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  1. More information about "SkillTree: XP Event"

    $11.99

    SkillTree: XP Event

    Skill Tree: XP Event is a plugin that creates an event that will randomly select a task, providing players with bonus XP for performing the task while the event is running.
    Events are started automatically on interval (default every 30 minutes), and will select 1 of 38 tasks for the event. This could be chopping down trees, skinning animals, killing scientists or looting crates.
    The plugin will also roll a random duration for the event to run for, and a random bonus to the XP (all of which is configurable).
    Additional XP gained with this plugin will stack with xp bonuses from Skill Tree. The stacking works in the following order:
    Default xp value is calculated. Skill Tree will check if Skill Tree: XP Event is loaded, and will ask for any bonuses if applicable Skill Tree continues on with its additional modifiers (other plugins, permission overrides, rested xp etc) This event will provide an incentive for players to engage with content on your server that they might otherwise avoid.
     
     

    SkillTreeXPEvent.use - required for players to participate in the events.
    SkillTreeXPEvent.admin - required to use the below commands if running them from player console.
     
    Console command: startxpevent <optional: task>
    Description: This command will manually start an XP event. If the task is not specified, it will roll the event randomly. Running this command resets the interval timer.
    Console command: stopxpevent
    Description: This command ends the current xp event.
    Chat command: stemoveui
    Description: Brings up an interface to reposition the UI.
     

    NodeHit NodeHitFinal TreeHit TreeHitFinal SkinHit SkinHitFinal CollectWildEntities CollectWildBerries CollectWildHemp CollectWildPumpkin CollectWildPotato CollectWildCorn CollectMushrooms CollectOreNodes CollectGrownEntities CollectGrownBerries CollectGrownHemp CollectGrownCorn CollectGrownPotato CollectGrownPumpkin SkinWolfFinal SkinBearFinal SkinChickenFinal SkinBoarFinal SkinStagFinal SkinPolarBearFinal SkinTigerFinal SkinPantherFinal SkinCrocodileFinal CatchAnyFish KillScientist KillTunnelDweller KillUnderwaterDweller KillAnyAnimal KillBear KillStag KillBoar KillChicken KillWolf KillPolarBear KillTiger KillPanther KillCrocodile LootCrate BreakBarrel BreakRoadSign SwipeCard All  

  2. More information about "Extended Stats"

    $19.99

    Extended Stats

    A plugin for collecting game statistics with database support, compatible with both SQL and web API methods.
    This functionality empowers website owners to display the desired statistics from the database on their sites. Moreover, it offers the capability to send data via API, which proves highly beneficial in scenarios where your gaming server and database reside on separate machines and the database restricts connections beyond localhost.
    Please note that an instruction manual will be included in the downloaded file and it is imperative for users to read it thoroughly.
     

    Collecting(The full list is available below in the section Collected Data) : Server information; Team information; Clan information(in future); Feedback(F7) information; Report(F7) information; Player information. Sending data through: direct MySQL; via API(POST query) to MySQL.  

    extendedstats.admin - Provides access to command estats.  

    { "Chat command": "estats", "Is it worth enabling GameTips for messages?": true, "Unique ID of the current server": 0, "Database upload method(Disabled, WebAPI, MySQL)": "WebAPI", "Interval in seconds at which an attempt to load changes into the database will occur": 300.0, "Is it worth logging messages to the console when uploading to the database?": true, "API - Service URL": "https://localhost/ExtendedStats/index.php", "API - Service access key": "GlBRw-elM6v-gjko3-cxSDk-Tsy7B", "API - Timeout": 5.0, "MySQL - Host": "localhost", "MySQL - Port": 3306, "MySQL - Database name": "db_playrust", "MySQL - Username": "root", "MySQL - Password": "root", "Database table name - Servers": "db_servers", "Database table name - Teams": "db_teams", "Database table name - Clans": "db_clans", "Database table name - Feedbacks": "db_feedbacks", "Database table name - Reports": "db_reports", "Database table name - Players": "db_players", "Database table name - Players Balances": "db_players_balances", "Database table name - Players Stats": "db_players_stats", "Database table name - Players Farms": "db_players_farms", "Database table name - Players Gambling": "db_players_gambling", "Database table name - Players Kills": "db_players_kills", "Database table name - Players Explosions": "db_players_explosions", "Database table name - Players Raids": "db_players_raids", "Is it worth clearing saved statistics when a wipe is detected?": true, "Is it worth clearing the database when a wipe is detected?": true, "List of statistic categories to clear when a wipe is detected. Leave empty to recreate defaults": [ "players", "teams", "clans", "feedbacks", "reports" ], "List of language keys for creating language files": [ "en" ], "Wipe ID": null, "Version": { "Major": 0, "Minor": 1, "Patch": 6 } }  

