GangstaPichu's Wishlist
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Puzzle Jump Plugin
🚀 Puzzle Jump Plugin for Rust: Elevate Your Server Experience to a New Level 🚀
Transform your Rust server into a unique playground filled with challenges and entertainment with the Puzzle Jump Plugin.
Puzzle Jump Plugin enhances your Rust server by offering the ability to create customized, timed obstacle courses for an interactive and stimulating game experience.
⚠️ Important
The plugin is currently stable but still in a testing phase for a short while, which is why it is being offered at a promotional price for its launch. The promotion will end once the roadmap goals are achieved.
I am readily available for all your questions, here or on Discord (d.0ne_), so please do not hesitate to contact me if needed.
🔥 Key Features
🛠️ Customizable Puzzle Creation: Build unique courses with start/end buttons and checkpoints for a tailored gaming experience. 🏖️ Reward System Distribute dynamic rewards based on player performance, with an attractive ranking system. 🔄 Puzzle Flexibility Easily adapt and relocate non-static puzzles for constant renewal. 🔜 Coming Soon Static Puzzles Get ready for the integration of puzzles into fixed structures for even more variety. 🎁 Example Puzzle Pack Quickly get started with five ready-to-use puzzles, fully customizable. 📊 Leaderboard with UI An intuitive leaderboard to track player performance in real time. ⚙️ Total Customization Fully configure the plugin, including time-based rewards.
📌 Requirements:
Requires CopyPaste plugin to function.
🚀 Plugin Installation:
Place the 'PuzzleJumpPlugin/config/PuzzleJumpPlugin' folder into '/oxide/configuration', ensuring that you end up with an '/oxide/configuration/PuzzleJumpPlugin' folder. Move the contents of the 'PuzzleJumpPlugin/data/CopyPaste' folder into '/oxide/data/CopyPaste'. Place the 'PuzzleJumpPlugin.cs' file into 'oxide/plugins' and then start the plugin. For further steps, follow the tutorials
🚀 Use the Example Puzzles
Placing a Puzzle: Use `/puzzle_setposition <puzzle_name> [autoheight]`. The `[autoheight]` option is optional and adjusts the puzzle to ground level. Each puzzle can only be instantiated once.
🎥 Video Tutorial : Creating / Editing a Puzzle
Here is a video showing the creation of a Puzzle Jump. The process is the same when you want to edit a puzzle, but you will need to use the command '/puzzle_edit <puzzle_name>' :
Video
🎛️ Plugin Commands
🛠️ For Creation and Editing
/puzzle_create <puzzle_name> <true | false>` : Starts the creation of a puzzle. /puzzle_save : Saves modifications to a puzzle. /puzzle_setbutton <start | default | end>` : Assigns a type to a targeted button. /puzzle_exit Exits creation/editing mode without saving. /puzzle_removebutton <type <index>>` : Removes a specified button. /puzzle_setradius <radius>` : Adjusts the radius of the puzzle. 🌍 For Management
puzzle_setposition <puzzle_name> [autoheight] : Changes the puzzle's position. The `[autoheight]` option is optional and sets the puzzle to ground level. 🏅 Player Commands
puzzle_ladder : Displays the player leaderboard
🗺️ Roadmap
Static Puzzles: Ability to create puzzles on monuments, or with prefabs in RustEdit. Checkpoint Respawn: Ability for players to respawn at a checkpoint if they fall. Puzzle Packs (with electricity): Introduction of electrically integrated puzzle packs.
⚙️ Configuring a Puzzle:
enabled: Defines if a puzzle is instantiated at the start of the plugin. displayName: The name displayed to players in-game. useDefaultCheckPoints: Determines if the default checkpoints are effective. timer: maxTime: The maximum time for the puzzle, after which the player fails. zoneConfiguration: radius: Radius of the zone (default is 15). enablePvp: Enable PvP in the zone (default is false). enableFallDamages: Enable fall damages (default is false). enableSleeping: Allow players to sleep in the puzzle (default is false). enableVehicle: Allow vehicles in the puzzle. rankScoreTable: Score table sorted by rank (score being the time achieved by the player). rewardsTable: Table of rewards, sorted by rank (see "Configuring Reward Tiers").
