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sema42

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  1. sema42

    Skill Tree

    just comment-out those 3 lines in code: // if (fuelSystem == null || fuelSystem.nextFuelCheckTime == float.MaxValue || fuelSystem.GetFuelContainer().HasFlag(BaseEntity.Flags.Locked)) return; Kind regards,
  2. I played on this map when browsing the custom maps servers in Rust and, damn the airport is huge! I did like this map but 1 thing did temper the joy is when we all were at the big market place the casino train wagon had no light, so we couldn't have fun games in this awesome location. Also those recyclers where slow bugy as hell. Are those minor point's fixed?
  3. sema42

    RoamTasks

    Hi I was wondering if you could add some functionality. When I play on servers with your plugin I think some tasks should be for players xp < 10. gather 1000 wood should be xp < 10 or destroy 5 roadsigns < xp10. When you are lvl 2 and other players are lvl 30 they can easely gather 1000 wood/ 10 roadsigns with chansaw and drill. This option would allow low level players to get some nice upgrades in weapons/xp or whatever you feel giving without getting all taken by high lvl players. (That don't need upgrades and loot as much.) Kind regards,
  4. sema42

    offset tool doesn't appear

    Hello, I've just installed your plugin and man, what a sublime tool! However i encounter a problem with positioning. I did exactly what is shown in your youtube video but after edit myButtonName and choosing 'Panel Position' I get back in game with the button on my screen but no offset menu/screen appears to edit the placement. Kind regards,
  5. Hi, I get this strange error: Error while compiling RealPVE: 'HackableLockedCrate' does not contain a definition for 'OriginalHackerPlayer' and no accessible extension method 'OriginalHackerPlayer' accepting a first argument of type 'HackableLockedCrate' could be found (are you missing a using directive or an assembly reference?) | Line: 1209, Pos: 26
  6. sema42

    Fuse Box Checkered out

    I also had many frustrations and angry and lost players because there doesn't seem an easy way to disable al this 'owner' functionality. - The patrol heli only attacks if someone attacks it first: Where is the danger then? - fusebox get checkered <-- this is realy absurd! - lots of finetuning needed to make the server work in 'some' same way as the free TruePVE. In the end I only wanted the pve tag and the functionality of TruePVE.
  7. This plugin is nice, but some things that could make it more visible when the event is starting is using GUIAnnouncements. It is way too easy. Is there a way to replace the NPC's with, for example, BetterNPC Artic research or Launch site npc's? Also, a monument blacklist, where you don't want the Control Center to spawn. I'm curious how other players are going to react.
  8. sema42

    Bus Stop Port

    Hi Jak, Your plugin is excelent! Thank you for it. I have a request: could you make it a full black or other kind of screen for ~2sec after tp? I find the texture loading a little unpolished. But even then you have made a nice plugin! Kind regards,
  9. sema42

    NPC's not hurting me.

    ignore, I did .reload and all solved itself! case solved!
  10. sema42

    NPC's not hurting me.

    Hi, I bought 'Real PVE' to replace the free 'True PVE' plugin because true pve doesn't work well with 'server.pve' set to true. Now I replaced it and set my server.pve on true. After restarting the server, npc's can't damage me anymore. How do I enable damage from all npc's. heli's, tank... Only from other players the damage should be zero. (Also, there is no default config file created when activating this plugin.) Kind regards,
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