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Razor

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Everything posted by Razor

  1. Razor

    NpcRaiders

    The first # is the wave the 2 number is the ammount "Mlrs waves and amounts": { "1": 6, "2": 6, "3": 6, "4": 6 },
  2. Version 1.0.0

    432 downloads

    Fixes the player placed Quarys and PumpJacks from kicking players for flyhack violation.
    Free
  3. Razor

    NpcRaiders

    In the "Raid Buy Options": { in the config set the default "BuyType": "-932201673", to "BuyType": "ServerRewards",
  4. Razor

    Error actualizacion

    Again /talking_npc vehicle copter <MyNpcNameHere> Make sure you have the talkingnpcvehicles.cs installed. or you will not see this command.
  5. Razor

    Error actualizacion

    /talking_npc vehicle copter MyNpcNameHere
  6. Razor

    Error actualizacion

    What are the commands you are running to create the helis npc do you have both plugins in the zip installed. /talking_npc vehicle copter <namefForTheNpc>
  7. Razor

    AutoFarm

    Check rcon for errors check config for errors.
  8. Razor

    aQuarry

    Its the ladder on the quarry When you mount the ladder its not telling fly hack your on the ladder like a normal ladder would. I Had made something to put a trigger around all the ladders on the quarrys that stops fly hack if in the triggers.
  9. Razor

    Talking Npc Vendors

    Updated sorry for the delay
  10. Razor

    pve settings

    Just set that to 0.0 next update will have that option.
  11. Razor

    pve settings

    "Zone Radius - 0.0 Disables Zone And Dome": 50.0, to 0.0 // Disables Zone And Dome Like it states. Also it does not make it pvp thats just the default message it would only become pvp if you set up a pvp mapping with truePVE for the zone.
  12. Razor

    pve settings

    "Create Visual Dome Around Zone": false, "Zone Radius - 0.0 Disables Zone And Dome": 0.0,
  13. Changed Status from Pending to Gremlins Changed Fixed In to 1.3.4
  14. Fixed for RB you need "Ranked Ladder" enabled in RaidableBases config
  15. Ya still triggers for me when i destroy tc. can you add me on discord rust_razor
  16. Humm let me test for complete when tc is destroyed and see if RB is calling there hook.
  17. for the double message are they getting it in the chat or the gui message? Frankenstein is default kit for the Juggernauts But you can use any kit you wish.. just they will look like your kit. Did you get RB to work? make sure your not in noclip when completing a Raidable base as that is what i am told by Nivix as it will not count as player completing in the raid. I would suggest you try and remove the perm requirement to see if its maybe missing for the player for some odd reason you can do this in the config by setting Player must have randomraids.use inorder to get raided": false
  18. Do you have the perm randomraids.use
  19. The Juggernauts is most likely spawning but if your using a kit on him he will be wearing the kit and look like your kit npc. you would need to have his kit have the Frankenstein cloths frankensteins.monster.03.head frankensteins.monster.03.legs frankensteins.monster.03.torso Testing now with the new RB from nivix and ill get back to you if i find anything using your config you sent.
  20. Are you using the paied version or the free version of raidable bases and witch version number? Is the base in a Raidable place? Example not in a cave over water or on a ice lake. Do you have any plugins modding airdrops ? or events that are using airdrops? for helis you need to enable "Send in Attack Copter support": true, in each type
  21. Razor

    Sams shooting at the planes

    They dont shoot at the plane they shoot at the mlrs Nuke coming in at there base.
  22. Razor

    Npc Random Raids

    if they truly are named "assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_heavy.prefab" then Add "scientistnpc_heavy" to the config
  23. Razor

    loot

    Have both "Loot From CustomLoot Profile Name": [], "Loot Table Data File Name And Total Item Slots To Use": {}
1.9m

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