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  1. More information about "Ferry Terminal Event"

    $20.00

    Ferry Terminal Event

    Ferry Terminal Event: Unveiling the Secrets of the Abandoned Terminal. Embark on a thrilling adventure at the Rust Ferry Terminal, where mysteries await and danger lurks around every corner! The Ferry Terminal Event introduces a pulse-pounding experience that will challenge even the most seasoned survivors.
     
    🚨 Drone Surveillance: As you step foot onto the desolate terminal, beware of the watchful eyes of the drones overhead. These mechanical sentinels are programmed to detect any intruders, summoning reinforcements at the first sign of trouble. Keep your wits about you, for the patrols will not hesitate to confront trespassers.
    🔍 The Crazy Bio Scientist's Lair: Deep within the heart of the main building lies the lair of the enigmatic Crazy Bio Scientist. Accompanied by his legion of undead minions, he guards the precious loot hidden within. Prepare to face hordes of zombies as you navigate through the treacherous corridors, braving the unknown in search of valuable treasures.
    🎯 Snipers in the Shadows: Beware the sharp eyes of the snipers perched atop the monument, their rifles trained on any who dare to challenge their domain. Navigate with caution, for a wrong step could lead to a deadly encounter with these expert marksmen.
    🛡️ Guardian Patrols: Throughout the monument, vigilant guards stand watch, ever ready to defend their territory. Approach with caution, for these hardened soldiers will not hesitate to engage intruders in combat. Work together with your fellow survivors to overcome their defenses and claim victory.
    💰 Hidden Treasures: Amidst the chaos and danger, opportunities for riches abound. Search high and low for loot-filled trucks and locked crates, each promising valuable rewards for those brave enough to claim them. But beware: activating certain crates may trigger the arrival of reinforcements, adding an extra layer of challenge to your quest.
    🔓 Unlock the Secrets: Embark on a thrilling puzzle ladder challenge to unlock the secrets hidden within the monument. Solve intricate puzzles and overcome daunting obstacles as you ascend to new heights, uncovering the truth behind the abandoned terminal.
    Dare to embark on the Ferry Terminal Event, where danger and adventure await at every turn. Gather your allies, hone your skills, and prepare for an unforgettable journey into the heart of Rust's most mysterious monument!
     
     
    🛠️ Fully Customizable Plugin Configuration
    Dive into the heart of the action with our fully customizable Ferry Terminal Event plugin! With a robust array of features, you have the power to tailor every aspect of the event to suit your server's unique gameplay experience.
    Customizable Crate Locations
    Choose the placement and quantity of military crates, elite crates, and hackable locked crates to strategically scatter across the Ferry Terminal monument. Use the /ftpos command to effortlessly retrieve coordinates for precise crate placement, ensuring a diverse and engaging looting experience for all players.
    Tailored NPC Encounters
    Craft bespoke NPC encounters to challenge and thrill your players. From selecting different NPC loadouts and skins to adjusting firepower and NPC numbers, the possibilities are endless. Create immersive scenarios that test your players' skills and teamwork, guaranteeing adrenaline-pumping action at every turn.

    Upcoming Features for Endless Possibilities
    Stay tuned for exciting new features on the horizon! Soon, you'll have the option to introduce radiation zones, deploy Bradleys, install SAM sites, and unleash fixed explosions throughout the event. With each addition, your sandbox of possibilities expands, offering boundless opportunities for adventure and exploration.
    With the Ferry Terminal Event plugin, the only limit is your imagination. Craft the ultimate Rust experience for your players, and watch as they embark on unforgettable journeys into the heart of the unknown.
     
    Backlog (within the next 2 weeks)
    [] Allow radiation

    Chat Commands  

    /ftestart  // Activate the event
    /ftestop // Stop the event  
    /ftepos // Return in the chat and in the console the current coords you can use this in the config file in the Spawn points
    /fte.admin
    /ftestats // any player can check their own lifetime stats. Admins with FerryTerminalEvent.admin can also do /ftestats PlayerName
      to look up someone else.
     /ftetop // opens a full-screen leaderboard showing the top 20 players, ranked by total rewards. All stat categories are visible in
      columns. Close button in the top right.

    Console Commands  
    ftestart  // Activate the event
    ftestop  // Stop the event  


    Hooks
    OnFerryTerminalEventStarted    // The Event started  
    OnFerryTerminalEventEnded    // The Event finished
     
    Permissions
    FerryTerminalEvent.admin  This will allow you to run all the commands
     
     
     
     

  2. More information about "Harbor Event"

    $35.00

    Harbor Event

    Creates a unique event at the Harbor monument for players to participate in for rewards. Players must battle numerous NPCs and APCs to access the puzzle to open the loot room!
     

    Description
    This event started off as a warning on the chatbox about the ships coming soon to dock in Port, loaded with precious cargo. After the period has passed, a ship appears in one of the locations at Harbour that are accessible from the map, where the crane loads the container.
    The loading area is protected by one Tank and 7 NPCs by default. The container door is locked, you must push a button from inside the cranes cockpit to open the door. Inside the container, there is a default security camera, locked box, 2 DMS, 2 Elite, and 2 Military boxes.
    The locations and loot from all crates/NPCs can be configured within configurations, and unwanted crates/NPCs added or removed. Also, ships will generate the default ship loot, e.g. The config file allows to modify tank as well as loot inside of the ship.
    When the event occurs, the map displays the markers (configured in the config file). All players that are inside the event area will have a timer counting down the amount of time until the event ends.
     