    EN: { "CmdMain": "Available commands:\n\n<color=#D1CBCB>/estats</color> <color=#D1AB9A>upload</color> - Initialize a forced data upload to the database\n\n--------------------------------------------------", "CmdDBNotSelected": "Database connection method not selected!", "CmdAlreadyUploading": "You can't initialize a data upload to the database because there is already an active upload!", "CmdUpload": "You have successfully started a forced data upload to the database." } RU: { "CmdMain": "Доступные команды:\n\n<color=#D1CBCB>/estats</color> <color=#D1AB9A>upload</color> - Инициализация принудительной загрузки данных в базу данных\n\n--------------------------------------------------", "CmdDBNotSelected": "Метод подключения к базе данных не выбран!", "CmdAlreadyUploading": "Вы не можете инициализировать загрузку данных в базу данных, так как уже существует активная загрузка!", "CmdUpload": "Вы успешно начали принудительную инициализацию загрузки данных в базу." }  

    Admin commands. Permission "extendedstats.admin" required:
    upload - Initialize a forced data upload to the database; save - sdsfadfsdf: clans - sdfsdf;  
    Example:
    /estats upload /estats save clans  

    ServerData: ServerName ServerIdentity ServerIP ServerPort QueryPort ServerDescription ServerHeader ServerURL ServerTime ServerTags GameTags MaxPlayers ServerEntities ServerFPS ServerAvgFPS ServerUptime ServerMap MapSize MapSeed FirstSave LastSave WipeID ServerVersion ServerProtocol RconPort RconPassword TeamData: TeamID TeamName CreatorID LeaderID TeamMembers ClanData: ClanID ClanName ClanNameNormalized CreatorID CreatedTime ClanLogo LogoColor Motd MotdTimestamp MotdAuthor ClanRoles ClanMembers Score FeedbackData(Since the corresponding Oxide hook has shifted, not all types of feedback are processed) : ID UserID Subject Type Message Time ReportData: ID UserID TargetID TargetName Subject Type Message Time PlayerData: Info: UserID DisplayName Flags Language GroupsList TeamID ClanID BanReason Connection: PlayedTime - requires the PlaytimeTracker/PlayTimeRewards plugins IdleTime - requires the PlaytimeTracker/PlayTimeRewards plugins Connections Ping FirstConnectionIP LastConnectionIP FirstConnectionDate LastConnectionDate Balance: Balance - requires the Economics plugin Points - requires the ServerRewards plugin BankBalance - requires the BankSystem plugin IQBalance - requires the IQEconomic plugin Experience Reputation - requires the ReputationMaster plugin Statistics: TimeAlive - updates only after the player's death TimeSleeping - updates only after the player's death DistanceWalked - updates only after the player's death DistanceRun - updates only after the player's death TimeWilderness - updates only after the player's death TimeInBase - updates only after the player's death TimeInMonument - updates only after the player's death TimeSwimming - updates only after the player's death TimeFlying - updates only after the player's death TimeBoating - updates only after the player's death TimeDriving - updates only after the player's death Wounded WoundsInflicted WoundAssisted WoundRecovered DamageInflicted DamageTaken - updates only after the player's death Healed - updates only after the player's death ShotsFired - updates only after the player's death ShotsHit HalloweenVisits XmasVisits DeepSeaVisits ExcavatorStarts BearTrapInflicted