choose resources, ServerRewards points or Economics money for upgrade costs. Engine and sail upgrade levels are saved in the plugin’s data, and boatcontrol.upgrade.nocost can waive upgrade charges.
    Upgrades modify power and thrust, and the plugin adjusts boat drag for upgraded propulsion. Final speed still depends on the game’s boat physics; power multipliers do not guarantee an equal multiplier to maximum speed. 09 / Automatic repairs
    Repair using materials from the player’s inventory
    Configure repair costs per block/component and a cooldown after recent damage. Set repair frequency through permission profiles; a larger interval repairs more slowly. Repairs stop if new damage is received, the player runs out of materials or the player disconnects. Grant boatcontrol.repair.nocost to waive repair materials. Automatic boat repair system
    Boat health differs from ordinary building health. The repair system simulates repair points according to lost health, so the repair sound may come from a different point than the damaged component.
    10 / Wallpaper & impact physics
    Customize the interior and naval combat
    BetterTC wallpapers
    With BetterTC 1.6.2 or later installed, BoatControl provides access to its automatic boat wallpaper placement interface. Grant boatcontrol.wallpaper to make this feature available.
    Automatic boat wallpaper placement through BetterTC
    Cannon impact physics
    Enable configurable force on boats hit by cannon damage. Adjust the impact force and enable diagnostic logging when needed.
    11 / Permissions & access
    Choose what each player can control
    Permission Purpose boatcontrol.use Enable BoatControl when mounting the helm. boatcontrol.edit Access boat editing away from a fixed building area, subject to configured restrictions. boatcontrol.bypassAmmo Bypass cannon ammunition consumption. boatcontrol.bypasscannoncooldown Fire cannons without the configured cooldown. boatcontrol.cannonuse Access the cannon control interface; manual vanilla use remains available. boatcontrol.authlist View authorized players. boatcontrol.deleteauth Revoke individual boat authorizations. boatcontrol.sailconfig Open the sail configuration menu. boatcontrol.sailupgrade Upgrade sails using the configured levels. boatcontrol.engineconfig Open the engine configuration and refueling menus. boatcontrol.engineupgrade Upgrade engines using the configured levels. boatcontrol.upgrade.nocost Waive engine and sail upgrade costs. boatcontrol.wallpaper Access boat wallpapers through BetterTC 1.6.2 or later. boatcontrol.repair Access automatic boat repairs. boatcontrol.repair.nocost Repair without consuming materials. boatcontrol.vip Example profile in the repair-frequency configuration; configurable, not a boat speed-limit permission. Additional repair-frequency profile names are registered from the configuration. They adjust repair intervals, not the boat’s maximum speed.
    Normal use is through the CUI and keyboard controls; no chat command is required. The plugin also registers console actions used by its interface.
    Utility console action Purpose boatcontrol.resetuiposition Player console: reset your saved information-window position. boatcontrol.clearorphancrew Console: remove orphaned cannon crew. 12 / Requirements & configuration
    Configure the controls for your server
    Rust server using Oxide or Carbon. On Oxide, install ImageLibrary; Carbon uses its built-in Image Module. Install BetterTC 1.6.2 or later for automatic wallpapers. Install ServerRewards or Economics only when using their upgrade currencies. Optional Notify or UINotify integration supplies configured notifications; chat alerts are also configurable. Configure keyboard controls, cannon aiming and cooldowns, crew behavior, supported lights, impact physics, GUI, safe-zone restrictions, repairs, station scale and upgrade levels. The example below uses the supplied costs and profiles, with current keys and sail-scale options from BoatControl 1.2.5. It is an example, not a replacement for the configuration generated by your installed version. 13 / Configuration example
    Controls, costs and upgrade profiles
    { "Enable WASD Direction": true, "Enable Cannon Fire Key (Left Mouse Button)": true, "Cannon Aim Step (degrees per click)": 5.0, "Cannon Fire Cooldown": 5.0, "Cannon Crew": { "Enable": true, "Names": [ "Seaman", "Deckhand", "Bosun", "Gunner", "Quartermaster", "Navigator", "Sailor", "Crewman", "Mate", "Boatswain", "Cannoneer", "Buccaneer", "Mariner", "Sea Dog", "Old Salt" ], "Health": 100.0, "MaxCannons": 0, "Wear": { "burlap.shirt": 1380044819, "burlap.trousers": 1380047706, "burlap.shoes": 2215057317, "hat.boonie": 965553937 }, "RequireOperate": true, "ToggleCrewCooldown": 30.0, "NoCorpse": true }, "Lights": { "Light Toggle Cooldown": 1.0, "Require Fuel For Lights": false, "Light Items (shortnames)": [ "tunalight", "lantern", "torchholder", "largecandles", "smallcandles", "jackolantern.angry", "jackolantern.happy", "chineselantern", "chineselanternwhite" ] }, "Impact Force Physics": { "Enable Impact Physics": true, "Impact Force (default: 100, range: 50-500)": 100.0, "Enable Debug Logging": false }, "Alert Chat": true, "Alert Notify Plugin": false, "Notify: select what notification type to be used": { "error": 0, "info": 0 }, "Color Prefix