    Dependencies  Required
    NpcSpawn  
    Dependencies (optional, not required)
    True PVE PveMode GUI Announcements Notify Discord Messages AlphaLoot CustomLoot NTeleportation HeliControl Economics Server Rewards IQEconomic Kits  
    Chat commands (only for administrators)
    /harborstart  – starting of the event
    /harborstop  – ending of the event
    /harborpos  – determining the position and rotation coordinates for changing the location of NPCs and crates.It should write in the configuration (Attention! The event must be started, the current position of the administrator in relation to the cargoship is read)
     
    Console commands (RCON only)
    harborstart  – starting of the event
    harborstop  – ending of the event
     
    Plugin Config
    en - example of plugin configuration in English ru - example of plugin configuration in Russian  
    Hooks
    void OnHarborEventStart() – called when the event starts
    void OnHarborEventEnd() – called when the event ends
    void OnHarborEventWinner(ulong winnerId)  – called at the end of the event, where the  winnerId  is the player who did more actions to complete the event
     
    My Discord:  KpucTaJl#8923
    Join the Mad Mappers Discord  here!
    Check out more of my work  here!
  3. More information about "Movement Speed"

    $9.99

    Movement Speed

    Movement speed is a plugin that allows servers to create permission based speed increases for running and swimming.
    Server owners can create as many custom permission levels as they desire, and permissions are split between swimming and running, allowing for a lot of flexibility.
    The plugin allows for multiple speed boost permissions to be applied, and will select the highest speed modifier where applicable.
    This plugin will work great with:
    Skill Tree: This plugin can be used to create a new permission based skill inside of the Skill Tree, and supports leveling up. Cooking: A new recipe can be created that will give the player a temporary skill buff when consumed. Epic Loot: Add the speed value as part of a set bonus to provide players with faster swimming or running when wearing a set of equipment.  
     
    Permission:
    movementspeed.admin - allows user of commands.
     
    Commands
    msdisablerun <steam id> - forces the players run speed to be disabled. msdisableswim <steam id> - forces the players swim speed to be disabled. msenablerun <steam id> - re-enables the run speed. msenableswim <steam id> - re-enables the swim speed. togglerun - Turns run speed on/off for the command user. toggleswim - Turns swim speed on/off for the command user.  
    Config integration examples
    Cooking
    "energy drink": { "enabled": true, "shortname": "fish.cooked", "skin": 3348991998, "description": "Pretty sure I can hear colors and taste time right now... anyone else vibrating?", "duration": 120, "buffs": { "Permission": 1.0 }, "Commands to run when the player consumes the food [key = command, value = description]": { "o.grant user {id} MovementSpeed.run.5": "Increases your movement speed by 100%." }, "Commands to run when the food buff expires": [ "o.revoke user {id} MovementSpeed.run.5" ], "persistThroughDeath": false, "cookTime": 15.0, "useCooldown": 0.0, "permissionToCook": null, "dropWeight": 100, "allowDefaultEffects": false, "Effect settings": { "Effect to run when the player consumes the meal": "assets/prefabs/clothes/halloween.scarecrow/effects/soul_release_effect.prefab", "Should the effect run server side?": true, "Max distance heard [0 = no limit]": 20.0 }, "Ingredients for meal": { "sugar": 5, "pineapple": 1, "red berry": 2, "blue berry": 2 } },  
    Skill Tree - Swim speed
    "Olympic Swimmer": { "Permission required to show this node": null, "Minimum prestige required to unlock this node": 0, "Skill required to unlock node [Requires max level]": null, "Skill that if unlocked, will prevent this node from unlocking": null, "enabled": true, "max_level": 5, "tier": 3, "value_per_buff": 1.0, "buff_info": { "Key": "Permission", "Value": "Permission" }, "icon_url": "https://www.dropbox.com/s/6blc3eiarm07rku/cooking%20tree%20example.v1.png?dl=1", "skin": 3349007497, "permissions": { "description": "This node provides you with <color=#42f105>20%</color> faster swim speed per level.", "perms": { "1": { "perms_list": { "MovementSpeed.swim.2": "Swim speed - <color=#61e500>+20%</color>" } }, "2": { "perms_list": { "MovementSpeed.swim.3": "Swim speed - <color=#61e500>+40%</color>" } }, "3": { "perms_list": { "MovementSpeed.swim.4": "Swim speed - <color=#61e500>+60%</color>" } }, "4": { "perms_list": { "MovementSpeed.swim.5": "Swim speed - <color=#61e500>+80%</color>" } }, "5": { "perms_list": { "MovementSpeed.swim.6": "Swim speed - <color=#61e500>+100%</color>" } } } } },  
    Skill Tree - Run Speed
    "Athletic": { "Permission required to show this node": null, "Minimum prestige required to unlock this node": 0, "Skill required to unlock node [Requires max level]": null, "Skill that if unlocked, will prevent this node from unlocking": null, "enabled": true, "max_level": 4, "tier": 2, "value_per_buff": 1.0, "buff_info": { "Key": "Permission", "Value": "Permission" }, "icon_url": "https://www.dropbox.com/s/6blc3eiarm07rku/cooking%20tree%20example.v1.png?dl=1", "skin": 3349007405, "permissions": { "description": "This node provides you with <color=#42f105>20%</color> faster run speed per level.", "perms": { "1": { "perms_list": { "MovementSpeed.run.2": "Run speed - <color=#61e500>+20%</color>" } }, "2": { "perms_list": { "MovementSpeed.run.3": "Run speed - <color=#61e500>+40%</color>" } }, "3": { "perms_list": { "MovementSpeed.run.4": "Run speed - <color=#61e500>+60%</color>" } }, "4": { "perms_list": { "MovementSpeed.run.5": "Run speed - <color=#61e500>+80%</color>" } } } } },  
    API
    AddRunSpeedBoost(BasePlayer player, string plugin, float modifier, float duration, bool forceOverwrite) AddSwimSpeedBoost(BasePlayer player, string plugin, float modifier, float duration, bool forceOverwrite) RemoveRunSpeed(BasePlayer player, string plugin) RemoveSwimSpeed(BasePlayer player, string plugin)  

