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  1. More information about "Lootables.Ext"

    $5.26

    Lootables.Ext

    Prefab creator that directly works with  Static Lootables  in order to create custom lootable definitions for your servers! This plugin provides more than there already is.
     
    [!] Known Issue
    When placing points that are (almost) perfectly vertical in all points (bottom points align with the top ones), the prefab gets applied flipped in the horizontal axis.
    Currently investigating this.
     
    Watch the tutorial down below to get an insight of how this works!
    It's simple, follow the instructions in chat designed to quickly help you integrate it in your server.
    Open the editor; Press [Reload]  while looking at an object; If  Lootables.Ext  is loaded, the [PRO] section will show up, click on  "Create Prefab"; Follow the instructions in chat & go wild; Press  [Use]  while looking at your newly created prefab; Set it up as a regular prefab; Voila!  
  2. More information about "Customizable Protection"

    $20.00

    Customizable Protection

    This is a powerful tool that allows you to customize the protection of wearable items in the game. With this plugin, admins can create their own items with their own protection values and customize the protection of existing items. This means that players can adjust the protection to their playing style, which gives them an advantage in combat.
    One of the distinguishing features of the plugin is its ability to allow players to take damage from NPCs on PVE servers depending on the equipment worn. This adds a new level of realism to the game, as players must carefully consider their defense when interacting with NPCs. It also encourages players to invest time and resources into building better gear, as better gear means better protection.
    The ability to customize protection values, create custom items, and enable NPC damage on PVE servers makes it an indispensable tool for any Rust server.

    Features
    Appearance of item protection for players on PVE servers from NPC damage
    Detailed adjustment of protection for any wearable item
    Item setup files are all separately in their own file and folder, making it easy to customize items
    Setting up a defense for a player without everything
    The ability to create your own items, with their own protection, name and skinid
     
    Permissions
    customizableprotection.give for give command customizableprotection.icon.show customizableprotection.icon.hide
    Console Commands
    cp.give <custom item name> - Give yourself a custom item cp.give <steamid> <custom item name> - Give the player a custom item cp.create - Add a custom item based on the image of another item cp.reload - Quick reloading of items File hierarhy:
     
    • CustomizableProtection ↳ • Custom ↳ example1.json ↳ example1.json ↳ • Default ↳ attire.banditguard.json ↳ attire.bunny.onesie.json ↳ attire.bunnyears.json ↳ attire.egg.suit.json ↳ attire.hide.boots.json ↳ attire.hide.helterneck.json ↳ attire.hide.pants.json ↳ attire.hide.poncho.json ↳ attire.hide.skirt.json ↳ ... etc.
    Custom item settings:
    { "Shortname": "partyhat", "Unique SkinId": 111, "Name": "Cap of Fortune", "Description": "Even though it looks silly, it can save!", "UI Settings": { "Name Color (or use <color></color> in name)": "1 1 1 1", "Frame Color": "0.94 0.75 0.15 1" }, "Protection": { "Hunger": 0.0, "Thirst": 0.0, "Cold": 0.0, "Drowned": 100.0, "Heat": 0.0, "Bleeding": 0.0, "Poison": 0.0, "Suicide": 0.0, "Bullet": 0.0, "Slash": 0.0, "Blunt": 0.0, "Fall": 100.0, "Radiation": 0.0, "Bite": 0.0, "Stab": 0.0, "Explosion": 0.0, "RadiationExposure": 100.0, "ColdExposure": 100.0, "ElectricShock": 0.0, "Arrow": 0.0, "OxygenExposure": 100.0 } }
    Default item settings:
    { "Hunger": 0.0, "Thirst": 0.0, "Cold": 0.0, "Drowned": 0.0, "Heat": 0.0, "Bleeding": 0.0, "Poison": 0.0, "Suicide": 0.0, "Bullet": 10.0, "Slash": 15.0, "Blunt": 15.0, "Fall": 0.0, "Radiation": 0.0, "Bite": 45.0, "Stab": 10.0, "Explosion": 0.0, "RadiationExposure": 2.0, "ColdExposure": 25.0, "ElectricShock": 0.0, "Arrow": 10.0, "OxygenExposure": 0.0 }
    Default Config:
    { "Icon Position (0 - Off | -1 - left by 1 slot, 1 - right by 1 slot | ..)": -1, "Lock values at normal values": true, "Protection Multipliers": { "Common": 1.0, "Types": { "Hunger": 1.0, "Thirst": 1.0, "Cold": 1.0, "Drowned": 1.0, "Heat": 1.0, "Bleeding": 1.0, "Poison": 1.0, "Suicide": 1.0, "Bullet": 1.0, "Slash": 1.0, "Blunt": 1.0, "Fall": 1.0, "Radiation": 1.0, "Bite": 1.0, "Stab": 1.0, "Explosion": 1.0, "RadiationExposure": 1.0, "ColdExposure": 1.0, "ElectricShock": 1.0, "Arrow": 1.0, "OxygenExposure": 1.0 } }, "Default Protection": { "Hunger": 0.0, "Thirst": 0.0, "Cold": 0.0, "Drowned": 0.0, "Heat": 0.0, "Bleeding": 0.0, "Poison": 0.0, "Suicide": 0.0, "Bullet": 0.0, "Slash": 0.0, "Blunt": 0.0, "Fall": 0.0, "Radiation": 0.0, "Bite": 0.0, "Stab": 0.0, "Explosion": 0.0, "RadiationExposure": 0.0, "ColdExposure": 0.0, "ElectricShock": 0.0, "Arrow": 0.0, "OxygenExposure": 0.0 } }
  3. More information about "Customizable Weapons"

