AlaEddineYahia's Wishlist
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Workbench Block
The Game-Changer for Tech Tree Progression Control!
ZWorkbenchBlock is an essential plugin for any Rust server looking to limit players’ early access to higher-tier crafting items. Instead of simply hiding the Workbenches, this plugin introduces a sophisticated permission-based system.
👉 How It Works:
The plugin checks the player’s permissions when they attempt to interact with the Workbench’s tech-tree interface. If the Workbench is configured to be blocked AND the player does not possess the corresponding permission, access is denied.
✅ Core Benefits for Your Server:
Tiered Gameplay: Enforce progression! Only players who have earned or purchased access through your store/ranking system can research and unlock items.
Revenue Generation: Sell access permissions (e.g., Workbench Tier 3 Unlock) via ranks or direct purchases in your store. This is a premium in-game advantage!
Flexible Configuration: Individually select which Workbenches are blocked (WB1, WB2, WB3, Electrical WB).
Professional Feedback: The customizable gradient message (Red-Yellow transition) instantly and conspicuously informs the player why they cannot open the menu.
💡 Permissions
ZWorkbenchBlock.CanOpen.Workbench.1
ZWorkbenchBlock.CanOpen.Workbench.2
ZWorkbenchBlock.CanOpen.Workbench.3
ZWorkbenchBlock.CanOpen.Engineer.Workbench
Config
{ "Block Workbench 1?": true, "Block Workbench 2?": true, "Block Workbench 3?": true, "Block Electrical Workbench?": true } 31 Lang file
I guarantee the functionality of the plugin as described. However, I cannot take responsibility for conflicts or issues arising from incompatibility with third-party plugins or themes. Please take this into account before purchasing. I will list all known compatibility details in the product description.
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Extra Plants
By NINJA WORKS in Plugins
ExtraPlants
Expand your farming with 10+ unique cultivatable plants!
ExtraPlants introduces a brand-new farming system that goes beyond vanilla crops. Grow mushrooms, harvest resources from grubs, cultivate fruit trees.
By default, all custom items are based on apples. We recommend that you set them to items that can be used with Cooking plugins, etc.
This plugin has a trial version. If you are considering purchasing it, please download it here.
🌴FEATURES
10 Unique Plant Types
• Mushroom - Grows naturally in planters with water and optional fertilizer
• Sulfur Grub - Harvestable grub that yields sulfur ore — explodes when attacked ! You need to raise the larvae without being detected by enemies.
• Metal Grub - Harvestable grub that yields metal ore
• Zombie Soul - Mysterious Soul that yields bones
• Aloe - Produces Aloe Vera
• Cactus - Low water requirement, yields cactus flesh
• Sugarcane - Produces sugar cane
• Wood Tree - Grow your own wood supply
• Fruits Tree - 15 fruit varieties: Apple, Orange, Strawberry, Cherry, Grape, Lemon, Peach, Pear, and more.
• Tropical Fruits Tree - 11 exotic fruits: Mango, Pineapple, Banana, Dragon Fruit, Papaya, and more.
• Nuts Tree - 10 nut varieties: Almond, Walnut, Coconut, Pistachio, Cashew, and more.
By default, all custom items are based on apples. We recommend that you set them to items that can be used with Cooking plugins, etc.
Custom Seeds System
• Seeds use the fertilizer item with custom skins
• Place seeds in any planter box to start growing
• Each plant type has unique growth requirements
Fully Configurable
Every plant type can be customized:
• Growth time intervals
• Growth success chance
• Water requirements
• Drop items and quantities
• Custom item names and skins
• Death/consume probability for grubs
🌴COMMANDS
PERMISSIONS
extraplants.mushroom.nogrow - Prevents mushroom growth in player's planters
Chat Commands (Admin Only)
/seed Obtain 100 seeds of each type.
Console Commands
giveseed <steamID> <skinID> <amount> - Give special seeds to a player. Entering only "giveseed" will show the names of all plants.
