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Razor

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Everything posted by Razor

  1. Razor

    Npc Random Raids

    Chat Command - Permission = randomraid.admin /randomraid -- Will display command usage.
  2. Razor

    Raiders Not Raiding

    Changed Status from Work in Progress to Closed
  3. Razor

    Raiders Not Raiding

    Ya we already know just sucks sites let them copy and release non-original ideas on the same site.
  4. Razor

    Raiders Not Raiding

    Ya seems BetterNPC devs only want to support there products and don't care if they conflict with others. them adding a simple hook for other devs to stop them from trying to take controle would be good but seems they don't seem to care as long as there plugins are comparable together.
  5. Razor

    Raiders Not Raiding

    Changed Status from Pending to Work in Progress
  6. Razor

    Npc Random Raids

    This supports
  7. Version 1.4.5

    492 downloads

    With all cs files installed this will work with minimal configuration out of the box to spawn Copters/Boats/ModularCars/Snowmobiles/bikes. Once all plugins are installed you can add the default vendors for modularcars/copters. To do modularcars you will need https://umod.org/plugins/spawn-modular-car from umod. Requires: https://www.myvector.xyz/index.php?resources/talkingnpcvehicles-addon-for-talkingnpc-plugin.115/ Works with: https://umod.org/plugins/custom-vending-setup PERMS: talkingnpc.admin - Needed for the chat commands. <conversationFile> = default, modularcar, copter, boat, bike - conversationFile is the fileName in /oxide/data/TalkingNpc/Conversations/ <type> = boat, copter, modularcar, snowmobile <true/false> = for placement at monument for respawn/map changes. Modular Cars Vendor: 1. Spawn the vendor modularcar can be replaced with the type <modularcar, copter, boat, bike> /talking_npc vehicle modularcar <"Unique_Vendor_Name"> <false/true> 2. Create vehicle spawnpoints for modularcars A message will popup explaining how to add the spawn points. the /oxide/data/TalkingNpc/Addons/<"Unique_Vendor_Name">.json to set the car properties. You can edit the UI messages in /oxide/data/TalkingNpc/Conversations/<"Unique_Vendor_Name">.json **************************************************************** Copters Vendor: 1. Spawn the vendor /talking_npc vehicle copter <"Unique_Vendor_Name"> <false/true> 2. Create vehicle spawnpoints for modularcars A message will popup explaining how to add the spawn points. the /oxide/data/TalkingNpc/Addons/<"Unique_Vendor_Name">.json to set the car properties. You can edit the UI messages in /oxide/data/TalkingNpc/Conversations/<"Unique_Vendor_Name">.json **************************************************************** About /talking_npc vehicle chat command: <type> - "snowmobile", "copter", "modularcar", "boat", "bike" Some info for custom Conversation Files: $userID - Will insert players userID $displayName - Will insert players display name OpenVending <Vending Machine Configuration Files name> - Will open a vending machine Giveitem <item id> <amount> <skinID> <item name> - Give Item "Player Commands": [ "chat.say \"/TheCommand arangements\"" ],
    $25.00
  8. Razor

    Raiders Not Raiding

    seems BetterNpc is taking control of my npc if you unload BetterNPC does the raiding work?
  9. Razor

    Raiders Not Raiding

    are you by chance using BetterNPC plugin?
  10. Razor

    Npc Random Raids

    thanks for the information there should be no reason they need to be taking control of others plugins npc's
  11. Razor

    Raiders Not Raiding

    if you erase them and they try to spawn somewhere npc cant move it will throw navmesh errors. post our hole config
  12. Razor

    Raiders Not Raiding

    what do you have set for chance and cooldown to be raided again for random raids? and for npc kills you need to set "Reset npc kills on player raided.": true, if you want it to raid them again when they reach x amount of kills' again at the chance.
  13. Razor

    Raiders Not Raiding

    yes post me your config how do you want them to raid? random, or by npc kills or by item, or by completing Raidable bases
  14. Razor

    Npc Random Raids

    It will be empty unless you are using player kills, or Raidable bases complete. its the data to keep track for them 2 scenarios
  15. Razor

    Npc Random Raids

    Delete old config sounds like you have old config maybe? If so reboot server something may be stuck in memory from before the update.
  16. Razor

    NpcRaiders

    if the player is dead or dies when logged out then no the event will end. if they are not on to win the event then no reward as they must defete all the scientists to get the reward.
  17. Razor

    Npc Random Raids

    in the config you can adjust the AncorMIn And AncorMax to streach it out bigger
  18. Razor

    Npc Random Raids

    Ill add this in the next upcoming update.
  19. Changed Status from Work in Progress to No Response
  20. Changed Status from Pending to Closed
  21. Razor

    some wierd errors.

    Changed Status from Pending to Closed
  22. Razor

    Npc Random Raids

    I Would Delete old config as had some reports of it causing errors from missing config content
  23. