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  1. More information about "Dynamic Monuments"

    $49.99

    Dynamic Monuments

    DynamicMonuments is a groundbreaking plugin for Rust servers that breathes new life into your maps!
    Say goodbye to tedious manual map editing or relying on RustEdit.
    With just a few clicks, your server will be transformed, featuring 18 unique monuments that blend seamlessly into any environment.
     

    Key Features:
    Dynamic Spawning:
    - Monuments can spawn randomly during wipes or with each server restart (optional)
    -  Customize spawn frequency and zones through the plugin's configuration
    -  A variety of monument complexities, ranging from cozy hideouts to sprawling fortresses
    18 Unique Monuments:
    - Water Monuments
    - Coastal Monuments
    - River Monuments
    - Roadside Monuments
    - Modifications for Standard Monuments: (Metro entrances, power line towers, substations, quarries, and more).
    Personalization:
    - Give players personal monuments
    Versatility:
    - Compatible with both custom and procedural maps.
    - Automatically adapts to terrain, water, and roads.
    - No RustEdit required! Everything is managed through the plugin's configuration.

    Giving a monument to a player
    9 out of 18 monuments can be given to players for personal placement.
    The dynamic monument is represented as a flare with a unique skin, which can be given to players in any way, such as through an in-game store.
    To spawn the monument, the player must hold the flare and find a suitable location, receiving instructions in the chat and notifications.
    Once placed, the monument is locked to the player, and only they can loot it.
    Chat commands (admin only)
    /killmonument -    destroys the DynamicMonument you're looking at /replacecrate NewCratePresetName - replaces the crate you're looking at on the location with  NewCratePresetName /spawnmonument  PresetName -  spawns a monument in a random position /spawnmonumentmypos PresetName -  spawns  the monument in your position /killallmonuments -  destroys all DynamicMonuments on the server /respawnmonuments -  forcibly launches automatic respawn of DynamicMonuments /givemonument  PresetName -  give the monument to yourself /addprefabspawnpoint PresetName — adds a crate or static NPC spawn point to a monument at your current position   (only for Static Npc and crates) /removemonumententity command — removes  entity spawn point you're looking at. (only for StaticNpc/crates/Entities for respawn) Console commands (RCON only)
    spawnmonument  PresetName -  spawns a monument in a random position killallmonuments - destroys all DynamicMonuments on the server respawnmonuments -    forcibly launches automatic respawn of DynamicMonuments givemonument PresetName userID -  give the DynamicMonument to the player Plugin Config
    en  –  example of plugin configuration in English ru  –  example of plugin configuration in Russian  
    Check out the rest of my work:  Adem's Codefling Library
    You can reach out to me in Discord:  Adem's Discord Profile
    Join the Mad Mappers Discord!
  2. More information about "PLUGIN INTERFACE [LOTTERY]"

    $10.00

    PLUGIN INTERFACE [LOTTERY]

    Unique design of the Lottery plugin.
    This design will match each of your plugins and will suit any server.
    In this lottery, you will be able to open any 3 cards daily and get a random item.
    All items will fall into the plugin inventory.
    This design will complement your server and make it much cooler!
    Below you will find a reminder on how to launch the design in Figma.
    Below the reminder are our social networks, if you have any questions or problems, we will promptly help you!
    With love, Space Settings ❤️



  3. More information about "AdminESP"

    $15.00

    AdminESP

    AdminESP is a lightweight Rust Oxide plugin that lets administrators toggle an ESP mode. Once enabled, all players are highlighted through walls and objects, allowing for rapid target detection and efficient server oversight.

    # Configuration:
    { "Privilege of using the ESP": "adminesp.use", "UI customization": { "Enable display of UI for the player": true, "AnchorMin Position": "0 0.025", "AnchorMax Position": "0.05 0.053" }, "Display player avatars": true, "Enable prefix in messages": true, "Configuration version": { "Major": 2, "Minor": 0, "Patch": 0 } } Privilages:
    # Chat and console commands:
    # API:
    private bool API_HasActive(ulong userID) - Does the player have ESP enabled return true/false private void API_EspActivate(BasePlayer player) - Force ESP to turn on private void API_EspDeactivate(BasePlayer player) - Force Disable ESP #HOOKS object CanChangedESP(BasePlayer player, bool activated) - Called before ESP is enabled/disabled, returning any value other than null will prevent the player from activating/deactivating ESP void OnEspActivated(BasePlayer player) -Notification about player's ESP enabled void OnEspDeactivated(BasePlayer player) - Notification about player's ESP being disabled # LANG:
    { "UI.ESP.Title": "ESP Settings", "UI.Button.Title": "ESP", "UI.Sleepers.Title": "Sleepers:", "UI.Sleepers.Description": "Display sleeping players", "UI.Distance.Title": "Distance:", "UI.Distance.Description": "Display distance", "UI.Update.Title": "Update:", "UI.Update.Description": "Update frequency", "UI.Admins.Title": "Admins:", "UI.Admins.Description": "Display administrators", "UI.Names.Title": "Names:", "UI.Names.Description": "Display names", "UI.Boxes.Title": "Boxes:", "UI.Boxes.Description": "Display player boxes", "UI.ViewLine.Title": "View Line:", "UI.ViewLine.Description": "Display player view line", "UI.LineLength.Title": "Line Length:", "UI.LineLength.Description": "Player view line length", "UI.Button.Off": "OFF", "UI.Button.On": "ON", "MSG.OFF": "ESP has been disabled", "MSG.ON": "ESP has been enabled", "MSG.Prefix": "<color=orange>[Admin ESP]:</color> ", "MSG.Permission": "You do not have access to this command", "UI.Msg.Help": "ESP Settings:\n/ae settings UpdateTime {0} - data update frequency (0.15 sec)\n/ae settings PlayerDistance {1} - max display distance (200 meters)\n/ae settings ShowAdmins {2} - display admins (true/false)\n/ae settings DrawNames {3} - display player names (true/false)\n/ae settings DrawBoxes {4} - display player boxes (true/false)\n/ae settings DrawEyeLine {5} - display player view line (true/false)\n/ae settings Sleeping {6} - display sleeping players (true/false)\n/ae settings EyeLineDistance {7} - player view line length (20 meters)", "DDRAW.Sleep": "Sleep", "DDRAW.Health": "Health:", "UI.Description.Bottom": "Powered by OxideBro 2025", "UI.SelectedPlayer.Title": "Selected player:", "UI.Buttons.All": "All", "UI.Buttons.Online": "Online", "UI.Buttons.Sleep": "Sleepers", "UI.Buttons.Enabled": "You have <color=green>enabled</color> the display of players in the world", "UI.Buttons.Disabled": "You have <color=red>disabled</color> the display of players in the world" }  