Aloe Sapling 3601726840
Cactus Sapling 3601727134
Tropical Fruits Tree Sapling 3601727963
Fruits Tree Sapling 3601727819
Wood Sapling 3601729292
Sulfur Grub 3601729483
Metal Grub 3601729552
Zombie Soul 3601727291
Sugarcane Sapling 3601727002
Nuts Tree Sapling 3601727388
Give Seed Example:
giveseed 76561198000000000 3601726840 10
(Give 10 Aloe Sapling to 76561198012345678)
🌴Configuration Options
For All Plants:
• Growth Time (seconds) - Time between growth checks
• Growth Chance (0.0-1.0) - Probability of successful growth
• Water Required - Minimum water level needed
• Seed Skin ID - Custom skin ID for the seed item
For Harvestable Plants:
• Max Drop Types Per Harvest - Number of different items dropped
• Drop Items - List of items with amounts and drop chances
For Grubs:
• Probability Of Death (0.0-1.0) - Chance the plant dies after harvest
🌴HOW IT WORKS
1. Obtain Seeds - Admins give seeds using the giveseed command
2. Plant Seeds - Place seed (fertilizer with custom skin) in any planter
3. Water Plants - Ensure adequate water level for growth
4. Wait for Growth - Plants grow based on configured intervals
5. Harvest - grown plants to collect resources
Special Mechanics
• Sulfur Grub - Explodes when attacked
Explosion Conditions
The player attacks the sulfurous body with an axe or gun.
The planter box containing the sulfurous is destroyed by the player or NPC, or is destroyed by weathering.
(Pickup collection does not cause an explosion.)
• Trees - Support multiple fruit types per harvest
• Mushrooms - Can optionally require fertilizer for growth (config)
🌴FAQ
Q: How do players obtain seeds?
A: Seeds can only be given by server admins using the console command:
giveseed <steamID> <skinID> <amount>
You can integrate this with your server's shop plugin or reward system.
Q: Do plants survive server restarts?
A: Yes! All plant data is automatically saved and restored when the server restarts. The plugin uses persistent data files to track all planted seeds and their growth states.
Q: Can I customize the drop items and amounts?
A: Absolutely. Every plant type has fully configurable drop settings in the config file. You can change item types, quantities, drop chances, custom names, and skin IDs.
Q: What happens if I attack the Sulfur Grub?
A: The Sulfur Grub will explode, dealing 500 damage within a 12-meter radius. This is intentional — harvest it normally by interacting with it instead of attacking.
Q: Why aren't my plants growing?
A: Check the following:
• Ensure the planter has enough water (each plant type has different requirements)
• Verify the growth chance in config is set properly (0.0-1.0)
• Check if the player has the "extraplants.mushroom.nogrow" permission (for mushrooms)
• Wait for the configured growth interval to pass
Q: Can I add my own custom plants?
A: The current version supports 10 pre-configured plant types. Each plant type's drops, growth times, and requirements are fully customizable through the config file.
Q: Do the fruit trees drop all fruits at once?
A: No. The "Max Drop Types Per Harvest" setting controls how many different fruit types drop each harvest. For example, if set to 3, players will receive 3 random fruit types from the configured list.
Q: What's the difference between Grubs and other plants?
A: Grubs (Sulfur Grub, Metal Grub, Zombie Soul) have a "Probability Of Death" setting. After each growth cycle, there's a chance the grub will die and need to be replanted. Regular plants like trees continue producing indefinitely.
Q: Which planters are supported?
A: All vanilla planter types are supported:
• Large Planter Box
• Small Planter Box
• Bathtub Planter
• Minecart Planter
• Railroad Planter
• Triangle Planter
• Single Plant Pot
Q: Can players craft the seeds?
A: No, seeds cannot be crafted by default. They must be distributed by admins. This gives you full control over your server's economy and progression.
Q: Are the custom skins included?
A: Yes, all skin IDs are pre-configured and included. The skins are applied automatically when seeds and harvested items are created.
Q: Can I change the seed item from fertilizer to something else?
A: The current version uses fertilizer items with custom skins as seeds. Changing the base item would require code modification.
Q: How do I give seeds to offline players?
A: The giveseed command works with sleeping players too. As long as the player has logged in at least once, you can give them seeds using their Steam ID.
Q: What happens if a player's inventory is full when receiving seeds?
A: The seeds will be dropped on the ground near the player's position.
🌴Contact
VOID / NINJA WORKS
X : @QB_WHITE
MADE IN JAPAN
- #rust
- #facepunch
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Wireless Power
By RickySpanish in Plugins
Wireless Power
Automatic wireless power distribution - no wires needed!
Tired of running wires everywhere? Wireless Power automatically distributes electricity from your power sources to all electrical devices within your Tool Cupboard's range. Just place your solar panels, wind turbines, and batteries - everything powers up automatically!