BearTrapSteps MineInflicted MineSteps HandcuffsApplied Handcuffed PhoneCalls PhoneCallsTimeout MissionsStarted MissionsSucceeded MissionsFailed DeployedsList MonumentsList - requires the MonumentsWatcher plugin Farming: Barrels UnderWaterCrates ShreddedEntities DetectResourceFlags GreenDoors BlueDoors RedDoors FishAttempts Guts Supplies ExcavatorSupplies TropicalSupplies Chinooks Surveys ChickensHatched ChickenEggs BeehiveXP Blueprints CraftList GatherList RecycleList BuyerPurchaseList BuyerSpentList SellerSalesList SellerRevenueList CratesList FishList Gambling: BWG_Spins BWG_WinSpins BWG_SpendScraps BWG_WinScraps Slot_Spins Slot_WinSpins Slot_SpendScraps Slot_WinScraps Poker_Games - Placeholder Poker_WinGames - Placeholder Poker_SpendScraps - Placeholder Poker_WinScraps - Placeholder BlackJ_Games BlackJ_WinGames BlackJ_StandoffGames BlackJ_SpendScraps BlackJ_WinScraps RPS_Wins RPS_Losses RPS_Draws Kills: Kills FriendlyKills Deaths Suicides Beehives Chickens FarmChickens Snakes Boars Stags Horses Wolves Bears Polarbears Panthers Tigers Crocodiles Sharks PlayerNPCs Scientists Zombies Patrols Bradleys KillVehicles: PedalBikes MotorBikes Cars RowBoats RHIBs SubmarinesSolo SubmarinesDuo Tugs MiniHelis AttackHelis ScrapHelis Balloons Trains TrainWagons TrainCabooses Snowmobiles Ballistas BatteringRams Catapults SiegeTowers HitParts KillParts KillWeapons Explosions: Rockets RocketsHV RocketsIncendiary RocketsSmoke RocketsMissile RocketsMLRS Torpedoes ExplosiveAmmo Ammo40mmExplosive Ammo40mmSmoke GrenadesF1 GrenadesMolotov GrenadesFlash GrenadesSmoke GrenadesBean SatchelCharges C4Explosives PropaneBombs FireBombs CannonBalls MortarShells MortarFragShells Raids: Cupboards Doors Windows Foundations Ceilings Walls Doorways WindowFrames Stairs Hatches ExtWoodenGates ExtWoodenWalls ExtStoneGates ExtStoneWalls ExtIceWalls ExtIceShortWalls RaidedConstructionsList RaidedDeployableConstructionsList RaidableBases  
  3. More information about "Storage Auctions"

    $14.99

    Storage Auctions

    Storage Auctions :  Players can attend randomly spawned storage auction events to view the contents and place bids to win the contents of the storage units.
    Overview:
    - Fully customizable loot tables for each type of container (boxes,lockers,bbq's,chem bench, fridges etc..)    Currently the loot tables are customized to suit container so the locker has armour/clothes, furnaces have metals/sulfur, fridge has food products etc.. - Currency used for auctions can be Scrap, Economics, SRP or any ingame item your server holds as valuable. - Protection bubble to allow players to bid safely without being killed or attacked during event - Owner can choose wether players can Teleport to events or will have to travel by thier own means - Server Owner can Blacklist players from participating in auction events if the need arises - Events will be marked on players maps - On a player winning the bid, the locks will unlock only for the winner Create your own Storage Unit prefabs using CopyPaste:
    Using CopyPaste you can create as many Storage Unit events in your own style you like, all you need to do is place the saved prefabs name into Storage Auctions config along
    with the others in order for it to become apart of the randomly selected prefab to spawn! Make sure to place keylocks onto containers and doors to prevent theft!