  4. More information about "Auto Chicken Coop"

    $9.99

    Auto Chicken Coop

    ════════════════════════════════════════════════════
                            AUTOCHICKENCOOP
                        Full Industrial Automation for Chicken Coops
                                  by romzar.games
    ════════════════════════════════════════════════════
    DESCRIPTION
    -----------
    AutoChickenCoop transforms chicken coops into fully automated industrial
    production units! Automatically attach storage adaptors and fluid splitters to
    chicken coops, enabling complete integration with Rust's industrial system.
    Features automatic water transfer, egg hatching, chicken breeding optimization,
    and advanced chicken protection systems.
    ✅ COMPATIBLE WITH BOTH OXIDE/uMOD AND CARBON FRAMEWORKS
    KEY FEATURES
    ------------
    ✓ Automatic Storage Adaptor Attachment
      - Automatically attaches industrial storage adaptor to every chicken coop
      - Connect conveyors directly to collect eggs and feathers
      - Full industrial automation integration
      - No player interaction required - completely automatic
    ✓ Automatic Fluid Splitter System
      - Fluid splitter automatically attached to every coop
      - Automatic water transfer from connected industrial sources
      - Smart IO chain detection for water sources
      - Configurable transfer rates based on IO setup
      - Never manually fill water again!
    ✓ Auto-Hatch System
      - Automatically hatches eggs when chicken count is below max
      - Configurable max chickens per coop
      - Perfect for automated breeding farms
    ✓ Chicken Love & Sunlight Control
      - Force max love (100%) for constant breeding readiness
      - Force max sunlight (100%) for optimal health
      - Separate permissions for love and sunlight control
      - Works on all chickens in automated coops
      - Automatic attribute updates
    ✓ Advanced Chicken Protection
      - Protect chickens from unauthorized damage
      - Only owner and team/clan/friends can damage chickens
      - Integrates with: Friends API, Clans, BetterTeams
      - Configurable protection options
      - Perfect for PvE servers
    ✓ Group-Based Limits System
      - Configure different coop limits per permission group
      - Perfect for VIP tiers and donation rewards
      - Unlimited permission available for admins/special players
      - Players get helpful upgrade messages when limit reached
      - Data persistence - limits maintained across restarts
    ✓ Smart Water Transfer System
      - Automatic detection of water in connected IO chains
      - Supports multiple water sources (tanks, pumps, etc.)
      - Transfer rate based on IO configuration
      - Prevents water duplication and exploits
      - Efficient batch processing for multiple coops
    ✓ Fully Configurable
      - Adjust adaptor and splitter position/rotation
      - Configure auto-hatch settings (max chickens, interval)
      - Configure love/sunlight update intervals
      - Configure chicken protection rules
      - Fine-tune all aspects to match your server
    ✓ Admin Management Tools
      - Reset command to reposition all adaptors/splitters
      - Debug command for water transfer troubleshooting
      - Check water status for specific coops/splitters
      - Limit check command for players
      - Comprehensive logging
    ✓ Automatic Cleanup & Optimization
      - Removes adaptors/splitters when coops are destroyed
      - No orphaned entities
      - Automatic cleanup of old data (30 days)
      - Dirty bit tracking for efficient saves
      - Randomized auto-save to reduce I/O spikes
    ✓ Data Persistence
      - Per-player data files for optimal performance
      - Tracks all coops, adaptors, splitters, and chickens
      - Automatic save on server save, player disconnect, and interval
      - Backup system for corrupted data
      - Clean and optimized performance

    INSTALLATION
    ------------
    1. Upload AutoChickenCoop.cs to oxide/plugins/
    2. The plugin will auto-generate its config file on first load
    3. Grant permissions to players/groups (see PERMISSIONS section)
    4. Reload the plugin if needed: o.reload AutoChickenCoop