---
Features
🔌 Automatic Power Distribution
- All electrical devices within TC range are automatically powered
- No wires, no root combiners, no hassle
- Power sources (solar, wind, generators, batteries) feed into a shared grid
- Supports ALL vanilla electrical devices
📊 In-Game UI Panel
- Type /power to open the power management interface
- View total power capacity, current usage, and available power
- See all power sources with their current output
- Browse devices by category (Turrets, Lights, Doors, Storage, etc.)
- Toggle individual devices or entire categories on/off
- Paginated lists for bases with many devices
🔫 Turret Control
- Optional physical switches on turrets (configurable)
- Toggle turrets via UI without needing switches
- Turret offline notifications when power is lost
- Turrets respect power priority settings
- **Remove switches** by right-clicking with a hammer
🌱 Wireless Sprinklers
- Sprinklers work wirelessly with nearby water sources
- Automatically drains water from barrels, water catchers, and tanks
- Configurable drain rate and interval
- No pumps or fluid switches needed
⚡ Smart Power Management
- Consumer priority system - choose which devices get power first when supply is limited
- Power reserve percentage - keep a buffer for critical devices
- Low power warnings when capacity drops below threshold
- Power loss notifications when grid goes offline
🔔 Notification System
- Integrates with Notify plugin for clean on-screen alerts
- Configurable cooldowns to prevent spam
- Notifications for:
- Low power warnings
- Complete power loss
- Turrets going offline
🛡️ Integration & Compatibility
- RaidableBases support - plugin ignores raidable base areas
- Permission-based access control
- Blacklist specific prefabs from being managed
- Works alongside vanilla wiring if needed
---
Permissions
- wirelesspower.use- Required to use wireless power features. Only Tool Cupboards owned by players with this permission will have wireless power. Players without permission must use vanilla wiring.
---
Commands
/power Toggles the power management UI
---
Configuration
{ "Default Turret State (true = on when placed)": true, "Enable Turret Switches (physical switch on turrets)": true, "Update Interval (seconds)": 1.0, "Require TC Authorization for Switches": true, "Enable Wireless Sprinklers": true, "Sprinkler Drain Amount (ml per tick)": 2, "Sprinkler Drain Interval (seconds)": 5.0, "Max TC Range (meters)": 60.0, "Power Reserve Percentage (0-100, keep this % in reserve)": 0, "Use Notify Plugin (if installed)": true, "Notify Type (from Notify plugin config)": 0, "Notification Cooldown (seconds, prevents spam)": 60.0, "Low Power Warning Threshold (percentage)": 20, "Enable Low Power Warning": true, "Enable Power Loss Notification": true, "Enable Turret Offline Notification": true, "Blacklisted Prefabs (will not be managed)": [], "Consumer Priority (lower = higher priority)": {} }
Configuration Options Explained
- Default Turret State: Whether turrets start ON or OFF when placed
- Enable Turret Switches: Spawn physical switches on turrets for manual control
- Update Interval: How often power is recalculated (lower = more responsive but more CPU)
- Require TC Authorization for Switches: Players must be authed on TC to use switches
- Enable Wireless Sprinklers: Allow sprinklers to work without fluid connections
- Sprinkler Drain Amount/Interval: How much and how often sprinklers consume water
- Max TC Range: Maximum distance from TC for devices to be included in grid
- Power Reserve Percentage: Keep this percentage of power in reserve
- Notification Settings: Control alerts for low power, power loss, and turret status
- Blacklisted Prefabs: List of prefab paths that won't be wirelessly powered
- Consumer Priority: Set priority for device types (lower number = higher priority)
---
Supported Power Sources
- Solar Panels (small and large)
- Wind Turbines
- Fuel Generators (small)
- Electric Batteries (small, medium, large)
- Test Generators
- And more!
Supported Consumers
- Auto Turrets
- SAM Sites
- Search Lights
- Ceiling Lights
- Siren Lights
- Flasher Lights
- Powered Water Purifiers
- Electric Furnaces
- Electric Heaters
- Door Controllers
- Storage Adaptors
- Sprinklers
- Igniters
- Snow Machines
- Foggers
- Laser Detectors
- HBHF Sensors
- Smart Switches & Alarms
- Conveyor Systems
- Elevator Systems
- And ALL other electrical devices!
