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Everything posted by Razor
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Version 1.0.0
3 downloads
Announcer lets players with the announcer.broadcast permission broadcast their microphone or play a sound file to one connected player or everyone on the server. Use /announcer to open the sound playlist. Choose To Player to pick someone online, or To All to broadcast the file. The Stop File button ends your current playback. For live voice, use Mic To All in the UI, or /announcer mic <player Steam ID> to speak to one player. To add sounds, convert your audio to a Rust voice JSON file using this https://converter.converter.myvector.xyz then place the .json file in C:\rustserver\oxide\data\Announcer\Sounds. Reopen /announcer to see it in the playlist. This will spawn a npc under the player that only will render to the player if he is way high and looking down with no obstructions...$20.00-
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Bradley respawns on same path while first still alive, they get stuck
Razor replied to ToliburtiX's Support Report in Support
Hum ill check into this. Can you send me your config and custompath file in dm it sounds like maybe the monument is spawning also. -
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Ill check r you using better npc or anything witch npc are doing this to you when getting back up or all them so i can see if i can track this down.. If there just not reequipping there weapons' i did an update that should resolve that.
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Version 1.0.5
117 downloads
Custom Wounded NPC gives Rust NPCs a configurable chance to enter the wounded state instead of dying immediately. Configure each NPC type separately, including wounded chance, recovery chance, duration, recovery health, headshot behavior, position offset, and scream effect. CONFIGURATION { "Settings": { "Excluded NPC prefab paths (exact match)": [], "Excluded NPC partial names (case-insensitive)": [ "zombie" ] }, "NPC settings by ShortPrefabName": { "gingerbread_dungeon": { "Can become wounded": true, "Chance to become wounded (0-100)": 25.0, "Allow becoming wounded from headshots": false, "Wounded position downward offset": 0.0, "Chance to get back up (0-100)": 50.0, "Wounded duration in seconds": 30.0, "Health after getting back up": 25.0, "Play Rust's built-in wounded scream effect": true, "Number of times to play the scream effect": 3, "Delay between scream effects in seconds": 10.0 }, "gingerbread_meleedungeon": { "Can become wounded": true, "Chance to become wounded (0-100)": 25.0, "Allow becoming wounded from headshots": false, "Wounded position downward offset": 0.0, "Chance to get back up (0-100)": 50.0, "Wounded duration in seconds": 30.0, "Health after getting back up": 25.0, "Play Rust's built-in wounded scream effect": true, "Number of times to play the scream effect": 3, "Delay between scream effects in seconds": 10.0 }, "scarecrow": { "Can become wounded": true, "Chance to become wounded (0-100)": 25.0, "Allow becoming wounded from headshots": false, "Wounded position downward offset": 0.0, "Chance to get back up (0-100)": 50.0, "Wounded duration in seconds": 30.0, "Health after getting back up": 25.0, "Play Rust's built-in wounded scream effect": true, "Number of times to play the scream effect": 3, "Delay between scream effects in seconds": 10.0 }, "scarecrow_dungeon": { "Can become wounded": true, "Chance to become wounded (0-100)": 25.0, "Allow becoming wounded from headshots": false, "Wounded position downward offset": 0.0, "Chance to get back up (0-100)": 50.0, "Wounded duration in seconds": 30.0, "Health after getting back up": 25.0, "Play Rust's built-in wounded scream effect": true, "Number of times to play the scream effect": 3, "Delay between scream effects in seconds": 10.0 }, "scarecrow_dungeonnoroam": { "Can become wounded": true, "Chance to become wounded (0-100)": 25.0, "Allow becoming wounded from headshots": false, "Wounded position downward offset": 0.0, "Chance to get back up (0-100)": 50.0, "Wounded duration in seconds": 30.0, "Health after getting back up": 25.0, "Play Rust's built-in wounded scream effect": true, "Number of times to play the scream effect": 3, "Delay between scream effects in seconds": 10.0 }, "scientistnpc_arena": { "Can become wounded": true, "Chance to become wounded (0-100)": 25.0, "Allow becoming wounded from headshots": false, "Wounded position downward offset": 0.0, "Chance to get back up (0-100)": 50.0, "Wounded duration in seconds": 30.0, "Health after getting back up": 25.0, "Play Rust's built-in wounded scream effect": true, "Number of times to play the scream