Ghostblade's Wishlist
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Launch Extended
LaunchExtended adds a extra puzzle to Launch site with extra loot.
Example usage
find button ontop of Rocket Launch platform find code on Launch site main building enter code at codelock below rocket defeat 3 sets of bradleys for all the loot
- #launchsite
- #event
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(and 1 more)
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XRadiationOre
The plugin enhances gameplay by introducing the capability for players to mine radiation ore with a specific probability, as well as the ability to smelt it in a furnace. It offers a range of customization options, allowing server administrators to define various aspects of the ore and the resulting meltdown.
Youtube Overview
Customization options include:
Drop Source: Specifies the source from which the radiation ore item can be obtained. Drop Chance: Determines the likelihood of obtaining the radiation ore item when mining the designated source. (Don't put the same odds, the drop chance won't work correctly.) Minimum Drop Amount: Sets the minimum quantity of radiation ore that can be obtained per successful drop. Maximum Drop Amount: Sets the maximum quantity of radiation ore that can be obtained per successful drop. "Minimum Melting Amount: Specifies the minimum amount of radiation ore that can be obtained when smelting the ore. Maximum Melting Amount: Specifies the maximum amount of radiation ore that can be smelted at once. Displayed Name: Allows customization of the name displayed for the radiation ore item. Key Name or Shortname: Provides the option to assign a unique identifier or abbreviated name for the radiation ore item. Skin: Enables the application of a customized visual appearance to the radiation ore item. Meltdown Result: Defines the outcome when the radiation ore is smelted in the furnace. Result Displayed Name: Allows customization of the name displayed for the result of the meltdown. Result Key Name or Shortname: Provides the option to assign a unique identifier or abbreviated name for the meltdown result. Result Skin: Enables the application of a customized visual appearance to the meltdown result. Radiation Settings: Radius: Specifies the radius of the radiation zone surrounding the radiation ore or meltdown result. Damage per Tick: Sets the amount of damage inflicted on players per game tick within the radiation zone. Configuration file:
{ "Melting Speed Modifier": 1.5, "Melting Items Configuration": [ { "Valid Prefabs": [ "assets/bundled/prefabs/autospawn/resource/ores/metal-ore.prefab", "assets/bundled/prefabs/autospawn/resource/ores_sand/metal-ore.prefab", "assets/bundled/prefabs/autospawn/resource/ores_snow/metal-ore.prefab" ], "Drop Chance": 1, "Minimum Amount (Drop)": 1, "Maximum Amount (Drop)": 1, "Minimum Amount (Melt)": 555, "Maximum Amount (Melt)": 789, "Custom Item": { "Display Name": "RadMetall Ore", "Short Name": "metal.ore", "Skin ID": 2886986763 }, "Melted Item": { "Display Name": "", "Short Name": "metal.fragments", "Skin ID": 0 }, "Radiation Settings": { "Radius": 15.0, "Tick Damage": 0.7 } }, { "Valid Prefabs": [ "assets/bundled/prefabs/autospawn/resource/ores/metal-ore.prefab", "assets/bundled/prefabs/autospawn/resource/ores_sand/metal-ore.prefab", "assets/bundled/prefabs/autospawn/resource/ores_snow/metal-ore.prefab" ], "Drop Chance": 1, "Minimum Amount (Drop)": 1, "Maximum Amount (Drop)": 1, "Minimum Amount (Melt)": 10, "Maximum Amount (Melt)": 20, "Custom Item": { "Display Name": "RadHqMetal Ore", "Short Name": "hq.metal.ore", "Skin ID": 2887107494 }, "Melted Item": { "Display Name": "", "Short Name": "metal.refined", "Skin ID": 0 }, "Radiation Settings": { "Radius": 15.0, "Tick Damage": 1.3 } }, { "Valid Prefabs": [ "assets/bundled/prefabs/autospawn/resource/ores/metal-ore.prefab", "assets/bundled/prefabs/autospawn/resource/ores_sand/metal-ore.prefab", "assets/bundled/prefabs/autospawn/resource/ores_snow/metal-ore.prefab", "assets/bundled/prefabs/autospawn/resource/ores/metal-ore.prefab", "assets/bundled/prefabs/autospawn/resource/ores_sand/metal-ore.prefab", "assets/bundled/prefabs/autospawn/resource/ores_snow/metal-ore.prefab" ], "Drop Chance": 1, "Minimum Amount (Drop)": 1, "Maximum Amount (Drop)": 1, "Minimum Amount (Melt)": 25, "Maximum Amount (Melt)": 65, "Custom Item": { "Display Name": "RadCoal Ore", "Short Name": "hq.metal.ore", "Skin ID": 2889416743 }, "Melted Item": { "Display Name": "", "Short Name": "charcoal", "Skin ID": 0 }, "Radiation Settings": { "Radius": 15.0, "Tick Damage": 1.3 } }, { "Valid Prefabs": [ "assets/bundled/prefabs/autospawn/resource/ores/stone-ore.prefab", "assets/bundled/prefabs/autospawn/resource/ores_sand/stone-ore.prefab", "assets/bundled/prefabs/autospawn/resource/ores_snow/stone-ore.prefab" ], "Drop Chance": 2, "Minimum Amount (Drop)": 1, "Maximum Amount (Drop)": 1, "Minimum Amount (Melt)": 150, "Maximum Amount (Melt)": 280, "Custom Item": { "Display Name": "RadStone Ore", "Short Name": "hq.metal.ore", "Skin ID": 2886986572 }, "Melted Item": { "Display Name": "", "Short Name": "metal.fragments", "Skin ID": 0 }, "Radiation Settings": { "Radius": 15.0, "Tick Damage": 1.3 } }, { "Valid Prefabs": [ "assets/bundled/prefabs/autospawn/resource/ores/sulfur-ore.prefab", "assets/bundled/prefabs/autospawn/resource/ores_sand/sulfur-ore.prefab", "assets/bundled/prefabs/autospawn/resource/ores_snow/sulfur-ore.prefab" ], "Drop Chance": 1, "Minimum Amount (Drop)": 1, "Maximum Amount (Drop)": 1, "Minimum Amount (Melt)": 249, "Maximum Amount (Melt)": 461, "Custom Item": { "Display Name": "RadSulfur Ore", "Short Name": "sulfur.ore", "Skin ID": 2886986316 }, "Melted Item": { "Display Name": "", "Short Name": "sulfur", "Skin ID": 0 }, "Radiation Settings": { "Radius": 15.0, "Tick Damage": 1.0 } } ] }
- #xradiationore
- #radiation ore rust
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(and 1 more)
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Water Patrol
A plugin that spawns in NPC controlled RHIBS which act as stationary patrols in the ocean and along the coastline waiting and looking for players. Once engaged, players have the choice to attack them for loot or flee for their lives!
Description
This plugin will spawn RHIBs with NPCs on your server that will act as stationary patrols, they will remain in place and search for players that enter their sight, at which point they will pursue the player.
The player has the option of escaping the patrol, or they can fight the NPCs and if successful and victorious, you can take the loot they hold in their boat!
Should the player have a base on the beach, or decide to hide inside anywhere near the waters edge, the NPCs will not hesitate to pull out their rocket launchers and go to work trying to raid their defensive positions!
In the configuration for the plugin you can create several patrol presets, each having their own population on the map. Adjust also the amount of NPCs in the boat, their clothing and weapons, all of their parameters for difficulty and challenge, as well as adjust and customize the loot table for each preset, including custom spawn locations for the stationary patrols.
The best map for the plugin to work is a map with a lot of sea. I can recommend the maps of the Mad Mappers team developers.:
Land Of Enmity Arhipelago
Dependencies Required
NpcSpawn
Plugin Config
en - example of plugin configuration in English ru - example of plugin configuration in Russian
My Discord: KpucTaJl#8923
Join the Mad Mappers Discord here!
Check out more of my work here!
