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Mr01sam

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Everything posted by Mr01sam

  1. Mr01sam

    PvE Can Raid & Be Raided

    Hello! So I loaded up your config and tried it out, but I wasn't able to reproduce the issue - I attacked a base (as a PVP player) that was owned by a PVE player and I was not able to damage it. However, I did notice something about your config - you have Chat notifications off and do not have any alternative notifications (such as Toastify) enabled, so the attacking player will not receive any message that they cannot raid something. So what I was seeing is that the protection is working correctly, it just appears to not do anything because the attacker isn't notified. Can you confirm if this is the issue or we should try and see what else could be the problem? If you don't think this is the problem I would suggest using the /warmode.tc command to "inspect" what the true mode of the base that you're expecting to be PVE is. Keep in mind that if a base has ANYONE authed on it that is PVP then the entire base will be considered PVP and therefore will be raidable.
  2. Mr01sam

    Backpack Trading

    Yeah I'll have to see if I can distinguish that - good catch btw
  3. Mr01sam

    Backpack Trading

    Hmm, so you're saying the "owner" assigned to a backpack is the person who crafts it and not just the person who was wearing it? If so, yeah I'm gonna have to look into what I can do about that.
  4. Yes - unfortunately this is a known limitation of RaidProtection. When you set the cost to be free, it cannot have a duration. This is because when you set a duration, it really just sets the max balance on a TC. I will have to look into if I can make this possible for raid protection - because currently it is not.
  5. Mr01sam

    War Mode PVP/PVE

    Yup, this is correct - if you want to change the wording on the spawnui you should update the lang file.
  6. Changed Status from Pending to Closed
  7. So currently, player protection has nothing to do with the base and has to do with the individual player's mode. I'll add this to my suggestion board as a feature to allow mode override when in an abandoned base, but I'm going to mark this as close for now since it technically works as intended.
  8. Mr01sam

    PvE Can Raid & Be Raided

    I'll check this out - can you post your config just so I can test the exact same setup?
  9. Mr01sam

    Zombie virus

    Changed Status from Pending to Closed
  10. Mr01sam

    Zombie virus

    This might be fixed in the latest version
  11. Mr01sam

    error with new update

    Changed Status from Pending to Closed
  12. Mr01sam

    error with new update

    I think this should be fixed in the newer versions
  13. Mr01sam

    not treated

    Changed Status from Pending to Closed
  14. Mr01sam

    not treated

    I could not reproduce this with the latest version - I recommend trying that and reopening a ticket if it is unresolved.
  15. Mr01sam

    null ref

    Changed Status from Pending to Closed
  16. Changed Status from Pending to Closed Changed Fixed In to 1.2.8
  17. This should be fixed in 1.2.8
  18. Changed Status from Pending to Closed Changed Fixed In to Next Version
  19. Mr01sam

    Statuses overlap

    Changed Status from Pending to Closed Changed Fixed In to Next Version
  20. Mr01sam

    Statuses overlap

    Should be fixed for the case of placing buildings and using stamina based vehicles
  21. Mr01sam

    whitte icon

    Changed Status from Pending to Not a Bug
  22. Mr01sam

    Timer frozes after dead

    I haven't been able to reproduce this - what plugin are you using that is utilizing SimpleStatus?
  23. Mr01sam

    color

    Changed Status from Pending to Closed
  24. Mr01sam

    color

    The color needs to be changed programatically - you can check out the SimpleStautsDemo for code examples

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