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  1. More information about "Events Manager"

    $21.95 $15.95

    Events Manager

    Discover the EventsManager plugin, a powerful and flexible tool crafted specifically for Rust game servers. Designed by senyaa  & M&B-Studios, this plugin streamlines the management and scheduling of various in-game events, enhancing player engagement and server dynamics.
     

     
    🌟  Features of Events Manager
    Multi-Event Support: Seamlessly manage multiple events, each with customizable settings. Customizable Display: Assign distinct names, commands, and colors for UI buttons to each event. Scheduling Flexibility: Schedule events to run on specific days and at designated hours. Administrative Control: Utilize commands to launch events, providing server admins with ultimate flexibility. Enhanced Player Experience: Introduce regular events to boost player engagement within the Rust environment. Random Event Start: Introduce surprise elements by allowing the plugin to randomly select events from a pool. Integration of Facepunch Events: Enjoy a dynamic gameplay experience with popular Facepunch events now included in the plugin.  
    🎮  Commands
    /em: Set up events, including start time and day. /newevent: Add new events tailored to your preferences, enhancing the versatility of the Event Manager. /newcreator: Easily add new creators to the event manager. eventmanager.convert.v2: Migrates V2 data to V3 (console only)  
    💬  Permissions
    eventsmanager.use: This permission allows users to access the event management features and open the menu.  
    🎥  Video Overview
     
    📚  FAQ
    Q: Where can I see an example of a config?
    A:    Config
    Q: Do I need to configure anything special for events?
    A: Yes, it's important to disable autostart in your events when using EventsManager. The plugin handles the scheduling and starting of events, so having autostart enabled could cause conflicts or unexpected behavior.
  2. More information about "Multi Events"

    $41.00 $31.95

    Multi Events

    Introducing MultiEvents, the ultimate event management plugin for your Rust server! Seamlessly create, manage, and display events with a beautiful, customizable interface that engages your players. With support for multiple event types, easy integration with other plugins, and a powerful visual editor, MultiEvents is the perfect solution to enhance your server's community experience and keep players coming back for more.
     

     
    ⭐️ Features of Multi Events
    Beautiful, fully customizable UI with multiple template options (Fullscreen, ServerPanel V1, ServerPanel V2) for a tailored player experience. In-game visual editor for creating and customizing event interfaces, allowing for real-time adjustments without coding. Support for event categories, descriptions, icons, and banners to enhance event visibility and player engagement. Integrated event notifications system to alert players about upcoming and ongoing events, ensuring maximum participation. Event inventory management with customizable permissions, providing control over player access and participation. Image library support for custom graphics and icons, enabling a unique and branded event presentation. Multi-language support with easy localization, making the plugin accessible to a global player base. ServerPanel integration for seamless menu access, enhancing user interaction and ease of use. Developer-friendly API for plugin integration, allowing for extended functionality and customization. Pre-loaded with diverse events such as CollectionResources, FoundationDrop, HelicopterPet, HuntAnimal, KingOfHill, LookingLoot, and SpecialCargo, each offering unique gameplay experiences. Advanced configuration options in JSON format, providing flexibility in event setup and management. Optimized for performance, ensuring smooth operation even with large player bases and extensive data.  
    🏆 Included Events
    MultiEvents comes pre-loaded with several exciting events ready to use on your server:
    CollectionResources - Collect resources and compete with other players! The more resources you collect, the higher your score. Use different tools to get multipliers for your gathering. Top players will receive valuable rewards! FoundationDrop - Players spawn on a platform made of foundations. The foundations begin to degrade and fall away one by one. Players must survive by jumping between foundations. The last player standing wins! When only one foundation remains, players receive weapons and radiation appears to speed up the finale. HelicopterPet - Try to get the attention of the patrol helicopter! The more it focuses on you, the more points you earn. Get points when the helicopter orbits around you and even more when it's attacking. The player with the most points at the end wins! Be careful though - this isn't your friendly neighborhood chopper! HuntAnimal - Hunt animals across the map to earn points! Different animals are worth different amounts - chickens are worth 1 point, while bears are worth 10 points. Wolves, boars, horses, and deer are worth 4 points each. The player with the most points at the end of the event wins! KingOfHill - Race to the highest point! Your score is based on the highest elevation you reach. Stay on solid ground - no flying, swimming, or using vehicles. The player who reaches the highest point and maintains their position wins! Watch your step and keep climbing! LookingLoot - Search for loot across the map! Earn points by looting containers and barrels. Most items are worth 1 point each, but special items like scrap and gears are worth 2 points. The player who collects the most valuable loot wins! Be quick - containers can only be looted once! SpecialCargo - Deliver the special cargo from one monument to another! A random player will be chosen to carry the cargo. The carrier must reach the destination monument marked on the map while avoiding other players. If the carrier dies, a new random player becomes the carrier. Teleportation is disabled for the carrier. Successfully deliver the cargo to win! Each event is fully customizable through the visual editor and comes with default settings ready to play immediately after installation!
     
