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Showing results for tags 'autoturret'.
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Version 1.2.2
1,220 downloads
Let your players use cars in a new way! The plugin will allow cars to float, driving underwater, use jet propulsion and become a mobile turret. You can configure any number of different modules. They can combine many functions, for example, a turret can be installed on a floating or underwater module. Modules are custom items that can be added to kits or loot tables of crates, sold in a server store, or may randomly appear on modular cars. Types of modules Buoyancy module. Adds a buoyancy point to the car. The modules should be placed symmetrically or in the center of the machine in order to allow it to float well. For this module, the buoyancy force, the turning speed and the speed of movement on the water can be configured. Turret module. The module works only if there is a driver in the cabin. It can contain any number of turrets. If the car is closed, then other players will not be able to authorize in its turrets. Jet module When the shift button is pressed, the car accelerates with the help of jet propulsion. For each module of this type, the thrust force and additional fuel consumption can be configured. Any number of fire rocket launchers can be placed on the module. Remote control module A camera is installed in this module, for which you can change the frequency. Knowing the frequency, you can connect to the car using a computer station and control it. Underwater module Allows the car to move underwater. Chat commands (For administrators!) /givemodule <Custom item shortname> – give the item to yourself. /customcarspawnpoint – adds a custom spawn point of a random custom car to the monument or to the map if the point is outside the monument /customcarspawnpoint <Custom car preset name> – adds a custom spawn point of <Custom car preset name> to the monument or to the map if the point is outside the monument Console commands (RCON) givemodule <userId> <Custom item shortname> <amount> – give the item to player. Config en – example of plugin configuration in English ru – example of plugin configuration in Russian$14.99- 21 comments
- 5 reviews
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- 12
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- #adem
- #autoturret
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Version 1.0.4
114 downloads
This event is based on the game "Red Light, Green Light" from the popular serial "Squid Game" Description Prefab arena for this game is in the plugin package To work event is necessary to have this prefab on the map (it works only on custom maps!!!) Event starts with a message in the chat about the beginning of the event. Then everyone who wants to take part in the game must write in the chat command (/rlglenter). The player will be moved to the arena after this action. If the player is in his building zone, he will return to the same place at the end of the event. It’s a place where he wrote the command. Otherwise, at the end of the event the player will be moved to a safe zone on the map. There is a waiting time for all players at the beginning of the event. The game will begin when this time is over. The idea of the game is to follow instructions strictly. While the indicator is green, a player can move. When a red indicator is on the player’s screen, a player can’t move. If the violation of the rules is noticed, a player will be out of the game and move to the watching area of the game. Then a player can monitor other players’ game from the watching zone. All players who cross the finish line before the time limit is up will win. It is possible to set up in the configuration: a total table of items for the winners, all the time periods in the game, the inaccuracy of the player's movement when the red light is activated. Prefab Installation Instructions In this case, it is assumed that the customer uses the RustEdit program 1. Unpack the archive to a folder 2. Open the RustEdit program location 3. Place the folder with the prefab files in the "CustomPrefabs" folder 4. Run the RustEdit program 5. Open the map on which you want to install this prefab 6. In the Prefab List tab, open the Custom tab 7. In the Custom tab, open the folder that we dragged to CustomPrefabs (item 3) 8. Drag the prefab to