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Razor

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Everything posted by Razor

  1. Razor

    Sound Box

    ill check maybe i forgot to add it i the new version.
  2. Razor

    Sound Box

    Yes
  3. Hum ill check into this. Can you send me your config and custompath file in dm it sounds like maybe the monument is spawning also.
  4. Let me know if the update resolved that for you.
  5. Ill look into BotRespawn
  6. Ill check r you using better npc or anything witch npc are doing this to you when getting back up or all them so i can see if i can track this down.. If there just not reequipping there weapons' i did an update that should resolve that.
  7. Version 1.0.5

    246 downloads

    Custom Wounded NPC gives Rust NPCs a configurable chance to enter the wounded state instead of dying immediately. Configure each NPC type separately, including wounded chance, recovery chance, duration, recovery health, headshot behavior, position offset, and scream effect. CONFIGURATION { "Settings": { "Excluded NPC prefab paths (exact match)": [], "Excluded NPC partial names (case-insensitive)": [ "zombie" ] }, "NPC settings by ShortPrefabName": { "gingerbread_dungeon": { "Can become wounded": true, "Chance to become wounded (0-100)": 25.0, "Allow becoming wounded from headshots": false, "Wounded position downward offset": 0.0, "Chance to get back up (0-100)": 50.0, "Wounded duration in seconds": 30.0, "Health after getting back up": 25.0, "Play Rust's built-in wounded scream effect": true, "Number of times to play the scream effect": 3, "Delay between scream effects in seconds": 10.0 }, "gingerbread_meleedungeon": { "Can become wounded": true, "Chance to become wounded (0-100)": 25.0, "Allow becoming wounded from headshots": false, "Wounded position downward offset": 0.0, "Chance to get back up (0-100)": 50.0, "Wounded duration in seconds": 30.0, "Health after getting back up": 25.0, "Play Rust's built-in wounded scream effect": true, "Number of times to play the scream effect": 3, "Delay between scream effects in seconds": 10.0 }, "scarecrow": { "Can become wounded": true, "Chance to become wounded (0-100)": 25.0, "Allow becoming wounded from headshots": false, "Wounded position downward offset": 0.0, "Chance to get back up (0-100)": 50.0, "Wounded duration in seconds": 30.0, "Health after getting back up": 25.0, "Play Rust's built-in wounded scream effect": true, "Number of times to play the scream effect": 3, "Delay between scream effects in seconds": 10.0 }, "scarecrow_dungeon": { "Can become wounded": true, "Chance to become wounded (0-100)": 25.0, "Allow becoming wounded from headshots": false, "Wounded position downward offset": 0.0, "Chance to get back up (0-100)": 50.0, "Wounded duration in seconds": 30.0, "Health after getting back up": 25.0, "Play Rust's built-in wounded scream effect": true, "Number of times to play the scream effect": 3, "Delay between scream effects in seconds": 10.0 }, "scarecrow_dungeonnoroam": { "Can become wounded": true, "Chance to become wounded (0-100)": 25.0, "Allow becoming wounded from headshots": false, "Wounded position downward offset": 0.0, "Chance to get back up (0-100)": 50.0, "Wounded duration in seconds": 30.0, "Health after getting back up": 25.0, "Play Rust's built-in wounded scream effect": true, "Number of times to play the scream effect": 3, "Delay between scream effects in seconds": 10.0 }, "scientistnpc_arena": { "Can become wounded": true, "Chance to become wounded (0-100)": 25.0, "Allow becoming wounded from headshots": false, "Wounded position downward offset": 0.0, "Chance to get back up (0-100)": 50.0, "Wounded duration in seconds": 30.0, "Health after getting back up": 25.0, "Play Rust's built-in wounded scream effect": true, "Number of times to play the scream effect": 3, "Delay between scream effects in seconds": 10.0 }, "scientistnpc_bradley": { "Can become wounded": true, "Chance to become wounded (0-100)": 25.0, "Allow becoming wounded from headshots": false, "Wounded position downward offset": 0.0, "Chance to get back up (0-100)": 50.0, "Wounded duration in seconds": 30.0, "Health after getting back up": 25.0, "Play Rust's built-in wounded scream effect": true, "Number of times to play the scream effect": 3, "Delay between scream effects in seconds": 10.0 }, "scientistnpc_bradley_heavy": { "Can become wounded": true, "Chance to become wounded (0-100)": 25.0, "Allow becoming wounded from headshots": false, "Wounded position downward offset": 0.0, "Chance to get back up (0-100)": 50.0, "Wounded duration in seconds": 30.0, "Health after getting back up": 25.0, "Play Rust's built-in wounded