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  1. More information about "Train Yard Event"

    $22.00

    Train Yard Event

    The event creates a locked container wagon in the Train Yard with valuable loot inside. It is protected by Npc's, turrets, a bardley. If someone hacks one of the locked crates a patrol helicopter will spawn for the event.  
    No Permissions:
    Supports the PveMode plugin!
    Commands available for admins only.
    ChatCommands:
    - /tyestart
    - /tyestop
    ConsoleCommands:
    tyestart
    tyestop
    Before Install Version 3.0 delete old config file!
    Contact:
    Discord: https://discord.gg/C5CehdJMdK
    Test Rust server: 212.73.137.3:27194 
    Hooks:
    void OnTrainYardEventStart();
    void OnTrainYardEventStop();
    Video:
     
    Config file:
    { "Version": { "Major": 3, "Minor": 0, "Patch": 4 }, "Automatic event start": true, "Minimum time for event start": 3600.0, "Maximum time for event start": 7200.0, "Duration of the event": 2800.0, "Warning messages before event start": 300.0, "Warning messages before event end": 300.0, "Chat icon": 0, "Locked crate hack time": 900.0, "Spawn PatrolHelicopter": true, "Spawn Snipers": true, "Bradley setting": { "Bradley health": 1000.0, "Number of crate to spawn when the bradley dies": 3 }, "AutoTurret setting": { "Health": 400.0, "Weapon ShortName": "rifle.ak", "Ammo ShortName": "ammo.rifle", "Number of ammo": 5000 }, "List of lootable crates": [ { "Prefab": "assets/prefabs/npc/m2bradley/bradley_crate.prefab", "Position": "(3.367, 1.883, 2.790)", "Rotation": "(0, 90, 0)", "Use custom loot?": false, "CustomLoot": { "Minimum items": 1, "Maximum items": 1, "Use minimum - maxium?": false, "List of items": [ { "ShortName": "xmas.present.small", "Minimum": 3, "Maximum": 6, "Chance": 100.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" } ] } }, { "Prefab": "assets/prefabs/npc/patrol helicopter/heli_crate.prefab", "Position": "(3.371, 1.883, 6.631)", "Rotation": "(0, 90, 0)", "Use custom loot?": false, "CustomLoot": { "Minimum items": 1, "Maximum items": 1, "Use minimum - maxium?": false, "List of items": [ { "ShortName": "xmas.present.small", "Minimum": 3, "Maximum": 6, "Chance": 100.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" } ] } }, { "Prefab": "assets/bundled/prefabs/radtown/crate_elite.prefab", "Position": "(3.371, 1.883, 8.349)", "Rotation": "(0, 90, 0)", "Use custom loot?": false, "CustomLoot": { "Minimum items": 1, "Maximum items": 1, "Use minimum - maxium?": false, "List of items": [ { "ShortName": "xmas.present.small", "Minimum": 3, "Maximum": 6, "Chance": 100.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" } ] } }, { "Prefab": "assets/bundled/prefabs/radtown/crate_elite.prefab", "Position": "(3.367, 1.883, 0.885)", "Rotation": "(0, 90, 0)", "Use custom loot?": false, "CustomLoot": { "Minimum items": 1, "Maximum items": 1, "Use minimum - maxium?": false, "List of items": [ { "ShortName": "xmas.present.small", "Minimum": 3, "Maximum": 6, "Chance": 100.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" } ] } }, { "Prefab": "assets/prefabs/deployable/chinooklockedcrate/codelockedhackablecrate.prefab", "Position": "(4.869, 1.883, 0.323)", "Rotation": "(0, 0, 0)", "Use custom loot?": false, "CustomLoot": { "Minimum items": 1, "Maximum items": 1, "Use minimum - maxium?": false, "List of items": [ { "ShortName": "xmas.present.small", "Minimum": 3, "Maximum": 6, "Chance": 100.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" } ] } }, { "Prefab": "assets/prefabs/deployable/chinooklockedcrate/codelockedhackablecrate.prefab", "Position": "(3.562, 1.883, 4.958)", "Rotation": "(0, 0, 0)", "Use custom loot?": false, "CustomLoot": { "Minimum items": 1, "Maximum items": 1, "Use minimum - maxium?": false, "List of items": [ { "ShortName": "xmas.present.small", "Minimum": 3, "Maximum": 6, "Chance": 100.