    PERMISSIONS
    -----------
    autochickencoop.use
      - Required for players to have automated chicken coops
      - Without this permission, coops work normally (no automation)
    autochickencoop.love.max
      - Forces 100% love on all chickens in automated coops
      - Ensures constant breeding readiness
      - Updates automatically at configured interval
    autochickencoop.autohatch
      - Enables automatic egg hatching in chicken coops
      - Automatically moves eggs to hatching slot
      - Maintains configured max chicken count
    autochickencoop.sunlight
      - Forces 100% sunlight on all chickens in automated coops
      - Ensures optimal health regardless of actual sunlight
      - Perfect for indoor farms
    autochickencoop.unlimited
      - Bypass all chicken coop limits
      - Perfect for admins or special players
      - No maximum coop count
    autochickencoop.admin
      - Required to use admin commands
      - For server administrators only
    autochickencoop.{group}
      - Group-specific limits configured in config file
      - Examples: autochickencoop.default, autochickencoop.vip,
        autochickencoop.premium
      - Players get the highest limit from all their group permissions

    PERMISSION EXAMPLES
    -------------------
    Grant to all players with basic automation (3 coops):
      o.grant group default autochickencoop.use
      o.grant group default autochickencoop.default
    Grant VIP with auto-hatch and more coops (6 coops):
      o.grant group vip autochickencoop.use
      o.grant group vip autochickencoop.vip
      o.grant group vip autochickencoop.autohatch
    Grant premium with full automation (12 coops):
      o.grant group premium autochickencoop.use
      o.grant group premium autochickencoop.premium
      o.grant group premium autochickencoop.autohatch
      o.grant group premium autochickencoop.love.max
      o.grant group premium autochickencoop.sunlight
    Grant unlimited coops to admins:
      o.grant group admin autochickencoop.use
      o.grant group admin autochickencoop.unlimited
      o.grant group admin autochickencoop.autohatch
      o.grant group admin autochickencoop.love.max
      o.grant group admin autochickencoop.sunlight
    Grant admin permissions:
      o.grant group admin autochickencoop.admin

    COMMANDS
    --------
    /chickencoop.limit (Chat)
      - Check your current chicken coop limit and usage
      - Shows how many automated coops you have vs your limit
      - Available to all players with .use permission
      - Example output: "Automated Chicken Coops: 2/6"
    /autochickencoop.reset (Chat) or autochickencoop.reset (Console)
      - Requires: autochickencoop.admin permission
      - Removes all old adaptors/splitters and recreates them
      - Useful when adjusting position/rotation or limits in config
      - Shows statistics: coops found, adaptors removed, splitters removed,
        entities created
      - Respects player limits when recreating automation
    /chickencoop.debug (Chat) - Admin Only
      - Requires: autochickencoop.admin permission
      - Shows comprehensive water transfer debug information
      - Displays total coops/chickens tracked
      - Shows coops with water, splitter configs, active splitters
      - Shows water transfer timer status
      - Perfect for troubleshooting water issues
    /chickencoop.checkwater (Chat) - Admin Only
      - Requires: autochickencoop.admin permission
      - Look at a chicken coop or fluid splitter
      - Shows detailed water status for that specific entity
      - Displays water amount, transfer calculations, IO connections
      - Shows water source chain and transfer rates
      - Best tool for diagnosing individual coop issues

    CONFIGURATION
    -------------
    File Location: oxide/config/AutoChickenCoop.json
    Default Configuration:
    {
      "Enabled": true,
      "StorageAdaptorPosition": {
        "x": -0.5,
        "y": 1.45,
        "z": -1.0
      },
      "StorageAdaptorRotation": {
        "x": -15.0,
        "y": 0.0,
        "z": 0.0
      },
      "FluidSplitterPosition": {
        "x": 0.1,
        "y": 0.9,
        "z": -1.0
      },
      "FluidSplitterRotation": {
        "x": 0.0,
        "y": 90.0,
        "z": 0.0
      },
      "LoveSystem": {
        "UpdateInterval": 30.0,
        "ForceUpdateOnPet": true
      },
      "AutoHatch": {
        "Enabled": true,
        "MaxChickens": 4,
        "CheckInterval": 30.0
      },
      "ChickenProtection": {
        "Enabled": true,
        "OnlyOwnerAndTeamCanDamage": true,
        "CheckFriends": true,
        "CheckClans": true,
        "CheckBetterTeams": true
      },
      "GroupLimits": {
        "default": 3,
        "vip": 6,
        "premium": 12
      }
    }
    Configuration Options:
    - Enabled: Set to false to disable the plugin without unloading
    - StorageAdaptorPosition: Position offset relative to the coop (X, Y, Z)
      * Default values position adaptor on upper back of coop
      * Adjust to match your server's aesthetic preferences
    - StorageAdaptorRotation: Rotation of the adaptor in degrees (X, Y, Z)
      * Default: -15° pitch for proper alignment
    - FluidSplitterPosition: Position offset relative to the coop (X, Y, Z)
      * Default values position splitter on side of coop
      * Must be positioned to allow IO connections
    - FluidSplitterRotation: Rotation of the splitter in degrees (X, Y, Z)
      * Default: 90° yaw for proper IO orientation
    - LoveSystem:
      * UpdateInterval: Seconds between love/sunlight updates (default: 30)
      * ForceUpdateOnPet: Force update when chicken is pet (default: true)
    - AutoHatch:
      * Enabled: Enable/disable auto-hatch system (default: true)
      * MaxChickens: Maximum chickens per coop before stop hatching (default: 4)
      * CheckInterval: Seconds between auto-hatch checks (default: 30)
    - ChickenProtection:
      * Enabled: Enable/disable chicken protection (default: true)
      * OnlyOwnerAndTeamCanDamage: Only owner/team can damage (default: true)
      * CheckFriends: Check Friends API (default: true)
      * CheckClans: Check Clans plugin (default: true)
      * CheckBetterTeams: Check BetterTeams plugin (default: true)
    - GroupLimits: Dictionary of group names and their coop limits
      * "default": 3 = Players with autochickencoop.default get 3 coops
      * "vip": 6 = Players with autochickencoop.vip get 6 coops
      * "premium": 12 = Players with autochickencoop.premium get 12 coops
      * Add as many custom groups as you want
      * Players with multiple group permissions get the highest limit
      * Permissions are automatically registered from this config

