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  1. More information about "Surprise Trap"

    $6.99

    Surprise Trap

    This plugin give the possibility to spawn a bunch of trap randomly across the map to make it a bit hard for your players. The selected numbers of traps are consistent through the server life, so as soon as 1 is activated, a new will spawn somewhere else. Traps set up after 30 sec after restart/reload. It can work with and without TruePVE . It handle separably the trap trigger and trap damage, what is configurable. The traps can't be picked up, only activated or disarmed.
    With the base setup it check for free location outside of monuments, radiation zones and ZoneManger zones. The traps dmg 50hp, can cause wounded effect with 50% for 5 second and TruePVE selected as to be used.
     
    Permissions
    surprisetrap.admin - To use the 3 command surprisetrap.trapdetect - Too be able to use a geiger counter to find traps on the map  
    Commands
    Chat: /show - Show all possible found spawn location (use it with care, it can cause lag until the floating numbers present on the map, see screenshots) /trap - Show all active trap on the map (use it with care, it can cause lag until the floating numbers present on the map, see screenshots) /setup <mine|bear> - set up a trap where the character look, only for test purpose. (the new position will behave as a new spawn location, but only until the next restart) Console: show - information about the additional free spawn locations trap - information about the available amount of traps setup - manually start trap setup in case of not enough trap on the map (compared to the configured amount)  
    Configuration
    "Bypass the distance limtiation on the trap and spawn location show command": false, "Enable/Disable Chat notification about player Death by any \"Random Trap\"": false, "If all originally set location occupied, then look for new position": true, "Minimum Distance From Building": 20.0, "Number of traps on the map": 500, "Prevent Traps To Be Respawn At Monuments": true, "Prevent Traps To Be Respawn At RadiationZone": true, "Prevent Traps To Be Respawn At ZoneManager": true, "Random knowdown duration": 5.0, "Retry to get a new location(the bigger the number, bigger the resource consumption to try a new free position)": 200, "The distance on the trap and spawn location show command (only if not bypassed)": 150, "Trap activation randomly knowdown": true, "Trapdamage default 50": 50.0, "Try to look free location this many times on server init (Not necesseary mean it will find this many free spot, bigger the number, bigger the resource consumption to try a new free position)": 2000, "Usage of Beartrap": true, "Usage of Landmine": true, "Usage of TruePVE": true, "Traps can be detected by players with Geiger detector": true, "The distance to detect by the player with Geiger detector": 50.0  
    API
    TrapDestroyedByPalyer(BaseTrap trap, BasePlayer player) can be used to catch triggen, when a player killed a trap (for example events or quest to destroy specificly spawned traps)
     
  2. More information about "Sputnik"

    $29.99

    Sputnik

    Sputnik is a server event that allows players to contest fallen sputnik satellite fragments that fall around the map. Players will need to battle their way past patrol helicopters, NPCs, turrets, and mines to gain access to loot locked behind keycards that require 'Space Cards,' which can be added to loot tables or sold in a shop! Alternatively, you can use standard keycards.
     

    Overview
    By default, there are five types of debris that can fall in any quantity and combination. The fragment can be guarded by a helicopter, NPCs, turrets, and mines. For each preset, you can configure the location and number of crates. A radiation zone can be created around the fragment. By default, there is a card reader in one of the locations that open a locked crate. It is activated using the "Space card.” For more information, see the "Space card” section.
     
    Space Card
    A card reader can be placed on any type of sputnik debris. By default, it is activated using a purple "Space Card." This card reader opens the crates specified in a special section of the config. A custom card can be added to the loot tables of standard crates and crates of this event. It can also be given with the help of a command or sold in the server store. If necessary, the card reader can be removed, and the card can be replaced with any type of standard card.
     
    Location presets
    The location preset is specified for each wreckage preset separately. By default, a data file with five types of prefabs is included:
    sputnik_1 debris_1 debris_2 debris_3 debris_4 They are shown in pictures 6 - 10.  The first location includes a locked crate that opens with the help of a "Space Map."
     
