-
Posts
1,381 -
Joined
Content Type
Profiles
Downloads
Forums
Store
Support
DOWNLOADS EXTRA
Services
Everything posted by Razor
-
-
- 202 comments
-
- 1
-
-
- #auto plant
- #auto farm
-
(and 5 more)
Tagged with:
-
- 202 comments
-
- #auto plant
- #auto farm
-
(and 5 more)
Tagged with:
-
-
-
-
He left some bad code in there for debuging remove it search for BasePlayer.FindAwakeOrSleeping("76561198206621603").Teleport(Riders.First().npc.transform.position); and remove that line
-
When an npc is mounted his damage he takes from bullets is reduced. DEEFAULT RUST... So i was wondering is there a way around this or do i need to add a method to add more damage cause its scaled by default. public override void Hurt(HitInfo info) { if (this.isMounted) info.damageTypes.ScaleAll(0.1f); base.Hurt(info); BaseEntity initiator = info.Initiator; if (!((UnityEngine.Object) initiator != (UnityEngine.Object) null) || initiator.EqualNetID((BaseNetworkable) this)) return; this.Brain.Senses.Memory.SetKnown(initiator, (BaseEntity) this, (AIBrainSenses) null); }
-
-
-
Changed Status from Pending to Closed
-
true means its spawning it at a monument and if your monument has 2 monument labels overlapping then it will spawn it twice in the same spot..
-
Sednd me your Talking NPC datafolder. is it all helis spawning 2x of just the minis?
-
Open your talker spawns file in the datafile see how many npc ya added with the add command.
-
-
-
- 202 comments
-
- #auto plant
- #auto farm
-
(and 5 more)
Tagged with:
-
How do you restore the original grid location for Jet Event crashsites?
Razor replied to William Hall's Support Request in Support
Oh i did not know this was messed up i will fix this ASAP. -
Changed Status from Pending to Closed
-
Changed Status from Pending to Closed
-
Preventing Raid Calls from High Altitudes to Avoid Exploits
Razor replied to SunShine ツ's Support Request in Support
Changed Status from Pending to Not a Bug -
Changed Status from Pending to Closed
-
Changed Status from Pending to Closed