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  1. More information about "Skyport"

    $10.00

    Skyport

    SKYPORT features an iron skyship parked high above its ground-base. Features many authentic places for players to explore; main terminal building with outer support areas. 3 points of access up to the skyship above. Crew cabins aboard to check along the main gondola. Climb up over the high arched back or go deep inside the core structure from the aft landing pad. This Skyport prefab has low-tier loot throughout leaving plenty of space to add your own NPCs, puzzles and hi-tier gear. -- rusty regards!
    OBJECTS: 1382
    VIDEO: https://www.youtube.com/watch?v=oVQsZ0AfsgU 
    INSTRUCTIONS for mappers: Download and place in RustEdit folder at RustEdit/CustomPrefabs. • Load RustEdit • Search for new prefab in custom prefab browser • Once positioned on your map, apply Biome, Height, Splat and Topology modifiers • Break prefab into parts, by clicking "break prefab" tab (highlighted in red) • Use Terrain Tool to select modification type 'smooth' and use brush to flatten rough round edges around monument's ground surface, blending it with your map's ground surface.

    NAMING PREFAB: Search Rustedit's Prefab list and look for 'monument marker' • Select and place marker at centre of prefab • Look for text box where it says 'Decor' • Delete that word and type the 'Skyport' or whatever you wish to name prefab.
    FOR HELP, DM me or hop into dev discord: z7znZmy8zb • Any problems? Please advise.
  2. More information about "The World Beyond The Ice Wall"

    $29.90

    The World Beyond The Ice Wall

    🌍 THE WORLD BEYOND THE ICE WALL
    Step into The World Beyond the Ice Wall, a massive vanilla Rust map (size 5000) crafted for the upcoming Naval Update of November 2025. This world pushes survival to the edge, blending land, sea, and ice into one breathtaking battleground.
    At its core lies a vast central region, encircled by towering frozen rings — the legendary Ice Wall. From this mysterious heartland, players can venture outward using a network of powerline ziplines, offering thrilling high-speed escapes and daring infiltration routes.
    A fully connected railway system winds through the islands, linking to the underground metro via two major entrances, allowing fast travel and tactical movement across every biome.
    Iconic monuments like Launch Site, Military Tunnel, The Dome, Power Plant, and Oil Rigs are strategically scattered across the islands, while Fishing Villages and Underwater Labs fill the ocean with opportunities for trade, exploration, and naval warfare.
    Designed with balance, immersion, and next-gen naval gameplay in mind, The World Beyond the Ice Wall offers a true endgame experience — where icy horizons hide danger, mystery, and the promise of dominance for those bold enough to cross the wall.
    General Information:
    Map Size: 5000
    Approx. Prefabs: 14442
    Optimized For: Naval Update (November 2025)
    Key Features: Functional ziplines, connected rail & metro network, massive ice rings, and extensive ocean zones
     

     
    Monuments:
    Airfield
    Power Plant
    Arctic Research Base
    Missile Silo
    Water Tractament
    Desert Military Base
    Launch Site
    Train Yard
    Military Tunel
    Giant Excavator
    Ferry Terminal
    Harbor 1
    Harbor 2
    Junkyard
    Lighthouse  
    Large and Small Oil Rig
    Satellite Dish
    Gas Station  
    Supermarket
    Warehouse
    Swamp  
    Quarrys
    Ice Lake  
    Underwater Labs
    Caves  
    Compound
    Bandit Town
    Fishing Villages  
    oilrigs 3
     
     
    If you need to contact me send me a private message or write me on Discord.      j4v1rust
  3. More information about "The Heart Of The City"

    $30.00

    The Heart Of The City

    Heart of the City is a full urban map built to immerse players with a richer city environment.
    Instead of treating the city structures as monument scenery, HOTC lets players use it. Across the map, many natural rock formations have been replaced with city-based build locations, giving players places to build inside, around, under, and on top of urban structures while still keeping monument areas controlled and playable.
    This map is best for server owners who want more than another procedural-feeling wipe. HOTC gives your players a dense city identity, unique landmarks, event spaces, race areas, custom monuments, vertical exploration, and hundreds of unusual build opportunities.


    A true city-wide Rust map, not just one city monument. Hundreds of city-based build locations where players can build inside, around, and on top of urban structures. 11 custom monument types, including West Coast Casino, KPC Island, Bradley Arena, Art Gallery and more! Urban transportation, including bridges, skytrains, urban streets and highways, and sewer tunnels. Event-ready spaces for racing, art, events, admin activities, and community gatherings. PVE/PVP flexibility, with casual T1 areas, card puzzles, vertical exploration, and high-value locations. Optional plugin support for Better NPC and Bank Heist.