Chat": "#f74d31", "GUI": { "GUI Windows Belt": { "BG Color Primary": "0.10 0.15 0.10 1", "BG Color Secundary": "0.2 0.30 0.2 0.80", "Button Active Color": "0.2 0.6 0.2 0.80", "Button Inactive Color": "0.2 0.30 0.2 0.80", "OffsetMin": "-200 15", "OffsetMax": "181 79", "AnchorMin": "0.5 0", "AnchorMax": "0.5 0" }, "GUI Windows Info": { "BG Color Primary": "0.10 0.10 0.10 0.8", "BG Color Secundary": "0.2 0.30 0.2 0.80", "Button Active Color": "0.2 0.6 0.2 0.80", "Button Inactive Color": "0.2 0.30 0.2 0.80", "OffsetMin": "-115 -100", "OffsetMax": "115 100", "AnchorMin": "0.902 0.8104", "AnchorMax": "0.902 0.8104" }, "GUI Windows Cannons Menu": { "BG Color Primary": "0.10 0.15 0.10 1", "BG Color Secundary": "0.2 0.30 0.2 0.80", "Button Active Color": "0.2 0.6 0.2 0.80", "Button Inactive Color": "0.2 0.30 0.2 0.80", "OffsetMin": "-140 85", "OffsetMax": "140 185", "AnchorMin": "0.5 0", "AnchorMax": "0.5 0" } }, "Show Info Window": true, "Boat Edit Damage Cooldown (seconds)": 30.0, "Block Anchor in Safe Zone": true, "Block Boat Edit in Safe Zone": true, "Config Version": "1.2.5", "Repair Cooldown After Recent Damage (seconds)": 30.0, "Cooldown Frequency Repair (larger number is slower)": { "boatcontrol.use": 2.0, "boatcontrol.vip": 1.0 }, "Repair Costs (ItemShortName: Amount per block/component)": { "lowgradefuel": 4, "wood": 75 }, "Engine Upgrades": { "Enable Engine Upgrades": true, "Upgrade Levels": [ { "Level": 1, "Display Name": "Tier 1", "Fuel Efficiency Multiplier (1.0 = normal, 0.5 = half fuel consumption)": 0.9, "Power Multiplier (1.0 = normal, 2.0 = double power)": 2.0, "Upgrade Cost": { "Resource Costs (ItemShortName: Amount)": { "scrap": 100, "lowgradefuel": 50 }, "ServerRewards Points": 0, "Economics Money": 0.0 } }, { "Level": 2, "Display Name": "Tier 2", "Fuel Efficiency Multiplier (1.0 = normal, 0.5 = half fuel consumption)": 0.8, "Power Multiplier (1.0 = normal, 2.0 = double power)": 4.0, "Upgrade Cost": { "Resource Costs (ItemShortName: Amount)": { "scrap": 250, "lowgradefuel": 100, "metal.fragments": 300 }, "ServerRewards Points": 0, "Economics Money": 0.0 } }, { "Level": 3, "Display Name": "Tier 3", "Fuel Efficiency Multiplier (1.0 = normal, 0.5 = half fuel consumption)": 0.65, "Power Multiplier (1.0 = normal, 2.0 = double power)": 8.0, "Upgrade Cost": { "Resource Costs (ItemShortName: Amount)": { "scrap": 500, "lowgradefuel": 200, "metal.fragments": 500, "metal.refined": 25 }, "ServerRewards Points": 0, "Economics Money": 0.0 } }, { "Level": 4, "Display Name": "Tier 4", "Fuel Efficiency Multiplier (1.0 = normal, 0.5 = half fuel consumption)": 0.65, "Power Multiplier (1.0 = normal, 2.0 = double power)": 16.0, "Upgrade Cost": { "Resource Costs (ItemShortName: Amount)": { "scrap": 1000, "lowgradefuel": 300, "metal.fragments": 1500, "metal.refined": 100 }, "ServerRewards Points": 0, "Economics Money": 0.0 } } ], "Currency Type (Resources, ServerRewards, Economics)": "Resources" }, "Sail Upgrades": { "Enable Sail Upgrades": true, "Upgrade Levels": [ { "Level": 1, "Display Name": "Tier 1", "Thrust Multiplier (1.0 = normal, 2.0 = double thrust)": 1.5, "Upgrade Cost": { "Resource Costs (ItemShortName: Amount)": { "scrap": 75, "cloth": 100 }, "ServerRewards Points": 10, "Economics Money": 0.0 }, "Scale Multiplier (1.0 = normal size, 1.5 = 50% bigger)": 1.2 }, { "Level": 2, "Display Name": "Tier 2", "Thrust Multiplier (1.0 = normal, 2.0 = double thrust)": 2.0, "Upgrade Cost": { "Resource Costs (ItemShortName: Amount)": { "scrap": 150, "cloth": 200, "leather": 50 }, "ServerRewards Points": 15, "Economics Money": 0.0 }, "Scale Multiplier (1.0 = normal size, 1.5 = 50% bigger)": 1.4 }, { "Level": 3, "Display Name": "Tier 3", "Thrust Multiplier (1.0 = normal, 2.0 = double thrust)": 2.5, "Upgrade Cost": { "Resource Costs (ItemShortName: Amount)": { "scrap": 300, "cloth": 300, "leather": 100, "metal.fragments": 200 }, "ServerRewards Points": 20, "Economics Money": 0.0 }, "Scale Multiplier (1.0 = normal size, 1.5 = 50% bigger)": 1.6 }, { "Level": 4, "Display Name": "Tier 4", "Thrust Multiplier (1.0 = normal, 2.0 = double thrust)": 3.0, "Upgrade Cost": { "Resource Costs (ItemShortName: Amount)": { "scrap": 600, "cloth": 500, "leather": 200, "metal.fragments": 500 }, "ServerRewards Points": 30, "Economics Money": 0.0 }, "Scale Multiplier (1.0 = normal size, 1.5 = 50% bigger)": 1.8 } ], "Currency Type (Resources, ServerRewards, Economics)": "ServerRewards" }, "Enable Boat Pie Menu Key (R)": true, "Building Station Scale (1.0 = normal, 2.0 = double size)": 1.0 } 14 / Current limitations
    Plan your boat setup around the game
    Engine efficiency is configurable; engines still require fuel. The plugin does not provide a supported increase to the maximum number of engines or sails. Larger construction stations are supported; the game’s separate block-count setting still applies. Final speed depends on boat physics and the installed game version. 15 / Try it & support
    Try the setup and share your ideas
    You can try the plugin on the RustSpain Staging test server when it is online. It is a test server, so availability is not guaranteed.
    connect staging.rustspain.com For questions, suggestions or assistance, contact ninco90 on Discord. Feature suggestions are also welcome in the product discussion.
  2. More information about "Nintondo Safe Zone"