     
    Chat Commands:
    - "/blacklist [players username]" - Allows Server Owner to prevent players from bidding at auctions   - "/tpstorage" - IF set to TRUE, allows players to Teleport to the event without the need to travel - "/auction" - Players that want to place bids can do so via the CUI and bid against each other live. - "/testauction  [filename]" - Allows Server Owner to force a random event to spawn -"/clearauction" - Allows Server Owner to wipe the map of any events currently happening -"/clearbubble" - Allows Server Owner to clear any protection bubbles for events  
    Config Access:
    Change these variables to desired amounts for a more personalised experience.

     
    CopyPaste JSON files: Please place the json files that come with this plugin into your DATA file for CopyPaste no your server.
     
    Discord - Nferno#7163
  4. More information about "Bank Heist"

    $10.00

    Bank Heist

    Spawns custom bank hesits at  specified locations.
    Optional Plugins
    Kits umod
    Part 1: Optional Bank Prefab Setup
    Part 2: Bank Plugin Setup
    Custom Prefabs:
    Prefab name should be labled as "bankheist" or "bankheist_1" for multiple banks.
    Permission
    bankheist.manage // Allow admins to setup bank events bankheist.worker // Stop guards attacking bank workers Commands
    1. /bse <type>, spawn prefab entity of type for setup 2. /blp create|remove|update <profile-name>, manage bank loot profiles 3. /bgp create|remove|update|stationary <profile-name>, manage bank guard profiles 4. /bdp create|remove|update <profile-name>, manage bank door profiles 5. /bhm create|remove <bank-name>, create or remove a bank 6. /bhm parent <bank-name> <monument-name>, setup a parent monument for the bank 7. /bhm <guard|loot|door> profile <bank-name> <id> <profile-name>, setup profile for a door or loot to use 8. /bhm <guard|loot|door> remove <bank-name> <id>, remove entity from a specified bank 9. /bhm <guard|loot|door> create <bank-name>, create entity for the specified bank 10. /bhm mmr <bank-name> <radius>, map marker radius 11. /bhm pdr <bank-name> <radius>, player detection radius 12. /bhm tbr <bank-name> <seconds>, seconds before bank will reset 13. /bhm ato <bank-name> <seconds>, seconds before alarm will disable 0 = until bank reset 14. /bhm debug <bank-name> <option>, enable debug information options: loot, door, guard, info, everything 15. /bhm monuments Data
    { "BankEntries": [ { "bank display name": "Test Bank", "parent monument name": null, "time between resets": 1800.0, "alarm timeout seconds": 120.0, "alarm disable when all crates are looted": true, "spawn position": { "x": -668.1162, "y": 24.8576756, "z": 15.70411 }, "spawn rotation": { "x": 0.0, "y": 0.0, "z": 0.0 }, "player detection origin": { "x": 0.0, "y": 0.0, "z": 0.0 }, "player detection radius": 100.0, "map marker origin": { "x": 0.0, "y": 0.0, "z": 0.0 }, "map marker radius": 100.0, "map marker opacity": 0.6, "map marker ready color": "#2eff74", "map marker reset color": "#ff2e2e", "map marker outline color": "#ffffff", "loot spawn group entries": [ { "Id": 3177, "Prefab": "assets/prefabs/deployable/chinooklockedcrate/codelockedhackablecrate.prefab", "Profile": "loot1", "Position": { "x": -0.04071045, "y": 0.04530716, "z": 0.196435928 }, "Rotation": { "x": -0.00194311875, "y": 283.140167, "z": 359.913574 } } ], "door spawn group entries": [ { "Id": 3593, "Prefab": "assets/prefabs/building/wall.frame.garagedoor/wall.frame.garagedoor.prefab", "Profile": "door1", "Position": { "x": 