    HOTC is the map that hosted Cupid's Starlight Festival, a Rust charity event. It was rebuilt from that experience, and now lets other server owners run an urban wipe with event-ready locations, buildable city spaces, custom monuments, all the while supporting a valiant cause. 
    Version 2.0 was rebuilt after our CUPID’s Starlight Festival, a Rust charity event supporting Starlight Children’s Foundation. The event brought players, artists, builders, racers, performers, and donors together inside the Heart of the City world, raising over $6,500 for Starlight. HOTC 2.0 carries that work forward: 50% of all future HOTC purchases will be forwarded to Starlight Children’s Foundation. Their mission is to create smiles and memories for seriously ill children and their families through hospital-to-home programs. 
     




    HOTC’s custom monuments are designed to make the city feel playable at every scale. Some locations are small, familiar loot stops. Others are major server landmarks built for progression, combat, puzzles, events, or player gathering.
     

    A large, map central casino monument with a multi-stage progression path. Players will need fuses, blue and red cards, and explosives to push through security and break into the casino vault.
    This is intended as one of the map’s signature high-value objectives: recognizable, dangerous, and easy for players to understand as a major destination.






    A custom race and event island built by @Wizla for the CUPID’s Starlight Festival charity event. KPC Island was designed for vehicle-focused gameplay, server-hosted races, stunt jumps, and hidden underground exploration through Karuza Labs.
    Server owners can use this area as a race hub, event arena, vehicle vendor area, or special weekend destination. Custom vehicles and race systems are not included with the map, but the space is built to support those kinds of events.


     
     
    A tall jump puzzle tower spanning multiple buildings with a hackable crate at the top. Lootable parachutes are placed at each milestone of the Mega Skyscraper for quick exit options.


     

    A massive arena guarded by a circling Bradley and soldiers.


     

    A vertical monument designed to have players search individual apartment units through the building.


     

    A small and easy monument similar to oxum's gas station, built with dining area, bathrooms, office, and kitchen.


     

    Consists of 1 Supermarket and 3 additional similar storefronts with various T1/2 loot. 

     

    An old abandoned bus depot, buses explorable with T1 loot. Green card left abandoned on the payphones at the main building.


     
     
    An outdoor gym along the eastern beach strip. T1 loot and greencard found here.


     

    A safe-zone art space built for community servers, events, painting sessions, and player-made memories. The gallery includes indoor and outdoor canvas areas, side buildings, and gathering space for events.
    During CUPID’s Starlight Festival, player art and donation-driven painting became part of the event’s identity. This monument gives other servers a place to create that same kind of community moment.

     
     

    A Safe Zone for players to hang out, and ride bikes/other various custom vehicles. Has functional vending machines for resources, components and food.













     


    Various styles of bridges spanning over city drainage, canyons, and even bridging the three main islands together. Bridges are a crucial route of transportation for players, so I have taken measures to make them non-buildable.





    Several Skytrain Stations around the map serve as spawn points for train wagons and blueprint fragments. Train stations connect all train rails above ground across the map.
     
     




    A large, now dried and dusty park. No longer green, the area is being milled and mined by the giant excavator until all ore is depleted.






    Long flat strips of concrete draining into the ocean water from the urban landscapes. Buildable areas with lots of space for large bases. Also contains long tunnels capable of transporting vehicles.
     




    A long strip of roads, docks and walkways along the eastern beachside. Many various build spots along the strip and docks.
     




    Spilled oil has ruined the vegitation and land around here. Bandit Camp, fresh water, and plenty of interesting build space.
     




    A long highway strip through the desert. Open ground, anvil rocks, and a sulfur quarry in a trench.
     




    Filled with skyscrapers and various buildings. A highly dense area with lots of vantage points. A path of destruction from some form of meteor appears to have taken out many of the buildings in the area. This part of the downtown area is filled with uneven ground and plenty of nodes. An HQM quarry has been set up in the area for even more allure to the goods.
     




    A sub-level basement inside sat dish, a data center with old abandoned recordings. Lost loot and a red card lie beyond the blue keyreader. SAM sites protect Satellite Dish atop the northwestern mountain. Highly compatible with Sat Dish Event by @KpucTaJl
     




    Various new city-like water sources like pools, fountains, and old ponds.
     