⚙️ Configuring Reward Tiers (According to Rank):
In 'rewardsTable' (for each puzzle), you can configure:
Items (list): rewardItemShortName: The shortName of the item. quantity: The quantity. Hooks (list): pluginName: The name of the plugin the hook belongs to. hook: The hook (must have a BasePlayer as a parameter). Commands (list): command: The command to execute, use %player_id to get the player's ID.
📞 Support and Assistance:
I am fully committed to providing an exceptional user experience. For any questions, issues, or suggestions, please do not hesitate to contact me.
Your feedback is crucial for the continuous improvement of the plugin.
- #puzzlejump
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PNPC Raid Addon
This addon for the PersonalNPC plugin allows bots to use rocket and grenade launchers to attack buildings, players and NPCs, making raids more intense and dynamic.
Features:
🔥 AI Raiding
• Bots use rocket launchers and grenade launchers to destroy buildings and eliminate enemies.
• Uses ammo from inventory or infinite ammo mode (configurable in settings).
• Compatible with Multiple Grenade Launcher, Rocket Launcher, and even the Snowball Gun!
🎯 Customizable Attack Settings
• Adjust attack cooldowns for each weapon type.
• Choose default projectiles for bots with infinite ammo mode enabled.
• Setup bot behavior and efficiency in raids.
How to Use:
1️⃣ Spawn a bot from the PersonalNPC plugin.
2️⃣ Equip it with a rocket or grenade launcher.
3️⃣ The bot will attack buildings, players, or other NPCs!
📜 Requirements:
• PersonalNPC Plugin
📸 See it in Action! Watch the Video
📃 Configuration:
{ "Permission to use this addon on all bots of player (not required)": "pnpcaddonraid.override-setup", "Multiple Grenade Launcher Setup": { "Attack Cooldown (leave 0 to use default cooldown for current weapon)": 0.0, "Default projectile prefab (used if infinite ammo is enabled)": "assets/prefabs/ammo/40mmgrenade/40mm_grenade_he.prefab" }, "Rocket Launcher Setup": { "Attack Cooldown (leave 0 to use default cooldown for current weapon)": 0.0, "Default projectile prefab (used if infinite ammo is enabled)": "assets/prefabs/ammo/rocket/rocket_basic.prefab" }, "Snowball Gun Setup": { "Attack Cooldown (leave 0 to use default cooldown for current weapon)": 0.0, "Default projectile prefab (used if infinite ammo is enabled)": "assets/prefabs/misc/xmas/snowball/snowball.projectile.prefab" } }
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BankCell
The plugin allows you to grant permission to players who will be able to save some loot.
Description:
This plugin and the ability to store your belongings in a safe deposit box, which you can open using one of the specified commands. You can limit the number of items you can put in a cell, and also set up a blacklist of items that cannot be put in a cell. You can assign privileges to use a cell depending on the group of players.The player can also transfer their items from wipe to wipe.
How does it work?
The player prescribes a chat command, which is specified in the config. It opens a cell with slots that are configured in the config. He can put items there that are not blocked in the config. Closes the cell and the items are successfully saved. If the player runs out of privilege, when trying to open a cell, he will return all items to his inventory.
en - example of plugin configuration in English
ru - example of plugin configuration in Russian
My Discord: CASHR#6906
Join the Mad Mappers Discord here!
Check out more of my work here!
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Canvas
By Raul-Sorin Sorban in Plugins
Canvas provides your server a new way to allow your community to connect or play against eachother in an art pixel war. This is heavily inspired by r/place.