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" } ] } } ], "Security Npcs settings inside": { "Minimum": 3, "Maximum": 3, "List of position": [ "(48.983, 30.250, 18.006)", "(99.561, 24.686, -50.799)", "(-43.882, 35.502, -40.902)" ], "NPCs setting": { "Name": "TrainYard Sniper", "Health": 200.0, "Roam Range": 10.0, "Chase Range": 30.0, "Attack Range Multiplier": 3.0, "Sense Range": 100.0, "Target Memory Duration [sec.]": 60.0, "Scale damage": 1.0, "Aim Cone Scale": 0.6, "Detect the target only in the NPC's viewing vision cone? [true/false]": false, "Vision Cone": 135.0, "Speed": 7.5, "Disable radio effects? [true/false]": false, "Is this a stationary NPC? [true/false]": true, "Wear items": [ { "ShortName": "metal.facemask", "SkinID (0 - default)": 3274815691 }, { "ShortName": "pants", "SkinID (0 - default)": 3318206106 }, { "ShortName": "hoodie", "SkinID (0 - default)": 3318207180 }, { "ShortName": "metal.plate.torso", "SkinID (0 - default)": 3274816373 }, { "ShortName": "shoes.boots", "SkinID (0 - default)": 1192621630 } ], "Belt items": [ { "ShortName": "rifle.bolt", "Amount": 1, "SkinID (0 - default)": 0, "Mods": [ "weapon.mod.small.scope" ], "Ammo": "" }, { "ShortName": "syringe.medical", "Amount": 2, "SkinID (0 - default)": 0, "Mods": [], "Ammo": "" } ] } }, "Security Npcs settings outside": { "Minimum": 7, "Maximum": 10, "List of position": [ "(12.748, 0.240, -1.107)", "(-1.459, 0.045, 23.520)", "(-3.649, 0.185, -13.194)", "(25.142, 0.212, -13.717)", "(-13.920, 0.240, -17.067)", "(-14.434, 0.240, -5.740)", "(-11,194, 0.371, -51.076)" ], "NPCs setting": { "Name": "TrainYard Guard", "Health": 150.0, "Roam Range": 20.0, "Chase Range": 40.0, "Attack Range Multiplier": 2.0, "Sense Range": 30.0, "Target Memory Duration [sec.]": 60.0, "Scale damage": 0.6, "Aim Cone Scale": 1.5, "Detect the target only in the NPC's viewing vision cone? [true/false]": false, "Vision Cone": 135.0, "Speed": 7.5, "Disable radio effects? [true/false]": false, "Is this a stationary NPC? [true/false]": false, "Wear items": [ { "ShortName": "metal.facemask", "SkinID (0 - default)": 2363112910 }, { "ShortName": "pants", "SkinID (0 - default)": 1987863036 }, { "ShortName": "hoodie", "SkinID (0 - default)": 3067677165 }, { "ShortName": "jacket", "SkinID (0 - default)": 2361147547 }, { "ShortName": "roadsign.kilt", "SkinID (0 - default)": 3323417128 }, { "ShortName": "shoes.boots", "SkinID (0 - default)": 2833767826 } ], "Belt items": [ { "ShortName": "rifle.lr300", "Amount": 1, "SkinID (0 - default)": 0, "Mods": [ "weapon.mod.flashlight" ], "Ammo": "" }, { "ShortName": "syringe.medical", "Amount": 2, "SkinID (0 - default)": 0, "Mods": [], "Ammo": "" } ] } }, "PVE Mode Setting (only for users PveMode plugin)": { "Use PveMode plugin?": false, "Required damage to the event owner": 500.0, "The event is a right of ownership, to obtain it you need damage multiplier.": { "Npc": 1.0, "Bradley": 1.0 }, "Non owner can loot the crates?": false, "Non owner can loot the Npc's?": false, "Non owner can damage Npc's?": false, "Non owner can be attacked by Npc's?": false, "Non owner, can you enter the event zone?": false, "Allow a player who has an active cooldown of the Event Owner to enter the event zone?": true, "The time that the Event Owner may not be inside the event zone.": 300, "The time until the event owner can return to the event zone.": 60, "Block the RestoreUponDeath plugin in the event zone.": true, "After all this time, an event owner can be an event owner again.": 86400.0, "Darkening the sphere.": 15 } }  
  2. More information about "Event Owner"

    $11.00

    Event Owner

    This plugin is targeted to PVE servers and adds an owner functionality to supported events. This means only the player that started the event and players on their team are allowed to participate in the event, which prevents griefing or stealing of loot by other players.
    The plugin has no functionality on its own.
     