    🚀 Expansion Packs & Add‑ons
    Enhance MultiEvents with premium expansion packs and our large‑scale raid framework. Pre‑configured, fully customizable, and designed to plug directly into your server.
    ✨ MultiEvents Pack 1 Barrels, PvP Player Battle, NPC Missile Silo, Pumpkin Picker, Vehicle Hunter. View on Codefling → 🌟 MultiEvents Pack 2 Another set of competitive and gathering‑focused events to diversify rotations. View on Codefling → 💠 MultiEvents Pack 3 Corn Collector, Gold Rush (with rare items), Mushroom Madness, NPC Underwater Lab, Patrol Helicopter Hit. View on Codefling → 🏰 OPERATION FORTRESS Large‑scale PvE raid framework with handcrafted bases, waves, and rewards — a perfect complement to your event ecosystem. View on Codefling →  
    🖼️ Showcase
    Fullscreen Template

    ServerPanel V1 Template

    ServerPanel V2 Template

     
    📬 Video Overview
     
    🎮 Commands
    /events - Opens the events menu for players  
    🛡️ Permissions
    multievents.edit - Permission to edit events  
    🗒️ Visual Editor
    MultiEvents includes a robust visual editor that simplifies the process of creating and customizing events. No coding is required—use the intuitive interface to adjust settings, modify colors, add text, and configure event elements directly in-game. This allows for quick and efficient event setup, ensuring your server's events are both engaging and visually appealing.

     
    📚 FAQ
    Q: Can I integrate MultiEvents with other plugins?
    A: Yes! MultiEvents has an API that allows other plugins to register and manage events. It also integrates with ServerPanel for menu access.
    Q: How do I add MultiEvents to ServerPanel?
    A: To add MultiEvents to your ServerPanel, create a new category in your ServerPanel configuration with these settings:
    "Type": "Plugin", "Plugin Name": "MultiEvents", "Plugin Hook": "API_OpenPlugin". Q: How do I add custom images for my events?
    A: MultiEvents supports an image library. Upload your images to your server, and reference them in the plugin configuration or through the visual editor.
    Q: Does MultiEvents support multiple languages?
    A: Yes, MultiEvents has built-in localization support. You can customize all text elements in the editor and add translations for different languages.
    Q: How do I configure rewards in MultiEvents?
    A: Rewards can be configured in two ways. If you want rewards to drop into a custom inventory UI, you need to set up items in the inventory settings and assign them unique IDs. Then, reference these IDs in the event configuration. If you prefer to give rewards directly to the player's in-game inventory, simply specify the rewards directly within the event settings.
    Q: What are the recommended sizes for event images?
    A: For optimal display, event banners should be 390x349 pixels, and event icons should be 64x64 pixels.
     
    💻 Developer API
    MultiEvents provides a developer-friendly API for integration with other plugins:
    void API_RegisterEvent(string eventId, JObject data) - Register a new event with MultiEvents API_RegisterEvent Parameters:
    eventId (string): unique identifier for the event. data (JObject): JSON object containing event details. JObject Structure:
    title (string, required): The title of the event. description (string, optional): A brief description of the event. commandToStart (string, required): The command to start the event. commandToStop (string, required): The command to stop the event. bannerURL (string, optional): URL for the event's banner image. icon (string, optional): URL for the event's icon image. scrollElements (JArray, optional): Custom UI elements for the event's scroll view. Creating UI Elements for scrollElements:
    The scrollElements parameter allows you to add custom UI elements to your event description. Each element is defined as a JObject with specific properties based on its type.
    Common Properties: type (string): "label", "image", "panel", or "button" color (string): HEX color code (e.g., "#FFFFFF") alpha (float): Opacity from 0 to 100 position (JObject): Element position and dimensions Type-Specific Properties: Text Elements: text (JArray of strings), textColor (HEX), fontSize (int), font (string) Image Elements: image (string URL) Button Elements: text, textColor, fontSize, command (string) Panel Elements: cursorEnabled (bool) Example of UI Elements:
    var customScrollElements = new JArray { // Label example new JObject { ["type"] = "label", ["text"] = new JArray { "Duration: <color=#D74933>10 mins</color>", "Reward: <color=#D74933>100 scrap, Jackhammer, Python Revolver</color>" }, ["textColor"] = "#E2DBD3", ["alpha"] = 100f, ["fontSize"] = 14, ["font"] = "robotocondensed-regular.ttf", ["align"] = "MiddleLeft", ["position"] = new JObject { ["anchorMinX"] = 0f, ["anchorMinY"] = 1f, ["anchorMaxX"] = 1f, ["anchorMaxY"] = 1f, ["offsetMinX"] = 0f, ["offsetMinY"] = -200f, ["offsetMaxX"] = 0f, ["offsetMaxY"] = -140f } }, // Image example new JObject { ["type"] = "image", ["image"] = "https://example.com/image.png", ["color"] = "#FFFFFF", ["alpha"] = 100f, ["position"] = new JObject { ["anchorMinX"] = 0f, ["anchorMinY"] = 1f, ["anchorMaxX"] = 0f, ["anchorMaxY"] = 1f, ["offsetMinX"] = 0f, ["offsetMinY"] = -234f, ["offsetMaxX"] = 42f, ["offsetMaxY"] = -192f } }, // Button example new JObject { ["type"] = "button", ["text"] = "Click Me", ["textColor"] = "#FFFFFF", ["color"] = "#D74933", ["alpha"] = 100f, ["fontSize"] = 14, ["command"] = "customcommand {user}", ["position"] = new JObject { ["anchorMinX"] = 0.5f, ["anchorMinY"] = 0f, ["anchorMaxX"] = 0.5f, ["anchorMaxY"] = 0f, ["offsetMinX"] = -60f, ["offsetMinY"] = 20f, ["offsetMaxX"] = 60f, ["offsetMaxY"] = 50f } } }; Example Usage:
    MultiEvents.Call("API_RegisterEvent", "CollectionResources", new JObject { ["title"] = "Collection Resources", ["description"] = "Collect resources and compete with other players! The more resources you collect, the higher your score. Use different tools to get multipliers for your gathering. Top players will receive valuable rewards!", ["commandToStart"] = "collectionresources.start", ["commandToStop"] = "collectionresources.stop", ["bannerURL"] = "https://gitlab.com/TheMevent/PluginsStorage/raw/main/Images/MultiEvents/CollectionResources.png", ["icon"] = "https://gitlab.com/TheMevent/PluginsStorage/raw/main/Images/MultiEvents/Icons/CollectionResources.png", ["scrollElements"] = customScrollElements });  
    (hook) OnEventStart(string eventName) - Hook called when an event begins (hook) OnEventEnd(string eventName) - Hook called when an event ends bool API_PlayerHideNotify(ulong userId) - Allows hiding event notifications for a specific player. Returns a boolean indicating whether notifications are hidden for the player. string GetBannerUrlByEventId(string eventId) - Retrieves the banner URL for a specific event by its ID. This is useful when you need to reference an event's banner in your custom UI.  
    🧪 TEST SERVER
    Join our test server to view and experience all our unique features yourself!
    Copy the IP Address below to start playing!
    connect 194.147.90.239:28015  
    Elevate your server's event management with MultiEvents - the complete solution for creating engaging and visually stunning events that will keep your players excited and coming back for more!
  3. More information about "Server Panel"

