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  1. More information about "Sea Skull"

    $45.90

    Sea Skull

    Sea Skull is a custom map full of islands surrounded by multiple places to build. Get ready for survival in a world with creature wreckage, tornado and the legendary Kraken. Build your home in caves, land and air platforms, under bridges and in multiple locations that will surprise you.
    - FEATURES
    Size: 6000. Objects: 36561. Map protection plugin included. Editable map: Yes.
    - CONTAINS ALL OFFICIAL MONUMENTS
    Ziggurat temple • Jungle ruins • Radtown • Ferry Terminal • Nuclear missile silo • Large oil platform • Small oil platform • Submarine laboratories • Harbor • Large fishing villages • Fishing villages • Launch site • Satellite dish • The Dome • HQM Quarry • Stone quarry • Sulfur quarry • Arctic Research Base • Sewer Branch • Train yard • Junkyard • Abandoned military bases • Military tunnel • Caves • Large barns • Ranch • Bandit camp • Power plant • Swamp • Airfield • Giant excavation • Outpost • Lighthouse

    - PREFABRICATED AND CUSTOMIZED MONUMENTS
    Large oil platform (This monument contains a subway access, this monument can be reached by train).  Small oil platform (This monument contains a subway access, this monument can be reached from the train). Heli Tower. Airfield with Bradley Patrol and railroad tracks. Bradley tank patrolling the map. Aerial platforms. The dome (with train tracks). Bridges with Construction Area. Missile launching with train tracks. Kraken creature in town. Tornado. Remains of mythological creatures. Sand. Caves with construction area and electricity. Quidditch Pitch (Harry Potter). Gigantic area with multiple Oilrig. H1Z1 Lab. Aircraft carrier. Six islands for events, Located around the map. You can use the islands for the Raidable Bases plugin. Islands (Oasis).  
    - TIPS
    Setting your server to Survival mode will add an extra fun mode to this map (Optional). Have fun 🙂  
     
  2. More information about "Extra Fishing"

    $30.00

    Extra Fishing

    ExtraFishing is a feature-rich fishing enhancement plugin for Rust. It introduces custom fish species, dynamic UI displays, rod quality effects, economy integration, and fishing record systems—all fully configurable and optimized for performance.
     
    🎣Extra Fishing
     
     
    ✅ Features
    Custom Fish System
    Easily define new fish via JSON including size range, rarity, biome, and growth curves. You can increase the number of fish species by adding the included 60 Fish Data.json fish data to your configuration. More fish species will be added as add-ons in the future.
    Dynamic UI Display
    Uses ImageLibrary to show results, records, and fish selling screens with optional background images.
    Rod Quality & Bonus
    Fishing rods with different skins can have bonus catch chances, making equipment progression meaningful.
    Economy Support
    Fully supports Economics or ServerRewards to allow players to sell fish for currency.
    Fishing Records & Ranking
    Automatically tracks each player’s biggest catch, with optional server-wide leaderboards.
    Multilingual Support
    Built-in English and Japanese localization.
     
    ✅ Permission
    extrafishing.records - Control use of commands "/fish"
    extrafishing.sell - Controls permission to sell fish
     
    ✅ Chat Commands
    /fish – Open your personal fishing records. If you have fish, open the fish selling UI.
    /rod - Get all custom fishing rods. (Admin only)
     
