GangstaPichu's Wishlist
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Zombie Rocks
By Krungh Crow in Plugins
When running in the forest on the quest of finding some ore nodes and finally hitting the rock to get some valuable resources , there can be a zombie sleeping under the rock
Features :
Set configurable chance of a [Rock Zombie] spawning after a ore node is depleted (last hit) Set configurable chance of a [Ore/Wood Zombie] spawning after a ore or wood spawn is picked up Set configurable chance of a [Tree Zombie] spawning after a tree is cut down Configurable NPC (HP, Damage scaling, spawn amount and more) Support for Kits. The NPC can drop a backpack (internal lootprofile through configuration) The npc can only spawn on the surface (no support for tunnel/cave nodes) npc has 2 starter outfits and changes weapon each time it spawns out of the box (or when assigned kit(s) is not found) Ore/Wood zombies use their Stone and Tree zombie kits Permissions :
zombierocks.pickup : Assign to players/groups to trigger the resource pickup mini event zombierocks.nodestone : Assign to players/groups to trigger stone mining mini event zombierocks.nodeiron : Assign to players/groups to trigger the iron mining mini event zombierocks.nodesulfur : Assign to players/groups to trigger the sulfur mining mini event zombierocks.tree: Assign to players/groups to trigger the tree cutting mini event Pickup items :
On resource pickups only 1 npc can spawn
Wood stones iron sulfur Commands :
/zrinfo : Replies plugin info and version to chat Configuration :
To make a item spawn as a blueprint add .bp behind the shortname (for example ammo.pistol.bp) Probability from value 0 to 1 is the spawn chance of any item Usage of custom naming is now possible (> v1.2.4) Example of custom items like the ExtendedRecycler plugins recycler item.
If multiple skins are added it will pick a random skin (make sure they are TOS safe) { "probability": 1.0, "shortname": "pickaxe", "name": "", "Skin list": [ 3163818649, 1962043729 ], "amountMin": 1, "amount": 1 },
{ "Use Debug": false, "Only Trigger at Night Time": false, "Night start": 20, "Night end": 8, "Tree spawns": { "Can spawn from trees": false, "Spawn chance (1-100%)": 10.0 }, "Pickup spawns": { "Can spawn from resource pickups": false, "Spawn chance (1-100%)": 10.0 }, "Node spawns": { "Stone Nodes": { "Can spawn from stone nodes": true, "Spawn chance (1-100%)": 10.0 }, "Sulfur Nodes": { "Can spawn from sulfur nodes": true, "Spawn chance (1-100%)": 10.0 }, "Metal Nodes": { "Can spawn from metal nodes": true, "Spawn chance (1-100%)": 10.0 } }, "NPC Settings": { "Spawn Amount Nodes": 1, "Spawn Amount Pickups": 1, "Health": 250, "Max Roam Distance": 20, "Damage multiplier": 0.6, "Lifetime (minutes)": 10.0, "Use kit (clothing)": false, "Kit ID Rock Zombie": [], "Kit ID Tree Zombie": [], "Show messages": true, "NPC drop a Backpack with loot": false, "Spawn Min Amount Items": 2, "Spawn Max Amount Items": 6, "Loot Table": [ { "probability": 1.0, "shortname": "ammo.pistol", "name": "", "Skin list": [], "amountMin": 128, "amount": 256 }, { "probability": 1.0, "shortname": "ammo.pistol.fire", "name": "", "Skin list": [], "amountMin": 128, "amount": 256 }, { "probability": 1.0, "shortname": "ammo.rifle.explosive", "name": "", "Skin list": [ 0 ], "amountMin": 128, "amount": 256 }, { "probability": 1.0, "shortname": "ammo.rifle.hv", "name": "", "Skin list": [], "amountMin": 128, "amount": 256 }, { "probability": 1.0, "shortname": "ammo.rifle.incendiary", "name": "", "Skin list": [], "amountMin": 128, "amount": 256 }, { "probability": 1.0, "shortname": "ammo.shotgun", "name": "", "Skin list": [], "amountMin": 128, "amount": 256 }, { "probability": 1.0, "shortname": "ammo.shotgun", "name": "", "Skin list": [], "amountMin": 128, "amount": 256 }, { "probability": 1.0, "shortname": "explosive.timed", "name": "", "Skin list": [], "amountMin": 1, "amount": 5 }, { "probability": 1.0, "shortname": "explosives", "name": "", "Skin list": [], "amountMin": 200, "amount": 