    $12.90

    Nintondo Safe Zone

    Safe zone for your Rust server with this classic Nintendo console.
    It contains all the amenities of Outpost. Mario, Luigi, Donkey Kong and enemy characters. You can also find loot, npcs and traps.
  3. More information about "Deep Sea Options"

    $9.99

    Deep Sea Options

    Deep Sea Options is a single config control plugin for Rust’s new Deep Sea feature.
    It lets server owners fully control when Deep Sea opens, what spawns inside it, what vehicles can enter, and how access rules are enforced. You can also configure if players can build inside deep sea.
     
    🏗️ Building Control
    Enforce building allowed / blocked inside Deep Sea * Limit how many foundations a player can build in Deep Sea * Buildings persist restart, as long as the deep sea isnt being closed.
     
    🌊 Deep Sea Behavior Control
    Configure defaults:
    Whether the deep sea should always remain open, be on timers, or disabled Whether deepsea will auto open on server wipe (facepunch disables this by default) Control all phase timers GameTip messages to announce deep sea openinig/closing  
    🏝️ Deep Sea Content Control
    Configure procedural spawns:
    Island counts Ghost Ships counts RHIB counts Control:
    count spacing radius minimum distance between spawns distance from Deep Sea edges Settings are grouped and explained in the config  
    📦 Loot spawn
    Configurable respawn option for crates/ore/npc Respawn for scientist boat groups  
    🚁 Access & Teleport Rules
    Control:
    Allow all vehicles (including planes and helis)  or only an allow-listed set players can enter without a boat flying (noclip/admin) players can bypass checks NPC passengers are allowed on vehicles Prevent or allow “vehicle stacking” (boats/helis on deck)  
    Chat Commands
    /deepsea status Shows current Deep Sea state
    /deepsea open Opens deep sea if not alrady open
    /deepsea close Closes current Deep Sea
     
    Console Commands
    dso open - to open the deepsea through the plugin
    dso close - to close the deepsea through the plugin
    dso forceclose - to force close the deepsea in case you need it closed but 'AlwaysOpen' is reopening it
     
    Note if you make changes to some config values (such as the procedural spawns, you will need to close the deep sea and reopen.)
     
    Config options:
    === GENERAL CONTROLS === Control - Schedule If ON: Plugin controls when Deep Sea opens/closes and how long it stays open. Control - Content If ON: Plugin controls how many islands, ghost ships, RHIB patrol groups, and initial loot scale Deep Sea uses. Control - Travel Rules If ON: Plugin controls who/what is allowed to use Deep Sea portals (vehicles, NPCs, players without vehicle, etc). Control - Building If ON: Plugin controls whether players can build while inside Deep Sea. Force Apply On Reload If ON: When plugin reloads, it forces Deep Sea to close and reopen so spawn changes apply immediately. If OFF: Changes apply next time Deep Sea opens normally. === SCHEDULE SETTINGS === Mode Vanilla = Normal Rust Deep Sea cycle. AlwaysOpen = Deep Sea never closes. Disabled = Deep Sea never opens. Plugin keeps pushing the next opening far into the future. Open Time Seconds How long Deep Sea stays open before closing. Cooldown Seconds How long Deep Sea stays closed before opening again. Final Phase Seconds End-of-cycle phase used for weather / atmosphere effects. Radiation Warning Phase Seconds When time left is below this, new entry is normally blocked unless late entry is allowed. AlwaysOpen - Keep Time Left Around Seconds In AlwaysOpen mode, plugin keeps the remaining open time around this value. AlwaysOpen - Refill When Below Seconds If time left drops below this, it refills back up to the target above. Disabled - Push Next Opening To Seconds In Disabled mode, pushes next open time far into the future. Entrance Portal Direction Forces the entrance portal direction. 