the place you want on the map 9. Apply The Modifications (!!!THE first step is to APPLY the Height Mask, then everything else!!!) 10. Everything is ready (If available)! It remains only to save the map, run it on the server Dependencies (optional, not required) NoEscape NTeleportation Chat commands (only for administrators) /rlglstart - start the event /rlglstop - end the event /rlglenter - enter the arena of the game /rlglexit - exit the arena of the game Console commands (RCON only) rlglstart - start the event rlglstop - end the event Plugin Config "Prefix of chat messages" "Inaccuracy of changing the player position at the red indicator [м.]" "Inaccuracy of changing the position of player’s camera at the red indicator [degrees]" "Minimum time between events [sec.]" "Maximum time between events [sec.]" "Waiting time at the beginning of the event [sec.]" "Duration of the event [sec.]" "Waiting time at the end of the event [sec.]" "Minimum starting time of the stage (at least 2) [sec.]" "Maximum starting time of the stage (at least 4) [sec.]" "Sound language [ru/en]" "List of commands that you cannot use in the event area" "Table of items for winning the game" "List of items" "ShortName" "Minimum" "Maximum" "Chance [0.0-100.0]" "Is this a blueprint? [true/false]" "SkinID (0 - default)" "Name (empty - default)" "Own loot table" "Minimum numbers of items" "Maximum numbers of items" "List of items" The prefab is designed by jtedal#8448 Contact me in Discord: KpucTaJl#8923$30.00- 22 comments
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- 7
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- #autoturret
- #event
- (and 19 more)
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Version 1.1.92
1,322 downloads
Auto Turret Interference & Settings Auto Turret Interference allows you or your CLAN/TEAM to change the limit of turrets allowed for different players, based on your configurations and assigned roles. You can also make sure that the server or event turrets do not have interference, for example Raidable Base. In addition, it offers commands to see the statistics on the auto turrets, the possibility of turning the turrets ON and OFF via command, automatic switching ON and OFF of the auto turrets and much more. It also allows you to modify some automatic turret configurations, for example: Customize rotation angle, Viewing angle and target scanning, Infinite Ammo: In the next release Health, Range, Bullet Speed, Aim Cone, Damage Scale Oxide/Carbon compatibility Basically, 4 groups are configured: Default, VIP1, VIP2, VIP3, in this way you can decide the limit of turrets in a given radius based on the group assigned to the user or the group they belong to Permissions: autoturretinterference.admin – Allows you to execute some commands reserved for administrators autoturretinterference.show.allowed – Allows you to use the /ati show command, to display text above the auto turrets with the status they are in. autoturretinterference.default – Assign configurations: Default autoturretinterference.vip1 – Assign configurations: VIP1 autoturretinterference.vip2 – Assign configurations: VIP2 autoturretinterference.vip3 — Assign configurations: VIP3 COMMANDS Commands can be typed in chat (by putting the / character in front of the command), or from console. /ati status or /ati st — This command allows the player to see his auto turret statistics and limits /ati status <steamID> or /ati st <steamID> — This command allows the administrator to see another player’s auto turret and limit statistics. To use this command you must have permission: autoturretinterference.admin /ati start or /ati stop — This command allows the player to turn on or off the single auto turret you are looking at. To use this command, you must enable the AllowCommandsToStartAndStop = true property in your configuration or have permission: autoturretinterference.admin NB: If you have autoturretinterference.admin permission, you can turn on or off the auto turret you are watching of any player. /ati startall or /ati stopall — This command allows the player to turn all of your auto turrets ON or OFF. To use this command, you must enable the AllowCommandsToStartAndStop = true property in your configuration or have permission: autoturretinterference.admin NB: If the player is part of a clan/team, all turrets of all members of the clan/team will be turned ON or