scream effect": true, "Number of times to play the scream effect": 3, "Delay between scream effects in seconds": 10.0 }, "scientistnpc_cargo": { "Can become wounded": true, "Chance to become wounded (0-100)": 25.0, "Allow becoming wounded from headshots": false, "Wounded position downward offset": 0.0, "Chance to get back up (0-100)": 50.0, "Wounded duration in seconds": 30.0, "Health after getting back up": 25.0, "Play Rust's built-in wounded scream effect": true, "Number of times to play the scream effect": 3, "Delay between scream effects in seconds": 10.0 }, "scientistnpc_cargo_turret_any": { "Can become wounded": true, "Chance to become wounded (0-100)": 25.0, "Allow becoming wounded from headshots": false, "Wounded position downward offset": 0.0, "Chance to get back up (0-100)": 50.0, "Wounded duration in seconds": 30.0, "Health after getting back up": 25.0, "Play Rust's built-in wounded scream effect": true, "Number of times to play the scream effect": 3, "Delay between scream effects in seconds": 10.0 }, "scientistnpc_cargo_turret_lr300": { "Can become wounded": true, "Chance to become wounded (0-100)": 25.0, "Allow becoming wounded from headshots": false, "Wounded position downward offset": 0.0, "Chance to get back up (0-100)": 50.0, "Wounded duration in seconds": 30.0, "Health after getting back up": 25.0, "Play Rust's built-in wounded scream effect": true, "Number of times to play the scream effect": 3, "Delay between scream effects in seconds": 10.0 }, "scientistnpc_ch47_gunner": { "Can become wounded": true, "Chance to become wounded (0-100)": 25.0, "Allow becoming wounded from headshots": false, "Wounded position downward offset": 0.0, "Chance to get back up (0-100)": 50.0, "Wounded duration in seconds": 30.0, "Health after getting back up": 25.0, "Play Rust's built-in wounded scream effect": true, "Number of times to play the scream effect": 3, "Delay between scream effects in seconds": 10.0 }, "scientistnpc_excavator": { "Can become wounded": true, "Chance to become wounded (0-100)": 25.0, "Allow becoming wounded from headshots": false, "Wounded position downward offset": 0.0, "Chance to get back up (0-100)": 50.0, "Wounded duration in seconds": 30.0, "Health after getting back up": 25.0, "Play Rust's built-in wounded scream effect": true, "Number of times to play the scream effect": 3, "Delay between scream effects in seconds": 10.0 }, "scientistnpc_full_any": { "Can become wounded": true, "Chance to become wounded (0-100)": 25.0, "Allow becoming wounded from headshots": false, "Wounded position downward offset": 0.0, "Chance to get back up (0-100)": 50.0, "Wounded duration in seconds": 30.0, "Health after getting back up": 25.0, "Play Rust's built-in wounded scream effect": true, "Number of times to play the scream effect": 3, "Delay between scream effects in seconds": 10.0 }, "scientistnpc_full_lr300": { "Can become wounded": true, "Chance to become wounded (0-100)": 25.0, "Allow becoming wounded from headshots": false, "Wounded position downward offset": 0.0, "Chance to get back up (0-100)": 50.0, "Wounded duration in seconds": 30.0, "Health after getting back up": 25.0, "Play Rust's built-in wounded scream effect": true, "Number of times to play the scream effect": 3, "Delay between scream effects in seconds": 10.0 }, "scientistnpc_full_mp5": { "Can become wounded": true, "Chance to become wounded (0-100)": 25.0, "Allow becoming wounded from headshots": false, "Wounded position downward offset": 0.0, "Chance to get back up (0-100)": 50.0, "Wounded duration in seconds": 30.0, "Health after getting back up": 25.0, "Play Rust's built-in wounded scream effect": true, "Number of times to play the scream effect": 3, "Delay between scream effects in seconds": 10.0 }, "scientistnpc_full_pistol": { "Can become wounded": true, "Chance to become wounded (0-100)": 25.0, "Allow becoming wounded from headshots": false, "Wounded position downward offset": 0.0, "Chance to get back up (0-100)": 50.0, "Wounded duration in seconds": 30.0, "Health after getting back up": 25.0, "Play Rust's built-in wounded scream effect": true, "Number of times to play the scream effect": 3, "Delay between scream effects in seconds": 10.0 }, "scientistnpc_full_shotgun": { "Can become wounded": true, "Chance to become wounded (0-100)": 25.0, "Allow becoming wounded from headshots": false, "Wounded position downward offset": 0.0, "Chance to get back up (0-100)": 50.0, "Wounded duration in seconds": 30.0, "Health after getting back up": 25.0, "Play Rust's built-in wounded scream effect": true, "Number of times to play the scream effect": 3, "Delay between scream effects in seconds": 10.0 }, "scientistnpc_heavy": { "Can become