---
How It Works
1. Grant players the `wirelesspower.use` permission
2. Place a Tool Cupboard (must be owned by a player with permission)
3. Place power sources (solar panels, wind turbines, batteries, etc.)
4. Place electrical devices anywhere within TC range
5. Everything powers up automatically!
The plugin scans for all power sources and consumers within each TC's building privilege range. Power is distributed based on priority settings, with the UI showing real-time power status.
Note: Players without permission will need to use vanilla wiring - their TCs are not affected by this plugin.
---
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NexusCheatRadar
By WinterChild84 aka Nexus84 in Plugins
NexusCheatRadar is a lightweight admin-focused anti-cheat intelligence tool for Rust that detects ESP, no-recoil, and aimbot behavior, and reports findings to Discord .
## Overview
NexusCheatRadar is a non-intrusive, intelligence-based anti-cheat designed for admin awareness .
It detects suspicious player behavior, correlates signals into a risk score, and reports actionable intelligence to Discord .
---
## Core Features
### Detection
- ESP behavior detection (line-of-sight and awareness patterns)
- No-Recoil detection (aim variance consistency)
- Aimbot detection (snap and alignment confirmation)
-Steam Name Change Alearts
### Intelligence System
- Unified Risk Score (0–100) (currently under maintenance)
- Risk decay over time to prevent one-off false positives
- Persistent risk memory across server restarts
- Steam account intelligence enrichment
### Reporting
- Discord webhook alerts
- Unified threat assessment summaries
- Branded Discord embeds (Nexus logo by default)
### Design Philosophy
- No auto-bans
- No forced punishments
- Admin-controlled moderation
- Performance-safe for live servers
---
## Commands
/ncr .........Toggle radar
/ncr.radar .......Toggle radar
/ncr.strip.......... Toggle radar UI strip
/ncr.lookup......username or steam id.. Lookup a player
/ncr.reset ...........username or steam id Reset a player's NCR history
/ncr.test ........... aimbot/norecoil/esp Send test Discord webhook
---
## How To Use
1. Grant the permission to trusted admins
2. Configure your Discord webhook in the config file
3. Toggle radar using `/ncr`
4. Observe players naturally during gameplay
5. Review Discord alerts and unified risk scores
6. Take manual action when needed
---
## Configuration
The plugin generates the following file:
config/NexusCheatRadar.json
All detection thresholds, decay rates, and Discord settings are configurable.
Default values are conservative and safe for live servers.
---
## Compatibility
- Oxide / uMod
- Carbon
- High-population servers
- No dependencies
---
## Known Limitations (Carbon)
Radar name text size is fixed by the Carbon engine and cannot be reliably scaled.
This is an engine limitation, not a plugin bug.
---
## Support
When requesting support, please include:
- Your configuration file
- Relevant console output
- The detection type involved (ESP, No-Recoil, or Aimbot)
════════════════════════════════════════════════════════════
IMPORTANT NOTES (COMMON “IT DOESN’T WORK” ISSUES)
════════════════════════════════════════════════════════════
1) “My ESP alerts are not posting to Discord”
If you enable Unified Threat AND suppression, individual ESP/NoRecoil/Aimbot webhooks can be suppressed.
Config: "Risk Aggregation"
• Use Unified Threat Webhook Reports = true/false
• Suppress Individual Type Webhooks When Unified Is Enabled = true/false :contentReference[oaicite:12]{index=12}
If suppressed, you may ONLY see reports in the Threat webhook channel (and only if the overall risk meets your minimum). :contentReference[oaicite:13]{index=13}
2) “/ncr commands do nothing”
You are not a real server admin (IsAdmin/authlevel). These commands check admin status. :contentReference[oaicite:14]{index=14}
3) “ESP test works but live ESP doesn’t”
That means Discord is wired correctly. Live ESP requires the scoring gates (distance/FOV/hits/cooldowns) to be met.
Also check if Unified Threat suppression is enabled (see #1). :contentReference[oaicite:15]{index=15}
════════════════════════════════════════════════════════════
RECOMMENDED “FIRST-TIME SETUP” CHECKLIST
════════════════════════════════════════════════════════════
1) Set Discord Webhooks -> Enabled = true
2) Paste at least ESP Webhook + No-Recoil Webhook + Aimbot Webhook
3) oxide.reload NexusCheatRadar
4) Run: /ncr.test esp, /ncr.test norecoil, /ncr.test aimbot
5) Run: ncr (turn on the radar)
6) avoid leaving detect sleepers on in the esp section as it can causes false positives
tailor the configurations how you like but document what you change before changing it so you can always go back always check the config
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Super Hammer
Super Hammer enhances the building hammer with powerful features for managing, upgrading, and manipulating building structures. Perfect for builders, admins, and creative servers that want expanded hammer functionality.