OFF. /ati startall <steamID> or /ati stopall <steamID> — This command allows you to turn ON or OFF all turrets of a player based on its SteamID. To use this command you must have permission: autoturretinterference.admin NB: If the player is part of a clan/team, all turrets of all members of the clan/team will be turned ON or OFF. /ati show or /ati sh — Command to display text above the auto turret with the status they are in. Useful for finding turrets that are having problems. To use this command you must have permission: autoturretinterference.show.allowed You can pass one of these parameters: /ati show 0: Show all player auto turrets in all states. /ati show 1: Show text on all player active auto turrets /ati show 2: Show text on all player turned off auto turrets /ati show 3: Display text on all player auto turrets not connected to power /ati show 4: Display text on all player auto turrets with interference /ati show <numbr> <steamID> or /ati sh <numbr> <steamID> — Command to display text above the auto turret with the state it is in based on the player’s SteamID. To use this command you must have permission: autoturretinterference.admin Commands can be added or modified in the configuration file: /oxide/config/AutoTurretInterference.json Command output example (/ati status or /ati st) : Command output example (/ati show or /ati sh) : CLAN/TEAM If you are part of a clan/team and there are 1 more members who have the VIP/ROLE, then all members of the clan/team will benefit. Example: a clan/team member has the VIP/ROLE to be able to place 40 turrets, in this case all clan/team members will be able to place 40 turrets, but this does not mean that the total number of turrets you can place are added, the limit in in this case there are still 40 turrets, but they can be positioned by all members of the clan/team, rather than just the player who has the VIP/ROLE (in this case we assumed that the VIP/ROLE limited to 40 turrets). If there are multiple clan/team members who have different VIPs/ROLEs, the best VIP/ROLE will be taken, usually VIP3 Configuration The settings and options can be configured in the AutoTurretInterference under the config directory. The use of an editor and validator is recommended to avoid formatting issues and syntax errors. { "Remove interference for server auto turrets: default true (Useful for Raidable Bases or events)":true, "PlayerShowTurretCountInfoMessage (Show the player, when he places a turret, a message with the number of turrets that are placed in the radius he is in. Default true.)": true, "AllowCommandsToStartAndStop (If set to TRUE, enables commands to allow the player or clan/team to turn their all auto turrets ON or OFF. Default FALSE)": false, "EnableAutomaticsStartAndStop (If set to TRUE, the player's turrets will be turned OFF when they go offline and ON when they come back online. For the clan/team, the entire clan must be offline to turn OFF the turrets automatically, but if at least one member of the clan comes back online, all the auto turrets will turn ON. Default FALSE)": false, "EnableMessageInfo (If set to TRUE, it shows a message info to the player, when he takes hold of an auto turret, of the commands that the plugin makes available to him)": true, "Auto Turret Draw Time (seconds). Default 60s": 60, "Auto Turret Draw Font Size (px). Default 16 pixel": 16, "Chat Command": [ "ati", "autoturretinterference" ], "RolePermission":{ "default":{ "Force the maximum number of Auto Turrets for player or entire clan/team (-1 no limit). Default -1": -1, "Player Auto Turrets without interference limit":12, "Radius within which the system checks for other turrets (lower = more turrets)":40, "Rotate Auto Turrets 180° degrees instead 90°. Default false": false, "Rotate Auto Turrets 270° degrees instead 90°. Default false": false, "Rotate Auto Turrets 360° degrees instead 90°. Default false": false, "Auto Turret Viewing angle and target scanning. Default 180° Degrees": 180, "Enable Auto Turrets custom settings": false, "Health (Default 1000)": 1000.0, "Range (Default 30)": 30.0, "Bullet Speed (Default 200)": 200.0, "Aim Cone (Default 4)": 4.0, "Damage Scale (Default 1.0)": 1.0 }, "vip1":{ "Force the maximum number of Auto Turrets for player or entire clan/team (-1 no limit). Default -1": -1, "Player Auto Turrets without interference limit":20, "Radius within which the system checks for other