    HOW IT WORKS
    ------------
    1. Player with 'use' permission places a chicken coop
    2. Plugin checks if player has reached their group limit
    3. If within limit, plugin automatically attaches:
       - Storage adaptor (for eggs/feathers collection)
       - Fluid splitter (for automatic water supply)
    4. If limit reached, player receives message with upgrade information
    5. Player connects industrial components:
       - Water source (tank, pump) to fluid splitter INPUT
       - Conveyors to storage adaptor OUTPUT for egg/feather collection
    6. Water automatically transfers to coop every 10 seconds
    7. If auto-hatch enabled and player has permission:
       - Eggs automatically move from storage to hatching slot
       - System maintains max chicken count
    8. If love.max permission: Chickens always at 100% love (breeding ready)
    9. If sunlight permission: Chickens always at 100% sunlight (healthy)
    10. Chicken protection prevents unauthorized damage
    11. When coop destroyed, all automation removed and count updated
    12. Player data saved persistently across server restarts

    CHICKEN PROTECTION SYSTEM
    -------------------------
    Advanced protection prevents unauthorized damage:
    Protection Levels:
    1. Owner: Always allowed to damage their own chickens
    2. Team: Rust team members allowed (if OnlyOwnerAndTeamCanDamage = true)
    3. Friends: Friends API integration (if CheckFriends = true)
    4. Clans: Clans plugin integration (if CheckClans = true)
    5. BetterTeams: BetterTeams plugin integration (if CheckBetterTeams = true)
    How It Works:
    - OnEntityTakeDamage hook intercepts all chicken damage
    - Checks if chicken is in an automated coop (has parent coop)
    - Gets coop owner ID
    - Checks if attacker is authorized (owner/team/friend/clan)
    - Blocks damage if unauthorized
    - Returns null (allows damage) if authorized
    Configuration:
    - Enabled: Turn entire protection system on/off
    - OnlyOwnerAndTeamCanDamage: Core protection toggle
    - CheckFriends/Clans/BetterTeams: Individual integration toggles
    - Disable specific integrations if you don't have those plugins

    ADMIN WORKFLOW
    --------------
    Initial Setup:
    1. Configure GroupLimits in config file for your server tiers
    2. Configure auto-hatch settings (max chickens, interval)
    3. Configure love/sunlight update intervals
    4. Configure chicken protection rules
    5. Adjust adaptor/splitter positions if needed
    Permission Setup:
    6. Grant 'use' permission and group limit permissions to players/groups
    7. Grant auto-hatch permission to VIP+ tiers
    8. Grant love.max and sunlight to premium tiers
    9. Grant 'unlimited' permission to admins or special players
    10. Grant 'admin' permission to administrators
    Maintenance:
    11. Use /autochickencoop.reset command to apply config changes
    12. Use /chickencoop.debug to monitor water transfer system
    13. Use /chickencoop.checkwater to diagnose specific coops
    14. Monitor player limits and upgrade requests
    15. Enjoy players' creative automated chicken farms within balanced limits!

    PERFORMANCE
    -----------
    • Lightweight and optimized
    • Efficient per-player data file system
    • Batch processing for entity initialization
    • Safe to use on high-population servers

    COMPATIBILITY
    -------------
    • Works with vanilla Rust
    • Compatible with all industrial system items
    • Integrates with: Friends API, Clans, BetterTeams
    • No conflicts with other plugins
    • Standalone - no dependencies required (friends/clans optional)
    • Works with building plugins (CopyPaste, etc.)
    • ✅ Oxide/uMod Framework - Fully Compatible
    • ✅ Carbon Framework - Fully Compatible
    • Single plugin file works on both frameworks automatically