- #boat
- #facepunch
- (and 15 more)
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Abandoned Bases
Allows bases to become raidable when all players in a base become inactive.
Compatible with TruePVE and NextGenPVE servers. This plugin is not compatible with servers that have server.pve set true. It is possible to implement this, but I see no reason to do so as TruePVE provides the same protection and more.
Abandoned Bases checks each building on the server in order to determine which bases are inactive. Bases become inactive when all players authorized on the tool cupboard have been offline for the configured amount of days. When a base becomes inactive there are one of two outcomes.
1.) It will be immediately destroyed if it does not meet the configured minimum requirements.
2) It will become raidable for a configurable period of time, and when the time expires the base will be destroyed.
Each zone has a map marker, allows PVP and is surrounded by a dome that protects it from being attacked from the outside. Players who zone hop will be flagged with a PVP delay where they can still be attacked for a configurable amount of time.
Command /sar - requires abandonedbases.convert permission and converts a base into an abandoned base - this can be used on any base that you are authorized to and will cause the base to be destroyed when the timer expires
Command /sab - starts a manual check for each building on the server in order to determine which bases are inactive (requires abandonedbases.admin permission)
Command /sar radius - requires abandonedbases.convert permission and converts a base into an abandoned base and uses the specified radius for the dome / zone radius. Min and max radius are configurable.
Command /sar cancel - requires abandonedbases.convert and abandonedbases.convert.cancel permissions - completely cancels an event (destroys map marker and dome, disables PVP and prevents base from being despawned) effectively allowing the base to be taken over
Command /sar claim - requires abandonedbases.convert and abandonedbases.convert.claim permissions and converts a finished abandoned base into a claimed base that can be taken over by players
Command /sar purge - converts all bases on the server into abandoned bases for purge day (requires abandonedbases.convert, abandonedbases.admin and abandonedbases.purgeday permissions)
This is a two part command that requires you type /sab afterwards to begin. Requires abandonedbases.purgeday, abandonedbases.convert, and abandonedbases.admin permissions. Announcements are muted during purge to prevent spam. Time To Wait Between Spawns (15) will delay how quickly every base is converted Permissions (ADMINS REQUIRE PERMISSIONS TOO)
abandonedbases.convert - required to use /sar command
abandonedbases.convert.free - converting is free for users that have this permission
abandonedbases.convert.claim - required to use /sar claim command
abandonedbases.purgeday - required to use /sar purge command
abandonedbases.admin - required to use /sab and purge commands
abandonedbases.notices - users with this command can see event-opened notices from the plugin
abandonedbases.attack - lets players hunt bases and convert them by attacking if they're abandoned
abandonedbases.attack.time - shows players how much time is left before a base becomes abandoned when they attack it
abandonedbases.attack.lastseen - required to see the last time the player was online when attacking a base
Auto-add abandonedbases.immune to configuration if one does not exist already (lifetime set to "none")
- abandonedbases.immune will not be automatically added if the configuration contains a different immunity permission already
- abandonedbases.immune will give the user immunity to any base they've built at or are authed at from becoming abandoned
- abandonedbases.exclude does not provide immunity and is explicitly intended for the plugin to ignore the player only
- abandonedbases.exclude is intended for admins, mods, staff or helpers to be able to freely make repairs or auth at bases without interfering with the abandoned timer
abandonedbases.exclude:
excludes the user from being checked as an authorized user to a TC this permission should not be used to exempt users - exempt users with immunity by assigning them a permission from a role that has the lifetime set to "none" example roles that includes permission abandonedbases.immune and lifetime set to "none" to properly exempt a user or group by granting abandonedbases.immune to a user or group:
"Purge Settings": [ { "Permission": "abandonedbases.immune", "Lifetime (Days)": "none" }, { "Permission": "abandonedbases.vip", "Lifetime (Days)": "7" }, { "Permission": "abandonedbases.veteran", "Lifetime (Days)": "5" }, { "Permission": "abandonedbases.basic", "Lifetime (Days)": "3" } ], Purge Settings