    $40.00 $31.95

    Server Panel

    ServerPanel adds a player information menu to your server, where you can both share important and useful information with your players and integrate your plugins into it!
     

     
    🌟  Features
    User-Friendly Interface: Intuitive GUI for easy navigation and interaction. Economy Integration: Supports various economy plugins for seamless financial management. Dynamic Menu Categories: Organize functionalities into customizable categories for better user experience. Extensive Configuration Options: Almost every aspect of the plugin can be customized, including messages, colors, sizes, fonts, tion. Auto-Open Menu: Automatically displays the menu upon player connection, configurable per server settings. Block Settings: Control access to the menu during building, raiding, or combat situations to enhance gameplay balance. Multiple Economy Head Fields: Display various economic metrics such as balance, server rewards, and bank information. Permission Management: Fine-tune permissions for different user roles to control access to features. Localization Support: Easily translate and customize all messages for different languages. Performance Optimized: Designed to minimize server lag while providing rich functionality. Customizable Hooks: Integrate with existing economy systems using customizable hooks for adding, removing, and displaying balances. Editor Position Change: Admins can now change editor positions with a simple click, choosing between left, center, or right alignments. Command Enhancements: Commands are now processed with multiple arguments separated by "|", enabling bulk command processing.  
    🎮  Commands
    /info –  open menu /sp.install  (or) /welcome.install –  open installer menu sp.migrations –  console command for updating plugin data structure when upgrading to new versions. Automatically creates backups before making changes. sp.migrations list – shows available migrations and whether they need to run sp.migrations run <version> – runs specific migration (e.g., "1.3.0") sp.migrations run <version> force – forces migration even if not detected as needed  
    🛡️  Permissions
    serverpanel.edit – allows players to edit the plugin settings and open the edit menu serverpanelinstaller.admin - required to access the plugin installation functions  
    🎥  Video
     
    🖼️  Showcase
    Templates
    Template V1
    Template V2
    Template V3
    Template V5
    Editor