wounded": true, "Chance to become wounded (0-100)": 25.0, "Allow becoming wounded from headshots": false, "Wounded position downward offset": 0.0, "Chance to get back up (0-100)": 50.0, "Wounded duration in seconds": 30.0, "Health after getting back up": 25.0, "Play Rust's built-in wounded scream effect": true, "Number of times to play the scream effect": 3, "Delay between scream effects in seconds": 10.0 }, "scientistnpc_junkpile_pistol": { "Can become wounded": true, "Chance to become wounded (0-100)": 25.0, "Allow becoming wounded from headshots": false, "Wounded position downward offset": 0.0, "Chance to get back up (0-100)": 50.0, "Wounded duration in seconds": 30.0, "Health after getting back up": 25.0, "Play Rust's built-in wounded scream effect": true, "Number of times to play the scream effect": 3, "Delay between scream effects in seconds": 10.0 }, "scientistnpc_oilrig": { "Can become wounded": true, "Chance to become wounded (0-100)": 25.0, "Allow becoming wounded from headshots": false, "Wounded position downward offset": 0.0, "Chance to get back up (0-100)": 50.0, "Wounded duration in seconds": 30.0, "Health after getting back up": 25.0, "Play Rust's built-in wounded scream effect": true, "Number of times to play the scream effect": 3, "Delay between scream effects in seconds": 10.0 }, "scientistnpc_outbreak": { "Can become wounded": true, "Chance to become wounded (0-100)": 25.0, "Allow becoming wounded from headshots": false, "Wounded position downward offset": 0.0, "Chance to get back up (0-100)": 50.0, "Wounded duration in seconds": 30.0, "Health after getting back up": 25.0, "Play Rust's built-in wounded scream effect": true, "Number of times to play the scream effect": 3, "Delay between scream effects in seconds": 10.0 }, "scientistnpc_patrol": { "Can become wounded": true, "Chance to become wounded (0-100)": 25.0, "Allow becoming wounded from headshots": false, "Wounded position downward offset": 0.0, "Chance to get back up (0-100)": 50.0, "Wounded duration in seconds": 30.0, "Health after getting back up": 25.0, "Play Rust's built-in wounded scream effect": true, "Number of times to play the scream effect": 3, "Delay between scream effects in seconds": 10.0 }, "scientistnpc_patrol_arctic": { "Can become wounded": true, "Chance to become wounded (0-100)": 25.0, "Allow becoming wounded from headshots": false, "Wounded position downward offset": 0.0, "Chance to get back up (0-100)": 50.0, "Wounded duration in seconds": 30.0, "Health after getting back up": 25.0, "Play Rust's built-in wounded scream effect": true, "Number of times to play the scream effect": 3, "Delay between scream effects in seconds": 10.0 }, "scientistnpc_peacekeeper": { "Can become wounded": true, "Chance to become wounded (0-100)": 25.0, "Allow becoming wounded from headshots": false, "Wounded position downward offset": 0.0, "Chance to get back up (0-100)": 50.0, "Wounded duration in seconds": 30.0, "Health after getting back up": 25.0, "Play Rust's built-in wounded scream effect": true, "Number of times to play the scream effect": 3, "Delay between scream effects in seconds": 10.0 }, "scientistnpc_ptboat": { "Can become wounded": true, "Chance to become wounded (0-100)": 25.0, "Allow becoming wounded from headshots": false, "Wounded position downward offset": 0.0, "Chance to get back up (0-100)": 50.0, "Wounded duration in seconds": 30.0, "Health after getting back up": 25.0, "Play Rust's built-in wounded scream effect": true, "Number of times to play the scream effect": 3, "Delay between scream effects in seconds": 10.0 }, "scientistnpc_rhib": { "Can become wounded": true, "Chance to become wounded (0-100)": 25.0, "Allow becoming wounded from headshots": false, "Wounded position downward offset": 0.0, "Chance to get back up (0-100)": 50.0, "Wounded duration in seconds": 30.0, "Health after getting back up": 25.0, "Play Rust's built-in wounded scream effect": true, "Number of times to play the scream effect": 3, "Delay between scream effects in seconds": 10.0 }, "scientistnpc_roam": { "Can become wounded": true, "Chance to become wounded (0-100)": 25.0, "Allow becoming wounded from headshots": false, "Wounded position downward offset": 0.0, "Chance to get back up (0-100)": 50.0, "Wounded duration in seconds": 30.0, "Health after getting back up": 25.0, "Play Rust's built-in wounded scream effect": true, "Number of times to play the scream effect": 3, "Delay between scream effects in seconds": 10.0 }, "scientistnpc_roam_nvg_variant": { "Can become wounded": true, "Chance to become wounded (0-100)": 25.0, "Allow becoming wounded from headshots": false, "Wounded position downward offset": 0.0, "Chance to get back up (0-100)": 