200 }, { "probability": 1.0, "shortname": "pistol.m92", "name": "", "Skin list": [], "amountMin": 1, "amount": 1 }, { "probability": 1.0, "shortname": "shotgun.spas12", "name": "", "Skin list": [], "amountMin": 1, "amount": 1 }, { "probability": 1.0, "shortname": "pickaxe", "name": "", "Skin list": [ 3163818649, 1962043729 ], "amountMin": 1, "amount": 1 }, { "probability": 1.0, "shortname": "hatchet", "name": "", "Skin list": [], "amountMin": 1, "amount": 1 }, { "probability": 1.0, "shortname": "can.beans", "name": "", "Skin list": [], "amountMin": 3, "amount": 5 }, { "probability": 1.0, "shortname": "can.tuna", "name": "", "Skin list": [], "amountMin": 3, "amount": 5 }, { "probability": 1.0, "shortname": "black.raspberries", "name": "", "Skin list": [], "amountMin": 3, "amount": 5 }, { "probability": 0.0, "shortname": "box.repair.bench", "name": "Recycler", "Skin list": [ 1594245394 ], "amountMin": 1, "amount": 1 }, { "probability": 0.6, "shortname": "hmlmg", "name": "", "Skin list": [], "amountMin": 1, "amount": 1 }, { "probability": 0.6, "shortname": "supply.signal", "name": "", "Skin list": [], "amountMin": 1, "amount": 1 } ] } } Localisation :
English language file included to use a different language just make a new file in the language folder.
{ "Zombie_Spawn": "Braaains", "Zombie_Dropped_Backpack": "{npc} dropped his old Backpack !", "Prefix": "[<color=green>Rock Zombie</color>] : ", "infoRock": "The diffrent stone/sulfur/metal rocks can hide a Zombie that can ressurect from their rocky grave.", "infoTree": "When cutting down Trees a Zombie can ressurect from under their roots.", "infoPickup": "When picking up resources a Zombie can sneak up behind you.", "Nodes": "<<color=orange>Nodes</color>> ", "Trees": "<<color=green>Trees</color>> ", "Pickups": "<<color=orange>Pickups</color>> " } API :
bool IsZombieRocksNpc(global::HumanNPC npc) example call :
object OnEntityDeath(global::HumanNPC npc, HitInfo info) { if (npc == null) return null; if (ZombieRocks.Call<bool>("IsZombieRocksNpc", npc)) { Puts($"Target : {npc} net.ID : [{npc.net.ID}] Event : ZombieRocks NPC"); } return null; }
- #zombie
- #krungh crow
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(and 5 more)
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Admin Map
Admin Map is an innovative plugin for the game of Rust, designed to make server administration easier and improve the quality of the gaming experience. Focused on optimization and functionality, this plugin provides admins with the tools to effectively control players, minimizing the negative impact on the server and other participants.
Main features:
Interactive map with players: Admin Map provides server admins with a detailed and user-friendly map showing the positions of all players. This allows admins to easily monitor player activity and movements, and quickly detect suspicious activity. Large variety of different admin map layers:
- Marker,
- Text ,
- Sleeper,
- TC,
- Stash,
- Sleeping Bag Quick Commands on Players: The plugin allows admins to perform quick actions on players directly from the map. Send messages, punish or help players in real time, minimizing reaction time and increasing interaction efficiency. Minimal server load: One of the key features of Admin Map is its low server load. All processing takes place solely on the client side, which means that the plugin will not slow down the server or create additional delays for players. This makes it an ideal choice even for servers with high traffic. Ease of use: The plugin's intuitive user interface provides admins with easy access to functionality. Navigating the map, sending commands and monitoring players is done with minimal effort, making server administration easy. Customization: Admin Map provides admins with the option to customize the functionality to suit their needs. Scanning area, available commands, buttons, permissions and other options. Hardcore bypass: Admins will be able to access the map on servers with the hardcore game mode installed.