turrets (lower = more turrets)":40, "Rotate Auto Turrets 180° degrees instead 90°. Default false": false, "Rotate Auto Turrets 270° degrees instead 90°. Default false": false, "Rotate Auto Turrets 360° degrees instead 90°. Default false": false, "Auto Turret Viewing angle and target scanning. Default 180° Degrees": 180, "Enable Auto Turrets custom settings": false, "Health (Default 1000)": 1000.0, "Range (Default 30)": 30.0, "Bullet Speed (Default 200)": 200.0, "Aim Cone (Default 4)": 4.0, "Damage Scale (Default 1.0)": 1.0 }, "vip2":{ "Force the maximum number of Auto Turrets for player or entire clan/team (-1 no limit). Default -1": -1, "Player Auto Turrets without interference limit":30, "Radius within which the system checks for other turrets (lower = more turrets)":40, "Rotate Auto Turrets 180° degrees instead 90°. Default false": false, "Rotate Auto Turrets 270° degrees instead 90°. Default false": false, "Rotate Auto Turrets 360° degrees instead 90°. Default false": false, "Auto Turret Viewing angle and target scanning. Default 180° Degrees": 180, "Enable Auto Turrets custom settings": false, "Health (Default 1000)": 1000.0, "Range (Default 30)": 30.0, "Bullet Speed (Default 200)": 200.0, "Aim Cone (Default 4)": 4.0, "Damage Scale (Default 1.0)": 1.0 }, "vip3":{ "Force the maximum number of Auto Turrets for player or entire clan/team (-1 no limit). Default -1": -1, "Player Auto Turrets without interference limit":40, "Radius within which the system checks for other turrets (lower = more turrets)":40, "Rotate Auto Turrets 180° degrees instead 90°. Default false": false, "Rotate Auto Turrets 270° degrees instead 90°. Default false": false, "Rotate Auto Turrets 360° degrees instead 90°. Default false": false, "Auto Turret Viewing angle and target scanning. Default 180° Degrees": 180, "Enable Auto Turrets custom settings": false, "Health (Default 1000)": 1000.0, "Range (Default 30)": 30.0, "Bullet Speed (Default 200)": 200.0, "Aim Cone (Default 4)": 4.0, "Damage Scale (Default 1.0)": 1.0 } } } Remove interference for server auto turrets: default true (Useful for Raidable Bases or events): Whether or not to enable interference for server auto turrets. By default it is true, in this way the server's automatic turrets will not have interference, useful for events for example: Raidable Base. PlayerShowTurretCountInfoMessage: Show the player, when he places a turret, a message with the number of turrets that are placed in the radius he is in. Default: TRUE. AllowCommandsToStartAndStop: If set to TRUE, enables commands to allow the player or clan/team to turn their all auto turrets ON or OFF. Default FALSE. EnableAutomaticsStartAndStop: If set to TRUE, the player's turrets will be turned OFF when they go offline and ON when they come back online. For the clan/team, the entire clan must be offline to turn OFF the turrets automatically, but if at least one member of the clan comes back online, all the auto turrets will turn ON. Default FALSE. EnableMessageInfo: If set to TRUE, it shows a message info to the player, when he takes hold of an auto turret, of the commands that the plugin makes available to him. Default: TRUE. Auto Turret Draw Time (seconds). Default 60s: Duration of display of text above the auto turret. Default 60 seconds. Auto Turret Draw Font Size (px). Default 16 pixel: Size of text above auto turret. Default 16 pixel Chat Command: Here you can add, edit or delete Commands can be typed in chat (by putting the / character in front of the command), or from console. Player Auto Turrets without interference limit: How many automatic turrets can a player place within the radius within which the system controls the other turrets, without them interfering. For example, basic rust allows 12 turrets in a radius of 40 meters, you can set for example 30 turrets instead of 12. Radius within which the system checks for other turrets (lower = more turrets) Force the maximum number of Auto Turrets for player or entire clan/team (-1 no limit). Maximum total number of auto turrets that can be active for player or entire clan/team. When Auto Turrets are placed, only a certain number in a certain radius, configured in the configuration file, can be active at a given time. However, this does not prevent you from being able to place unlimited Auto Turrets. For example, you have set a limit of 20 Auto Turrets in a 40 meter radius, this