    Hundreds of city-based build sites exist across the map. Players can build on most buildings outside of monument areas. Basements, collapsed skyscrapers, building roofs, open skyscraper floors are all fair game around the map. 




     
    Dozens of jumps for bikes and cars exist around the map, see where they will take you!
     




    A lonely heart shaped island far off in the north east of the map. This island is barren and designed for events and other admin activities. 



     
    Help Improve HOTC:
    If you run Heart of the City on your server, please consider leaving an honest review after you have tested it or used it in a wipe.
    The most helpful reviews mention:
    Your server type, PVE/PVP/Mixed Approximate population How setup/install went Which monuments or areas players noticed most Whether players used the unique map mechanics Performance notes What you would like improved in a future update Positive, mixed, and critical feedback are all useful! I would rather have real server-owner feedback so we can improve the map and help other owners know whether HOTC fits their server.
  4. More information about "Sea Islands ⚓"

    $14.99 $13.49

    Sea Islands ⚓

    This pack features 5 handcrafted mini islands (or oases), each built entirely from scratch and designed to offer a unique atmosphere and gameplay experience.
    These islands serve as perfect rest stops where players can recover stamina, gather resources, or refine crude oil into fuel. Most islands come equipped with oil refineries and hidden loot spots.
    Snow Island
    A small arctic outpost tucked away in the frozen north.
    Find valuable loot, a red keycard, two workbench blueprints, some food, and a refinery to process crude oil into low-grade fuel.
    Desert Island
    At first glance, it’s just a barren island, but beneath the sand lies a mini bunker accessible via a green keycard.
    Inside, you’ll find loot, food, and an oil refinery.
    Temperate Island
    Abandoned houses, a peaceful river, and a scenic waterfall.
    Here you can find two green keycards, loot, a refinery, and behind a locked door, a research table and a repair bench.
    Jungle Island I
    A lush riverside area featuring a crashed airplane, recycler, and various loot spots.
    Perfect for refining oil and gathering supplies.
    Jungle Island II
    At the top lives a merchant with a randomized inventory, while a hidden crate can be found behind a small waterfall.
    Explore to find loot, barrels, food, and water to keep your adventure going.
    Each island is truly unique. These are not just points on the map, but small adventures crafted in the spirit and style of Rust, scattered across its vast waters.
  5. More information about "Slowmode Chat"

    $8.99

    Slowmode Chat

    xSlowmodeChat
    xSlowmodeChat is a configurable chat-rate-limiting plugin for Rust servers.
    It allows server owners to control how frequently players can send messages, helping reduce spam, toxicity, and chat Flooding.
    Doesn't affect chat commands, only chat messages.
     
    🔧 Fully Configurable Slowmode
    Set custom cooldown between messages for normal- and vip players. Optional cumulative penalties for repeated spamming attempts. Adjustable penalty length for both, normal and VIP players. ⭐ VIP Support
    Grant VIP players a separate cooldown & penalty system. VIP permission (xslowmodechat.vip). Lower intervals or completely remove slowmode for VIPs. 👑 Admin & Exclusion Options
    Easily toggle slowmode bypass for admins. Exclude specific SteamIDs from slowmode entirely. 💬 Informative Feedback
    Show a customizable slowmode warning message in chat. Optional on-screen UI timer showing remaining cooldown  
     
    ⚙️ Console Commands
    xslowmode.enable - Enable slowmode xslowmode.disable - Disable slowmode xslowmode.setinterval <seconds> - Set default player cooldown xslowmode.setvipinterval <seconds> - Set VIP cooldown xslowmode.reloadconfig - Reload config from file  
    🔐 Permission
    xslowmodechat.active - Only players with this permission will be affected by the slowmode chat if 'GlobalSlowmodeChat' is false. xslowmodechat.vip - Grants players the VIP slowmode settings.  
    📝 Config
    { "GlobalSlowmodeChat": true, "DisabledForAdmins": false, "ShowMessage": true, "MessageText": "<color=#e63939>Chat is in slow mode.\n»</color> Please wait <color=#e63939>{time} seconds</color> before sending another message.", "ShowSlowdownUi": true, "CumulativePenalty": true, "ChatMessageCooldown": 5.0, "CooldownPenalty": 5.0, "VipPermission": "xslowmodechat.vip", "VipChatMessageCooldown": 2.0, "VipCooldownPenalty": 2.0, "ExcludedSteamIds": [] }  

     

     
     

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