  4. More information about "Basements"

    $29.99

    Basements

    Basements lets players build underground rooms beneath their bases. Place a hatch on your foundation and dig straight down into a hidden basement with walls, ceilings, and full building privileges. Great for stashing loot, setting up secret bunkers, or just adding extra space.

    Readme Link - Click Here for Instruction and Documentation
    👆Highly recommend reading the FAQ section!
    BUILD
    Build basements easily from your tool cupboard. Just place an entrance to get started. 

    EXPAND
    Expand your basement by drilling underground. But don't forget to bring a headlamp - its dark down there!

    TRAVERSE
    Place multiple entryways, building out your labyrinth of tunnels beneath your base. 


    DECORATE
    All deployables, electricity, and storage items can be placed in your basement. Take advantage of your new space!

    RAID
    Nothing is safe in Rust, including your basement. If all the entrances are destroyed, then the basement is too. Any loot below will float to the surface. Protect the entrance at all costs!

  5. More information about "LuckyBlock"

    $4.99

    LuckyBlock

    This plugin adds a luckyblock to the game, and when you try to open it, a random command (from config file) is executed on the server. It spawns randomly in place of regular loot. The player will also receive RP points for opening if you have the ServerRewards plugin.

    /lbtest - use for spawn luckyblock for test
    ❌  The visibility distance depends on player's OBJECT QUALITY settings
    Config:
    { "Chance to spawn instead of any spawnable loot [0 - 100]": 5, "LuckyBlock skin id [Check this - https://github.com/bmgjet/Spray-Decal-Creator]": 3141695693, "Occupied radius [New luckyblock won't spawn near the first one]": 50, "Server rewards RP for open lucky block [0 - disbale]": 100, "Block underwater spawn": true, "Block above ocean spawn [includes loot containers drifting on the surface of the ocean]": false, "Prefabs that will turns into the LuckyBlock [if the list is clear it applies to all LootContainer entities]": [], "Command events [it's uses server console so you can put there any command you want]": [ { "Server command": "luckyblock fake_explosion", "Weight [directly affects the chance of this command being triggered | 0 - disabled]": 10, "Description": "Explosion without causing damage" }, { "Server command": "luckyblock activate_booster supertea", "Weight [directly affects the chance of this command being triggered | 0 - disabled]": 5, "Description": "Applies item boosters by shortname" }, { "Server command": "luckyblock create_item rifle.lr300", "Weight [directly affects the chance of this command being triggered | 0 - disabled]": 5, "Description": "Creates an item and gives it to the player" }, { "Server command": "luckyblock air_drop", "Weight [directly affects the chance of this command being triggered | 0 - disabled]": 10, "Description": "Calls airdrop" }, { "Server command": "luckyblock spawn_entity car_2mod_01", "Weight [directly affects the chance of this command being triggered | 0 - disabled]": 5, "Description": "Spawns an entity by shortprefab" }, { "Server command": "luckyblock death_square", "Weight [directly affects the chance of this command being triggered | 0 - disabled]": 10, "Description": "Hides the player in a deadly cube from which there is no exit, only death." }, { "Server command": "luckyblock bears_attack", "Weight [directly affects the chance of this command being triggered | 0 - disabled]": 10, "Description": "Spawns 4 bears around the player" }, { "Server command": "luckyblock fireball_circle", "Weight [directly affects the chance of this command being triggered | 0 - disabled]": 5, "Description": "Spawns a circle of fireballs" }, { "Server command": "luckyblock full_heavy_armor", "Weight [directly affects the chance of this command being triggered | 0 - disabled]": 5, "Description": "Places heavy armor on the player without the ability to remove it for 30 seconds" } ] }  
1.8m

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