After permission is granted, it is necessary to rejoin the server Support in RUST+: You will be able to view players online on the map directly in your phone without going to the server! Admin Map is an innovative solution that combines convenience, functionality and optimization. It provides administrators with tools to effectively manage players without negatively impacting gameplay and other server participants. The Admin Map plugin is an essential asset for any Rust server administrator looking to create a comfortable and safe gaming environment.
Permissions:
adminmap.allow - for use adminmap and hardcore bypass adminmap.<button perm> - any permissions specified in the button settings adminmap.teleport2marker - teleportation by marker via CTRL+RMB adminmap.invis - hide player from the player map adminmap.rust+ - enable rust+ admin map adminmap.rust+.invis - hide from rust+ admin map (recommended in case of giving the map to players)
Commands:
/amap - show sidebar /amap off - disable everything and hide the sidebar
Color designations on the cupboards map:
Default Config:
{ "Auto show sidebar panel": true, "Open the admin menu instead of the action menu": false, "Text Map Settings": { "Font size": 8.0, "Use color generation for teams?": true, "Color for team": "ffaf4d", "Color for solo player": "9bd92f", "Color for sleeper": "404040" }, "Command Buttons": [ { "Permission (adminmap.<perm>)": "", "Label": "TP", "Command": "teleport {steamid}", "Color": "1 1 1 1" }, { "Permission (adminmap.<perm>)": "", "Label": "TP2ME", "Command": "teleport {steamid} {admin.steamid}", "Color": "1 1 1 1" }, { "Permission (adminmap.<perm>)": "", "Label": "INV", "Command": "/viewinv {username}", "Color": "1 1 1 1" }, { "Permission (adminmap.<perm>)": "", "Label": "SPECTATE", "Command": "spectate {steamid}", "Color": "1 1 1 1" }, { "Permission (adminmap.<perm>)": "", "Label": "KILL", "Command": "kill {steamid}", "Color": "0.9 0.1 0.25 1" }, { "Permission (adminmap.<perm>)": "", "Label": "KICK", "Command": "kick {steamid}", "Color": "0.9 0.1 0.25 1" }, { "Permission (adminmap.<perm>)": "", "Label": "SHOW\nTEAMMATES", "Command": "adminmap.cmd show_player_teammates {steamid}", "Color": "1 1 1 1" }, { "Permission (adminmap.<perm>)": "", "Label": "SHOW\nPRIVLIDGES", "Command": "adminmap.cmd show_player_privlidges {steamid}", "Color": "1 1 1 1" }, { "Permission (adminmap.<perm>)": "", "Label": "SHOW\nSLEEPING\nBAGS", "Command": "adminmap.cmd show_player_sleepingbags {steamid}", "Color": "1 1 1 1" }, { "Permission (adminmap.<perm>)": "", "Label": "SHOW\nSTASHES", "Command": "adminmap.cmd show_player_stashes {steamid}", "Color": "1 1 1 1" } ] }
Button Library:
Give item to player for AdminMenu by k1lly0u | Minimum required version 1.0.1 { "Permission (adminmap.<perm>)": "", "Label": "GIVE", "Command": "adminmenu.callback {steamid}.4;adminmenu.callback {steamid}.4", "Color": "1 1 1 1" } Permanent ban
{ "Permission (adminmap.<perm>)": "", "Label": "BAN", "Command": "ban {steamid}", "Color": "1 0 0 1" } View backpack (for Backpack Pro)
{ "Permission (adminmap.<perm>)": "", "Label": "Backpack", "Command": "/b {steamid}", "Color": "1 1 1 1" } View backpack (for Backpacks plugin from uMod)
{ "Permission (adminmap.<perm>)": "", "Label": "Backpack", "Command": "viewbackpack {steamid}", "Color": "1 1 1 1" } Spectate
{ "Permission (adminmap.<perm>)": "", "Label": "SPECTATE", "Command": "spectate {steamid}", "Color": "1 1 1 1" }
If you want to add buttons here, message me on my discord server
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IQTurret
IQTurrets is a plugin that adds turrets to your server without electricity!