1.49249268, "y": 0.166625977, "z": -6.467394 }, "Rotation": { "x": 0.0, "y": 13.3333187, "z": 0.0 } }, { "Id": 9537, "Prefab": "assets/prefabs/building/wall.frame.garagedoor/wall.frame.garagedoor.prefab", "Profile": "door1", "Position": { "x": 4.67230225, "y": 0.354122162, "z": 5.18401432 }, "Rotation": { "x": 0.0, "y": 13.3333187, "z": 0.0 } } ], "npcs spawn group entries": [ { "Id": 1765, "Prefab": null, "Profile": "guard1", "Position": { "x": 3.79986572, "y": -0.289468765, "z": -7.350936 }, "Rotation": { "x": 0.0, "y": 0.0, "z": 0.0 } }, { "Id": 1227, "Prefab": null, "Profile": "guard1", "Position": { "x": 7.863037, "y": -0.0256900787, "z": 4.15430927 }, "Rotation": { "x": 0.0, "y": 0.0, "z": 0.0 } }, { "Id": 2957, "Prefab": null, "Profile": "guard1", "Position": { "x": 1.5680542, "y": 0.0291461945, "z": 4.185258 }, "Rotation": { "x": 0.0, "y": 0.0, "z": 0.0 } }, { "Id": 3914, "Prefab": null, "Profile": "guard1", "Position": { "x": -0.6699219, "y": 0.08488846, "z": -3.12963676 }, "Rotation": { "x": 0.0, "y": 0.0, "z": 0.0 } } ] } ] } Loot Profiles Example
    { "ProfileEntries": { "loot1": { "MinItems": 2, "MaxItems": 5, "SkinId": 0, "HackableSeconds": 60.0, "LootItems": [ { "Shortname": "shotgun.m4", "ItemName": null, "SkinID": 0, "MinAmount": 1, "MaxAmount": 1, "IsBlueprint": false }, { "Shortname": "rifle.m39", "ItemName": null, "SkinID": 0, "MinAmount": 1, "MaxAmount": 1, "IsBlueprint": false }, { "Shortname": "rifle.semiauto", "ItemName": null, "SkinID": 0, "MinAmount": 1, "MaxAmount": 1, "IsBlueprint": false }, { "Shortname": "military flamethrower", "ItemName": null, "SkinID": 0, "MinAmount": 1, "MaxAmount": 1, "IsBlueprint": false }, { "Shortname": "weapon.mod.extendedmags", "ItemName": null, "SkinID": 0, "MinAmount": 1, "MaxAmount": 1, "IsBlueprint": false }, { "Shortname": "smg.2", "ItemName": null, "SkinID": 0, "MinAmount": 1, "MaxAmount": 1, "IsBlueprint": false }, { "Shortname": "smg.thompson", "ItemName": null, "SkinID": 0, "MinAmount": 1, "MaxAmount": 1, "IsBlueprint": false }, { "Shortname": "homingmissile.launcher", "ItemName": null, "SkinID": 0, "MinAmount": 1, "MaxAmount": 1, "IsBlueprint": false }, { "Shortname": "rifle.bolt", "ItemName": null, "SkinID": 0, "MinAmount": 1, "MaxAmount": 1, "IsBlueprint": false }, { "Shortname": "rifle.l96", "ItemName": null, "SkinID": 0, "MinAmount": 1, "MaxAmount": 1, "IsBlueprint": false }, { "Shortname": "ammo.rocket.basic", "ItemName": null, "SkinID": 0, "MinAmount": 100, "MaxAmount": 100, "IsBlueprint": false }, { "Shortname": "ammo.rocket.hv", "ItemName": null, "SkinID": 0, "MinAmount": 100, "MaxAmount": 100, "IsBlueprint": false }, { "Shortname": "ammo.rifle.explosive", "ItemName": null, "SkinID": 0, "MinAmount": 1000, "MaxAmount": 1000, "IsBlueprint": false }, { "Shortname": "ammo.rocket.mlrs", "ItemName": null, "SkinID": 0, "MinAmount": 100, "MaxAmount": 100, "IsBlueprint": false }, { "Shortname": "ammo.rocket.fire", "ItemName": null, "SkinID": 0, "MinAmount": 100, "MaxAmount": 100, "IsBlueprint": false }, { "Shortname": "submarine.torpedo.straight", "ItemName": null, "SkinID": 0, "MinAmount": 100, "MaxAmount": 100, "IsBlueprint": false }, { "Shortname": "rifle.ak", "ItemName": null, "SkinID": 0, "MinAmount": 1, "MaxAmount": 1, "IsBlueprint": false }, { "Shortname": "hmlmg", "ItemName": null, "SkinID": 0, "MinAmount": 1, "MaxAmount": 1, "IsBlueprint": false }, { "Shortname": "smg.mp5", "ItemName": null, "SkinID": 0, "MinAmount": 1, "MaxAmount": 1, "IsBlueprint": false }, { "Shortname": "rifle.sks", "ItemName": null, "SkinID": 0, "MinAmount": 1, "MaxAmount": 1, "IsBlueprint": false }, { "Shortname": "rocket.launcher", "ItemName": null, "SkinID": 0, "MinAmount": 1, "MaxAmount": 1, "IsBlueprint": false }, { "Shortname": "lmg.m249", "ItemName": null, "SkinID": 0, "MinAmount": 1, "MaxAmount": 1, "IsBlueprint": false } ] } } } Door Profiles Example