Permission - The permission to use with this setting Lifetime (Days) - The amount of time in days before a base is considered abandoned. Set to none to not consider players with this permission as inactive. Conversions Before Destroying Base (1) - The amount of times a base can become abandoned before it is finally destroyed when the Despawn Timer expires. Comes with 3 configured permissions and lifetime days by default Abandoned Settings
Blacklisted Commands (command1, command2, command3) - Commands players are not allowed using at a raid or marked with PVP delay Marker Name (Minutes) (Abandoned Player Base [{time}m]) - Text shown on map marker for minutes Marker Name (Seconds) (Abandoned Player Base [{time}s]) - Text shown on map marker for seconds Foundations Required (4) - Minimum amount of foundations required to become raidable Walls Required (3) - Minimum amount of walls required to become raidable Sphere Amount (10) - Increase to darken the dome, or decrease to brighten it Sphere Radius (50) - How big the dome is in meters Use Dynamic Sphere Radius (false) - Allow the dome to detect the best dome size Max Dynamic Radius (75.0) - How maximum size of the dynamic radius Min Custom Sphere Radius - The minimum radius allowed when using /sar <radius> Max Custom Sphere Radius - The maximum radius allowed when using /sar <radius> PVP Delay (15.0) - The amount of time in seconds that players can take damage after leaving the dome Despawn Timer (1800.0) - The amount of time in seconds that players have to finish the raid Reset Despawn Timer When Base Is Attacked (true) - When enabled this will reset the above despawn timer back to 1800 seconds by default Do Not Destroy Base When Despawn Timer Expires (false) - Use this to override and prevent a base from being destroyed when Despawn Timer expires Backpacks Can Be Opened (true) - When enabled players will be allowed to open their backpacks while inside of the dome Backpacks Can Be Looted By Anyone (false) - Bypass PreventLooting plugin and allow backpacks to be lootable if enabled Corpses Can Be Looted By Anyone (true) - Bypass PreventLooting plugin and allow backpacks to be lootable if enabled Allow PVP (true) - Allows PVP while inside of the dome, and when flagged with a PVP delay Seconds Until Despawn After Looting (600) Seconds Until Despawn After Looting Resets When Damaged (true) Cancel Automated Events If Abandoned Owner Comes Online (false) Message Raiders When Event Ends During Automated Cancellation (true) Change Marker Color On First Entity Destroyed (true) Cooldown Between Conversions (3600) - Time required between each manual conversion of a base using /sar Cooldown Between Events (3600) - Time between each event - prevents looting, damage and using /sar claim Cooldown Between Cancel (3600) - Time the player must wait to use /sar cancel Cooldown Between Conversions Ignored During Purge (true) Cooldown Between Cancel Ignored During Purge (true) Cooldown Between Events Ignored During Purge (true) Prevent Hogging Ignored During Purge (false) Run Once On Server Startup (false) - Check for abandoned bases immediately after server startup is complete Run Every X Seconds (0.0) - The time in seconds to check for each building on the server in order to determine which bases are inactive Kill Inactive Sleepers (false) - When enabled players with a permission from purge settings will be executed when they are offline for the configured amount of lifetime days Let Players Kill Abandoned Sleepers (false) - Allows players to kill anyone sleeping inside of an abandoned base rather than the server killing them automatically Economics/ServerRewards Cost To Manually Convert (0 = disabled) - Used with /sar command to convert any base into an abandoned base Use Map Marker (true) Require Event Be Finished Before It Can Be Canceled (true) Various auto turret settings
Hooks (implemented in 2.1.4)
participants - anyone that has actively participated (excludes admin if configured, and those in noclip or vanish) - this should not contain null elements
participantIds - contains the userid of all participants - this list is better as anyone offline and dead will be included in this but not in the participants list because they would be null!
intruders - anyone currently inside of the event (does not exclude anyone) - this should not contain null elements
intruderIds - contains the userid of everyone inside of the event (does not exclude anyone) - this list is better as anyone offline and dead will be included in the list but not in the intruders list because they would be null!
