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Everything posted by Razor
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the only way it would go after a base if the player running the command is authed on that tc.
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Changed Status from Pending to Closed
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They probably get the raid warning message then log off thinking it will stop it. as for the offline raiding i did check and verify that it will not random raid if everyone on the tc is offline
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Version 1.1.1
3 downloads
Throw down a SamSite while in battle. Config the time and ammo amount. If you set Ammunition amount to 0 it will make it unlimited ammo. Permissions samsitedrop.use //permission is needed to get a samsite via command Commands /samsitedrop - Get your self a drop SamSite samsitedrop <playerID> - Gives a player a drop SamSite via counsel command { "Default": { "Aalive Time in seconds": 180, "SamSite Spawn No Less then 4.0 seconds after tossed": 5.0, "Ammunition amount": 20, "SamSite SkinID": 2603802987, "Cooldown before command usage again": 1800, "Cooldown before SamSite placement": 1800 }, "Vip settings": { "VipInfo": { "samsitedrop.vip": { "alive": 10000, "spawnTime": 5.0, "ammo": 20, "cooldownTime": 1800, "cooldownTimesam": 1800 } } }, "Version": { "Major": 1, "Minor": 0, "Patch": 2 } }$10.00 -
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You need to create a zone with zone manager the zone is used to keep the ball in play so it does not go out of bounds. you can use any map and build a arena with the in game building items. and the arena can be built anywhere as long as you add the zone around the arena. Most people use copy paste to save there arena for map changes if they do not have a built in one in the map.
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Version 1.2.1
21 downloads
Create a Game event using cars and a ball 2 to 6 players . See video for gameplay. Grant yourself permission "rustleague.admin" Build your arena and use zonemanager to put a zone around the arena. the zone will be used to bounce your ball off of if tryed to fly out top of arena. in the center of your arena type /rl center Where you want red to score /rl red you can adjust size in config. Where you want blue to score /rl blue you can adjust size in config. in config set your zoneID of the zone you created around the arena. Currently this is in bata so i want admins to monitor the event so for now to start event. /rl open will wait 60 seconds for players 2 to 6 if not then will wait 60 again. It will take players in 2's so 2 4 6. event will auto close after rounds numbers you set in config. you can close event with /rl close players join event with /rl You can set cost and prize for event. dismount button will shoot rockets and amount can be set in config for per round. swap seats will push the car useful if car is flipped. Video By Supporters { "Settings": { "PermissionAdmin": "rustleague.admin", "RoundSeconds": 120.0, "MaxRounds": 4, "WinPoints": 5, "ArenaZoneID": "", "autoEvents": false, "nextEventSeconds": 320, "playersOnlineNeeded": 2 }, "Ball Settings": { "BallMaxvelocity": { "x": 100.0, "y": 108.0, "z": 100.0 } }, "Item settings": { "winItemEnable": false, "winItem": -932201673, "winItemAmount": 100, "joinItemEnable": false, "joinItem": -932201673, "joinItemAmount": 50 }, "Car information": { "totalRockets": 2, "carFrame": "assets/content/vehicles/modularcar/car_chassis_2module.entity.prefab", "carSlot0": 1559779253, "carSlot1": -1501451746, "carSlot2": 0, "carSlot3": 0, "tierFixUp": 2 }, "Event Location information": { "eventCenter": { "x": 1167.33386, "y": 3.69761777, "z": 1592.65881 }, "RedZone": { "x": 1165.883, "y": 3.07808065, "z": 1489.669 }, "RedZoneSize": { "x": 20.0, "y": 18.0, "z": 3.0 }, "RedZoneRotation": 357.8081, "BlueZone": { "x": 1167.10522, "y": 4.46679068, "z": 1694.1842 }, "BlueZoneSize": { "x": 20.0, "y": 18.0, "z": 3.0 }, "BlueZoneRotation": 184.378128 }, "Version": { "Major": 1, "Minor": 0, "Patch": 26 } }$15.00 -