effect": 3, "Delay between scream effects in seconds": 10.0 }, "scientistnpc_bradley": { "Can become wounded": true, "Chance to become wounded (0-100)": 25.0, "Allow becoming wounded from headshots": false, "Wounded position downward offset": 0.0, "Chance to get back up (0-100)": 50.0, "Wounded duration in seconds": 30.0, "Health after getting back up": 25.0, "Play Rust's built-in wounded scream effect": true, "Number of times to play the scream effect": 3, "Delay between scream effects in seconds": 10.0 }, "scientistnpc_bradley_heavy": { "Can become wounded": true, "Chance to become wounded (0-100)": 25.0, "Allow becoming wounded from headshots": false, "Wounded position downward offset": 0.0, "Chance to get back up (0-100)": 50.0, "Wounded duration in seconds": 30.0, "Health after getting back up": 25.0, "Play Rust's built-in wounded scream effect": true, "Number of times to play the scream effect": 3, "Delay between scream effects in seconds": 10.0 }, "scientistnpc_cargo": { "Can become wounded": true, "Chance to become wounded (0-100)": 25.0, "Allow becoming wounded from headshots": false, "Wounded position downward offset": 0.0, "Chance to get back up (0-100)": 50.0, "Wounded duration in seconds": 30.0, "Health after getting back up": 25.0, "Play Rust's built-in wounded scream effect": true, "Number of times to play the scream effect": 3, "Delay between scream effects in seconds": 10.0 }, "scientistnpc_cargo_turret_any": { "Can become wounded": true, "Chance to become wounded (0-100)": 25.0, "Allow becoming wounded from headshots": false, "Wounded position downward offset": 0.0, "Chance to get back up (0-100)": 50.0, "Wounded duration in seconds": 30.0, "Health after getting back up": 25.0, "Play Rust's built-in wounded scream effect": true, "Number of times to play the scream effect": 3, "Delay between scream effects in seconds": 10.0 }, "scientistnpc_cargo_turret_lr300": { "Can become wounded": true, "Chance to become wounded (0-100)": 25.0, "Allow becoming wounded from headshots": false, "Wounded position downward offset": 0.0, "Chance to get back up (0-100)": 50.0, "Wounded duration in seconds": 30.0, "Health after getting back up": 25.0, "Play Rust's built-in wounded scream effect": true, "Number of times to play the scream effect": 3, "Delay between scream effects in seconds": 10.0 }, "scientistnpc_ch47_gunner": { "Can become wounded": true, "Chance to become wounded (0-100)": 25.0, "Allow becoming wounded from headshots": false, "Wounded position downward offset": 0.0, "Chance to get back up (0-100)": 50.0, "Wounded duration in seconds": 30.0, "Health after getting back up": 25.0, "Play Rust's built-in wounded scream effect": true, "Number of times to play the scream effect": 3, "Delay between scream effects in seconds": 10.0 }, "scientistnpc_excavator": { "Can become wounded": true, "Chance to become wounded (0-100)": 25.0, "Allow becoming wounded from headshots": false, "Wounded position downward offset": 0.0, "Chance to get back up (0-100)": 50.0, "Wounded duration in seconds": 30.0, "Health after getting back up": 25.0, "Play Rust's built-in wounded scream effect": true, "Number of times to play the scream effect": 3, "Delay between scream effects in seconds": 10.0 }, "scientistnpc_full_any": { "Can become wounded": true, "Chance to become wounded (0-100)": 25.0, "Allow becoming wounded from headshots": false, "Wounded position downward offset": 0.0, "Chance to get back up (0-100)": 50.0, "Wounded duration in seconds": 30.0, "Health after getting back up": 25.0, "Play Rust's built-in wounded scream effect": true, "Number of times to play the scream effect": 3, "Delay between scream effects in seconds": 10.0 }, "scientistnpc_full_lr300": { "Can become wounded": true, "Chance to become wounded (0-100)": 25.0, "Allow becoming wounded from headshots": false, "Wounded position downward offset": 0.0, "Chance to get back up (0-100)": 50.0, "Wounded duration in seconds": 30.0, "Health after getting back up": 25.0, "Play Rust's built-in wounded scream effect": true, "Number of times to play the scream effect": 3, "Delay between scream effects in seconds": 10.0 }, "scientistnpc_full_mp5": { "Can become wounded": true, "Chance to become wounded (0-100)": 25.0, "Allow becoming wounded from headshots": false, "Wounded position downward offset": 0.0, "Chance to get back up (0-100)": 50.0, "Wounded duration in seconds": 30.0, "Health after getting back up": 25.0, "Play Rust's built-in wounded scream effect": true, "Number of times to play the scream effect": 3, "Delay between scream effects in seconds": 10.0 }, "scientistnpc_full_pistol": { "Can become wounded": true, "Chance to become wounded (0-100)": 25.0, "Allow becoming wounded from