void OnPlayerPvpDelayStart(BasePlayer player, ulong userid, Vector3 eventPos, float radius, List<BasePlayer> intruders, List<ulong> intruderIds, List<BaseEntity> entities) void OnPlayerPvpDelayExpiredII(BasePlayer player, ulong userid, Vector3 eventPos, float radius, List<BasePlayer> intruders, List<ulong> intruderIds, List<BaseEntity> entities) void OnAbandonedBaseStarted(Vector3 eventPos, float radius, bool allowPVP, List<BasePlayer> participants, List<ulong> participantIds, List<BaseEntity> entities) void OnAbandonedBaseEnded(Vector3 eventPos, float radius, bool allowPVP, List<BasePlayer> participants, List<ulong> participantIds, List<BaseEntity> entities) void OnPlayerEnteredAbandonedBase(BasePlayer player, Vector3 eventPos, float radius, bool allowPVP, List<BasePlayer> intruders, List<ulong> intruderIds, List<BaseEntity> entities) void OnPlayerExitedAbandonedBase(BasePlayer player, Vector3 eventPos, float radius, bool allowPVP, List<BasePlayer> intruders, List<ulong> intruderIds, List<BaseEntity> entities) void OnAbandonedBaseDespawned(Vector3 eventPos, float radius, bool allowPVP, List<BasePlayer> intruders, List<ulong> intruderIds, List<BaseEntity> entities)
Convert Bases and/or Claim Bases
Credits:
misticos for giving permission to use some of his code 🙂- #rust
- #rust plugin
- (and 6 more)
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Beast Master
Create as many Versions of Animals with varying rewards as you like, Give Base Item drops to Unlicensed Players, Bonus items can be dropped to Licensed Players.
Demo Video
Limit The Spawn to Certain Monuments using the monument Prefab Paths to Restrict High Level Spawns, To High Tier Monuments.
Licenses can be used for Players to obtain A bonus Loot Table of items vs being unlicensed.
Sell Licenses Via Server Rewards or Economics
Works with Deployable Nature as these spawned Animals are created in Plugin.
Marker Manager can be used to mark Animals on Map.
Full Discord Logging of Kills Available.
Building Restriction is Configurable to prevent players from Being out of reach of Melee.
Skill Tree can be used to give players XP on Takedown.
Custom Monument? No problem, Add your own profiles via command, and add the profile to the config section of the animal you want to spawn there.
COMMANDS
/ADDBMP "NAME” – ADDS A SPAWN PROFILE ON YOUR POS, TO USE IN CONFIG FOR CUSTOM PROFILE
/REMBMP "NAME” – REMOVES THE SPAWN PROFILE FROM DATA
/DBMP – DEBUGS POINTS TO ADMINS WITH PERMISSION
/BMTOP – ANNOUNCES TOP BEAST MASTER HUNTERS TO PLAYER WHO RUNS COMMAND
/SPAWNBEAST- ADMINCOMMAND - WILL TRIGGER THE SPAWN METHOD TO ATTEMPT TO SPAWN AN ANIMAL BASED ON CHANCE
/SPAWNMAINTAINED - ADMINCOMMAND - WILL TRIGGER THE SPAWN METHOD FOR MAINTAINED BEAST, IF APPLICABLE
PERMISSIONS
BeastMaster.LifetimeLicense
BeastMaster.AdminPermission
CONFIG