    Supported plugins:  
    Deep Sea Cargo Ship Flying Cargo Ship Tugboat Pirates Radtown Event Air Convoy more plugins will be supported in the future ...  
    For developers:
    You are free to utilize this pluign in your own plugins.
    An API wrapper class with comprehensive documentation can be found on Github:
    https://gist.github.com/TheKiiiing/3f7cbe0c69a45d23193123ebb80c822b
  3. More information about "Automated Messages"

    $14.99 $10.49

    Automated Messages

    Automated chat messages based on chat keywords, timer or various other triggers. Plugin comes with an easy to use  Admin UI for complete setup, and supports special localization for your messages. You can define messages to be sent only to specific Groups or Permissions, and you can allow players to toggle on/off messages if they do not find them useful.
     
    SUPPORTED TRIGGERS  If what you need is not here and still falls under the scope of the plugin description, reach out to me
    Timed | ChatCommand | AutoReply | NewPlayerJoined | PlayerConnected | PlayerDisconnected | PermissionGranted | PermissionRevoked | AddedToGroup | RemovedFromGroup | PlayerDead | CrateHacked | EnteredDeepSea | LeftDeepSea | EnteredZone | LeftZone | EnteredMonument | LeftMonument  
    COMMANDS
    /am.edit - (Admin UI for complete setup) - requires automatedmessages.admin permission /tips -  (Player command for toggling on/off messages) command can be changed in the config file  
    MESSAGES LOCALIZATION
    You can switch between languages in Admin UI to setup localized replies for every language the game supports. Check config section below for how to add languages.

     
    Game Tips
    You can utilize Rust's native game tip UI to show specific messages instead or along with sending it to chat.


     
    VARIABLES
    Variables can be included in the messages text to show further info based on the trigger or player. The plugin also supports  https://umod.org/plugins/placeholder-api  with the extensive list of variables it brings.  
    {playername} {playerid} - Player steam id {playercountry} {hacklocation} - Specific to messages with type CrateHacked {wipetimeremaining} - Days/Hours till wipe (based on rust convar settings if a missile silo monument is present) {online} - # of players online {sleeping} - # of players sleeping {joining} - # of players joining  
    CONFIG SETTINGS  Below are  only settings not currently available in Admin UI, highly recommended to edit triggers or actions using /am.edit
    Chat Icon (Steam Id)  - Icon that will be used for all messages sent by the plugin, must be a steam id. Toggle Chat Command  - "tips" - Chat command that allows a player to toggle on/off messages. AutoReply Cooldown (in seconds)  - Per action cooldown timer when  players type a keyword set. ChatCommand Cooldown (in seconds) - Per player cooldown timer when a player types a  chat command. ZoneManager Cooldown (in seconds)  - Per player cooldown timer on enter or exit zone. MonumentWatcher Cooldown (in seconds) - Per player cooldown timer on enter or exit monument. Replies Server Languages  - Languages your server will support. Available options:  af, ar, ca, cs, da, de, el, en-PT, en, es-ES, fi, fr, hu, it, ja, ko, nl, no, pl, pt-PT, pt-BR, ro, ru, sr, sv, tr, uk, vi, zh-CN, zh-TW Default Server Language -  Fallback language if player client  language had no available replies, you must have at least one reply for this language for the action to function. AutoReply `Broadcast to all` option to broadcast to team only if keywords sent from team chat - true/false
  4. More information about "Deep Sea Options"

    $8.99

    Deep Sea Options

    Deep Sea Options is a single config control plugin for Rust’s new Deep Sea feature.
    It lets server owners fully control when Deep Sea opens, what spawns inside it, what vehicles can enter, and how access rules are enforced. You can also configure if players can build inside deep sea.
     