    { "ProfileEntries": { "Test": { "Health": 10000.0, "SkinId": 0 } } } Guard Profiles Example
    { "ProfileEntries": { "Test": { "Version": 0.0, "Prefab": "assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_heavy.prefab", "Names": "Bank Guard", "Gender": 0, "SkinTone": 0, "Underwear": 0, "WearItems": [ { "ShortName": "jumpsuit.suit.blue", "SkinID": 0 } ], "BeltItems": [ { "ShortName": "pistol.prototype17", "Amount": 1, "SkinID": 0, "Mods": [], "Ammo": "ammo.pistol" }, { "ShortName": "syringe.medical", "Amount": 4, "SkinID": 0, "Mods": [], "Ammo": null }, { "ShortName": "smg.mp5", "Amount": 1, "SkinID": 0, "Mods": [], "Ammo": "ammo.pistol" } ], "Kit": "", "DestroyTrapsOnDeath": false, "Health": 100.0, "InstantDeathIfHitHead": false, "RoamRange": 10.0, "ChaseRange": 80.0, "SenseRange": 40.0, "ListenRange": 20.0, "DamageRange": 80.0, "ShortRange": 10.0, "AttackLengthMaxShortRangeScale": 2.0, "AttackRangeMultiplier": 1.0, "CheckVisionCone": false, "VisionCone": 286.0, "HostileTargetsOnly": false, "DisplaySashTargetsOnly": false, "IgnoreSafeZonePlayers": true, "IgnoreSleepingPlayers": true, "IgnoreWoundedPlayers": true, "NpcAttackMode": 2, "NpcSenseRange": 40.0, "NpcDamageScale": 1.0, "NpcWhitelist": "FrankensteinPet,14922524", "NpcBlacklist": "11162132011012", "AnimalAttackMode": 0, "AnimalSenseRange": 20.0, "AnimalDamageScale": 1.0, "AnimalWhitelist": "", "AnimalBlacklist": "11491311214163", "DamageScale": 0.75, "CanTurretTarget": true, "DamageScaleFromTurret": 0.5, "DamageScaleToTurret": 1.0, "AimConeScale": 2.0, "DisableRadio": false, "SleepDistance": 100.0, "Speed": 5.0, "AreaMask": 1, "AgentTypeID": -1372625422, "BaseOffSet": 0.0, "HomePosition": "", "MemoryDuration": 10.0, "States": [ "RoamState", "ChaseState", "CombatState" ], "LootPreset": "Default-Npc-KpucTaJl", "CratePrefab": "", "IsRemoveCorpse": true, "GroupAlertEnabled": false, "GroupAlertRadius": 40.0, "GroupAlertReceivers": "", "HeadDamageScale": 1.0, "BodyDamageScale": 1.0, "LegDamageScale": 1.0, "CanRunAwayWater": true, "CanSleep": true, "CanRaid": false, "Stationary": false, "UseUnderGround": false } } } Configuration
    { "enable notifications": true, "enable visible bubble": true, "enable visible marker": true, "enable alarm trigger": true, "enable eliminate guards": true, "enable zone messages": true, "prevent worker looting bank": true, "prevent teleport from bank": false, "blocked zone commands": [ "home", "tpr", "kit", "bandit", "outpost" ], "spawnable prefabs": { "vault-door": "assets/bundled/prefabs/modding/asset_store/bankheist_package/bankheist_vol03/prefabs/door.vault.static.prefab", "garage-door": "assets/prefabs/building/wall.frame.garagedoor/wall.frame.garagedoor.prefab", "single-door": "assets/prefabs/building/door.hinged/door.hinged.toptier.prefab", "double-door": "assets/prefabs/building/door.double.hinged/door.double.hinged.toptier.prefab", "elite-crate": "assets/bundled/prefabs/radtown/crate_elite.prefab", "crate-normal": "assets/bundled/prefabs/radtown/crate_normal.prefab", "crate-normal_2": "assets/bundled/prefabs/radtown/crate_normal_2.prefab", "hackable-crate": "assets/prefabs/deployable/chinooklockedcrate/codelockedhackablecrate.prefab" } }  
     