means that in a 40 meter radius there can be a maximum of 20 Auto Turrets. But if you place another 20 Auto Turrets more than 40 meters away from the first ones, then you can place another 20 active Auto Turrets, and so on. With this option you can establish the maximum number of Auto Turrets that can be active regardless of the radius, in order to avoid unlimited Auto Turrets. It is always recommended to use this configuration together with the others. For example you can decide that the forced maximum Auto Turrets limit is 5 times the number of active Auto Turrets in a given radius, it's up to you to decide. Default -1. Auto Turrets rotation angle: Allows you to change the rotation angle of the turret. Targets will be acquired as usual, if they are in front of the turret which however can move to a larger angle. Rotate Auto Turrets 180° degrees instead 90°: If set to TRUE, the auto turrets will rotate 180° instead of the default 90° (degrees). Default False Rotate Auto Turrets 270° degrees instead 90°: If set to TRUE, the auto turrets will rotate 270° instead of the default 90° (degrees). Default False Rotate Auto Turrets 360° degrees instead 90°: If set to TRUE, the auto turrets will rotate 360° instead of the default 90° (degrees). Default False Auto Turret Viewing angle and target scanning: This is a very powerful setting, it allows the auto turrets to see and acquire targets instantly based on the set angle, regardless of whether the target is in front of the auto turrets or not. For example if set to 200°, the auto turrets will acquire targets instantly within 200°. Or if set to 360°, the auto turrets will acquire targets instantly in all directions. You can choose the angle you prefer by entering a number between 1° and 360° (degrees). Default 180° Degrees. Enable Auto Turrets custom settings: If set to TRUE, it allows you to change some Auto turret settings. Default FALSE Health (Default 1000): Auto Turrets maximum health. Range (Default 30): Distance from which the weapon can see. Bullet Speed (Default 200): Speed of bullets fired. Aim Cone (Default 4): The weapon's aiming cone. Damage Scale (Default 1.0): allows you to increase the damage of Auto turrets. A higher value indicates greater damage. PlayerShowTurretCountInfoMessage EXAMPLE: EnableMessageInfo EXAMPLE: Localization The plugin, therefore the automatic messages and statistics, are translated into the following languages: English Italian Spanish French German Dutch Turkish Russian Ukrainian Translation files are located in the /oxide/lang folder, here is an example of a /oxide/lang/en/AutoTurretInterference.json translation file. You can add translations for other languages by adding them to the folder: /oxide/lang$9.99- 86 comments
- 6 reviews
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- #auto turret interference
- #auto turret
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(and 22 more)
Tagged with:
- #auto turret interference
- #auto turret
- #turret interference
- #interference
- #auto turret no interference
- #no interference
- #turret
- #turrets
- #radius
- #turret radius
- #auto turret radius
- #autoturret
- #autoturret radius
- #autoturret interference
- #auto turret target scan
- #auto turret health
- #auto turret range
- #auto turret bullet speed
- #auto turret aim cone
- #auto turret damage scale
- #auto turrets rotation angle
- #auto turrets viewing angle
- #auto turrets target scanning
- #auto turret attack range
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Version 2.2.0
58 downloads
FEATURES Turret Fury is a configurable plugin that allows total customization of Auto Turrets, Flame Turrets, Landmines, SAM Sites, Shotgun Traps & Tesla Coils through allowing configuration of; • Damage • Range • Accuracy • Bullet Speed • Trigger Duration • Arc • Explosion Radius • Scan/Sensing Radius • Amount of Pellets (Shotgun Traps) & More!* *See the config below for full list of configurables INSTALL To install, simply copy & paste the plugin (TurretFury.cs) as-is into your server plugins folder: ..\oxide\plugins\ CONFIG To configure; 1. Ensure you have loaded the plugin successfully in your server (this will automatically create a respective config file) 2. Open the plugin config file (TurretFury.json) in your config folder: ..