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Razor

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Everything posted by Razor

  1. Razor

    NpcRaiders

    they spawn with in a radius of the base it does not scan for externals and all that as would cause so much lag trying to figure out how large a players base is in order to spawn them in you can adjust how much damage an auto turret deals to an npc.
  2. in config try to enable CallHookOnCollectiblePickup = true in autofarm
  3. Razor

    AutoFarm

    https://umod.org/plugins/custom-genetics
  4. Razor

    AutoFarm

    with seeds you can if you click on the seed in your inventory.
  5. Razor

    Npc Random Raids

    set the Raid chance (1-100)": 25, higher.
  6. Razor

    NpcRaiders

    Sounds like you may have an error in your config file. there should be more to this error message.
  7. Razor

    AutoFarm

    i know it is with seeds so would assume clones work as well.
  8. Razor

    Random Raid Timer GUI or In Chat

    Changed Status from Pending to Closed
  9. Checking there is no cooldown set for the flair item.. If they throw it and it does not pass the checks aka base size, tc auth, it will give them back the flair item and a notification in chat why it failed..
  10. there should be no cooldown for the flair item ill look into this.
  11. Razor

    Raid Flare Item keeps failing.

    some other plugin is modifying the item in the container cause this plugin will not modify any existing items.
  12. currently there is no delay option.
  13. Changed Status from Pending to Not a Bug
  14. Razor

    RaidableBases and BotReSpawn

    Changed Status from Pending to Gremlins
  15. Razor

    plugin compatibility

    Changed Status from Pending to Gremlins
  16. Razor

    RaidableBases and BotReSpawn

    Raidable bases has modes mode easy = 0, hard = 1, and so on so thats the 0-4 so for easy 0 if you have Total amount of mode complete before ever has chance": 3 that means after 3 complete it will run the "raid chance (1-100)": 10 every time they do an easy, you set the chance higher if you want to have the chance of triggering a raid against the player more often. for npc trigger kills.. you can add in the npc type scientistnpc_full_mp5 do not forget when you add it to the config to add in a , at the end before you add it in.. here is an example with it added in at the end.. also after the npc of that type ammount killed will trigger the "Raid chance (1-100)": 20, set higher if want more of a chance for them to raid after x amount of that npc type killed. "Npc kills settings": { "scientistnpc_heavy": { "Total amount of Npc killed before chance can happen": 30, "Delay before chance happens": 320.0, "Raid chance (1-100)": 10, "Cooldown minutes before chance can happen again": 1440, "Random raid to send them if chance": [ "medium" ] }, "scientistnpc_oilrig": { "Total amount of Npc killed before chance can happen": 15, "Delay before chance happens": 320.0, "Raid chance (1-100)": 20, "Cooldown minutes before chance can happen again": 1440, "Random raid to send them if chance": [ "medium" ] }, "scientistnpc_cargo": { "Total amount of Npc killed before chance can happen": 10, "Delay before chance happens": 320.0, "Raid chance (1-100)": 10, "Cooldown minutes before chance can happen again": 1440, "Random raid to send them if chance": [ "medium" ] }, "scientistnpc_excavator": { "Total amount of Npc killed before chance can happen": 18, "Delay before chance happens": 320.0, "Raid chance (1-100)": 20, "Cooldown minutes before chance can happen again": 1440, "Random raid to send them if chance": [ "medium" ] }, "scientistnpc_patrol": { "Total amount of Npc killed before chance can happen": 30, "Delay before chance happens": 320.0, "Raid chance (1-100)": 10, "Cooldown minutes before chance can happen again": 1440, "Random raid to send them if chance": [ "easy" ] }, "scientistnpc_junkpile": { "Total amount of Npc killed before chance can happen": 30, "Delay before chance happens": 320.0, "Raid chance (1-100)": 10, "Cooldown minutes before chance can happen again": 1440, "Random raid to send them if chance": [ "easy" ] }, "scientistnpc_cargo_turret_any": { "Total amount of Npc killed before chance can happen": 10, "Delay before chance happens": 320.0, "Raid chance (1-100)": 20, "Cooldown minutes before chance can happen again": 1440, "Random raid to send them if chance": [ "medium" ] }, "scientistnpc_full_any": { "Total amount of Npc killed before chance can happen": 30, "Delay before chance happens": 320.0, "Raid chance (1-100)": 20, "Cooldown minutes before chance can happen again": 1440, "Random raid to send them if chance": [ "medium" ] }, "scientistnpc_roam": { "Total amount of Npc killed before chance can happen": 60, "Delay before chance happens": 320.0, "Raid chance (1-100)": 20, "Cooldown minutes before chance can happen again": 1440, "Random raid to send them if chance": [ "easy" ] }, "scientistnpc_full_mp5": { "Total amount of Npc killed before chance can happen": 30, "Delay before chance happens": 320.0, "Raid chance (1-100)": 20, "Cooldown minutes before chance can happen again": 1440, "Random raid to send them if chance": [ "medium" ] } } },
  17. Razor