0 = Map-based 1 = North 2 = East 3 = South 4 = West Set Open On Server Wipe If ON: Plugin controls the vanilla wipe setting. Open On Server Wipe Only used if above is ON. If enabled, Deep Sea is allowed to auto-open on server wipe. Set Generation Pacing If ON: Plugin controls Deep Sea generation pacing values. Increasing these delays can help if you experience long lag spikes when Deep Sea is opening. Entities Spawn Interval Seconds Only used if above is ON. Controls delay between general Deep Sea entity spawns during generation. Lower = faster generation. Spawn Groups Spawn Interval Seconds Only used if above is ON. Controls delay between Deep Sea spawn-group waves during generation. Lower = faster generation. NavMesh Spawn Interval Seconds Only used if above is ON. Controls delay between Deep Sea island navmesh generation steps. Lower = faster generation. === CONTENT SPAWNING === These control placement spacing for each Deep Sea content type. Islands / Ghost Ships / RHIB Groups all use the same logic: Count How many spawn each time Deep Sea opens. Spacing Size General spacing radius. Bigger = more spread out. Edge Buffer How far from the outer Deep Sea border spawns must stay. Bigger = more toward the center. Minimum Spacing Hard minimum distance between spawns. Overrides spacing size if larger. Loot Initial Loot Scale Controls the initial vanilla Deep Sea loot population multiplier when Deep Sea generates. 1.0 = vanilla amount. Higher = more initial loot spawned. Lower = less initial loot spawned. === RESPAWN (CRATES / NPCs / HACKABLES / RHIBS) === Enable Respawn System If ON: Plugin respawns eligible Deep Sea crates, ores, island scientists, hackable crates, and optional RHIB/PT boat patrol groups. Enable Debug Logging If ON: Plugin prints debug messages for entity removal, queueing, cleanup, and respawning. Check Interval Minutes How often the respawn system runs. Min Distance From Players To Allow Respawn Entities only respawn if no players are within this distance. Respawn Hackable Crates Via Ghostship If ON: Hackable crates respawn through ghost ship crate spawning. Hackable Crates Count How many hackable crates the plugin wants available through ghost ship spawning. Respawn RHIB Patrol Groups When None Remain If ON: Plugin maintains Deep Sea RHIB/PT patrol groups by checking current live patrol boats and respawning missing groups up to the configured boat count. === TRAVEL RULES === Allow Any Vehicle If ON: Any vehicle can use the portal. Allowed Vehicle Prefabs If Allow Any Vehicle is OFF, only vehicles matching these prefab names/partial names are allowed. If Any Vehicle, Require Boat Type Only? If ON: Even allowed vehicles must still be boat-type vehicles. Allow Players Without Vehicle If ON: Players can teleport without standing on a vehicle. Allow Noclip Players If ON: Flying/admin players bypass normal vehicle checks. Allow Non-Player Passengers (NPCs) If OFF: Vehicles with NPC passengers cannot teleport. Allow Non-Player Entity Teleport (NPCs) If ON: NPC player-type entities themselves can teleport. Allow Entry During Radiation Warning Phase If ON: Players can still enter even when Deep Sea is near closing. Modify DeepSea Portal Height? If ON: Plugin enlarges the Deep Sea portal height to help high-flying or tall custom vehicles enter more reliably. Ignore Extra Vehicle Onboard Check If ON: Skips checks for extra vehicles being carried/on top of another vehicle, such as helicopters on boats. Log Entry/Exit If ON: Logs allow/deny travel decisions for debugging. === BUILDING === Allow Building In Deep Sea If OFF: Players cannot build inside Deep Sea. If ON: Building is allowed. DeepSea - Limit Foundations If ON: Limits how many foundations each player can place inside Deep Sea only. DeepSea - Max Foundations Per Player Maximum number of foundations a player can place inside Deep Sea. DeepSea - GameTip: Show Remaining On Successful Place If ON: When a player places a foundation in Deep Sea, shows how many they can still place. DeepSea - GameTip: Show Message When Denied If ON: When a player hits the Deep Sea foundation limit, shows a GameTip. === NOTIFICATIONS === GameTip - Deep Sea Opening If ON: Shows a GameTip when Deep Sea starts opening. GameTip - Deep Sea Opened If ON: Shows a GameTip when Deep Sea is fully open. GameTip - Deep Sea Closing If ON: Shows a GameTip when Deep Sea starts closing. GameTip - Deep Sea Closed If ON: Shows a GameTip when Deep Sea is fully closed.  
  4. More information about "Dead Loops Racetrack ▀▄▀▄▀▄"