    Chat commands (only for administrators)
    /sputnikstart– launches the event in a random configuration /sputnikstart <eventPresetName> –   launches the event in the <eventPresetName> configuration /sputnikstop – stops the event /givespacecard – give yourself a "Space Card".  
    Console commands (RCON only)
    sputnikstart– launches the event in a random configuration sputnikstart <eventPresetName> –   launches the event in the <eventPresetName> configuration givespacecard <userID> – give a "Space Card" to player  
    Config
    en  –  example of plugin configuration in English ru  –  example of plugin configuration in Russian  
    Dependencies (optional, not required)
    True PVE PveMode GUI Announcements Notify DiscordMessages AlphaLoot CustomLoot Economics Server Rewards IQEconomic  
    Hooks
    OnSputnikEventStart () OnSputnikEventStop () OnSputnikEventWin (ulong userID) OnPlayerEnterSputnik{BasePlayer player} OnPlayerExitSputnik{BasePlayer player}  
    My  Discord:  Adem#9554
    Join the Mad Mappers Discord  here!
    Check out more of my work  here!
  3. More information about "Blue Tears"

    $30.00

    Blue Tears

    Custom Blue Tears Map for Rust: immerse yourself in a mysterious, fascinating world with unique monuments
    Immerse yourself in the mysterious world of Blue Tears, a custom Rust map replete with intriguing monuments, breathtaking landscapes and rich backstory. Blue Tears offers players a truly exciting gameplay.
    About Blue tears Discover the chilling story of survival and self-defense while exploring Blue Tears, an island shrouded in secrets and dangers. Find out what happened to the inhabitants of this island and uncover their secrets to uncover the story of this fascinating non-standard map.  
    For which plugins do I provide configuration files?
    • Defendable Bases
    • BetterNpc
    • BossMonsters
     
    Description
    Size: 2700к
    Prefab Count: ~35к

    Custom monuments:

    •  Frozen Castle
    •  Cannibal village
    •  Fishermen's village
    •  Luminous Lily
    •  Railway station
    •  Charonda City
    •  Mothballed Plant
    •  Crystal Factory
    •  Star Waterfall
    •  Pagoda
    •  Several places for the building of base
    •Improved fishing villages (processing plants and market)

    Monuments from Facepunch:

    •  Launch Site
    •  Water Treatment Plant
    •  Outpost
    •  Bandit Camp
    •  Satellite Dish Array
    •  Arctic Base
    •  Junkyard
    •  The Dome
    •  Lighthouse
    •  Oil Rigs [2/2]
    •  Underwater Labs
    •  Harbor [2/2]
    •  Ranch
    •  Oxum's Gas Station
    •  Abandoned Supermarket

     
    How can I view the map?
    You can do this in our Discord server by submitting a request for an invitation to our servers. There you will be given the rights of an "administrator" and without any difficulties you will be able to fly around the map and fully familiarize yourself with it.    


  4. More information about "Pack 4 | Raid Ships |"

    $35.00

    Pack 4 | Raid Ships |

    Raidable Ships | 20+

    No time to build yourself, we got you
    Its Time to send your raiders on water and raid some Raidable ships/water bases/underwater bases.
     
    20+ Bases
    Raidable Ships
    7) hard
    6) expert
    UnderwaterBase  
    4) nightmare
    WaterBases  
    4) hard
    bases include TRAPS+

    Instruction added in Readme

    feel free to give me some tips or suggestions  
    Contact Discord:  Shao#6610
  5. More information about "Skin Controller"

    $39.99

    Skin Controller

    Skin Controller is meant to bring together a ton of skinning options for your player all in one place! Easy for the player, easy for the server owner.



    FEATURES
    - Supports backpacks - Saving of outfits (A list of skins for doors, weapons, clothing, etc*) - Add infinite items in an outfit - Skin stacks of items - Skin your whole inventory with one click - Skin items in containers that you're looking at with one command - Skin all the deployed items in your base with one command - Search items in the skin list to easily find the skin you're looking for - Auto skin items when crafted and picked up - Auto imports all accepted workshop skins (for test servers if enabled) - Manual imports of non-accepted workshop skins and collections - Infinite outfit saves, you can limit the amount of outfit saves someone has via perms. - Server owners can toggle whether they want players to be able to skin items on pickup and craft - If server owners allow skinning on craft and pickup, players can toggle that on and off for themselves - Set your own custom commands for all available types of commands - Blacklist skins COMMANDS
    /skin or /sb (Configurable) - Opens the skin menu /skinc (Configurable) - Skins the items in the container that you're looking at /skinbase (Configurable) - Skins all the deployed items in your base /skinitem (Configurable) - Skins the item you're looking at /addskin - Command for admins to add workshop skins /addcollection - Command for admins to add collections of workshop skins /preloadskins - Populates ~600 random skins allowed by FP /saveskins - Saves your skinlist /importskins - Place a "Skins.json" in the /Data/SkinsController folder and run command to import any allowed skins from file PERMISSIONS
    skincontroller.addskins skincontroller.use skincontroller.skinoncraft skincontroller.skinonpickup skincontroller.skinbase skincontroller.skinitem skincontroller.skincontainer To set the amount of outfits someone can save, go into the config, there will be a setting where you can set custom permission and how many outfits each outfit can save Need support or want updates about what is coming to the plugin? Join the support discord here  https://discord.gg/RVePam7pd7
     

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