    🏗️ Building Control
    Enforce building allowed / blocked inside Deep Sea * Limit how many foundations a player can build in Deep Sea * Buildings persist restart, as long as the deep sea isnt being closed.
     
    🌊 Deep Sea Behavior Control
    Configure defaults:
    Whether the deep sea should always remain open, be on timers, or disabled Whether deepsea will auto open on server wipe (facepunch disables this by default) Control all phase timers GameTip messages to announce deep sea openinig/closing  
    🏝️ Deep Sea Content Control
    Configure procedural spawns:
    Island counts Ghost Ships counts RHIB counts Control:
    count spacing radius minimum distance between spawns distance from Deep Sea edges Settings are grouped and explained in the config  
    📦 Loot spawn
    Configurable respawn option for crates/ore/npc Respawn for scientist boat groups  
    🚁 Access & Teleport Rules
    Control:
    Allow all vehicles (including planes and helis)  or only an allow-listed set players can enter without a boat flying (noclip/admin) players can bypass checks NPC passengers are allowed on vehicles Prevent or allow “vehicle stacking” (boats/helis on deck)  
    Also included is a mini plugin to fix Chinooks getting stuck in the deep sea portal when exiting this map. This is necessary due to the plugin increasing the portal height to allow Rust Planes and other high altitude custom vehicles or noclipping admins to enter.
     
    Chat Commands
    /deepsea status Shows current Deep Sea state
    /deepsea open Opens deep sea if not alrady open
    /deepsea close Closes current Deep Sea
     
    Console Commands
    dso open - to open the deepsea through the plugin
    dso close - to close the deepsea through the plugin
    dso forceclose - to force close the deepsea in case you need it closed but 'AlwaysOpen' is reopening it
     
    Note if you make changes to some config values (such as the procedural spawns, you will need to close the deep sea and reopen.)
     