    Npc Random Raids

    Example "Spawn kits for the npcs": [ "npc-military-black-1", "npc-military-black-2", "npc-military-black-3" ],
  18. Razor

    plugin compatibility

    for the drugs in config of autofarm "CallHookOnCollectiblePickup": true, see if that fixes the issue. ill look into the sprinkler.
  19. Razor

    Npc Defenders

    Version 1.2.3

    34 downloads

    Player gets item they can throw down to have some npc's help defend the area you throw the item in. Commands. defender <playerID> <Item config name> <amount> /defender <Item config name> <amount> /defender list - Shows all item names Permissions. npcdefenders.admin The default configured item is Little so to get this item you can /defender little { { "Defender Items": { "Defender Item SkinID And Config Options": { "Little": { "Defender Item SkinID": 2890862070, "Total Defenders": 1, "Defender Spawner Item Should FlashBang": true, "Total Time In Minutes Defender Will Stay": 5, "Defender Ignores Team Members": true, "Spawn Health Of The Defender": 100.0, "Weapion Damage Scale Default 1.0": 1.0, "Defenders aimConeScale default 2.0": 2.0, "Names To Give The Defenders": [ "Npc Defender" ], "Spawn Kits For The Defenders": [] }, "Small": { "Defender Item SkinID": 2890862657, "Total Defenders": 1, "Defender Spawner Item Should FlashBang": true, "Total Time In Minutes Defender Will Stay": 5, "Defender Ignores Team Members": true, "Spawn Health Of The Defender": 110.0, "Weapion Damage Scale Default 1.0": 1.0, "Defenders aimConeScale default 2.0": 2.0, "Names To Give The Defenders": [ "Npc Defender" ], "Spawn Kits For The Defenders": [] }, "Medium": { "Defender Item SkinID": 2890862798, "Total Defenders": 1, "Defender Spawner Item Should FlashBang": true, "Total Time In Minutes Defender Will Stay": 5, "Defender Ignores Team Members": true, "Spawn Health Of The Defender": 120.0, "Weapion Damage Scale Default 1.0": 1.0, "Defenders aimConeScale default 2.0": 2.0, "Names To Give The Defenders": [ "Npc Defender" ], "Spawn Kits For The Defenders": [] }, "Large": { "Defender Item SkinID": 2891395741, "Total Defenders": 1, "Defender Spawner Item Should FlashBang": true, "Total Time In Minutes Defender Will Stay": 5, "Defender Ignores Team Members": true, "Spawn Health Of The Defender": 130.0, "Weapion Damage Scale Default 1.0": 1.0, "Defenders aimConeScale default 2.0": 2.0, "Names To Give The Defenders": [ "Npc Defender" ], "Spawn Kits For The Defenders": [] }, "Xlarge": { "Defender Item SkinID": 2890862889, "Total Defenders": 1, "Defender Spawner Item Should FlashBang": true, "Total Time In Minutes Defender Will Stay": 5, "Defender Ignores Team Members": true, "Spawn Health Of The Defender": 150.0, "Weapion Damage Scale Default 1.0": 1.0, "Defenders aimConeScale default 2.0": 2.0, "Names To Give The Defenders": [ "Npc Defender" ], "Spawn Kits For The Defenders": [] } } }, "Version": { "Major": 1, "Minor": 0, "Patch": 6 } }
    $20.00
  20. Razor

    Npc Random Raids

    See config Item profiles" name/types by default are easy medium hard expert nightmare
  21. Razor

    AutoFarm

    Sounds like you got a bad download re-download
  22. Razor

    NpcRaiders

    there is no flat way other then to reward it all to the starting player.
  23. Razor

    NpcRaiders

    if using rp its split between all the players on the tc that are online if rewardAll is true.
  24. Razor

    AutoFarm

    plugin uses the hotairbaloon stashes as normal stashes do not network update when attached to the planter. plus i half to work out how to not allow it to place things in the box that are blocked.
  25. Razor

    AutoFarm

    Currently not yet i will be looking into this in next update
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