    TROUBLESHOOTING
    ---------------
    Q: Adaptors/splitters aren't appearing on coops
    A: Check that players have the 'autochickencoop.use' permission
    Q: Multiple adaptors on one coop
    A: Use /autochickencoop.reset command to clean up and recreate
    Q: Want to change adaptor/splitter position
    A: Edit the config file, reload plugin, then use /autochickencoop.reset
    Q: Water isn't transferring to coops
    A: Use /chickencoop.checkwater while looking at coop to diagnose
       Verify IO connections from water source to fluid splitter
       Check that water source has water in it
       Ensure fluid splitter is properly connected
    Q: Eggs aren't auto-hatching
    A: Verify player has autochickencoop.autohatch permission
       Check that coop has eggs in slot 3
       Verify chicken count is below MaxChickens config value
       Check AutoHatch.Enabled = true in config
    Q: Chickens not at max love/sunlight
    A: Verify player has autochickencoop.love.max and/or autochickencoop.sunlight
       Check LoveSystem.UpdateInterval in config (default: 30s)
       Wait for next update cycle
    Q: Players without permission have automation
    A: Existing coops keep automation. Remove permission and use
       /autochickencoop.reset
    Q: Chickens being damaged by other players
    A: Enable ChickenProtection in config
       Verify OnlyOwnerAndTeamCanDamage = true
       Check that protection integrations are enabled
    Q: Player can't place more coops
    A: They've reached their group limit. Check with /chickencoop.limit
       Grant them a higher tier permission or .unlimited permission
    Q: How do I change a player's limit?
    A: Grant them the permission for a higher tier group:
       o.grant user PlayerName autochickencoop.vip
    Q: Player data not saving
    A: Check oxide/data/AutoChickenCoop/ folder exists and has write permissions
       Data saves automatically when coops are placed/destroyed
       Check server console for error messages
    Q: Want to reset all player data
    A: Delete files in oxide/data/AutoChickenCoop/ folder and use
       /autochickencoop.reset
    Q: How to add custom group limits?
    A: Edit config file GroupLimits section, add your group and limit:
       "elite": 20
       Then grant permission: o.grant group elite autochickencoop.elite
    Q: Water transfer rate too slow/fast
    A: Transfer rate is calculated based on IO chain configuration
       Add more pumps or tanks to increase rate (10 per pump/tank)
       Maximum rate is 100 water per 10 seconds
       Use /chickencoop.checkwater to see current transfer calculations
    Q: Auto-hatch too fast/slow
    A: Adjust AutoHatch.CheckInterval in config
       Lower value = checks more often (faster response)
       Higher value = checks less often (lower CPU usage)
       Default: 30 seconds is balanced
    Q: Love/Sunlight updates not frequent enough
    A: Adjust LoveSystem.UpdateInterval in config
       Lower value = updates more often
       Higher value = updates less often (lower CPU usage)
       Default: 30 seconds is balanced

    SUPPORT
    -------
    For support, questions, or feature requests, please contact:
    Discord: romzar

    LICENSE
    -------
    This plugin is provided for use on Rust game servers.
    Redistribution or resale of this plugin is prohibited.
    © 2025 romzar.games - All rights reserved.

    ══════════════════════════════════════════════════════
                        Thank you for using AutoChickenCoop!
                    Build the ultimate automated chicken farm on your server!
    ══════════════════════════════════════════════════════
     
  5. More information about "BoatControl"

    $15.00

    BoatControl

    BoatControl is a Rust server plugin that completely enhances boat handling. When taking the helm, a user-friendly CUI interface appears, allowing players to raise/lower sails and anchors, start/stop engines, and switch navigation direction forward or backward.
    The plugin also supports automatic reloading when the player has ammunition, cannon firing with configurable cooldown (or bypass via permission), and toggling all torches and lanterns without fuel consumption. Additionally, players can control navigation using W/S and fire cannons with the left mouse click.
     
    Want to try it before you buy it?
    You can try it by accessing the Staging server: connect staging.rustspain.com (provided the server is online, as it's my test server).
     
     
    Video Update 1.0.0
     
    Features
    Displays a CUI interface when taking the helm that allows you to:

    Raise / lower sails. Raise / lower anchors. Turn engines on / off. Change the navigation direction forward / backward (engines and sails reverse accordingly). Reload (if the player has ammunition in their inventory, with a permission to bypass this). Fire cannons with a cooldown (or without it if you have the bypass permission).
    Turn all torches and lamps on/off (In the settings you can decide whether you want them to consume fuel or not).
    Allows enabling boat editing anywhere.
    Blocks edit mode within safe zones.
    Blocks the ability to activate the anchor within safe zones.

    Allows you to view the list of authorized players (similar to BetterTC).
    Sail Configuration System: Displays a window similar to the config menu showing all sails placed on the boat. Each sail shows its health amount below it. Added a button that allows upgrading sails by levels (thrust power). Everything is configurable, including upgrade costs (in-game resources, RP, or Economy). This allows admins to add as many levels as they want in the config.

     Engine Configuration System: Displays a window similar to the config menu showing all engines placed on the boat. Each engine shows its fuel amount and health below it. Added the ability to refuel engines using fuel from the player’s inventory. Added another button that allows upgrading engines by levels (fuel efficiency and engine power). Everything is configurable, including upgrade costs (in-game resources, RP, or Economy). This allows admins to add as many levels as they want in the config. Important: There is a maximum speed limit in the game. I have been testing ways to increase the speed, but I still need to continue researching and testing to find the best way to increase it.