Version 1.2.1
127 downloads
Flood your map slowly over the time to wipe, Or create a storm event and flood the land. If flooding over time you will not be able to use the storm event. See config for options. While updating config values unload the plugin or they will not save. Set "AlarmSoundTime": 0.0 in the config to disable alarm sound. Chat/Counsel commands: startstorm // Starts the storm endstorm // End the storm Permissions: thestorm.admin // Needed to start stop Storms Storm will auto end or you can manually end it . UNLOAD THE PLUGIN TO EDIT THE CONFIG OR IT WILL NOT SAVE. { "Settings": { "Permission": "thestorm.admin", "AutoEnabled": false, "BlockUnderWaterItemsSpawning": true, "Chance_Per_Tick_1_To_100": 5, "Tick_Seconds": 320.0, "StartTime": "00:00", "EndTime": "23:59", "Do_Not_Flood_Again_Untell_Pass": 7200.0, "Flood_End_Time_When_Flooded_Seconds": 180.0, "RaiseLevel": 20.0, "RaiseAmountPerTick": 0.01, "RaiseAmountTickSeconds": 0.01, "LowerAmountPerTick": 0.01, "LowerAmountTickSeconds": 0.01, "AlarmSoundTime": 15.0, "UseMessages": true, "Clouds": 1.5, "Fog": 0.8, "Wind": 1.5, "Rain": 1.5, "Thunder": 1.0, "Clouds_Brightness": 0.05, "Atmosphere_Brightness": 0.05 }, "Storm Extras": { "GiveItems": false, "ItemIds": [ -697981032, 2052270186 ] }, "Flood over time": { "Active": false, "RaiseLevelMax": 60.0, "RaiseAmountTime": 3600.0, "CurrentLevel": 0.0 }, "Version": { "Major": 1, "Minor": 1, "Patch": 0 } }$15.00 -
Version 1.5.4
450 downloads
Spawn Bradly at some monuments. Current monuments supported are. Airfield, Trainyard, and WaterTreatment. You can create custom paths for custom monuments with the path tool. Permissions needed bradley.admin Chat Commands. /bradley activate // activated the controller tool for creating a path. /bradley deactivate // deactivated the controller tool for creating a path. /bradley new <PathName> // activate creating a new path use the USE key to set path points at your location /bradley edit <PathName> // edit the path to add more paths.. /bradley move <pathName> <PathNumber> // moves the path number to your position.. /bradley delete <pathName> // deletes the path. /bradley health <pathName> <newHealth>// default is 1000 set to 0 to disable. When you add a path or edit a path it will show the PathNumbers and locations. once you are done creating a path and deactivated your controller reload the plugin and Bradley should spawn on your path. if you press the use key at the same point it will add 10 second stop to Bradley per press up to 60 seconds. if you press the reload key it will modify Bradley's speed. Note the speed will remain the same as set for each path set after.$20.00 -
Version 1.3.2
35 downloads
Throw down a turret while in battle. Config the time and ammo amount. Permissions dropturret.use //permission is needed to get a turret via command Commands /dropturret // Get your self a drop turret dropturret <playerID> // Gives a player a drop turret via counsel command { "Default": { "Seconds to stay alive": 20, "Can toss when in air": false, "Turret Spawn No Less then 4.0 seconds after tossed": 4.0, "Ammunition amount": 128, "Turret SkinID": 1800326923, "Cooldown before command usage again": 0, "Cooldown before turret placement": 0, "Turret Gun ID": 1545779598 }, "Vip settings": { "VipInfo": { "dropturret.vip": { "live": 20, "spawnTime": 4.0, "ammo": 128, "cooldownTime": 0, "cooldownTimeturret": 0, "TurretGun": -1812555177 } } }, "Version": { "Major": 1, "Minor": 0, "Patch": 10 } }$10.00 -