    $30.00

    Customizable Weapons

    The plugin offers a wide range of weapon customization options, allowing you to adjust parameters such as damage, durability and magazine capacity depending on the module or resolution you are carrying. With the ability to create custom items and define unique damage types, the plugin easily works in all areas with weapons, including turrets, npc and bosses.

    What I can do with this plugin?
    The plugin allows you to create weapons that are effective against certain types of players. You can also create NPCs or bosses with weapons that deal significant damage to regular players, while applying special armor from another plugin (CustomizableProtection) to reduce the impact of this type of damage. To improve gameplay, you can use crafting to add armor. In addition, thanks to the plugin, you can create a weapon improvement system from +1 to +20 levels, offering the ability to gradually increase strength with each level.   Ultimately, the customization possibilities are endless and limited only by your imagination.

    Features:
    Customizability Item setup files are all separately in their own file and folder, making it easy to customize items Support for NPCs, turrets, etc. Ability to create your own items Nice UI, allowing players to see items as best as possible
    Permissions:
    customizableweapons.give - Permission to issue weapons customizableweapons.icon.show customizableweapons.icon.hide customizableweapons.***** any permissions you configure, the default with the examples goes vip1, vip2
    Console Commands:
    cw.give <custom item name> - give yourself a custom item cw.give <steamid> <custom item name> - give the player a custom item cw.create <new unique shortname> <shortname> - Add a custom item based on the image of another item cw.reload - Quick reloading of items
    File Hierarhy:
    • CustomizableWeapons ↳ • Custom ↳ admin.lr.json ↳ • Permissions ↳ • [0] vip2 ↳ rifle.lr300.json ↳ • [1] vip1 ↳ rifle.lr300.json ↳ • Default ↳ bow.compound.json ↳ bow.hunting.json ↳ crossbow.json ↳ hmlmg.json ↳ lmg.m249.json ↳ multiplegrenadelauncher.json ↳ pistol.eoka.json ↳ pistol.m92.json ↳ pistol.nailgun.json ↳ ... etc. Custom item settings:
    { "Name": "Admin LR300", "Description": "Powerful admin gun", "UI Settings": { "Name Color (or use <color></color> in name)": "1 0 0 1", "Frame Color": "1 0 0 1" }, "Unique SkinId": 2400056213, "Shortname": "rifle.lr300", "Unbreakable": true, "Durability": 1000000.0, "Magazine Capacity": 10000, "Effects when hit": { "Maximum and minimum values in the accumulation": { "Max Radiation Poison": 500.0, "Max Bleading": 100.0, "Min Temperature": -100.0, "Max Temperature": 100.0, "Max Wetness": 100.0 }, "Radiation Poison": 0.0, "Bleading": 0.0, "Temperature": 0.0, "Hunger": 0.0, "Thirst": 0.0, "Wetness": 0.0, "Number of electric balls (recommended to 10)": 0 }, "Base damage by type & ammo": { "ammo.rifle": { "Hunger": 1000000.0, "Thirst": 1000000.0, "Cold": 1000000.0, "Drowned": 1000000.0, "Heat": 1000000.0, "Bleeding": 1000000.0, "Poison": 1000000.0, "Bullet": 1000000.0, "Slash": 1000000.0, "Blunt": 1000000.0, "Radiation": 1000000.0, "Bite": 1000000.0, "Stab": 1000000.0, "Explosion": 1000000.0, "ElectricShock": 1000000.0, "Arrow": 1000000.0, "AntiVehicle": 1000000.0, "Collision": 1000000.0 }, "ammo.rifle.explosive": { "Hunger": 1000000.0, "Thirst": 1000000.0, "Cold": 1000000.0, "Drowned": 1000000.0, "Heat": 