✨ Features
- Instant Repair - Automatically repair building blocks to full health on hit
- Building Grade Cycling - Upgrade/downgrade building blocks through all tiers and skins with R key or entire structure at once!
- Skin Support - Cycles through Frontier, Gingerbread, Adobe, Brick, Concrete, Jungle, and Container skins
- Rotate Deployables - Rotate any deployable entity by 45° increments
- Quick Delete - Middle mouse to delete single entities, Shift+Middle Mouse for entire structures
- Modern UI Interface - Toggle features on/off with a sleek dark-themed GUI
- HUD Indicator - Shows active features below the hotbar when holding hammer
- Admin Tools - Check entity info, view code locks, transfer ownership
- Structure Analysis - View ownership distribution across connected structures
- TC Authorization Checks - Respects building privilege for non-admin users
- Per-feature Permissions - Granular control over which features players can access
- Persistent Settings - Player preferences saved between sessions
🔐 Permissions
superhammer.adminmenu | Access to admin menu (check entities, transfer ownership, bypass ownership checks)
superhammer.repair | Allows use of instant repair feature
superhammer.upgrade | Allows use of building grade upgrade/downgrade feature
superhammer.rotate | Allows use of deployable rotation feature
superhammer.delete | Allows use of entity deletion feature
superhammer.check | Allows use of entity check commands
superhammer.own | Allows use of ownership transfer commands
💬 Commands
/sh | Opens the Super Hammer GUI menu
/sh.check | View detailed info about the entity you're looking at
/sh.checkall | Analyze ownership distribution of connected structure
/sh.own [player] | Transfer ownership of single entity (to self or specified player)
/sh.ownall [player] | Transfer ownership of all connected entities
/sh.removeall | Delete all connected entities you own
Keyboard Shortcuts (While Holding Hammer)
Shift + R | Open Super Hammer menu
R | Upgrade building block / Rotate deployable
Ctrl + R | Downgrade building block
Middle Mouse | Delete single entity
Shift + Middle Mouse` | Delete entire connected structure
⚠️ Caveats and Disclaimers
- Admin permissions are powerful - The `superhammer.adminmenu` permission bypasses ownership checks. Only grant to trusted staff.
- Ownership transfer is permanent - Use `/sh.ownall` carefully as it will transfer ALL connected entities.
- Structure deletion is irreversible - Deleted structures cannot be recovered. Confirmation dialogs are shown for mass deletions.
- UberTool compatibility - Super Hammer automatically disables when UberTool is detected to prevent conflicts.
🌐 Localization
{ "BuildingBlocked": "<color=#ffc34d>Super Hammer</color>: Cannot use in a building blocked area.", "Permission": "<color=#ffc34d>Super Hammer</color>: You don't have permission to use a building hammer.", "HoldingHammer": "<color=#ffc34d>Super Hammer</color>: You must be holding a hammer.", "Enabled": "<color=#ffc34d>Super Hammer</color>: <color=#b0fa66>Enabled</color>.", "Disabled": "<color=#ffc34d>Super Hammer</color>: <color=#ff6666>Disabled</color>.", "EntityOwner": "<color=#ffc34d>Super Hammer</color>: You do not own this entity.", "TakeOwnership": "Took ownership of {0} entities.", "WallpaperRemoved": "Removed {0} wallpapers from your building blocks.", "CodeLock": "<color=#66ccff>Code</color>: " } 🤝 Support
Join the Dark Side Development for support!
📜 Legal
Copyright © 2025 Lincoln
This plugin, Super Hammer, is the intellectual property of Lincoln. The plugin may not be copied, modified, merged, published, or redistributed without the explicit permission of the creator, Lincoln.
Permission is granted solely for personal use on a Rust server that you own or manage. Commercial use, sharing with third parties, or distribution on multiple servers is strictly prohibited without prior consent from the creator.
Disclaimer of Warranty and Liability:
This plugin is provided "as is" without any express or implied warranties. The creator disclaims any liability for damages, including but not limited to server malfunctions, data loss, or other issues arising from the use of this software. Use of the plugin is at your own risk.