    Automatic repair system: If damage is received during repair, it will stop. If the player runs out of materials in their inventory, it will stop. If the player disconnects, it will also stop. Note: The boat health system is unusual and does not work like a normal building, so the system simulates repairs at different points on the boat depending on the percentage of health lost. That is why you will not hear the actual damaged entity being repaired.
    BetterTC Integration: If you have BetterTC installed with version 1.6.2 or higher, the automatic Wallpaper placement system will be enabled. Facepunch will add wallpaper support for Boats starting in March; you can test it meanwhile on staging.
     
    You can also change the navigation direction using the W and S keys, and fire the cannons with the left mouse click.
    I'm open to further improving this plugin over time. If you'd like to see any features integrated, please mention them in the discussion section.
    Ideas I've tried but haven't been able to implement:
    Modifying the build area (net size) to make it larger. It doesn't seem possible to change this. Making the engines work without fuel consumption. I managed to do this in an initial test, but then FacePunch changed something and it's no longer possible. I'll try to see if I can adjust fuel consumption to make it more economical. The maximum number of engines and sails cannot be increased. Or at least not easily; it could be done with commands and strange contraptions, but it wouldn't be entirely convenient.  
    Permissions
    boatcontrol.use – Enables the functionality for the player when mounting the boat’s helm. boatcontrol.bypassammo – Allows you to fire cannons without using real ammunition from your inventory. Free ammo! (not recommended to give to regular players) boatcontrol.bypasscannoncooldown – Allows you to fire cannons with no cooldown. Maximum bombardment! boatcontrol.edit allows enabling boat editing anywhere. boatcontrol.cannonuse If the player doesn’t have it enabled, the option to control cannons won’t appear in the interface. Not having this permission will not block manual/vanilla use. boatcontrol.authlist Shows the list of players authorized to the Boat, similar to BetterTC. boatcontrol.deleteauth Allows authorized players to remove player permissions individually. boatcontrol.sailconfig  Allows players to open and manage the Sail Configuration menu for boats. boatcontrol.sailupgrade  Allows players to upgrade sails (thrust power) according to the configured upgrade levels. boatcontrol.engineconfig  Allows players to open and manage the Engine Configuration menu for boats. boatcontrol.engineupgrade  Allows players to upgrade engines (fuel efficiency and engine power) according to the configured upgrade levels. boatcontrol.wallpaper  Allows players to use the wallpaper placement system on boats. (Requires BetterTC version 1.6.2 or higher.) boatcontrol.repair  Allows players to use the automatic boat repair system. boatcontrol.repair.nocost  Allows players to repair boats without consuming materials Dynamic repair permissions (speed adjustment)  Allows admins to grant specific permissions defined in the config to adjust boat speed limits.  
    Commands
    It currently has no chat or console commands.
     