\oxide\config\ 3. Adjust to the desired values 4. Save the config file & reload the plugin (“oxide.reload TurretFury”) (config preview below) { "Auto Turret": { "Enabled": true, "Infinite Ammo": false, "Health (Default 1000)": 1000.0, "Range (Default 30)": 30.0, "Bullet Speed (Default 200)": 200.0, "Aim Cone (Default 4)": 4.0, "Damage Scale (Default 1.0)": 1.0, "Ignored Shortnames": [ "sentry.scientist.static", "sentry.bandit.static" ] }, "Flame Turret": { "Enabled": true, "Fuel Per Sec (Default 0.5)": 0.5, "Health (Default 300)": 300.0, "Range (Default 4)": 4.0, "Arc (Default 45)": 45.0, "Trigger Duration (Default 4)": 4.0, "Damage Scale (Default 1.0)": 1.0, "Ignored Shortnames": [] }, "Landmine": { "Enabled": true, "Health (Default 100)": 100.0, "Min Explosion Radius (Default 2)": 2.0, "Max Explosion Radius (Default 3)": 3.0, "Damage Scale (Default 1.0)": 1.0, "Ignored Shortnames": [] }, "SAM Site": { "Enabled": true, "Requires Power": true, "Health (Default 1000)": 1000.0, "Damage Scale (Default 1.0)": 1.0, "Missile Scan Radius (Default 225)": 225.0, "Vehicle Scan Radius (Default 150)": 150.0, "Ignored Shortnames": [] }, "Shotgun Trap": { "Enabled": true, "Infinite Ammo": false, "Health (Default 300)": 300.0, "Sensor Radius (Default 1.25)": 1.25, "Aim Cone (Default 40)": 40.0, "Pellets (Default 20)": 20.0, "Damage Scale (Default 1.0)": 1.0, "Ignored Shortnames": [] }, "Tesla Coil": { "Enabled": true, "Requires Power": true, "Health (Default 250)": 250.0, "Range (Default 3)": 3.0, "Max Damage Output (Default 35)": 35.0, "Max Discharge Self Damage Seconds (Default 120)": 120.0, "Damage Scale (Default 1.0)": 1.0, "Ignored Shortnames": [] } } PERMISSIONS turretfury.use -- Required for TurretFury configuration to apply to player’s auto turrets FAQ Q: Does the Turret Fury plugin work with any Turret weapon? A: Yes, this plugin works with all Turret deployable weapons, from the revolver to the AK and everything in between. Q: How do I know what range to configure? A: This is completely up to you. A typical range configuration that our community of server admins have been using is 70.0, with some PVE servers increasing to around 100.0 Q: Will increasing Turret range and damage affect the static turrets at monuments? A: By default, this plugin does not affect/apply to any monument turrets (Bandit Camp / Compound / Fishing Village) to avoid nuisance deaths. Note the "Ignore Turret Shortnames" section of the config file addresses this. It is strongly recommended not to adjust this. Q: Does/can the plugin use permissions? A: Yes, we have implemented a number of additional features on the back of community feedback, one of these is a basic permissions system wherein users require the below permission in order to have their autoturrets use TurretFury's configuration; turretfury.use For more information, see https://umod.org/documentation/plugins/permissions/ or (https://codefling.com/plugins/permissions-manager/) Q: Will there be more features added in future? A: Yes, we have more functional improvements and additions coming soon, as well as a roadmap of ideas for future updates. If you have ideas or anything you would like to see included: please share them in the Discussion tab - they will be considered and, with enough upvotes, added to the dev roadmap. Happy turreting, and stay frosty. Discord: Dooogs#2145$19.95- 39 comments
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Version 1.3.0
38 downloads
Installation Unzip the archive. Drag TurretTweaks.cs under the oxide/plugins folder of your server. Permissions Default permission - turrettweaks.default You can set permissions for VIP to give them custom values. Example: turrettweaks.vip Features: Auto Turret Settings Health Accuracy Range Bullet Speed Damage Scale Power Consumption Infinite Ammo Block ExploAmmo to be Infinite Sam Site Settings Health Infinite Ammo Damage Scale Flame Turret Settings Health Turret Arc Flame Range Flame Radius Flame Triggered Duration Infinite Low Grade Fuel Consumption Multiplier Damage Scale Shotgun Trap Settings Health Infinite Ammo Aim Cone Sensor Radius Damage Scale Config example { "VERSION": "v1.1.0", "PermissionsList": [ { "Permission Name: (Copy/Paste this for more permissions)": "turrettweaks.default", "AutoTurret Settings:": [ { "Health (Default = 1000):": 1000.0, "Accuracy (Default = 5):": 5.0, "Range (Default = 30):": 30.0, "Bullet Speed (Default = 10):": 10.0, "Damage Scale (Default = 1.0):": 1.0, "Power Consumption (Default = 10):": 