    Installer

     
    🧪  TEST SERVER
    Join our test server to view and experience all our unique features yourself!
    Copy the IP Address below to start playing!
    connect 194.147.90.239:28015  
    📊  Update Fields
    ServerPanel supports dynamic update fields that can be used in your templates to display real-time information. These fields are automatically updated and can be used in text components, headers, and other interface elements.
    Player Information
    {online_players} – Number of currently online players {sleeping_players} – Number of sleeping players {all_players} – Total number of players (online + sleeping) {max_players} – Maximum server capacity {player_kills} – Player's kill count (requires KillRecords, Statistics, or UltimateLeaderboard) {player_deaths} – Player's death count (requires KillRecords, Statistics, or UltimateLeaderboard) {player_username} – Player's display name {player_avatar} – Player's Steam ID for avatar display Server Information
    {server_name} – Server hostname {server_description} – Server description {server_url} – Server website URL {server_headerimage} – Server header image URL {server_fps} – Current server FPS {server_entities} – Number of entities on server {seed} – World seed {worldsize} – World size {ip} – Server IP address {port} – Server port {server_time} – Current server time (YYYY-MM-DD HH:MM:SS) {tod_time} – Time of day (24-hour format) {realtime} – Server uptime in seconds {map_size} – Map size in meters {map_url} – Custom map URL {save_interval} – Auto-save interval {pve} – PvE mode status (true/false) Player Stats
    {player_health} – Current health {player_maxhealth} – Maximum health {player_calories} – Calorie level {player_hydration} – Hydration level {player_radiation} – Radiation poisoning level {player_comfort} – Comfort level {player_bleeding} – Bleeding amount {player_temperature} – Body temperature {player_wetness} – Wetness level {player_oxygen} – Oxygen level {player_poison} – Poison level {player_heartrate} – Heart rate Player Position
    {player_position_x} – X coordinate {player_position_y} – Y coordinate (height) {player_position_z} – Z coordinate {player_rotation} – Player rotation (degrees) Player Connection
    {player_ping} – Connection time in seconds {player_ip} – Player's IP address {player_auth_level} – Authorization level (0=Player, 1=Moderator, 2=Admin) {player_steam_id} – Steam ID {player_connected_time} – Connection start time {player_idle_time} – Idle time (HH:MM:SS) Player States
    {player_sleeping} – Is sleeping (true/false) {player_wounded} – Is wounded (true/false) {player_dead} – Is dead (true/false) {player_building_blocked} – Is building blocked (true/false) {player_safe_zone} – Is in safe zone (true/false) {player_swimming} – Is swimming (true/false) {player_on_ground} – Is on ground (true/false) {player_flying} – Is flying (true/false) {player_admin} – Is admin (true/false) {player_developer} – Is developer (true/false) Network & Performance
    {network_in} – Network input (currently shows 0) {network_out} – Network output (currently shows 0) {fps} – Server FPS {memory} – Memory allocations {collections} – Garbage collections count Usage Example:
    You can use these fields in any text component like: "Welcome {player_username}! Server has {online_players}/{max_players} players online."
     
    🔧  API Documentation for Developers
    ServerPanel provides an API for plugin developers to integrate their plugins into the menu system.
    Required Methods
    API_OpenPlugin(BasePlayer player) - Main integration method that returns CuiElementContainer OnServerPanelClosed(BasePlayer player) - Called when panel closes (cleanup) OnServerPanelCategoryPage(BasePlayer player, int category, int page) - Called when category changes (cleanup) OnReceiveCategoryInfo(int categoryID) - Receives your category ID Integration Example
    [PluginReference] private Plugin ServerPanel; private int _serverPanelCategoryID = -1; private void OnServerInitialized() { ServerPanel?.Call("API_OnServerPanelProcessCategory", Name); } private void OnReceiveCategoryInfo(int categoryID) { _serverPanelCategoryID = categoryID; } private void OnServerPanelCategoryPage(BasePlayer player, int category, int page) { // Cleanup when player switches categories } private CuiElementContainer API_OpenPlugin(BasePlayer player) { var container = new CuiElementContainer(); // Create base panels (required structure) container.Add(new CuiPanel() { RectTransform = {AnchorMin = "0 0", AnchorMax = "1 1"}, Image = {Color = "0 0 0 0"} }, "UI.Server.Panel.Content", "UI.Server.Panel.Content.Plugin", "UI.Server.Panel.Content.Plugin"); container.Add(new CuiPanel() { RectTransform = {AnchorMin = "0 0", AnchorMax = "1 1"}, Image = {Color = "0 0 0 0"} }, "UI.Server.Panel.Content.Plugin", "YourPlugin.Background", "YourPlugin.Background"); // Add your plugin's UI elements here container.Add(new CuiLabel { RectTransform = {AnchorMin = "0.1 0.8", AnchorMax = "0.9 0.9"}, Text = {Text = "Your Plugin Interface", FontSize = 16, Align = TextAnchor.MiddleCenter, Color = "1 1 1 1"} }, "YourPlugin.Background", "YourPlugin.Title"); // Add buttons, panels, etc. using "YourPlugin.Background" as parent return container; } private void OnServerPanelClosed(BasePlayer player) { // Cleanup when panel closes }  
     