headshots": false, "Wounded position downward offset": 0.0, "Chance to get back up (0-100)": 50.0, "Wounded duration in seconds": 30.0, "Health after getting back up": 25.0, "Play Rust's built-in wounded scream effect": true, "Number of times to play the scream effect": 3, "Delay between scream effects in seconds": 10.0 }, "scientistnpc_full_shotgun": { "Can become wounded": true, "Chance to become wounded (0-100)": 25.0, "Allow becoming wounded from headshots": false, "Wounded position downward offset": 0.0, "Chance to get back up (0-100)": 50.0, "Wounded duration in seconds": 30.0, "Health after getting back up": 25.0, "Play Rust's built-in wounded scream effect": true, "Number of times to play the scream effect": 3, "Delay between scream effects in seconds": 10.0 }, "scientistnpc_heavy": { "Can become wounded": true, "Chance to become wounded (0-100)": 25.0, "Allow becoming wounded from headshots": false, "Wounded position downward offset": 0.0, "Chance to get back up (0-100)": 50.0, "Wounded duration in seconds": 30.0, "Health after getting back up": 25.0, "Play Rust's built-in wounded scream effect": true, "Number of times to play the scream effect": 3, "Delay between scream effects in seconds": 10.0 }, "scientistnpc_junkpile_pistol": { "Can become wounded": true, "Chance to become wounded (0-100)": 25.0, "Allow becoming wounded from headshots": false, "Wounded position downward offset": 0.0, "Chance to get back up (0-100)": 50.0, "Wounded duration in seconds": 30.0, "Health after getting back up": 25.0, "Play Rust's built-in wounded scream effect": true, "Number of times to play the scream effect": 3, "Delay between scream effects in seconds": 10.0 }, "scientistnpc_oilrig": { "Can become wounded": true, "Chance to become wounded (0-100)": 25.0, "Allow becoming wounded from headshots": false, "Wounded position downward offset": 0.0, "Chance to get back up (0-100)": 50.0, "Wounded duration in seconds": 30.0, "Health after getting back up": 25.0, "Play Rust's built-in wounded scream effect": true, "Number of times to play the scream effect": 3, "Delay between scream effects in seconds": 10.0 }, "scientistnpc_outbreak": { "Can become wounded": true, "Chance to become wounded (0-100)": 25.0, "Allow becoming wounded from headshots": false, "Wounded position downward offset": 0.0, "Chance to get back up (0-100)": 50.0, "Wounded duration in seconds": 30.0, "Health after getting back up": 25.0, "Play Rust's built-in wounded scream effect": true, "Number of times to play the scream effect": 3, "Delay between scream effects in seconds": 10.0 }, "scientistnpc_patrol": { "Can become wounded": true, "Chance to become wounded (0-100)": 25.0, "Allow becoming wounded from headshots": false, "Wounded position downward offset": 0.0, "Chance to get back up (0-100)": 50.0, "Wounded duration in seconds": 30.0, "Health after getting back up": 25.0, "Play Rust's built-in wounded scream effect": true, "Number of times to play the scream effect": 3, "Delay between scream effects in seconds": 10.0 }, "scientistnpc_patrol_arctic": { "Can become wounded": true, "Chance to become wounded (0-100)": 25.0, "Allow becoming wounded from headshots": false, "Wounded position downward offset": 0.0, "Chance to get back up (0-100)": 50.0, "Wounded duration in seconds": 30.0, "Health after getting back up": 25.0, "Play Rust's built-in wounded scream effect": true, "Number of times to play the scream effect": 3, "Delay between scream effects in seconds": 10.0 }, "scientistnpc_peacekeeper": { "Can become wounded": true, "Chance to become wounded (0-100)": 25.0, "Allow becoming wounded from headshots": false, "Wounded position downward offset": 0.0, "Chance to get back up (0-100)": 50.0, "Wounded duration in seconds": 30.0, "Health after getting back up": 25.0, "Play Rust's built-in wounded scream effect": true, "Number of times to play the scream effect": 3, "Delay between scream effects in seconds": 10.0 }, "scientistnpc_ptboat": { "Can become wounded": true, "Chance to become wounded (0-100)": 25.0, "Allow becoming wounded from headshots": false, "Wounded position downward offset": 0.0, "Chance to get back up (0-100)": 50.0, "Wounded duration in seconds": 30.0, "Health after getting back up": 25.0, "Play Rust's built-in wounded scream effect": true, "Number of times to play the scream effect": 3, "Delay between scream effects in seconds": 10.0 }, "scientistnpc_rhib": { "Can become wounded": true, "Chance to become wounded (0-100)": 25.0, "Allow becoming wounded from headshots": false, "Wounded position downward offset": 0.0, "Chance to get back up (0-100)": 50.0, "Wounded duration in seconds": 30.0, "Health after getting back up": 25.0, "Play Rust's built-in wounded scream