1000000.0, "Bleeding": 1000000.0, "Poison": 1000000.0, "Bullet": 1000000.0, "Slash": 1000000.0, "Blunt": 1000000.0, "Radiation": 1000000.0, "Bite": 1000000.0, "Stab": 1000000.0, "Explosion": 1000000.0, "ElectricShock": 1000000.0, "Arrow": 1000000.0, "AntiVehicle": 1000000.0, "Collision": 1000000.0 }, "ammo.rifle.incendiary": { "Hunger": 1000000.0, "Thirst": 1000000.0, "Cold": 1000000.0, "Drowned": 1000000.0, "Heat": 1000000.0, "Bleeding": 1000000.0, "Poison": 1000000.0, "Bullet": 1000000.0, "Slash": 1000000.0, "Blunt": 1000000.0, "Radiation": 1000000.0, "Bite": 1000000.0, "Stab": 1000000.0, "Explosion": 1000000.0, "ElectricShock": 1000000.0, "Arrow": 1000000.0, "AntiVehicle": 1000000.0, "Collision": 1000000.0 }, "ammo.rifle.hv": { "Hunger": 1000000.0, "Thirst": 1000000.0, "Cold": 1000000.0, "Drowned": 1000000.0, "Heat": 1000000.0, "Bleeding": 1000000.0, "Poison": 1000000.0, "Bullet": 1000000.0, "Slash": 1000000.0, "Blunt": 1000000.0, "Radiation": 1000000.0, "Bite": 1000000.0, "Stab": 1000000.0, "Explosion": 1000000.0, "ElectricShock": 1000000.0, "Arrow": 1000000.0, "AntiVehicle": 1000000.0, "Collision": 1000000.0 } } }
    Default item settings:
    { "Shortname": "multiplegrenadelauncher", "Unbreakable": false, "Durability": 200.0, "Magazine Capacity": 6, "Effects when hit": { "Maximum and minimum values in the accumulation": { "Max Radiation Poison": 500.0, "Max Bleading": 100.0, "Min Temperature": -100.0, "Max Temperature": 100.0, "Max Wetness": 100.0 }, "Radiation Poison": 0.0, "Bleading": 0.0, "Temperature": 0.0, "Hunger": 0.0, "Thirst": 0.0, "Wetness": 0.0, "Number of electric balls (recommended to 10)": 0 }, "Base damage by type & ammo": { "ammo.grenadelauncher.buckshot": { "Hunger": 0.0, "Thirst": 0.0, "Cold": 0.0, "Drowned": 0.0, "Heat": 0.0, "Bleeding": 0.0, "Poison": 0.0, "Bullet": 15.0, "Slash": 0.0, "Blunt": 0.0, "Radiation": 0.0, "Bite": 0.0, "Stab": 0.0, "Explosion": 0.0, "ElectricShock": 0.0, "Arrow": 0.0, "AntiVehicle": 0.0, "Collision": 0.0 }, "ammo.grenadelauncher.he": { "Hunger": 0.0, "Thirst": 0.0, "Cold": 0.0, "Drowned": 0.0, "Heat": 0.0, "Bleeding": 0.0, "Poison": 0.0, "Bullet": 0.0, "Slash": 0.0, "Blunt": 55.0, "Radiation": 0.0, "Bite": 0.0, "Stab": 0.0, "Explosion": 35.0, "ElectricShock": 0.0, "Arrow": 0.0, "AntiVehicle": 0.0, "Collision": 0.0 }, "ammo.grenadelauncher.smoke": { "Hunger": 0.0, "Thirst": 0.0, "Cold": 0.0, "Drowned": 0.0, "Heat": 0.0, "Bleeding": 0.0, "Poison": 0.0, "Bullet": 0.0, "Slash": 0.0, "Blunt": 0.0, "Radiation": 0.0, "Bite": 0.0, "Stab": 0.0, "Explosion": 0.0, "ElectricShock": 0.0, "Arrow": 0.0, "AntiVehicle": 0.0, "Collision": 0.0 } } }
    Defaut Config:
    { "Icon Position (0 - Off | -1 - left by 1 slot, 1 - right by 1 slot | ..)": -2, "Global Settings": { "Give Options": { "Attachments": { "weapon.mod.8x.scope": false, "weapon.mod.burstmodule": false, "weapon.mod.extendedmags": false, "weapon.mod.flashlight": false, "weapon.mod.holosight": false, "weapon.mod.lasersight": false, "weapon.mod.muzzleboost": false, "weapon.mod.muzzlebrake": false, "weapon.mod.simplesight": false, "weapon.mod.silencer": false, "weapon.mod.small.scope": false } }, "Disable the mechanics of unloading ammunition when removing the magazine?": false, "Disable the magazine bonus when you change capacity?": false, "Limit the number of bullets loaded in the weapon to the capacity of the magazine set for the player holding the weapon?": true } }
  4. More information about "IQPermissions"