{ "Settings": { "Clear Top Kills On Wipe?": false, "Top Beast Eliminations Announce Interval": 3799, "Discord Webhook URL": "INSERT_WEBHOOK_URL", "Log Kills to Discord?": false, "Enable Maintained Beasts?": false, "Enable Custom Spawn Profiles?": false, "Wipe Custom Profiles On Wipe?": false, "Maintained Spawn Interval Check Will Spawn 1 Maintained Beast": 3300, "Spawn Attempt Interval": 600, "Max Retries for Suitable Spawn": 5, "Max Beast Master Animals To Exist In World": 3, "Announce Spawn to Chat?": true, "Announce Death to Chat on Successful Kill?": true, "Restrict Building Distance": 100, "Use Marker Manager To Show Location On Map?": true, "Enable Skill Tree Xp Gain?": true, "Enable Beast Master License? (Needed to Grant Bonus Drops)": true, "Price to Purchase a Beast Master License?": 10000, "Take License on Death?": true, "Console Command to Purchase a Beast Master License? (For GUI Shops)": "buybml", "Chat Command to Purchase a Beast Master License?": "buybml", "Economy Plugin - 1 Economics - 2 Server Rewards": 1, "Wipe License on Wipe?": true }, "Marker Settings": { "Animal Marker Radius": 0.3, "Animal Marker Color": "ffe135", "Animal Marker Outline": "000000", "Animal Marker Alpha": 0.75 }, "Beast Entries": { "Savage_Boar": { "Animal Config": { "Type (1 - Polar Bear, 2 - Bear, 3 - Wolf, 4 - Boar, 5 - Stag, 6 - Chicken)": 4, "Health": 500, "Attack Range": 2.5, "Attack Damage": 50, "Attack Rate [sec.]": 1.5, "Speed": 10, "Roam Range": 100, "Chase Range": 100, "Sense Range": 100, "Listen Range": 100, "Sleep Distance": 100, "Memory Duration": 100, "Hostile Targets Only": false, "Can Run Away Water": false, "Can Sleep": false, "Turret Damage Scale": 0 }, "Is a Maintained Beast? (Will Always Be Spawned To Patrol A Monument If They Don't Exist, Does not count towards Total Animals. Rec Spawn Rate Setting 1)": false, "If this is a Maintained Beast, What Is Its Cooldown in Seconds To Respawn After Death": 3600, "Tier Name (Chat)": "Savage Boar", "Skill Tree Xp Value": 200, "Monuments": [ "assets/bundled/prefabs/autospawn/monument/large/water_treatment_plant_1.prefab", "assets/bundled/prefabs/autospawn/monument/xlarge/launch_site_1.prefab" ], "Custom Spawn Profile": [ "PROFILENAME" ], "Spawn Chance": 1, "Random Distance Min from Monument": 100, "Random Distance Max from Monument": 200, "Min Amount of Items To Drop": 2, "Max Amount of Items To Drop": 4, "Loot Drop": [ { "Shortname": "metal.refined", "Skin": 0, "Custom Name": "", "Amount Min": 200, "Amount Max": 500, "Chance to Drop": 30 }, { "Shortname": "scrap", "Skin": 0, "Custom Name": "", "Amount Min": 440, "Amount Max": 600, "Chance to Drop": 30 }, { "Shortname": "paper", "Skin": 3048132587, "Custom Name": "Cash", "Amount Min": 20, "Amount Max": 35, "Chance to Drop": 40 } ], "Licensed Beast Master Bonus Drops": [ { "Shortname": "sulfur", "Skin": 0, "Custom Name": "", "Amount Min": 200, "Amount Max": 500, "Chance to Drop": 30 }, { "Shortname": "wood", "Skin": 0, "Custom Name": "", "Amount Min": 440, "Amount Max": 600, "Chance to Drop": 30 }, { "Shortname": "glue", "Skin": 0, "Custom Name": "", "Amount Min": 20, "Amount Max": 35, "Chance to Drop": 40 } ] }, "Cocaine_Bear": { "Animal Config": { "Type (1 - Polar Bear, 2 - Bear, 3 - Wolf, 4 - Boar, 5 - Stag, 6 - Chicken)": 2, "Health": 500, "Attack Range": 2.5, "Attack Damage": 50, "Attack Rate [sec.]": 1.5, "Speed": 10, "Roam Range": 100, "Chase Range": 100, "Sense Range": 100, "Listen Range": 100, "Sleep Distance": 100, "Memory Duration": 100, "Hostile Targets Only": false, "Can