  5. More information about "Jungle Retreat | 4K MAP"

    $59.90

    Jungle Retreat | 4K MAP

    Jungle Retreat is a 4000-sized map that is perfect for both PvE and PvP servers. It is compatible with a wide range of plugins and includes bot settings for BetterNpc. The map features a station for Train Homes and numerous locations, including raid islands for the raidable bases plugin.
    The map's optimization is impressive, with a total of only 35k prefabs. It offers custom building locations and unique monuments, including a large underwater lab. Most of the rocks are hand-crafted, enhancing their appearance significantly. Custom road junctions and a double-track surface railway with one entrance to the metro and separate branches for spawn trains are also included. Inside the island, all water is fresh, making it ideal for player farming. The beautiful landscape of the map provides stunning views for players at every turn.
     
    FEATURES
    Map size: 4000; Prefab count: ~35k; Most of the rocks are hand-crafted, which makes them look much better. 2 Versions for PVE and PVP servers; FPS is higher than on a procedural map; Compatible with BetterNPC plugins (Config for bots in the file),  Train Homes and Raidable bases; Underground railway; Custom road junctions; Double-track surface railway with 1 entrance to the metro with separate branches for spawn trains; Ring road (compatible with event plugins); Evenly spaced monuments to spread the FPS load of client; Custom building sites (X on the minimap); Custom places for building in the subway (XU on the minimap); Bridges are designed for easy tugboat access; A large number of points with access to fresh water for farms; Custom raid islands. CUSTOM MONUMENTS
    Bunker; Military Camp; Destroyed Satellite Dish; Nuclear Ship; Abandoned Military Pass; Military Pass; Military Base; Crash Site; A lots custom places to build a base. ( "X"/"XU"  on map  ); Custom raid islands; Underwater farm zones ( "O" on map ). FACEPUNCH MONUMENTS
    Combined Outpost; Harbour (2/2); Ferry Terminal; Jungle Ziggurat; Radtown; Abandoned Supermarket; Oxum's Gas Station; Launch Site; Airfield; Water treatment plant; Trainyard; Power Plant; Arctic Research Base; Desert Military Base; Giant Excavator Pit Stone, Sulfur & HQM quarries; Satellite Dish; Small & Large Oil Rig; Underwater Lab. + Supermarket&Junkyard ( In PV version ). My Discord: shemov
    A password is attached to the map.  You can edit it.

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