    $12.99

    IQPermissions

    IQPermissions is your server's temporary privilege controller with the ability to transfer your data from TimedPermissions, Grant or TimePrivilage!

    Why IQPermissions?  :
    - Multilingual permissions and groups (configurable in the configuration)
    - Familiar commands, see the section "Commands"
    - Logging system, logs will display all the actions of the plugin and its interactions with your players
    - Support for logging in  Discord  (discord will receive notifications about the receipt and expiration of player privileges)
    - It is possible to use  MySQL  in addition to the standard data file
    - The ability to synchronize player privileges between your servers using  MySQL  (privileges and their duration will remain with the player, even if he moves to your other server)
    - The ability to use a "whitelist" for permissions and groups available for synchronization between servers
    - Safety! If the server crashes or the plugin is unloaded, it automatically clears the player's privileges before the plugin is loaded later (optional in the configuration)
    - Encouraging newcomers. You will be able to give groups or permissions to newcomers at any time!
    - Player notifications (3 types) :
    - 1: Receiving a privilege, the player will receive a pop-up notification that he has received a privilege
    - 2 : Expiration reminder, the player will receive a pop-up notification that his privilege is about to end (configurable in the configuration)
    - 3 : Privilege expiration, the player will receive a pop-up notification that his privilege has expired
    - Full customization of the UI plugin
    - Setting up notifications, you can specify a list of permissions and groups the plugin will remind the player about the expiration date
    - IQChat support
    UI-Alert (3 type) - Example :

    Discord Log - Example :