Features
Large canvases that players in your server can draw on Three different types of pixel group-based payments for fresh or overtaking fees Group-based cooldowns for placing pixels Zooming in and out / scrolling capabilities, or coordinate inputs Pixels are registered per players that overtook them Pixel age tracking Exporting to Imgur or PNG in super-size resolutions (API optimal) Next Update
Multi-selection support — for selective pixels exporting + API Custom empty-pixel background colors (dark/light mode or paper) Viewer settings — saved to file Timelapse support — record placed pixels + API Pixel notes — for any purchased pixels, you can leave notes More exporting options Roadmap
Load in the actual 2022-edition r/place datasets into Canvas Add image loader into the Canvas Add private canvases, multiple global canvas pages and showcase lists Integrate export Canvases onto signs (can already do it by exporting the Canvas to Imgur, and using SignArtist to place it on) Pixel notes Live feed of other players' selected pixels
API
byte [] ExportCanvas ( int scale = 25, int yOffset = 1, bool transparent = false, int blur = 0 ); // Exports PNG squared Canvas void UploadCanvasToImgur ( Action<string> onUpload, int scale = 25, int yOffset = 1, bool transparent = false, int blur = 0 ); void SetPixel ( int x, int y, string color, string note, ulong playerId ); // playerId can be 0 to anonymously set it void ClearPixel ( int x, int y ); void ApplyImage ( string url ); // Downloads and applies the pixels of an image - make sure it's the same resolution as the canvas byte [] ExportCanvas ( Canvas.Painting painting, int scale = 25, int yOffset = 1, bool transparent = false, int blur = 0 ); // Exports PNG squared Canvas void UploadCanvasToImgur ( Canvas.Painting painting, Action<string> onUpload, int scale = 25, int yOffset = 1, bool transparent = false, int blur = 0 ); void SetPixel ( Canvas.Painting painting, int x, int y, string color, string note, ulong playerId ); // playerId can be 0 to anonymously set it void ClearPixel ( Canvas.Painting painting, int x, int y ); void ApplyImage ( Canvas.Painting painting, string url ); // Downloads and applies the pixels of an image - make sure it's the same resolution as the canvas Configuration
Permissions
Canvas.use: To be able to call the /canvas and do any activity. Canvas.export: To be able to run the Export UI command and see the button on the Canvas. -
Simple Radar
An advanced, performance-optimized plugin for Rust, designed to enhance server administration and gameplay experience. This plugin provides real-time information about players, stashes, and tool cupboards, making it an essential tool for admins.
Key Features
Enhanced Player Tracking: Displays players' names, distances, and health status, along with a unique team color indicator for easy differentiation. Stash and Tool Cupboard ESP: Identify the locations and distances of stashes and tool cupboards effortlessly. Voice Transmission Indicator: A new feature that signals when players are transmitting voice, adding a strategic layer to gameplay. Player Vision Arrows: Visual arrows show the direction in which players are looking, offering tactical insights for admins. Configurable Settings: Tailor the radar with adjustable refresh rates, visibility distance, and more through an easy-to-use configuration file. Efficient and Performant: Built with performance in mind, ensuring smooth gameplay even on busy servers. Commands and Permission
/radar - Activates radar for players with a default 1-second refresh rate and 250m range. /radar <refresh rate> - Sets a custom refresh rate for player radar. /radar <refresh rate> <distance> - Customizes both refresh rate and distance for the radar. /radar <refresh rate> <distance> <players/stashes/all> - Extends radar functionality to include players, stashes, or all entities.
You must give your admins this permission to use radar: simpleradar.use Config
{ "Make players with moderatorid not see players with ownerid": true, "Enable player vision arrows": false, "Add a voice indicator for players who are tansmitting voice": true, "Show voice indicator for x seconds after speaking": 2.0, "Minimum allowed radar refresh rate": 1.0, "Maximum radar distance": 250.0 } Support and More
Checkout my discord server here. Showcase Video (old)
