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Razor

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Everything posted by Razor

  1. Razor

    Time Until Next Raid

    Ill look into adding some of the options.
  2. Razor

    Talking Npc Vendors 1.3.1

    you can ignore that for now as will not effect things... thanks for letting me know ill add a patch for the error in next update...
  3. I will see if i can reproduce this not heard of this happening until now...
  4. Razor

    Loot from crates

    Changed Status from Pending to Closed
  5. Razor

    Version check? Getting 1.4.3

    Changed Status from Pending to Closed Changed Fixed In to 1.4.4
  6. Razor

    Version check? Getting 1.4.3

    Ya i screwed up the version numbers but its correct file.
  7. Razor

    Loot from crates

    Edit the datafile for the loot and change min max and chance for the loot you want to spawn.
  8. Changed Status from Pending to Not a Bug Changed Fixed In to 1.3.16
  9. Changed Status from Pending to Closed
  10. Razor

    AlphaLoot

    Changed Status from Pending to Gremlins
  11. Changed Status from Pending to Closed
  12. Razor

    creat and npc loot

    Changed Fixed In to 1.4.0
  13. Razor

    creat and npc loot

    Changed Status from Pending to Closed
  14. Razor

    creat and npc loot

    the newest version contains a default loot table in the datafile that you can edit to fit your needs
  15. Razor

    Jet Event

    i will look into this..
  16. Its more of a warning then an error but only way it can be solved if the dev sets the RB detection to what is supported.
  17. Razor

    AutoFarm

    He is in the process of updating Ganja to support Autofarm.
  18. post your config edit for me to see please.
  19. Razor

    Jet Event

    How big is your map?
  20. Changed Status from Pending to Closed
  21. Razor

    Jet Event

    can you post your edit your making to the config?
  22. Razor

    Skins not loading

    Changed Status from Pending to Closed
  23. That would be an issue with Skip Night plugin...
  24. Razor

    Can you please

    private object CanEntityTakeDamage(BuildingBlock block, HitInfo hitInfo) { if (hitInfo == null || hitInfo.WeaponPrefab == null || hitInfo.HitEntity == null || hitInfo.HitEntity.OwnerID == 0) return null; if (hitInfo.WeaponPrefab.name.Contains("rocket_mlrs")) { if (hitInfo.HitEntity.OwnerID == 1309) return true; else if (hitInfo.HitEntity.OwnerID == 13099) return false; } return null; } private object CanEntityTakeDamage(ScientistNPC scientist, HitInfo hitInfo) { if (scientist == null || !_allNpc.Contains(scientist) || hitInfo == null) return null; if (hitInfo.damageTypes != null && hitInfo.damageTypes.Get(DamageType.Heat) > 0 && hitInfo.WeaponPrefab == null) { return false; } if (hitInfo.InitiatorPlayer != null) { if (hitInfo.InitiatorPlayer is JetPilot) return false; if (hitInfo.InitiatorPlayer is BasePlayer) return true; } return null; } private object CanEntityTakeDamage(JetPilot scientist, HitInfo hitInfo) { if (scientist == null || !_allNpc.Contains(scientist) || hitInfo == null) return null; if (hitInfo.damageTypes != null && hitInfo.damageTypes.Get(DamageType.Heat) > 0 && hitInfo.WeaponPrefab == null) { return false; } if (hitInfo.InitiatorPlayer != null) { if (hitInfo.InitiatorPlayer is JetPilot) return false; if (hitInfo.InitiatorPlayer is BasePlayer) return true; } return null; }
  25. you can use CustomLoot plugin from here or edit the loot tables in the oxide\data\JetEvent\LootProfiles folder to fit your needs
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