    CONFIGURATION  -  https://pastebin.com/BCV2kK4H
    Q: How can I transfer data from my plugin Time d Permissions/Grant/TimePrivilage?
    A: It's very simple, download Impermissions, configure the configuration to suit your needs and start syncing with one of the commands (you must have your data file downloaded from one of the specified plugins)
    Q: How to install images?
    A: Navigate to the folder /data/IQSystem/IQPermissions/ and move the Images folder from the archive there, then reload the plugin.
    Commands for transferring data from other plugins :
    TimedPermissions -  migration.timedpermissions Grant -  migration.grant TimePrivilage -  migration.timeprivilage *For more commands, see the "Commands" section
    Commands :
    Commands for transferring data from other plugins:
    TimedPermissions -  migration.timedpermissions Grant -  migration.grant TimePrivilage -  migration.timeprivilage Custom commands :
    /pinfo  - displaying information about privileges to the player Issuance of temporary permissions  :
    grantperm Steam64ID Permission Time(1d/1m/1s)  - grant the player a temporary permission grant.permission Steam64ID Permission Time(1d/1m/1s)  - alternative command Withdrawal of temporary permissions  :
    revokeperm Steam64ID Permission  - completely take away the temporary permission  of the player revoke.permission Steam64ID Permission  - alternative command revokeperm Steam64ID Permission Time(1d/1m/1s)  - reduce the duration of the player's permissions revoke.permission Steam64ID Permission Time(1d/1m/1s)  - alternative command Issuing temporary groups :
    addgroup Steam64ID Group Time(1d/1m/1s)  - give the player a temporary group grant.group Steam64ID Group Time(1d/1m/1s)  - alternative command Removing temporary groups :
    revokegroup Steam64ID Group  - completely take away the temporary group from the player revoke.group Steam64ID Group  - alternative command revokegroup Steam64ID Group Time(1d/1m/1s)  - reduce the duration of the player's group revoke.group Steam64ID Group Time(1d/1m/1s)  - alternative command Informative commands :
    perm.users Permission  - withdraw all players who have the specified permission group.users Group  - output all players who have the specified group user.perms Steam64ID  - displays all active player permissions user.groups Steam64ID  - displays all active player groups API :
    Dictionary<String, DateTime> GetPermissions(UInt64 userID) - returns a list of the player's permissions and the time of their validity Dictionary<String, DateTime> GetGroups(UInt64 userID) - returns a list of the player's groups and the time of their action void SetPermission(UInt64 userID, String Permission, DateTime DataExpired) - granting temporary permissions to the player void SetPermission(UInt64 userID, String Permission, String DataExpired) - alternative API (DataExpired in 1d/1m/1s format) void SetGroup(UInt64 userID, String Group, DateTime DataExpired) - issuing a temporary group to a player void SetGroup(UInt64 userID, String Group, String DataExpired) - alternative API (DataExpired in 1d/1m/1s format) void RevokePermission(UInt64 userID, String Permission, DateTime DataExpired = default(DateTime)) - removing player permissions (if DataExpired = default(DateTime) - completely removes the permission from the player, if a period is specified, then it will cut the validity period to this period) void RevokePermission(UInt64 userID, String Permission, String DataExpired = null) - alternative API (DataExpired format 1d/1m/1s) (if DataExpired = null - completely remove the permissions from the player, if a deadline is specified, then the validity period will be scraped until this deadline) void RevokeGroup(UInt64 userID, String Group, DateTime DataExpired = default(DateTime))- removing player group (if DataExpired = default(DateTime) - completely remove the group from the player, if a deadline is specified, then the validity period will be scraped until this deadline) void RevokeGroup(UInt64 userID, String Group, String DataExpired = null) - alternative API (DataExpired format 1d/1m/1s) (если DataExpired = null - completely remove the group from the player, if a deadline is specified, then the validity period will be scraped until this deadline)  
     
  5. More information about "Supermarket Event"

    $20.00

    Supermarket Event

    A new event that takes place at the Supermarket monument, made for beginners on your server
     
     

     
    Description
    The event begins with a message in the chat that soon a merchant who sells valuable cargo will arrive at a Supermarket on your island. The merchant and their guards with trained dogs appear around the supermarket.
    Players then have the opportunity to rob the Merchant in order to get all the Supermarket loot for themselves. As soon as the players begin to attack the Merchant, an armored helicopter arrives there with additional security and a Debt Collector. The Debt Collector enters the Supermarket and begins the process of collecting his loot and the Merchant for evacuation. If the player manages to kill all the guards outside the supermarket before the end of this process, then he can enter and loot.
    There are several more guards, the Merchant and the Debt Collector waiting for the player. The Merchant and the Debt Collector need to be eliminated to get the most valuable loot that they wanted to evacuate. There are also several loot crates inside the Supermarket to be looted. If the Merchant and or the Debt Collector survive, they will fly away in the armored helicopter and the player will not receive the juicy loot they were dealing.
    In the plugin configuration, it is possible to configure all timers, the guards outside the supermarket, inside the Supermarket, Debt Collector guards, and guard dogs patrolling outside the Supermarket. The Merchant and Debt Collector can also be configured as well. A list of all the loot crates inside the supermarket, map marker, event icons on the players screen, and more are all able to be adjusted in the config file.
     
    Dependencies (optional, not required)
    True PVE PveMode GUI Announcements Notify Discord Messages AlphaLoot CustomLoot NTeleportation Economics Server Rewards IQEconomic XPerience Kits Better Npc Monument Owner  
    Chat commands (only for administrators)
    /supermarketstart - start the event
    /supermarketstop - end the event
     
    Console commands (RCON only)
    supermarketstart - start the event
    supermarketstop - end the event
     
    Plugin Config
    en - example of plugin configuration in English ru - example of plugin configuration in Russian  
    Hooks
    void OnSupermarketEventStart(Vector3 pos, float radius) – called when the event starts
    void OnSupermarketEventEnd() – called when the event ends
    void OnSupermarketEventWinner(ulong winnerId)  – called at the end of the event, where the  winnerId  is the player who did more actions to complete the event
     
    My  Discord:  kpuctajl
    Join the Mad Mappers Discord  here!
    Check out more of my work  here!

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