    📚  FAQ
    Q: Why can't I open the menu?
    A:  Make sure that the plugin is installed and activated on your server. If the problem persists, contact the server administrator.
    Q: How do I enable Expert Mode? (disables automatic template updates)
    A: In the data file "Template.json", turn on the "Use an expert mod?" option:
    "Use an expert mod?": true, P.S.  "Template.json” is located in the "oxide/data/ServerPanel" directory (if you use Oxide) or in the "carbon/data/ServerPanel" directory (if you use Carbon)
    Q: I see black images with Rust logo or get error 429 when loading images. What should I do?
    A: These issues occur when there are problems downloading images from the internet. To fix this, enable Offline Image Mode which will use local images instead:
    Enable the mode in config: Open "oxide/config/ServerPanel.json" (or "carbon/config/ServerPanel.json" for Carbon) Set "Enable Offline Image Mode": true Set up the images: Create folder "TheMevent" in "oxide/data" (or "carbon/data" for Carbon) Download PluginsStorage (click "CODE" → "Download ZIP") Extract the ZIP and copy all contents to the "TheMevent" folder Reload the plugin: Type o.reload ServerPanel (Oxide) or c.reload ServerPanel (Carbon) Note: If using a hosting service, you may need to use their file manager or FTP to upload the files.
    Q: Does ServerPanel work only with Mevent's plugins?
    A: Currently, ServerPanel integrates seamlessly with Mevent's plugins (Shop, Kits, Daily Rewards, etc.). However, other developers can use the provided API to integrate their plugins into the menu system. The plugin system is designed to be extensible for third-party integrations.
    Q: Why do integrated plugins (Shop, Kits) have different window sizes?
    A: Different plugins may use different templates for integration. Make sure all your integrated plugins use the same template version (V1, V2, etc.) that matches your ServerPanel template. Update the template in each plugin to ensure consistent sizing.
    Q: The panel displays differently for different players. How can I make it show the same on everyone's screen?
    A: This issue occurs when players have different UI scale settings. To fix this and ensure consistent display for all players:
    Open the "Template.json" file located in "oxide/data/ServerPanel" (or "carbon/data/ServerPanel" for Carbon) Find the "Parent (Overlay/Hud)" setting in the "Background" section Change the value from "Overlay" to "OverlayNonScaled" Save the file and restart your server or reload the plugin Q: How can I change the video displayed in the ServerPanel interface to my own custom video?
    A: Yes, you can replace the default video with your own! You need to find and modify the command:
    serverpanel_broadcastvideo [your_video_url] Replace [your_video_url] with the direct link to your video. For best compatibility, we recommend hosting your video on imgur.com.
    Q: My custom images are not loading or show as blank/question marks. What image hosting should I use?
    A: For custom images, we recommend using imgbb.com for image hosting. Avoid Imgur and services without direct access to the image. For the most reliable experience, use Offline Image Mode with local images instead.
    Q: How can I make plugin UIs open outside of the ServerPanel menu instead of inside categories?
    A: You can configure buttons to execute chat commands that open plugin UIs independently. To do this:
    In your button configuration, set "Chat Button": true Set the "Commands" field to "chat.say /command" (replace "command" with the actual plugin command) Example: To open the Cases plugin outside the menu:
    "Chat Button": true "Commands": "chat.say /cases" This will execute the command as if the player typed it in chat, opening the plugin's interface independently rather than within the ServerPanel menu.
  4. More information about "Custom Buttons"

    $7.50

    Custom Buttons

    Create your own UI buttons for your rust server!
    Plugin comes with built ingame editor which makes creating proccess so much easier!
     
     

    • Features

    - Create as many buttons as you want.  
    - Attach Images or Text to buttons.
    - Set chat commands to each button.
    - UI Editor ingame
    - Toggle hide function to create small gui menu.


    • Commands

    • Permissions

    • Config Example

    • Cui Data Example


    Special thanks to @SinKohhfor contributing and testing plugin before release.  
     
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