10, "Infinite Ammo (Default = false):": false, "Block ExploAmmo to be Infinite (Default = true):": true, "AutoTurrets per player (0 means infinite):": 0 } ], "SamSite Settings:": [ { "Health (Default = 1000):": 1000.0, "Infinite Ammo (Default = false):": false, "Damage Scale (Default = 1.0):": 1.0, "SamSite per player (0 means infinite)": 0 } ], "FlameTurret Settings:": [ { "Health (Default = 300):": 300.0, "Turret Arc (Default = 45 degrees):": 45.0, "Flame Range (Default = 8):": 8.0, "Flame Radius (Default = 2):": 2.0, "Flame Triggered Duration (in seconds) (Default = 5):": 5.0, "Infinite LowGrade (Default = false):": false, "Fuel Consumption Multiplier (Default = 1):": 1.0, "Damage Scale (Default = 1.0):": 1.0, "FlameTurrets per player (0 means infinite):": 0 } ], "ShotgunTrap Settings:": [ { "Health (Default = 300):": 300.0, "Infinite Ammo (Default = false):": false, "AimCone (Default = 40):": 40, "SensorRadius (Default = 1.25):": 1.25, "Damage Scale (Default = 1.0):": 1.0, "ShotGunTraps per player (0 means infinite):": 0 } ] }, { "Permission Name: (Copy/Paste this for more permissions)": "turrettweaks.vip", "AutoTurret Settings:": [ { "Health (Default = 1000):": 5000.0, "Accuracy (Default = 5):": 10.0, "Range (Default = 30):": 50.0, "Bullet Speed (Default = 10):": 15.0, "Damage Scale (Default = 1.0):": 1.2, "Power Consumption (Default = 10):": 5, "Infinite Ammo (Default = false):": true, "Block ExploAmmo to be Infinite (Default = true):": true, "AutoTurrets per player (0 means infinite):": 0 } ], "SamSite Settings:": [ { "Health (Default = 1000):": 5000.0, "Infinite Ammo (Default = false):": true, "Damage Scale (Default = 1.0):": 1.0, "SamSite per player (0 means infinite)": 0 } ], "FlameTurret Settings:": [ { "Health (Default = 300):": 2000.0, "Turret Arc (Default = 45 degrees):": 60.0, "Flame Range (Default = 8):": 10.0, "Flame Radius (Default = 2):": 4.0, "Flame Triggered Duration (in seconds) (Default = 5):": 8.0, "Infinite LowGrade (Default = false):": true, "Fuel Consumption Multiplier (Default = 1):": 1.0, "Damage Scale (Default = 1.0):": 1.0, "FlameTurrets per player (0 means infinite):": 0 } ], "ShotgunTrap Settings:": [ { "Health (Default = 300):": 2000.0, "Infinite Ammo (Default = false):": true, "AimCone (Default = 40):": 60, "SensorRadius (Default = 1.25):": 1.5, "Damage Scale (Default = 1.0):": 1.0, "ShotGunTraps per player (0 means infinite):": 0 } ] } ] }$15.00- 20 comments
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- #custom rust plugin
- #turrettweaks
- (and 8 more)
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Version 1.1.4
25 downloads
Allow the administrator to limit the number of authorized players per Tool Cupboard. It can also sync turret auth with Tool Cupboard. Features: Parameters "syncTurret: true" to make Turrets don't attack players who have Building Privilege. "limitPerRank => default" is the default amount of allowed authorization per Tool Cupboard. Permission "ToolCupboardAuthLimiter.rank.zero" players with this permission will upgrade (from default) the amount of allowed authorization per Tool Cupboard. "ToolCupboardAuthLimiter.rank.one" players with this permission will upgrade (from zero) the amount of allowed authorization per Tool Cupboard. "ToolCupboardAuthLimiter.rank.two" players with this permission will upgrade (from one) the amount of allowed authorization per Tool Cupboard. "ToolCupboardAuthLimiter.bypass" allow the player to bypass the limitation. Demonstration: Video coming soon... Live test: You can try all my public plugins on my servers at https://Rust.Maelep.be This plugin is available on the following servers: Maelust: Extended Official, Maelust: Wildman, Maelust: Escape From Rust. Warranty The customers benefits from a 28-day warranty from the date of the last sell of the plugin. This warranty covers bugs related to the script and, as far as possible, bugs related to Rust and uMod updates. Bugs: Bugs because of my script will always fixed as soon as possible. Bugs because of uMod or Rust changes will be fixed as soon as possible but I'm not responsible for the inability to continue to maintain the plugin due to incompatibility. No refund will be made.$10.00- 6 comments
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- 1
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- #toolcupboard
- #tool
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