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Everything posted by Razor
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Guess you did not see i did not put that but a plugin owner who has been running the plugin for a long time. That's why plugins have config options example this one has an option to add colliders for custom maps where the map maker has decided to put cliffs in areas and other terrain where it is not normally at under the normal terrain.. As for the water issue in the discord you could clearly see we been talking about it.. as you were to first to raise the issue but did it in a way of demanding or ultimatum. And as ya seen the discussion was started you just came here to throw your ultimatum out again.. And i will say it again thats not how ua ask for support if ya find an issue.
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Maybe i should screen shot ya the resolve for the under terrain issue that was answered that you ignored here you go you report issues and devs will help resolve them you were the first to point out the issue of the water sometime there is unknown bugs introduced into plugins that devs are not aware of and we resolve them this happens because of game updates.. Every time there is a game update and something breaks and does not work to your liking if you go to the dev and say i want it resolved or a refund then no one wants your business next time try and see if you can get the issue resolved before throwing ultimatums in dev's faces..
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Again ya dont threaten refund to get support as stated befor...
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Changed Status from Pending to Closed
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Changed Status from Pending to Closed Changed Fixed In to 1.0.1
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All added thanks for your patience.
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Changed Status from Fixed to Closed
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Changed Status from Work in Progress to Fixed Changed Fixed In to 1.0.4
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I mean ya got to type something to reload it after ya would set it to false in config aka reload/unload same typing ya there is no console commands ill add some in next update though.
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There currently is no console commands you can disable it by setting the min time to 50400 and max 50401 or unload the plugin.
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i looked into that plugin looks like there doing more then renaming npc's and giving the npc there kits. void OnEntityDeath(global::NPCPlayer npc, HitInfo info) { if (npc == null || info == null) return; npcname = npc.displayName.ToString(); ItemContainer[] source = { npc.inventory.containerMain, npc.inventory.containerWear, npc.inventory.containerBelt }; Inv npcInv = new Inv() { name = npc.displayName, }; NpcContents.Add(npc.userID, npcInv); for (int i = 0; i < source.Length; i++) { foreach (var item in source[i].itemList) { npcInv.inventory[i].Add(new NpcInventory { ID = item.info.itemid, amount = item.amount, skinID = item.skin, }); } } }
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Where do you think they come up with most the ideas there adding to the game
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- 254 comments
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- #auto plant
- #auto farm
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- 254 comments
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- #auto plant
- #auto farm
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(and 5 more)
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- 254 comments
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- #auto plant
- #auto farm
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(and 5 more)
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- 254 comments
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- #auto plant
- #auto farm
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(and 5 more)
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- 254 comments
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- #auto plant
- #auto farm
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Npc do not drop there kit so if there droping the kit then you have some other plugin making it do that
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- 254 comments
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- #auto plant
- #auto farm
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(and 5 more)
Tagged with:
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Changed Status from Pending to Closed