    Config options:
    === GENERAL CONTROLS === Control - Schedule If ON: Plugin controls when Deep Sea opens/closes and how long it stays open. Control - Content If ON: Plugin controls how many islands, ghost ships, and RHIB patrol groups spawn and how they are placed. Control - Travel Rules If ON: Plugin controls who/what is allowed to use Deep Sea portals (vehicles, NPCs, players without vehicle, etc). Control - Building If ON: Plugin controls whether players can build while inside Deep Sea. Force Apply On Reload If ON: When plugin reloads, it forces Deep Sea to close and reopen so spawn changes apply immediately. If OFF: Changes apply next time Deep Sea opens normally. === SCHEDULE SETTINGS === Mode Vanilla = Normal Rust Deep Sea cycle. AlwaysOpen = Deep Sea never closes. Disabled = Deep Sea never opens. Plugin keeps pushing the next opening far into the future. Open Time Seconds How long Deep Sea stays open before closing. Cooldown Seconds How long Deep Sea stays closed before opening again. Final Phase Seconds End-of-cycle phase used for weather / atmosphere effects. Radiation Warning Phase Seconds When time left is below this, new entry is normally blocked unless late entry is allowed. AlwaysOpen - Keep Time Left Around Seconds In AlwaysOpen mode, plugin keeps the remaining open time around this value. AlwaysOpen - Refill When Below Seconds If time left drops below this, it refills back up to the target above. Disabled - Push Next Opening To Seconds In Disabled mode, pushes next open time far into the future. Entrance Portal Direction Forces the entrance portal direction. 0 = Map-based 1 = North 2 = East 3 = South 4 = West Set Open On Server Wipe If ON: Plugin controls the vanilla wipe setting. Open On Server Wipe Only used if above is ON. If enabled, Deep Sea is allowed to auto-open on server wipe Set Generation Pacing If ON: Plugin controls Deep Sea generation pacing values. Increasing this value can help if you experience long langs when deepsea is opening Entities Spawn Interval Seconds Only used if above is ON. Controls delay between general Deep Sea entity spawns during generation. Lower = faster generation. Spawn Groups Spawn Interval Seconds Only used if above is ON. Controls delay between Deep Sea spawn-group waves during generation. Lower = faster generation. === CONTENT SPAWNING === These control placement spacing for each Deep Sea content type. Islands / Ghost Ships / RHIB Groups all use the same logic: Count How many spawn each time Deep Sea opens. Spacing Size General spacing radius. Bigger = more spread out. Edge Buffer How far from the outer Deep Sea border spawns must stay. Bigger = more toward the center. Minimum Spacing Hard minimum distance between spawns. Overrides spacing size if larger. === RESPAWN (CRATES / NPCs / HACKABLES / RHIBS) === Enable Respawn System If ON: Plugin respawns eligible Deep Sea crates, ores, moving scientists, and optional RHIB patrol groups. Check Interval Minutes How often the respawn system runs. Min Distance From Players To Allow Respawn Entities only respawn if no players are within this distance. Respawn Hackable Crates Via Ghostship If ON: Hackable crates respawn through ghost ship crate spawning. Hackable Crates Count How many hackable crates the plugin wants available through ghost ship spawning. Respawn RHIB Patrol Groups When None Remain If ON: When all Deep Sea RHIB patrol groups are gone, plugin attempts to respawn them. Uses the current deepsea.rhib_count value, so it respawns however many RHIB groups are currently configured in the ConVar/content settings. === TRAVEL RULES === Allow Any Vehicle If ON: Any vehicle can use the portal. Allowed Vehicle Prefabs If Allow Any Vehicle is OFF, only vehicles matching these prefab names/partial names are allowed. Require Boat Type Only If ON: Even allowed vehicles must be boat-type vehicles. Allow Players Without Vehicle If ON: Players can teleport without standing on a vehicle. Allow Noclip Players If ON: Flying/admin players bypass normal vehicle checks. Allow Non-Player Passengers (NPCs) If OFF: Vehicles with NPC passengers cannot teleport. Allow Non-Player Entity Teleport (NPCs) If ON: NPC player-type entities themselves can teleport. Allow Entry During Radiation Warning Phase If ON: Players can still enter even when Deep Sea is near closing. Ignore Extra Vehicle Onboard Check If ON: Skips checks for extra vehicles being carried/on top of another vehicle, such as helicopters on boats. Log Entry/Exit If ON: Logs allow/deny travel decisions for debugging. === BUILDING === Allow Building In Deep Sea If OFF: Players cannot build inside Deep Sea. If ON: Building is allowed. DeepSea - Limit Foundations If ON: Limits how many foundations each player can place inside Deep Sea only. DeepSea - Max Foundations Per Player Maximum number of foundations a player can place inside Deep Sea. DeepSea - GameTip: Show Remaining On Successful Place If ON: When a player places a foundation in Deep Sea, shows how many they can still place. DeepSea - GameTip: Show Message When Denied If ON: When a player hits the Deep Sea foundation limit, shows a GameTip. === NOTIFICATIONS === GameTip - Deep Sea Opening If ON: Shows a GameTip when Deep Sea starts opening. GameTip - Deep Sea Opened If ON: Shows a GameTip when Deep Sea is fully open. GameTip - Deep Sea Closing If ON: Shows a GameTip when Deep Sea starts closing. GameTip - Deep Sea Closed If ON: Shows a GameTip when Deep Sea is fully closed.  
  5. More information about "Deep Sea Cargo Ship Event"

    $21.00

    Deep Sea Cargo Ship Event

    Make the deep sea more interesting for your players with the Deep Sea Cargo Ship! Featuring a fully functional bradley tank that patrols the deck of the ship, this plugin transforms the classic cargo ship into a high-risk, high-reward ocean battle. Tougher NPCs, red keycard-protected loot, and fully configurable tank health and rewards, the Deep Sea Cargo Ship delivers an intense endgame experience your players won’t forget.
     
     
    Features
    Bradley tank drives on the cargo ship Cargo ship drives through the deep sea Increased NPC count Loot is protected by red key card Configurable tank health & loot Configurable NPCs Fully customizable loot  
     
     
     
