AlaEddineYahia's Wishlist
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Personal Farmer
Take your farms to the next level with Personal Farmer – your own AI-powered farmhand that automates planting, watering, harvesting, animal care, and more! Whether you’re running a massive plantation, maintaining a chicken coop, or managing bees, your bot is always ready to help.
Features:
🌿 Smart Farmhand AI
• Automatically plants and harvests crops, or produces clones.
• Waters crops and fetches water from barrels, water catchers, or rivers.
• Collects resources (corn, pumpkins, etc.), puts them in composters, and spreads fertilizer.
• Learns your farm layout – assign plantations, composters, water sources, and storage with ease.
🐓 Chicken Coop Assistant
• Feeds chickens and collects eggs.
• Breeds and maintains your chicken population.
• Gently interacts with chickens to boost their happiness.
🍯 Beehive Support
• Collects honeycombs from beehives.
🧠 Fully Automated Workflow
• Starts with its own inventory, but can optionally manage all resources autonomously.
• Auto-stores items like eggs, resources, clones, honey and other loot into assigned containers.
🔒 Persistent & Secure
• Saves setup and assigned tasks across server restarts.
• Use multiple farmers for different bases
• Only allows interaction on player-owned or authorized buildings – no bots on enemy farms!
❓ How to Use
• Receive farmer's sleeping bag by entering /pfarmer command, or give it to players using any other plugin that supports custom items (like shops and etc.)
• Deploy the bag. Farmer will start to analyze current base.
• Open tool cupboard and open farm manager. Enable functionality that you need.
📃 Commands
• givefarmerbag <Steam ID> <Skin ID> <Amount> ("personalfarmer.admin" permission required)
• /pfarmer <Config command>
📺 See It in Action! Watch the Video
👀 Plugin work demonstration:
📃 Configuration:
{ "Specify the ID of the farmer generator, the number of digits(8 - 15)": 9, "Farmer settings (key is a sleeping bag skin)": { "3480145757": { "Spawn": { "Permission to give/deploy farmer's sleeping bag (leave empty if allowed to everyone)": "personalfarmer.default", "Command argument to receive sleeping bag (works through the chat command /pfarmer, leave empty to disable)": "default", "Name": { "Localization key": "PersonalFarmer_default", "Localization value": "%OWNER_NAME%'s Farmer" }, "Maximum health": 100.0, "Clothes": { "Unlock container?": false, "List of items": [ { "Item": { "Item shortname or ID": "burlap.shirt", "Item skin": 0 }, "Custom item name (if not needed leave empty)": "", "Amount": 1 }, { "Item": { "Item shortname or ID": "burlap.trousers", "Item skin": 0 }, "Custom item name (if not needed leave empty)": "", "Amount": 1 }, { "Item": { "Item shortname or ID": "burlap.gloves.new", "Item skin": 0 }, "Custom item name (if not needed leave empty)": "", "Amount": 1 }, { "Item": { "Item shortname or ID": "burlap.shoes", "Item skin": 0 }, "Custom item name (if not needed leave empty)": "", "Amount": 1 }, { "Item": { "Item shortname or ID": "hat.boonie", "Item skin": 0 }, "Custom item name (if not needed leave empty)": "", "Amount": 1 } ] } }, "Controller": { "Controller tick (0 - 0.2f)": 0.1, "Brain tick (0.1 - 5f)": 0.1, "Farm zone size where farmer can work": { "x": 100.0, "y": 100.0 }, "Item for watering": { "Give item if there isn't any on farm?": false, "Item setup": { "Item shortname or ID": "bucket.water", "Item skin": 0 } }, "Allow to pickup dropped items?": true, "Can collect resources?": true, "Can mine resources?": true, "Item for mining": { "Give item if there isn't any on farm?": true, "Item setup": { "Item shortname or ID": "lumberjack.pickaxe", "Item skin": 0 } }, "Can the farmer heal himself?": true, "Item for heal": { "Give item if there isn't any on farm?": true, "Item setup": { "Item shortname or ID": "syringe.medical", "Item skin": 0 } }, "Allow drowning damage?": false, "Allow the farmer to route underwater?": true, "Allow the farmer to go underwater?": true }, "Storage": { "Can farmer use it?": true, "List of prefab entities that the farmer can use": [ "woodbox_deployed", "wicker_barrel", "box.wooden.large", "fridge.deployed" ] }, "Planters": { "List of prefab entities that the farmer can use": [ "planter.large.deployed", "planter.small.deployed", "planter.triangle.deployed", "bathtub.planter.deployed", "minecart.planter.deployed", "plantpot.single.deployed" ], "Can farmer use it?": true }, "Composters": { "Can farmer use it?": true, "List of prefab entities that the farmer can use": [ "composter" ] }, "Chicken coops": { "Can farmer use it?": true, "List of prefab entities that the farmer can use": [ "chickencoop.deployed" ] }, "Beehives": { "Can farmer use it?": true, "List of prefab entities that the farmer can use": [ "beehive.deployed" ] }, "Water tanks": { "Can farmer use it?": true, "List of prefab entities that the farmer can use": [ "waterbarrel", "water_catcher_small", "water_catcher_large" ] } }, "3480146242": { "Spawn": { "Permission to give/deploy farmer's sleeping bag (leave empty if allowed to everyone)": "personalfarmer.vip", "Command argument to receive sleeping bag (works through the chat command /pfarmer, leave empty to disable)": "vip", "Name": { "Localization key": "PersonalFarmer_vip", "Localization value": "%OWNER_NAME%'s VIP Farmer" }, "Maximum health": 150.0, "Clothes": { "Unlock container?": false, "List of items": [ { "Item": { "Item shortname or ID": "jumpsuit.suit.blue", "Item skin": 0 }, "Custom item name (if not needed leave empty)": "", "Amount": 1 }, { "Item": { "Item shortname or ID": "shoes.boots", "Item skin": 0 }, "Custom item name (if not needed leave empty)": "", "Amount": 1 }, { "Item": { "Item shortname or ID": "hat.boonie", "Item skin": 0 }, "Custom item name (if not needed leave empty)": "", "Amount": 1 } ] } }, "Controller": { "Controller tick (0 - 0.2f)": 0.1, "Brain tick (0.1 - 5f)": 0.1, "Farm zone size where farmer can work": { "x": 100.0, "y": 100.0 }, "Item for watering": { "Give item if there isn't any on farm?": true, "Item setup": { "Item shortname or ID": "waterjug", "Item skin": 0 } }, "Allow to pickup dropped items?": true, "Can collect resources?": true, "Can mine resources?": true, "Item for mining": { "Give item if there isn't any on farm?": true, "Item setup": { "Item shortname or ID": "lumberjack.pickaxe", "Item skin": 0 } }, "Can the farmer heal himself?": true, "Item for heal": { "Give item if there isn't any on farm?": true, "Item setup": { "Item shortname or ID": "syringe.medical", "Item skin": 0 } }, "Allow drowning damage?": false, "Allow the farmer to route underwater?": true, "Allow the farmer to go underwater?": true }, "Storage": { "Can farmer use it?": true, "List of prefab entities that the farmer can use": [ "woodbox_deployed", "wicker_barrel", "box.wooden.large", "fridge.deployed" ] }, "Planters": { "List of prefab entities that the farmer can use": [ "planter.large.deployed", "planter.small.deployed", "planter.triangle.deployed", "bathtub.planter.deployed", "minecart.planter.deployed", "plantpot.single.deployed" ], "Can farmer use it?": true }, "Composters": { "Can farmer use it?": true, "List of prefab entities that the farmer can use": [ "composter" ] }, "Chicken coops": { "Can farmer use it?": true, "List of prefab entities that the farmer can use": [ "chickencoop.deployed" ] }, "Beehives": { "Can farmer use it?": true, "List of prefab entities that the farmer can use": [ "beehive.deployed" ] }, "Water tanks": { "Can farmer use it?": true, "List of prefab entities that the farmer can use": [ "waterbarrel", "water_catcher_small", "water_catcher_large" ] } } } } -
Action Camera
By boostypunk in Plugins
Take your Rust gameplay to the next level with Action Camera!
Want to feel like you're the center of attention? With Action Camera your Rust actions will be available for viewing in real time!
What makes Action Camera special?
You're always in the center of the action. Your friends and viewers can watch your every move, whether it's base building, battles, or raids. Now every moment will be truly unforgettable! Unique experience. Rust has never been like this! With Action Camera, you experience every moment together with other players, because they can see everything that's happening around you. New game situations. Imagine how spectators are watching you in the thick of battle or on a raid. All the tension, every decision - now it's a real performance that unfolds before the eyes of the audience. Creating bright moments. Now your friends can record your most epic moments from completely new angles, creating unique videos of your survival.