    ✅  ServerConsole Commands
    clearfishdata - Delete all fishing records
     
    ✅Config
    You can easily add fish and change settings with the included ExtraFishing_editor (Web UI) tool.
    You can increase the number of fish species by adding the included 60 Fish Data.json fish data to your configuration. More fish species will be added as add-ons in the future.
    { "EnableUIDisplay": true, // Show fishing result UI when catching fish "EnableSoundEffects": true, // Play sound effects for fishing actions "ShowMessages": false, // Display chat messages for catches/breaks "EnableBiomeCheck": true, // Restrict fish spawning by biome "EnableUIAnimation": true, // Enable smooth UI Animation "CaloriesPerFishing": 1, // Calories consumed per fishing attempt "CaloriesPerTensionBreak": 3, // Calories consumed when line breaks "SizeInterval": 20.0, // Get items by size. "TrapFishSizeMultiplier": 0.5, // Size reduction for trap-caught fish // === UI CONFIGURATION === "UI": { "DisplayDuration": 8.0, "Result": { "AnchorMin": "0.35 0.75", "AnchorMax": "0.65 0.9", "BackgroundColor": "0.1 0.1 0.1 0.9", "TitleColor": "0.678 0.643 0.616 1.0", "FishNameColor": "0.678 0.643 0.616 1.0", "FishNameFontSize": 16, "DetailsColor": "0.447 0.427 0.404 1.0", "DetailsFontSize": 14, "BackgroundImage": "https://i.imgur.com/C30zzZ5.png", "UseBackgroundImage": true }, // Fish Records UI (opened with /fish command) "Record": { "AnchorMin": "0.25 0.15", "AnchorMax": "0.75 0.85", "BackgroundColor": "0.086 0.086 0.086 1.0", "TitleColor": "0.678 0.643 0.616 1.0", "TitleFontSize": 20, "FishButtonColor": "0.086 0.086 0.086 1.0", "FishNameColor": "0.678 0.643 0.616 1.0", "FishNameFontSize": 14, "FishDetailColor": "0.678 0.643 0.616 1.0", "FishDetailFontSize": 16, "SectionTitleColor": "0.678 0.643 0.616 1.0", "SectionTitleFontSize": 18, "DetailsColor": "0.447 0.427 0.404 1.0", "DetailsFontSize": 14, "HighlightColor": "0.447 0.427 0.404 1.0", "NavButtonColor": "0.090 0.263 0.400 1.0", "NavTextColor": "0.259 0.620 0.875 1.0", "NavFontSize": 14, "CloseButtonColor": "0.722 0.227 0.149 1.0", "CloseTextColor": "0.792 0.643 0.608 1.0", "CloseFontSize": 18, "DescriptionColor": "0.447 0.427 0.404 1.0", "DescriptionFontSize": 14, "BackgroundImage": "https://i.imgur.com/IhEjX5Q.png", "UseBackgroundImage": true }, // Fish Selling UI (opened with /fish) "Sell": { "AnchorMin": "0.25 0.15", "AnchorMax": "0.75 0.85", "BackgroundColor": "0.086 0.086 0.086 1.0", "TitleColor": "0.678 0.643 0.616 1.0", "TitleFontSize": 20, "FishButtonColor": "0.086 0.086 0.086 1.0", "FishNameColor": "0.678 0.643 0.616 1.0", "FishNameFontSize": 14, "DetailColor": "0.447 0.427 0.404 1.0", "DetailFontSize": 12, "PriceColor": "0.259 0.620 0.875 1.0", "PriceFontSize": 13, "BalanceTextColor": "0.678 0.643 0.616 1.0", "BalanceFontSize": 14, "SellButtonColor": "0.3 0.6 0.3 1", "NavButtonColor": "0.090 0.263 0.400 1.0", "NavTextColor": "0.259 0.620 0.875 1.0", "NavFontSize": 14, "CloseButtonColor": "0.722 0.227 0.149 1.0", "CloseTextColor": "0.792 0.643 0.608 1.0", "CloseFontSize": 18, "SellAllButtonColor": "0.314 0.380 0.200 1.0", "SellAllTextColor": "0.569 0.765 0.231 1.0", "SellAllFontSize": 14, "BackgroundImage": "https://i.imgur.com/IhEjX5Q.png", "UseBackgroundImage": true } }, // === TIME-BASED FISHING BONUSES === "ChanceTime": { "MorningStart": 4.0, // Morning golden hour start (4:00 AM) "MorningEnd": 8.0, // Morning golden hour end (8:00 AM) "EveningStart": 16.0, // Evening golden hour start (4:00 PM) "EveningEnd": 20.0, // Evening golden hour end (8:00 PM) "PeakTimeChanceBonus": 15 // Extra 15% chance for rare fish during golden hours }, // === FISHING ROD QUALITY SYSTEM === "FishingRods": { "0": { // Default fishing rod (no skin) "Name": "Low Quality Rod", "ChanceBonus": 0 // No bonus chance }, "3157356052": { // Workshop skin ID for mid-tier rod "Name": "Mid Quality Rod", "ChanceBonus": 5 // +5% catch chance }, "3157356205": { // Workshop skin ID for high-tier rod "Name": "High Quality Rod", "ChanceBonus": 10 // +10% catch chance } }, // === FISH RARITY CHANCES === "RarityChances": { "1": 70, // Common fish: 70% base chance "2": 15, // Uncommon fish: 15% base chance "3": 10, // Rare fish: 10% base chance "4": 5, // Epic fish: 5% base chance "5": 1 // Legendary fish: 1% base chance }, // === ECONOMY SYSTEM === "Economy": { "PreferredEconomy": "Scrap", // Currency type: "Scrap", "Economics", or "ServerRewards" "RarityMultipliers": { // Price multipliers for each rarity level "1": 1.0, // Common: 100% base price "2": 1.2, // Uncommon: 120% base price "3": 1.3, // Rare: 130% base price "4": 1.5, // Epic: 150% base price "5": 1.8 // Legendary: 180% base price }, "BasePriceMultiplier": 1.0 // Global price adjustment (1.0 = normal, 2.0 = double) }, // === FISH STACKING SYSTEM === "EnableFishStackLimit": true, // If you set this to false, you can stack fish, but the size and weight of the item will not be saved. When selling, the value will be calculated as "FishBaseValuesForDisableFishStackLimit" × "RarityMultipliers". changed to this