    $17.90

    Dead Loops Racetrack ▀▄▀▄▀▄

    Deadloops is the result of dozens of attempts, endless testing, and pure suffering — transformed into a dynamic racing track capable of operating fully autonomously without the use of any plugins.
    To complete the track, you will need a two-module car equipped with Tier 3 parts, which can be found on the road near the Junkyard.
    The island itself is a separate, highly detailed area filled with its own easter eggs, secrets, and loot.
    In addition, the track supports several custom vehicles, making races even faster, more chaotic, and far more dynamic.
    Deadloops consists of 1,164 prefabs, allowing for a dense, optimized, and highly detailed environment filled with unique elements and atmospheric details.
    Recommended installation height: -19.349Need help? Contact me here or on Discord - m1t1ngg

  5. More information about "Town of Love"

    $9.00

    Town of Love

    despite the name this is very much the opposite. with over 200 pieces of human meat scattered around this town is more like a place that was overrun by zombies/cannibals. its indented to be used with a plugin that spawns bots that players can fight. the visibility is limited inside thanks to the tall grass, fog and buildings everywhere. i suggest using npc's armed with incen rocket/smoke grenades/flash bangs for maximum confusion. there are a few simple puzzles and the puzzle that was designed to lead to the boss underground is the hardest puzzle.  
     
    45 io
    124 loot containers
    1861 prefabs
     
    this comes with no guide as its placement is simple and the puzzles are not that difficult (the npc's inside will be difficult for most players) feel free to message me in discord for any help or anything
     
     

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