There will be an additional "switch" on the turrets, which will start and turn it off without electricity.
It also supports the ability to connect electricity to the turret without electricity, the plugin is synchronized and everything will work according to the mechanics of the game
Opportunities :
- Support SAM-Site
- There are limits on the cabinet and specifically for the player
- It is possible to set limits on privileges
- IQChat support is available
- There are console and chat commands for controlling turrets with the ability to bind them
- The ability to use 2 types of switches: Buttons and tublers
API :
Object OnSetupTurret(BaseEntity entityTurret) /// - return null to ignore and continue the installation, otherwise nothing will be installed on the turret
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Simple Stats
By Drxp in Discord Bots
This comes with the Simple Stats plugin and the Discord bot.
Things Tracked:
UserID UserName PVEKills PVPKills Deaths KD More is being added. Plugin Command's
/stats /searchstats <player name> wipestats (Admin Command) Bot Commands:
/stats <steamid>
The bot can be local or self-hosted. If you run into any issues or want to ask me something you can message me on Discord or send me a message here
Discord: Click Me
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Server Wipe System
🔥🔥🔥 SAVE 13% WHEN BUYING THE BUNDLE
📣 NOW SUPPORTING PROCGEN AND CUSTOM URL BASED MAPS !
This plugin will allow you to setup automatic server wipes without requiring external scripts.
This plugin is very useful for any server owner but I'm positive that it will be really useful for those hosting providers running panel based game instances where you do not have full access to customize the server or the provided wipe tool is very limited. You should have a look at the suggested plugins for Oxidation's Scheduler which is a perfect fit for a fully in-game automatic wipe process.
The plugin also allows you to set a list of seeds that will be used at server wipe to select the new map seed.
You can define as many different wipe types as you'd like on the config file like so:
This example is for a "forced" wipe. In order to execute the wipe type on the rcon console "wipe forced".
"Forced": { "Restart": 120, "Message": "A server wipe is being executed, we'll be back shortly", "Game": { "Blueprints": true, "Logs": true, "Map": true, "PlayerDeaths": true, "PlayerIdentities": true, "PlayerStates": true, "PlayerTokens": true }, "Plugins": { "Convalence": true, "Data": true, "Groups": true, "Language": true, "Logs": true, "Users": true }, "Files": [ "my/custom/path/this_file_will_be_deleted.json" ], "Blacklist": [ "carbon/data/this_file_will_never_be_deleted.json" ] } This example is for a "weekly" wipe. In order to execute the wipe type on the rcon console "wipe weekly".
"Weekly": { "Restart": 120, "Message": "A server wipe is being executed, we'll be back shortly", "Game": { "Blueprints": false, "Logs": true, "Map": true, "PlayerDeaths": true, "PlayerIdentities": false, "PlayerStates": true, "PlayerTokens": false }, "Plugins": { "Convalence": false, "Data": true, "Groups": false, "Language": true, "Logs": true, "Users": false }, "Files": [ "my/custom/path/this_file_will_be_deleted.json" ], "Blacklist": [ "carbon/data/this_file_will_never_be_deleted.json" ] }
This is a standalone Harmony patch, Oxide installation is optional.
Copy the Oxidation.Wiper.X.dll file into your HarmonyMods folder and restart your server.
At the first server start after installing the patch a new configuration file Oxidation.Wiper.json will be created at the HarmonyMods folder.
What is Harmony ?
Harmony is a library for patching .NET code during runtime, it directly manipulates game code (CIL) without any additional abstraction layer such as Oxide. The direct patching of the game's byte code allows more performant modding as developers no longer need to rely on third party code, events or hooks to build custom functionality.