Run Away Water": false, "Can Sleep": false, "Turret Damage Scale": 0 }, "Is a Maintained Beast? (Will Always Be Spawned To Patrol A Monument If They Don't Exist, Does not count towards Total Animals. Rec Spawn Rate Setting 1)": false, "If this is a Maintained Beast, What Is Its Cooldown in Seconds To Respawn After Death": 3600, "Tier Name (Chat)": "Cocaine Bear", "Skill Tree Xp Value": 500, "Monuments": [ "assets/bundled/prefabs/autospawn/monument/large/water_treatment_plant_1.prefab", "assets/bundled/prefabs/autospawn/monument/xlarge/launch_site_1.prefab" ], "Custom Spawn Profile": [ "PROFILENAME" ], "Spawn Chance": 0.1, "Random Distance Min from Monument": 100, "Random Distance Max from Monument": 200, "Min Amount of Items To Drop": 2, "Max Amount of Items To Drop": 4, "Loot Drop": [ { "Shortname": "metal.refined", "Skin": 0, "Custom Name": "", "Amount Min": 200, "Amount Max": 500, "Chance to Drop": 30 }, { "Shortname": "scrap", "Skin": 0, "Custom Name": "", "Amount Min": 440, "Amount Max": 600, "Chance to Drop": 30 }, { "Shortname": "paper", "Skin": 3048132587, "Custom Name": "Cash", "Amount Min": 20, "Amount Max": 35, "Chance to Drop": 40 } ], "Licensed Beast Master Bonus Drops": [ { "Shortname": "sulfur", "Skin": 0, "Custom Name": "", "Amount Min": 200, "Amount Max": 500, "Chance to Drop": 30 }, { "Shortname": "wood", "Skin": 0, "Custom Name": "", "Amount Min": 440, "Amount Max": 600, "Chance to Drop": 30 }, { "Shortname": "glue", "Skin": 0, "Custom Name": "", "Amount Min": 20, "Amount Max": 35, "Chance to Drop": 40 } ] } } }
LANG
{ "Revoked": "[<color=#ffe135>Beast Master</color>] Your <color=#ffe135>Beast Master</color> License has been revoked, You will not Receive Bonus Items on Beast Eliminations.", "InsufficientFunds": "[<color=#ffe135>Beast Master</color>] You don't have enough funds to purchase a <color=#ffe135>Beast Master</color> License. \nIt costs <color=#42b5a6>{0}</color><color=#a642b5>{1}</color>.", "AlreadyHasLicense": "[<color=#ffe135>Beast Master</color>] You already have a <color=#ffe135>Beast Master</color> License.", "BuyBeastMasterLicenseSuccess": "[<color=#ffe135>Beast Master</color>] <color=#ffe135>Beast Master</color> License Obtained. \nYou were charged {0}<color=#3e9c35>{1}</color>, Watch your Surroundings, <color=#b8ff35>{2}</color>!", "AnimalKilledBroadcast": "[<color=#ffe135>Beast Master</color>] \n<color=#b8ff35>{0}</color> killed a <color=#ff7c35>{1}</color> at <color=#35ffe1>{2}</color>", "AnimalFledBroadcast": "[<color=#ffe135>Beast Master</color>] \nA <color=#ff7c35>{0}</color> has Fled our Trackers...", "AnimalSpottedBroadcast": "[<color=#ffe135>Beast Master</color>] \nA <color=#ff7c35>{0}</color> has been spotted near Grid Location - <color=#35ffe1>{1}</color>", "RestrictBuildingMessage": "[<color=#ffe135>Beast Master</color>] You cannot build within {0} meters of a Beast Master Target.", "XPMessage": "[<color=#ffe135>Beast Master</color>] You gained <color=#ffe135>{0}</color> <color=#ff7c35>XP</color> for the <color=#ff7c35>{1}</color> Takedown.", "BonusItemsReminder": "[<color=#ffe135>Beast Master</color>] Remember, You can earn Bonus Items with a Valid Beast Master License." }