setting require a server restart. // Base scrap values when stacking is DISABLED (EnableFishStackLimit = false) "FishBaseValuesForDisableFishStackLimit": { "fish.anchovy": 2, // Anchovy worth 2 scrap each "fish.catfish": 32, // Catfish worth 32 scrap each "fish.herring": 4, // Herring worth 4 scrap each "fish.orangeroughy": 37, // Orange Roughy worth 37 scrap each "fish.salmon": 27, // Salmon worth 27 scrap each "fish.sardine": 2, // Sardine worth 2 scrap each "fish.smallshark": 45, // Small Shark worth 45 scrap each "fish.troutsmall": 6, // Small Trout worth 6 scrap each "fish.yellowperch": 10 // Yellow Perch worth 10 scrap each }, // === FISH SPECIES DEFINITIONS === "Fish": [ { "ItemShortName": "fish.anchovy", // Rust's internal item name "SkinId": 0, // Skin ID (0 = default, custom number = workshop skin) "Name": "Anchovy", // Display name in UI "MaxSize": 24.0, // Maximum size in centimeters "MinSize": 15.0, // Minimum size in centimeters "Growth_A": 0.0051, // Weight calculation parameter A "Growth_B": 3.27, // Weight calculation parameter B // Formula: Weight = Growth_A × (Size ^ Growth_B) ÷ 1000 "Biome": "All", // Where fish can be caught: "All", "Arid", "Temperate", "Tundra", "Arctic", "Jungle" "Rarity": 1, // Rarity level 1-5 (1=common, 5=legendary) "ProcessedItemShortName": "fish.raw", // Item given when fish is processed "ProcessedItemSkinId": 0, // Skin for processed item "DisplayName": null, // Custom name for processed item (null = default) "ProcessedItemAmount": 1, // How many processed items to give "Description": "Widely known for its role in the seafood industry and seasonal migrations." }, { "ItemShortName": "fish.catfish", "SkinId": 0, "Name": "Catfish", "MaxSize": 62.0, "MinSize": 30.0, "Growth_A": 0.0052, "Growth_B": 3.22, "Biome": "All", "Rarity": 1, "ProcessedItemShortName": "fish.raw", "ProcessedItemSkinId": 0, "DisplayName": null, "ProcessedItemAmount": 1, "Description": "A bottom-dwelling freshwater fish native to North America, recognizable by its long whisker-like barbels and nocturnal habits." }, { "ItemShortName": "fish.herring", "SkinId": 0, "Name": "Herring", "MaxSize": 45.0, "MinSize": 30.0, "Growth_A": 0.007, "Growth_B": 3.12, "Biome": "All", "Rarity": 1, "ProcessedItemShortName": "fish.raw", "ProcessedItemSkinId": 0, "DisplayName": null, "ProcessedItemAmount": 1, "Description": "A key commercial fish found in the North Atlantic, famous for its massive schools and historical importance in global fisheries." }, { "ItemShortName": "fish.orangeroughy", "SkinId": 0, "Name": "Orange Roughy", "MaxSize": 75.0, "MinSize": 45.0, "Growth_A": 0.00014, "Growth_B": 2.66, "Biome": "All", "Rarity": 1, "ProcessedItemShortName": "fish.raw", "ProcessedItemSkinId": 0, "DisplayName": null, "ProcessedItemAmount": 1, "Description": "A deep-sea fish known for its striking orange color, longevity, and tough scales, often caught at great ocean depths." }, { "ItemShortName": "fish.salmon", "SkinId": 0, "Name": "Salmon", "MaxSize": 70.0, "MinSize": 30.0, "Growth_A": 0.0075, "Growth_B": 3.02, "Biome": "All", "Rarity": 1, "ProcessedItemShortName": "fish.raw", "ProcessedItemSkinId": 0, "DisplayName": null, "ProcessedItemAmount": 1, "Description": "An anadromous fish that migrates between rivers and the ocean, revered for its powerful upstream spawning journeys." }, { "ItemShortName": "fish.sardine", "SkinId": 0, "Name": "Sardine", "MaxSize": 24.99, "MinSize": 20.0, "Growth_A": 0.005, "Growth_B": 3.26, "Biome": "All", "Rarity": 1, "ProcessedItemShortName": "fish.raw", "ProcessedItemSkinId": 0, "DisplayName": null, "ProcessedItemAmount": 1, "Description": "Widely known for its role in the seafood industry and seasonal migrations." }, { "ItemShortName": "fish.smallshark", "SkinId": 0, "Name": "Small Shark", "MaxSize": 60.0, "MinSize": 30.0, "Growth_A": 0.012, "Growth_B": 3.13, "Biome": "All", "Rarity": 1, "ProcessedItemShortName": "fish.raw", "ProcessedItemSkinId": 0, "DisplayName": null, "ProcessedItemAmount": 1, "Description": "A small-bodied shark species typically found in coastal or deep waters, known for their slender shape, bottom-dwelling habits, and relatively harmless nature." }, { "ItemShortName": "fish.troutsmall", "SkinId": 0, "Name": "Small Trout", "MaxSize": 40.0, "MinSize": 20.0, "Growth_A": 0.0053, "Growth_B": 3.26, "Biome": "All", "Rarity": 1, "ProcessedItemShortName": "fish.raw", "ProcessedItemSkinId": 0, "DisplayName": null, "ProcessedItemAmount": 1, "Description": "A popular freshwater fish native to North America, with some individuals developing into ocean-going steelhead trout." }, { "ItemShortName": "fish.yellowperch", "SkinId": 0, "Name": "Yellow Perch", "MaxSize": 50.0, "MinSize": 25.0, "Growth_A": 0.0135, "Growth_B": 2.97, "Biome": "All", "Rarity": 1, "ProcessedItemShortName": "fish.raw", "ProcessedItemSkinId": 0, "DisplayName": null, "ProcessedItemAmount": 1, "Description": "A widely distributed North American freshwater species, easily identified by its golden body and vertical black bars." } ] }
  3. More information about "Auto Branch"