    Commands
    All command require the admin permission
    dcargo start - Start the event dcargo stop - Stop the event  
    Permission
    deepseacargo.admin  
    For developers
    (void) OnDeepSeaCargoStart() // Called when the event starts (void) OnDeepSeaCargoEnd() // Called when the event is over  
    Default Configuration
    { "Start delay after deep sea opens (minutes)": 10, "Event duration (minutes)": 60, "Time before radiation starts after the event is over (seconds)": 20, "Tank configuration": { "Health": 1200.0, "Crate count": 4, "Remove server gibs after tank is destroyed (saves performance)": false }, "Cargo ship NPC configuration (Normal)": { "Health": 200.0, "Clothing items": [ { "shortName": "hazmatsuit_scientist_naval", "amount": 1, "skinId": 0 } ], "Belt items": [ { "shortName": "smg.mp5", "amount": 1, "skinId": 0 }, { "shortName": "grenade.f1", "amount": 10, "skinId": 0 } ], "Remove corpse on death": true }, "Cargo ship NPC configuration (Turret)": { "Health": 250.0, "Clothing items": [ { "shortName": "hazmatsuit_scientist_naval", "amount": 1, "skinId": 0 } ], "Belt items": [ { "shortName": "rifle.lr300", "amount": 1, "skinId": 0 } ], "Remove corpse on death": true }, "Cargo ship NPC configuration (Captain)": { "Health": 400.0, "Clothing items": [ { "shortName": "hazmatsuit_scientist_naval", "amount": 1, "skinId": 0 } ], "Belt items": [ { "shortName": "shotgun.m4", "amount": 1, "skinId": 0 }, { "shortName": "grenade.f1", "amount": 10, "skinId": 0 } ], "Remove corpse on death": true }, "Loot configuration": { "IMPORTANT NOTICE": "The maximum total crate count is 21. If the crate count in the config is higher, excess crates will be ignored, starting at the lowest tier", "Locked crate count (total crate count must be less than or equal to 21)": 3, "Elite crate count (total crate count must be less than or equal to 21)": 4, "Military crate count (total crate count must be less than or equal to 21)": 8, "Normal crate count (total crate count must be less than or equal to 21)": 6, "Locked crate loot table": { "Enabled": true, "Item list": [ { "Short name": "scrap", "Min amount": 10, "Max amount": 100, "Chance (1 = 100%)": 1.0, "Skin id": 0, "Custom name": "" }, { "Short name": "metal.refined", "Min amount": 10, "Max amount": 25, "Chance (1 = 100%)": 0.6, "Skin id": 0, "Custom name": "" }, { "Short name": "lmg.m249", "Min amount": 1, "Max amount": 1, "Chance (1 = 100%)": 0.05, "Skin id": 0, "Custom name": "" }, { "Short name": "rifle.l96", "Min amount": 1, "Max amount": 1, "Chance (1 = 100%)": 0.1, "Skin id": 0, "Custom name": "" }, { "Short name": "rifle.ak.ice", "Min amount": 1, "Max amount": 1, "Chance (1 = 100%)": 0.2, "Skin id": 0, "Custom name": "" }, { "Short name": "rifle.bolt", "Min amount": 1, "Max amount": 1, "Chance (1 = 100%)": 0.2, "Skin id": 0, "Custom name": "" }, { "Short name": "smg.mp5", "Min amount": 1, "Max amount": 1, "Chance (1 = 100%)": 0.3, "Skin id": 0, "Custom name": "" }, { "Short name": "smg.thompson", "Min amount": 1, "Max amount": 1, "Chance (1 = 100%)": 0.3, "Skin id": 0, "Custom name": "" }, { "Short name": "pistol.prototype17", "Min amount": 1, "Max amount": 1, "Chance (1 = 100%)": 0.4, "Skin id": 0, "Custom name": "" }, { "Short name": "metal.facemask.icemask", "Min amount": 1, "Max amount": 1, "Chance (1 = 100%)": 0.15, "Skin id": 0, "Custom name": "" }, { "Short name": "metal.plate.torso.icevest", "Min amount": 1, "Max amount": 1, "Chance (1 = 100%)": 0.15, "Skin id": 0, "Custom name": "" }, { "Short name": "explosives", "Min amount": 10, "Max amount": 20, "Chance (1 = 100%)": 0.2, "Skin