Version 4.0.0
137 downloads
Spawn Scientists that are ridding horses auto around the map.. You can Create custom spawn points for scientist to roam around. Or auto spawn them around the map randomly See Config for all current options. /npchorses { "Horse And Npc Profiles": { "HorseAndNpc": { "easy": { "Total number of this type to spawn": 10, "Respawn time in minutes": 5, "Breed of the horse 0-9": 0, "Start health of the horse": 100.0, "Start health of the rider": 100.0, "How far can rider see": 30.0, "Riders aim cone": 2.0, "Rider Can target sleepers": false, "Rider should only target hostile players": false, "Kit to give the rider": [], "Names the rider can have": [ "Cowboy Bill" ], "Run speed of the horse": 5.0, "Horse & rider can roam": true, "How far the horse and raider can roam": 250.0, "Disable rider raido chatter": true, "Prefab to use for npc": "assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_full_any.prefab", "Horse armor items": [ "horse.shoes.basic", "horse.armor.wood" ], "Allowed Topologies this horse and rider can spawn on": [ "Field", "Summit", "Forest", "Forestside", "Monument", "Road", "Roadside", "Swamp", "Lakeside", "Plain", "Clutter", "Mainland" ] }, "medium": { "Total number of this type to spawn": 10, "Respawn time in minutes": 5, "Breed of the horse 0-9": 5, "Start health of the horse": 100.0, "Start health of the rider": 100.0, "How far can rider see": 30.0, "Riders aim cone": 2.0, "Rider Can target sleepers": false, "Rider should only target hostile players": false, "Kit to give the rider": [], "Names the rider can have": [ "Cowboy Bill" ], "Run speed of the horse": 5.0, "Horse & rider can roam": true, "How far the horse and raider can roam": 250.0, "Disable rider raido chatter": true, "Prefab to use for npc": "assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_full_any.prefab", "Horse armor items": [ "horse.shoes.basic", "horse.armor.roadsign" ], "Allowed Topologies this horse and rider can spawn on": [ "Field", "Summit", "Forest", "Forestside", "Monument", "Road", "Roadside", "Swamp", "Lakeside", "Plain", "Clutter", "Mainland", "tier1" ] }, "hard": { "Total number of this type to spawn": 10, "Respawn time in minutes": 5, "Breed of the horse 0-9": 9, "Start health of the horse": 100.0, "Start health of the rider": 100.0, "How far can rider see": 30.0, "Riders aim cone": 2.0, "Rider Can target sleepers": false, "Rider should only target hostile players": false, "Kit to give the rider": [], "Names the rider can have": [ "Cowboy Bill" ], "Run speed of the horse": 5.0, "Horse & rider can roam": true, "How far the horse and raider can roam": 250.0, "Disable rider raido chatter": true, "Prefab to use for npc": "assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_full_any.prefab", "Horse armor items": [ "horse.shoes.advanced", "horse.armor.roadsign" ], "Allowed Topologies this horse and rider can spawn on": [ "Field", "Summit", "Forest", "Forestside", "Monument", "Road", "Roadside", "Swamp", "Lakeside", "Plain", "Clutter", "Mainland", "tier2" ] } } }, "Version": { "Major": 3, "Minor": 0, "Patch": 1 } }$20.00- 28 comments
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Version 1.2.0
92 downloads
Suck Up some poo on the ground with options to add Industrial adapters to Composter & Trough.... Perm: farmeraddons.vacuum Command: poovacuum { "Settings": { "PooVacuum SkinID": 2994321494, "Allow adding storageadapter to Trough": false, "Allow adding storageadapter to Composter": false, "PooVacuum Trigger Size": { "x": 2.8, "y": 2.0, "z": 2.8 } }, "Version": { "Major": 1, "Minor": 0, "Patch": 1 } }$15.00 -
Fixed in 1.3.4
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Changed Status from Pending to Gremlins Changed Fixed In to 1.3.4