effect": true, "Number of times to play the scream effect": 3, "Delay between scream effects in seconds": 10.0 }, "scientistnpc_roam": { "Can become wounded": true, "Chance to become wounded (0-100)": 25.0, "Allow becoming wounded from headshots": false, "Wounded position downward offset": 0.0, "Chance to get back up (0-100)": 50.0, "Wounded duration in seconds": 30.0, "Health after getting back up": 25.0, "Play Rust's built-in wounded scream effect": true, "Number of times to play the scream effect": 3, "Delay between scream effects in seconds": 10.0 }, "scientistnpc_roam_nvg_variant": { "Can become wounded": true, "Chance to become wounded (0-100)": 25.0, "Allow becoming wounded from headshots": false, "Wounded position downward offset": 0.0, "Chance to get back up (0-100)": 50.0, "Wounded duration in seconds": 30.0, "Health after getting back up": 25.0, "Play Rust's built-in wounded scream effect": true, "Number of times to play the scream effect": 3, "Delay between scream effects in seconds": 10.0 }, "scientistnpc_roamtethered": { "Can become wounded": true, "Chance to become wounded (0-100)": 25.0, "Allow becoming wounded from headshots": false, "Wounded position downward offset": 0.0, "Chance to get back up (0-100)": 50.0, "Wounded duration in seconds": 30.0, "Health after getting back up": 25.0, "Play Rust's built-in wounded scream effect": true, "Number of times to play the scream effect": 3, "Delay between scream effects in seconds": 10.0 }, "npc_tunneldweller": { "Can become wounded": true, "Chance to become wounded (0-100)": 25.0, "Allow becoming wounded from headshots": false, "Wounded position downward offset": 0.0, "Chance to get back up (0-100)": 50.0, "Wounded duration in seconds": 30.0, "Health after getting back up": 25.0, "Play Rust's built-in wounded scream effect": true, "Number of times to play the scream effect": 3, "Delay between scream effects in seconds": 10.0 }, "npc_tunneldwellerspawned": { "Can become wounded": true, "Chance to become wounded (0-100)": 25.0, "Allow becoming wounded from headshots": false, "Wounded position downward offset": 0.0, "Chance to get back up (0-100)": 50.0, "Wounded duration in seconds": 30.0, "Health after getting back up": 25.0, "Play Rust's built-in wounded scream effect": true, "Number of times to play the scream effect": 3, "Delay between scream effects in seconds": 10.0 }, "npc_underwaterdweller": { "Can become wounded": true, "Chance to become wounded (0-100)": 25.0, "Allow becoming wounded from headshots": false, "Wounded position downward offset": 0.0, "Chance to get back up (0-100)": 50.0, "Wounded duration in seconds": 30.0, "Health after getting back up": 25.0, "Play Rust's built-in wounded scream effect": true, "Number of times to play the scream effect": 3, "Delay between scream effects in seconds": 10.0 }, "npcplayertest": { "Can become wounded": true, "Chance to become wounded (0-100)": 25.0, "Allow becoming wounded from headshots": false, "Wounded position downward offset": 0.0, "Chance to get back up (0-100)": 50.0, "Wounded duration in seconds": 30.0, "Health after getting back up": 25.0, "Play Rust's built-in wounded scream effect": true, "Number of times to play the scream effect": 3, "Delay between scream effects in seconds": 10.0 }, "frankensteinpet": { "Can become wounded": true, "Chance to become wounded (0-100)": 25.0, "Allow becoming wounded from headshots": false, "Wounded position downward offset": 0.0, "Chance to get back up (0-100)": 50.0, "Wounded duration in seconds": 30.0, "Health after getting back up": 25.0, "Play Rust's built-in wounded scream effect": true, "Number of times to play the scream effect": 3, "Delay between scream effects in seconds": 10.0 } } }Free -
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Changed Status from Pending to Fixed Changed Fixed In to 1.0.4
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- 3 comments
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- #interactive
- #npc
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- 3 comments
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- 1
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- #interactive
- #npc
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Let me look into this
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Its Most likely your default servers end of wipe event running check eventschedulewipeoffset.event_hours_before_wipe in f1 to disable end of wipe events eventschedulewipeoffset.event_hours_before_wipe 0 thsi sis rust defaults. Temperarly change your games UI scale to 1.0 whenusing the ui editor ill look into the resizing issue.
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Changed Status from Pending to Fixed