50.0, "Wounded duration in seconds": 30.0, "Health after getting back up": 25.0, "Play Rust's built-in wounded scream effect": true, "Number of times to play the scream effect": 3, "Delay between scream effects in seconds": 10.0 }, "scientistnpc_roamtethered": { "Can become wounded": true, "Chance to become wounded (0-100)": 25.0, "Allow becoming wounded from headshots": false, "Wounded position downward offset": 0.0, "Chance to get back up (0-100)": 50.0, "Wounded duration in seconds": 30.0, "Health after getting back up": 25.0, "Play Rust's built-in wounded scream effect": true, "Number of times to play the scream effect": 3, "Delay between scream effects in seconds": 10.0 }, "npc_tunneldweller": { "Can become wounded": true, "Chance to become wounded (0-100)": 25.0, "Allow becoming wounded from headshots": false, "Wounded position downward offset": 0.0, "Chance to get back up (0-100)": 50.0, "Wounded duration in seconds": 30.0, "Health after getting back up": 25.0, "Play Rust's built-in wounded scream effect": true, "Number of times to play the scream effect": 3, "Delay between scream effects in seconds": 10.0 }, "npc_tunneldwellerspawned": { "Can become wounded": true, "Chance to become wounded (0-100)": 25.0, "Allow becoming wounded from headshots": false, "Wounded position downward offset": 0.0, "Chance to get back up (0-100)": 50.0, "Wounded duration in seconds": 30.0, "Health after getting back up": 25.0, "Play Rust's built-in wounded scream effect": true, "Number of times to play the scream effect": 3, "Delay between scream effects in seconds": 10.0 }, "npc_underwaterdweller": { "Can become wounded": true, "Chance to become wounded (0-100)": 25.0, "Allow becoming wounded from headshots": false, "Wounded position downward offset": 0.0, "Chance to get back up (0-100)": 50.0, "Wounded duration in seconds": 30.0, "Health after getting back up": 25.0, "Play Rust's built-in wounded scream effect": true, "Number of times to play the scream effect": 3, "Delay between scream effects in seconds": 10.0 }, "npcplayertest": { "Can become wounded": true, "Chance to become wounded (0-100)": 25.0, "Allow becoming wounded from headshots": false, "Wounded position downward offset": 0.0, "Chance to get back up (0-100)": 50.0, "Wounded duration in seconds": 30.0, "Health after getting back up": 25.0, "Play Rust's built-in wounded scream effect": true, "Number of times to play the scream effect": 3, "Delay between scream effects in seconds": 10.0 }, "frankensteinpet": { "Can become wounded": true, "Chance to become wounded (0-100)": 25.0, "Allow becoming wounded from headshots": false, "Wounded position downward offset": 0.0, "Chance to get back up (0-100)": 50.0, "Wounded duration in seconds": 30.0, "Health after getting back up": 25.0, "Play Rust's built-in wounded scream effect": true, "Number of times to play the scream effect": 3, "Delay between scream effects in seconds": 10.0 } } }
    Free
  8. So works when you first start it and will continue to work untell a server restart then it does not give you the xp output after restart... If you stop it and start it again does it work again untell the next restart?
  9. You would need to contact xp plugin dev as that issue would be on there end not registering an offline player to collect exp
  10. Does it start working when you come back online or still does not work?
  11. The furnace turns off or the xp stops?
  12. I do not underatand?
  13. i Added the rust hooks so should work now for the player who owns/placed the bench
  14. Changed Status from Pending to Fixed Changed Fixed In to 1.0.4
  15. Razor

    HumanNPC Pro

    Fixed
  16. Razor

    HumanNPC Pro

    Let me look into this.
  17. Yes then it should work as i do not modify the production just add and control the industrial.
  18. Post there please also ill check thought i updated it
  19. Let me look into this
  20. Not sure what does skill tree do?
  21. Its Most likely your default servers end of wipe event running check eventschedulewipeoffset.event_hours_before_wipe in f1 to disable end of wipe events eventschedulewipeoffset.event_hours_before_wipe 0 thsi sis rust defaults. Temperarly change your games UI scale to 1.0 whenusing the ui editor ill look into the resizing issue.
  22. Razor

    ERROR IN COMPILIG

    Changed Status from Pending to Fixed
  23. Razor

    ERROR IN COMPILIG

    All Fixed
  24. Razor

    ERROR IN COMPILIG

    Codeflings new system fucked up please use version .1.4.3..... They being just like FacePunch release broken shit causing these problems with incorrect updates.
  25. Verify your config. Please post your config

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