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Razor

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Everything posted by Razor

  1. Changed Status from Pending to Closed
  2. Razor

    creat and npc loot

    Changed Fixed In to 1.4.0
  3. Razor

    creat and npc loot

    Changed Status from Pending to Closed
  4. Razor

    creat and npc loot

    the newest version contains a default loot table in the datafile that you can edit to fit your needs
  5. Razor

    Jet Event

    i will look into this..
  6. Its more of a warning then an error but only way it can be solved if the dev sets the RB detection to what is supported.
  7. Razor

    AutoFarm

    He is in the process of updating Ganja to support Autofarm.
  8. post your config edit for me to see please.
  9. Razor

    Jet Event

    How big is your map?
  10. Changed Status from Pending to Closed
  11. Razor

    Jet Event

    can you post your edit your making to the config?
  12. Razor

    Skins not loading

    Changed Status from Pending to Closed
  13. That would be an issue with Skip Night plugin...
  14. Razor

    Can you please

    private object CanEntityTakeDamage(BuildingBlock block, HitInfo hitInfo) { if (hitInfo == null || hitInfo.WeaponPrefab == null || hitInfo.HitEntity == null || hitInfo.HitEntity.OwnerID == 0) return null; if (hitInfo.WeaponPrefab.name.Contains("rocket_mlrs")) { if (hitInfo.HitEntity.OwnerID == 1309) return true; else if (hitInfo.HitEntity.OwnerID == 13099) return false; } return null; } private object CanEntityTakeDamage(ScientistNPC scientist, HitInfo hitInfo) { if (scientist == null || !_allNpc.Contains(scientist) || hitInfo == null) return null; if (hitInfo.damageTypes != null && hitInfo.damageTypes.Get(DamageType.Heat) > 0 && hitInfo.WeaponPrefab == null) { return false; } if (hitInfo.InitiatorPlayer != null) { if (hitInfo.InitiatorPlayer is JetPilot) return false; if (hitInfo.InitiatorPlayer is BasePlayer) return true; } return null; } private object CanEntityTakeDamage(JetPilot scientist, HitInfo hitInfo) { if (scientist == null || !_allNpc.Contains(scientist) || hitInfo == null) return null; if (hitInfo.damageTypes != null && hitInfo.damageTypes.Get(DamageType.Heat) > 0 && hitInfo.WeaponPrefab == null) { return false; } if (hitInfo.InitiatorPlayer != null) { if (hitInfo.InitiatorPlayer is JetPilot) return false; if (hitInfo.InitiatorPlayer is BasePlayer) return true; } return null; }
  15. you can use CustomLoot plugin from here or edit the loot tables in the oxide\data\JetEvent\LootProfiles folder to fit your needs
  16. Somthing must be conflicting if the ch47 is not spawning.
  17. Is the ch47 flying in and just not spawning the npc's?
  18. Razor

    Loot from crates

    If you want to use the systems loot tables or any other plugin to controle the loot tables make the line that looks like this Same for npc loot if you wish just remove the table file name. "Crate Loot Table File Name And Total Item Slots To Use": { "CrateLoot": 5 } to this "Crate Loot Table File Name And Total Item Slots To Use": {} Save and reload plugin
  19. Changed Status from Pending to Closed
  20. Razor

    Changing Crates dropped

    Changed Status from Pending to Closed
  21. Razor

    No attack other npcs

    Ill try to implement this.
  22. Razor

    Skins not loading

    there is no way to detect that as its client to steam workshop and not server.
  23. Razor

    Jet Event

    Read update notes
  24. Razor

    Changing Crates dropped

    Currently no as the way they are spawned to be set on fire..
  25. Razor

    questions about defenders

    Changed Status from Pending to Work in Progress
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