    Configuration
    DEFAULT CONFIGURATION
    { "Enable WASD Direction": true, "Enable Cannon Fire Key (Left Mouse Button)": true, "Cannon Aim Step (degrees per click)": 5.0, "Cannon Fire Cooldown": 5.0, "Cannon Crew": { "Enable": true, "Names": [ "Seaman", "Deckhand", "Bosun", "Gunner", "Quartermaster", "Navigator", "Sailor", "Crewman", "Mate", "Boatswain", "Cannoneer", "Buccaneer", "Mariner", "Sea Dog", "Old Salt" ], "Health": 100.0, "MaxCannons": 0, "Wear": { "burlap.shirt": 1380044819, "burlap.trousers": 1380047706, "burlap.shoes": 2215057317, "hat.boonie": 965553937 }, "RequireOperate": true, "ToggleCrewCooldown": 30.0, "NoCorpse": true }, "Lights": { "Enable Light Toggle Key (R)": true, "Light Toggle Cooldown": 1.0, "Require Fuel For Lights": false, "Light Items (shortnames)": [ "tunalight", "lantern", "torchholder", "largecandles", "smallcandles", "jackolantern.angry", "jackolantern.happy", "chineselantern", "chineselanternwhite" ] }, "Impact Force Physics": { "Enable Impact Physics": true, "Impact Force (default: 100, range: 50-500)": 100.0, "Enable Debug Logging": false }, "Alert Chat": true, "Alert Notify Plugin": false, "Notify: select what notification type to be used": { "error": 0, "info": 0 }, "Color Prefix Chat": "#f74d31", "GUI": { "GUI Windows Belt": { "BG Color Primary": "0.10 0.15 0.10 1", "BG Color Secundary": "0.2 0.30 0.2 0.80", "Button Active Color": "0.2 0.6 0.2 0.80", "Button Inactive Color": "0.2 0.30 0.2 0.80", "OffsetMin": "-200 15", "OffsetMax": "181 79", "AnchorMin": "0.5 0", "AnchorMax": "0.5 0" }, "GUI Windows Info": { "BG Color Primary": "0.10 0.10 0.10 0.8", "BG Color Secundary": "0.2 0.30 0.2 0.80", "Button Active Color": "0.2 0.6 0.2 0.80", "Button Inactive Color": "0.2 0.30 0.2 0.80", "OffsetMin": "-115 -100", "OffsetMax": "115 100", "AnchorMin": "0.902 0.8104", "AnchorMax": "0.902 0.8104" }, "GUI Windows Cannons Menu": { "BG Color Primary": "0.10 0.15 0.10 1", "BG Color Secundary": "0.2 0.30 0.2 0.80", "Button Active Color": "0.2 0.6 0.2 0.80", "Button Inactive Color": "0.2 0.30 0.2 0.80", "OffsetMin": "-140 85", "OffsetMax": "140 185", "AnchorMin": "0.5 0", "AnchorMax": "0.5 0" } }, "Show Info Window": true, "Boat Edit Damage Cooldown (seconds)": 30.0, "Block Anchor in Safe Zone": true, "Block Boat Edit in Safe Zone": true, "Config Version": "1.2.0", "Repair Cooldown After Recent Damage (seconds)": 30.0, "Cooldown Frequency Repair (larger number is slower)": { "boatcontrol.use": 2.0, "boatcontrol.vip": 1.0 }, "Repair Costs (ItemShortName: Amount per block/component)": { "lowgradefuel": 4, "wood": 75 }, "Engine Upgrades": { "Enable Engine Upgrades": true, "Upgrade Levels": [ { "Level": 1, "Display Name": "Tier 1", "Fuel Efficiency Multiplier (1.0 = normal, 0.5 = half fuel consumption)": 0.9, "Power Multiplier (1.0 = normal, 2.0 = double power)": 2.0, "Upgrade Cost": { "Resource Costs (ItemShortName: Amount)": { "scrap": 100, "lowgradefuel": 50 }, "ServerRewards Points": 0, "Economics Money": 0.0 } }, { "Level": 2, "Display Name": "Tier 2", "Fuel Efficiency Multiplier (1.0 = normal, 0.5 = half fuel consumption)": 0.8, "Power Multiplier (1.0 = normal, 2.0 = double power)": 4.0, "Upgrade Cost": { "Resource Costs (ItemShortName: Amount)": { "scrap": 250, "lowgradefuel": 100, "metal.fragments": 300 }, "ServerRewards Points": 0, "Economics Money": 0.0 } }, { "Level": 3, "Display Name": "Tier 3", "Fuel Efficiency Multiplier (1.0 = normal, 0.5 = half fuel consumption)": 0.65, "Power Multiplier (1.0 = normal, 2.0 = double power)": 8.0, "Upgrade Cost": { "Resource Costs (ItemShortName: Amount)": { "scrap": 500, "lowgradefuel": 200, "metal.fragments": 500, "metal.refined": 25 }, "ServerRewards Points": 0, "Economics Money": 0.0 } }, { "Level": 4, "Display Name": "Tier 4", "Fuel Efficiency Multiplier (1.0 = normal, 0.5 = half fuel consumption)": 0.65, "Power Multiplier (1.0 = normal, 2.0 = double power)": 16.0, "Upgrade Cost": { "Resource Costs (ItemShortName: Amount)": { "scrap": 1000, "lowgradefuel": 300, "metal.fragments": 1500, "metal.refined": 100 }, "ServerRewards Points": 0, "Economics Money": 0.0 } } ], "Currency Type (Resources, ServerRewards, Economics)": "Resources" }, "Sail Upgrades": { "Enable Sail Upgrades": true, "Upgrade Levels": [ { "Level": 1, "Display Name": "Tier 1", "Thrust Multiplier (1.0 = normal, 2.0 = double thrust)": 1.5, "Upgrade Cost": { "Resource Costs (ItemShortName: Amount)": { "scrap": 75, "cloth": 100 }, "ServerRewards Points": 10, "Economics Money": 0.0 } }, { "Level": 2, "Display Name": "Tier 2", "Thrust Multiplier (1.0 = normal, 2.0 = double thrust)": 2.0, "Upgrade Cost": { "Resource Costs (ItemShortName: Amount)": { "scrap": 150, "cloth": 200, "leather": 50 }, "ServerRewards Points": 15, "Economics Money": 0.0 } }, { "Level": 3, "Display Name": "Tier 3", "Thrust Multiplier (1.0 = normal, 2.0 = double thrust)": 2.5, "Upgrade Cost": { "Resource Costs (ItemShortName: Amount)": { "scrap": 300, "cloth": 300, "leather": 100, "metal.fragments": 200 }, "ServerRewards Points": 20, "Economics Money": 0.0 } }, { "Level": 4, "Display Name": "Tier 4", "Thrust Multiplier (1.0 = normal, 2.0 = double thrust)": 3.0, "Upgrade Cost": { "Resource Costs (ItemShortName: Amount)": { "scrap": 600, "cloth": 500, "leather": 200, "metal.fragments": 500 }, "ServerRewards Points": 30, "Economics Money": 0.0 } } ], "Currency Type (Resources, ServerRewards, Economics)": "ServerRewards" } } For any problem, doubt, suggestion or assistance do not hesitate to contact me by Discord ninco90

     
     

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