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Everything posted by Razor
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Download todays update Changed Status from Pending to Closed Changed Fixed In to 1.3.0
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Version 1.1.4
119 downloads
Adds music speakers to monuments you choose locations via chat commands and set there urls in the config. Stand where you want the speaker to spawn and run one of the commands. Hit twice with the tool hammer to remove any placed speaker. Permission's monumentmusic.admin Chat Command's /mmc monument - Adds speaker to monument. /mmc mylocation - Adds speaker to your world location. /mmc maponly - Adds speaker to monument for that map name only.$15.00 -
Changed Status from Pending to Closed
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Changed Status from Pending to Closed
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Do you have the default config unload and try and delete your config and reload the plugin see if its maybe a config error if not its a plugin conflicting with the npc's spawning.. No BotRespawn does not conflict from what i am told..
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Humm someone long time ago mentioned this issue i am trying to find it to see what resolved it for them... look in rcon see if there is any errors when the npc spawned. But i do believe it was a conflict with some other plugin or maybe a config error i dont recall.
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are you using plugin better npc?
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Permission 'randomraid.admin' doesn't exist
Razor replied to artitboonrerk's Support Request in Support
Changed Status from Pending to Closed -
Permission 'randomraid.admin' doesn't exist
Razor replied to artitboonrerk's Support Request in Support
it is randomraids.admin not randomraid.admin -
in config look for "Trigger by npc kills": { "Trigger by npc kills": { "Enable log kills and random raid on kills": true, "Reset npc kills on player raided.": true, "Warn player in chat of upcoming revenge on them": true, "Npc kills settings": { "scientistnpc_heavy": { "Total amount of Npc killed before chance can happen": 30, "Delay before chance happens": 320.0, "Raid chance (1-100)": 10, "Cooldown minutes before chance can happen again": 1440, "Random raid to send them if chance": [ "medium" ] }, "scientistnpc_oilrig": { "Total amount of Npc killed before chance can happen": 15, "Delay before chance happens": 320.0, "Raid chance (1-100)": 20, "Cooldown minutes before chance can happen again": 1440, "Random raid to send them if chance": [ "medium" ] }, "scientistnpc_cargo": { "Total amount of Npc killed before chance can happen": 10, "Delay before chance happens": 320.0, "Raid chance (1-100)": 10, "Cooldown minutes before chance can happen again": 1440, "Random raid to send them if chance": [ "medium" ] }, "scientistnpc_excavator": { "Total amount of Npc killed before chance can happen": 18, "Delay before chance happens": 320.0, "Raid chance (1-100)": 20, "Cooldown minutes before chance can happen again": 1440, "Random raid to send them if chance": [ "medium" ] }, "scientistnpc_patrol": { "Total amount of Npc killed before chance can happen": 30, "Delay before chance happens": 320.0, "Raid chance (1-100)": 10, "Cooldown minutes before chance can happen again": 1440, "Random raid to send them if chance": [ "easy" ] }, "scientistnpc_junkpile": { "Total amount of Npc killed before chance can happen": 30, "Delay before chance happens": 320.0, "Raid chance (1-100)": 10, "Cooldown minutes before chance can happen again": 1440, "Random raid to send them if chance": [ "easy" ] }, "scientistnpc_cargo_turret_any": { "Total amount of Npc killed before chance can happen": 10, "Delay before chance happens": 320.0, "Raid chance (1-100)": 20, "Cooldown minutes before chance can happen again": 1440, "Random raid to send them if chance": [ "medium" ] }, "scientistnpc_full_any": { "Total amount of Npc killed before chance can happen": 30, "Delay before chance happens": 320.0, "Raid chance (1-100)": 20, "Cooldown minutes before chance can happen again": 1440, "Random raid to send them if chance": [ "medium" ] }, "scientistnpc_roam": { "Total amount of Npc killed before chance can happen": 60, "Delay before chance happens": 320.0, "Raid chance (1-100)": 20, "Cooldown minutes before chance can happen again": 1440, "Random raid to send them if chance": [ "easy" ] } } },
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I Closed it cause i seen your suggestion..
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- 211 comments
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- #auto plant
- #auto farm
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- 211 comments
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- #auto plant
- #auto farm
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AutoFarm Plots aren't Respecting Server Gather Rate Settings?
Razor replied to Shark-A-Holic's Support Request in Support
Changed Status from Pending to Closed -
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AutoFarm Plots aren't Respecting Server Gather Rate Settings?
Razor replied to Shark-A-Holic's Support Request in Support
in config try to enable CallHookOnCollectiblePickup = true in autofarm -
- 211 comments
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- #auto plant
- #auto farm
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(and 5 more)
Tagged with:
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- 211 comments
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- #auto plant
- #auto farm
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(and 5 more)
Tagged with:
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