    $9.99

    Auto Branch

    Auto Branch intelligently sets branch power to match whatever the branch is connected to, including upstream/downstream IOEntities. With no permissions required and a simple setup, it's plug-and-play ready for any server.
     
    Config
    "Default Branch Amount": 10, "IOEntity BlackList (prevents from being powered)": [ "example1", "example2", "For ShortNames Go to:", "https://docs.carbonmod.gg/references/items/", "https://www.corrosionhour.com/rust-item-list/", "autoturret" ]  
  4. More information about "Mixing Quick Craft"

    $12.99

    Mixing Quick Craft

    MixingQuickCraft enhances the usability of the Mixing Table and Cooking Workbench in Rust by adding intuitive and customizable Quick Craft buttons with item icons. Players can instantly craft complex recipes with a single click — provided they have the items and required blueprints.
     
    ✅ Features
    🧪 Custom UI Buttons added directly to Mixing Tables and Cooking Workbenches.
    🛠️ Auto-Fill System calculates the maximum amount of a recipe that can be crafted based on inventory resources.
    📦 Returns items to the player’s inventory if crafting is canceled or insufficient.
    🔐 Blueprint Verification.
    📁 Supports crafting for teas, foods, fuel, explosives, and ammo.
    🧱 Compatible with StackSizeController for dynamic stack size calculation.
    🔄 Fully configurable via config.json.
     
    🔐 Permissions
    mixingquickcraft.use – Grants access to the Quick Craft UI when interacting with a Mixing Table or Cooking Workbench.
    (Optional — can be disabled in config.)
     
    ⚙️ Configuration
    { "Plugin Icon SteamID": "0", "RequiredPermission": true, "Adverts": true, "MixingTableSlots": { "Button1": { "Item": "lowgradefuel" }, "Button2": { "Item": "gunpowder" }, "Button3": { "Item": "explosives" }, "Button4": { "Item": "ammo.pistol" }, "Button5": { "Item": "ammo.rifle" }, "Button6": { "Item": "oretea.pure" } }, "CookingWorkbenchSlots": { "Button1": { "Item": "bread.loaf" }, "Button2": { "Item": "pie.bear" }, "Button3": { "Item": "pie.pork" }, "Button4": { "Item": "pie.pumpkin" }, "Button5": { "Item": "pie.apple" }, "Button6": { "Item": "gunpowder" } }, "Version": { "Major": 1, "Minor": 0, "Patch": 4 } }  
     
     
  5. More information about "Radar Duga (Chernobyl 2)"

    $10.00

    Radar Duga (Chernobyl 2)

    Radar Duga Chernobyl 2
    This is radar Duga monument include Duga radar where you can climb on it for loot and some buildings. One office building and one building with green puzzle.
     
    Features :
    Normal crate spawners Normal 2 crate spawner DM1 Tier loot Blue card desk spawner Barrels, food crates NPC scientists
1.9m

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