id": 0, "Custom name": "" }, { "Short name": "explosive.timed", "Min amount": 1, "Max amount": 2, "Chance (1 = 100%)": 0.1, "Skin id": 0, "Custom name": "" }, { "Short name": "ammo.rocket.basic", "Min amount": 1, "Max amount": 3, "Chance (1 = 100%)": 0.1, "Skin id": 0, "Custom name": "" }, { "Short name": "ammo.rocket.seeker", "Min amount": 1, "Max amount": 3, "Chance (1 = 100%)": 0.1, "Skin id": 0, "Custom name": "" }, { "Short name": "ammo.rocket.mlrs", "Min amount": 1, "Max amount": 2, "Chance (1 = 100%)": 0.1, "Skin id": 0, "Custom name": "" }, { "Short name": "aiming.module.mlrs", "Min amount": 1, "Max amount": 2, "Chance (1 = 100%)": 0.6, "Skin id": 0, "Custom name": "" }, { "Short name": "rocket.launcher", "Min amount": 1, "Max amount": 1, "Chance (1 = 100%)": 0.15, "Skin id": 0, "Custom name": "" }, { "Short name": "homingmissile.launcher", "Min amount": 1, "Max amount": 1, "Chance (1 = 100%)": 0.15, "Skin id": 0, "Custom name": "" } ] }, "Bradley crate loot table": { "Enabled": false, "Item list": [] }, "Elite crate loot table": { "Enabled": false, "Item list": [] }, "Military crate loot table": { "Enabled": false, "Item list": [] }, "Normal crate loot table": { "Enabled": false, "Item list": [] }, "NPC loot table": { "Enabled": true, "Item list": [ { "Short name": "parachute", "Min amount": 1, "Max amount": 1, "Chance (1 = 100%)": 0.3, "Skin id": 0, "Custom name": "" }, { "Short name": "ammo.shotgun", "Min amount": 4, "Max amount": 8, "Chance (1 = 100%)": 0.2, "Skin id": 0, "Custom name": "" }, { "Short name": "ammo.shotgun.fire", "Min amount": 4, "Max amount": 8, "Chance (1 = 100%)": 0.2, "Skin id": 0, "Custom name": "" }, { "Short name": "ammo.shotgun.slug", "Min amount": 4, "Max amount": 8, "Chance (1 = 100%)": 0.2, "Skin id": 0, "Custom name": "" }, { "Short name": "ammo.pistol", "Min amount": 15, "Max amount": 30, "Chance (1 = 100%)": 0.2, "Skin id": 0, "Custom name": "" }, { "Short name": "ammo.pistol.hv", "Min amount": 15, "Max amount": 30, "Chance (1 = 100%)": 0.2, "Skin id": 0, "Custom name": "" }, { "Short name": "ammo.pistol.fire", "Min amount": 15, "Max amount": 30, "Chance (1 = 100%)": 0.2, "Skin id": 0, "Custom name": "" }, { "Short name": "ammo.rifle", "Min amount": 12, "Max amount": 24, "Chance (1 = 100%)": 0.2, "Skin id": 0, "Custom name": "" }, { "Short name": "ammo.rifle.hv", "Min amount": 12, "Max amount": 24, "Chance (1 = 100%)": 0.2, "Skin id": 0, "Custom name": "" }, { "Short name": "ammo.rifle.incendiary", "Min amount": 12, "Max amount": 24, "Chance (1 = 100%)": 0.2, "Skin id": 0, "Custom name": "" }, { "Short name": "syringe.medical", "Min amount": 1, "Max amount": 2, "Chance (1 = 100%)": 0.2, "Skin id": 0, "Custom name": "" }, { "Short name": "bandage", "Min amount": 1, "Max amount": 3, "Chance (1 = 100%)": 0.3, "Skin id": 0, "Custom name": "" }, { "Short name": "largemedkit", "Min amount": 2, "Max amount": 6, "Chance (1 = 100%)": 0.1, "Skin id": 0, "Custom name": "" }, { "Short name": "riflebody", "Min amount": 1, "Max amount": 1, "Chance (1 = 100%)": 0.1, "Skin id": 0, "Custom name": "" }, { "Short name": "smgbody", "Min amount": 1, "Max amount": 2, "Chance (1 = 100%)": 0.1, "Skin id": 0, "Custom name": "" }, { "Short name": "metalspring", "Min amount": 1, "Max amount": 3, "Chance (1 = 100%)": 0.1, "Skin id": 0, "Custom name": "" }, { "Short name": "sewingkit", "Min amount": 1, "Max amount": 2, "Chance (1 = 100%)": 0.1, "Skin id": 0, "Custom name": "" } ] }, "Captain NPC loot table (leave at null to use NPC loot table from above)": null } }  

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