Add intrigue and spectacle to your game with Action Camera! Feel the real thrill of knowing you're being watched. Make every Rust session unique and memorable.
Install Action Camera - you'll love it! 💖
Permissions
actioncamera.create – the primary permission for players. It allows the creation of an action camera when wearing a miner's hat.
actioncamera.admin – allows viewing the list of all active cameras on the server using the /cams command.
Chat Commands
/camlock – locks the current camera ID to the player. This specific ID will be assigned every time the player equips the hat in the future.
/camunlock – unlocks the camera ID. The next time the player puts on a miner's hat, they will be assigned a new random ID.
/cams – displays a list of all active action camera IDs and their owners in the chat.
- #creative
- #mechanics
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(and 9 more)
Tagged with:
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Better Beehives
Introducing BetterBeehive, the comprehensive beehive plugin!
Features
Tiered Beehive System
Three Distinct Tiers: Basic, Advanced, and Elite beehives, each with unique skins and progressively better capabilities
Customizable Progression: Server admins can fully configure each tier's properties
Enhanced Production
Increased Production Rates: Up to 4x faster honey production with higher-tier beehives
Configurable Output: Set minimum and maximum honeycomb production for each tier
Boosted XP: Higher XP gains for bee nucleus with each tier
Quality of Life Improvements
Indoor Functionality: Elite beehives can function inside bases, eliminating the need for outdoor placement
Environmental Adaptability: Higher tiers can ignore temperature and humidity constraints
Bee Sting Protection: Advanced and Elite beehives eliminate bee damage to nearby players
Permission-Based System
Tiered Permissions: Control access to each beehive tier through permissions
Simple Upgrading: Players can upgrade regular beehives to custom tiers with a simple chat command
Customization Options
Fully Configurable: Admins can adjust production rates, indoor functionality, and environmental constraints
Production Parameters: Fine-tune minimum/maximum honeycomb production and XP gains
Update Intervals: Customize how frequently beehives update and produce resources
Commands
/bees [tier] - Converts a regular beehive in your inventory to the specified tier (or highest tier you have permission for)
Permissions
betterbeehive.use - Allows use of the plugin's commands
betterbeehive.tier1 - Access to Basic tier beehives
betterbeehive.tier2 - Access to Advanced tier beehives
betterbeehive.tier3 - Access to Elite tier beehives
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Sky Base
Sky Base is a plugin that allows your players to get away from standard houses and build themselves a real base in the sky. The plugin is perfect for any server, both PvE and PvP.
Video
Description
The plugin uses a standard construction system, which makes it easier to use and configure the plugin. To start building an air base, the player needs to craft the desired object using the /craftdrone command.
1 sky ceiling equals 1 foundation.
In order to make the ceiling airy, just hit the ceiling with a mallet. To improve the ceiling, a drone of the same range as the roof is required.
The plugin has a fully customizable crafting system where you can determine for yourself what resources are required to craft all drones.
Video Tutorial
Chat Commands
/craftdrone - Allows you to open the drone crafting system (Permission: "skybase.use")
Plugin Config
Example of plugin configuration in English Example of plugin configuration in Russian
Ideas for updates that may be implemented in the future
Current ideas for the future of this plugin. These are things that I want to implement possibly. You can also write to us in Discord to suggest ideas or to vote for any that I share here.
Add plugin support for notifications and also add notifications via the built-in gui rust</li> Creating ready-made building patterns
Check out more of my work here CASHR's library.
Come see our whole teams work Mad Mapper Library.
Come by the Mad Mapper Discord for support, feedback, or suggestions!
- #sky bases
- #oxide
- (and 10 more)
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Item Insurance
Allow players can insure lost items to be retrieved for a price. This is a feature that is present in many extraction and survival multiplayer games like Escape from Tarkov, Dark and Darker and now you can bring it to your Rust server as well! If an item is insured and you drop it (from death or otherwise) then as long as no one else loots it - you can request to have it "retrieved" by your insurer and returned to you. A UI that matches seamlessly with vanilla rust is included and many configuration options are available to balance and fine-tune this plugin for your server. Please refer to the documentation section as that will likely answer most of your questions!
Documentation:
A full readme including permissions, commands, and config options is available in this google doc link.
Disclaimer:
Like all of my plugins - this plugin is sold as is. I will be happy to take feature requests into consideration but make no guarantees about which ones get implemented. Please refer to the feature list before you make your purchase!
