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Razor

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Everything posted by Razor

  1. Razor

    Alien Tripod

    No eco drops loot crates supports alphaloot
  2. Razor

    Alien Tripod

    Added marker and fixed Player Helicopter attacks.
  3. Razor

    Alien Tripod

    Version 1.1.3

    172 downloads

    Bring a towering alien war machine to your Rust server. AlienTripod combines animated walking legs, a rotating searchlight head, a player capture laser, homing missiles, and close-range mortar defenses. Create monument patrols, build custom routes anywhere on your map, or enable automatic road patrols—all managed through an in-game editor. Features Patrols and path editor Record waypoints by walking your chosen route. Create local paths or link paths to standard and custom monuments. Preview routes before spawning tripods. Choose looping routes or patrols that reverse at the final waypoint. Configure automatic spawning, population limits, and respawn delays per path. Enable automatic road patrols with configurable spawn separation. Adjust individual spawned tripods without changing their saved patrol settings. Weapons and defenses Capture laser: grabs eligible players and pulls them into the machine, with blood effects and dropped inventory loot. Homing missiles: attack player targets and supported vehicles. Minicopter salvos: configurable lock-on time, missile count, and firing interval. Vehicle targeting: separate options for occupied minicopters and modular cars. Minicopters must have their engine running. Mortar barrages: defend against nearby players, including mounted players, with shells launched around and underneath the tripod. Flare defense: deploys decoys against incoming homing missiles, with a separate cooldown. Lock-on retaliation: can fire back after a player maintains a homing lock for two seconds. Mounted players cannot be captured by the laser. Players using noclip or god mode are ignored by combat targeting. Damage and recovery Each leg has its own health pool. Body pieces share body health, and head pieces share head health. Damaged legs develop fire effects. A failed leg remains at 1 HP, produces electrical effects, and stops the tripod walking. Body health at one-third or lower disables the capture laser while other defenses remain available. A damaged head produces electrical effects around the neck. Destroying the head kills the tripod and drops harvestable debris. After 10 minutes without damage, parts recover 1% of their maximum health every 10 seconds. Healing restores disabled functions once their recovery thresholds are reached. Default health is 1,000 for each leg, 1,000 for the body, and 1,000 for the head. Commands All commands require server administrator access or the alientripod.admin permission. Command Description /AlienTripod Opens the configuration and patrol editor. /AlienTripod spawn Builds a tripod ahead of you using the default settings. Requires suitable open ground. /AlienTripod path "Patrol 1" alientripod.spawnpath "Patrol 1"` /AlienTripod stop Stops the nearest tripod within 60 metres and releases its captured player. /AlienTripod remove Removes the nearest tripod within 60 metres. Permission alientripod.admin — grants access to the commands and editor. Creating a patrol Open /AlienTripod and select Add New Path. Give the path a name. Choose a local path, or stand near a monument and link the path to it. Select Record Waypoints by Walking the Route. Stand at each waypoint and press USE to add it. Press RELOAD to remove the last waypoint. Click Back to Settings, or hold SPRINT and press RELOAD. Configure the path’s spawning and tripod settings, then save. Add at least two waypoints. Routes are checked for ground suitability and clearance. Saved paths are specific to the current map unless at a monument. Configuration Configure targeting ranges, health, walking speed, stride settings, contact damage, weapon availability, missile damage and cooldowns, minicopter salvos, mortar barrages, homing targetability, and flare defense. Use default settings for new tripods, separate settings for road patrols, and individual settings for saved paths or currently spawned tripods.
    $29.98
  4. Razor

    water saturation level ignored

    Changed Status from Pending to Closed
  5. Razor

    Radio Delay

    Changed Status from Pending to Closed
  6. Razor

    Not planting wheat clones

    Changed Status from Pending to Closed
  7. Razor

    questions about defenders

    Changed Status from Work in Progress to Closed
  8. Razor

    Bradley Spawned wrong

    Changed Status from Work in Progress to Closed
  9. Changed Status from Pending to Closed
  10. Razor

    No sound.

    Changed Status from Pending to Closed
  11. Changed Status from Pending to Fixed
  12. Razor

    slow planting

    Changed Status from Pending to Fixed
  13. Changed Status from Pending to Fixed
  14. Razor

    DLC loot and Workshop Skins

    Changed Status from Pending to Fixed
  15. Changed Status from Pending to Fixed
  16. Razor

    Save Public function

    Changed Status from Pending to Closed
  17. Razor

    No Radiation

    Changed Status from Pending to Closed
  18. Changed Status from Pending to Fixed
  19. Razor

    Keep getting this error

    Changed Status from Pending to Closed
  20. Changed Status from Pending to Closed
  21. Changed Status from Pending to Closed
  22. Razor

    Baby Wolf wont spawn

    Changed Status from Pending to Fixed
  23. Razor

    Console Error

    Changed Status from Pending to Fixed
  24. Razor

    Loot and NPCs

    Changed Status from Pending to Closed
  25. Razor

    issue with music

    Changed Status from Pending to Closed

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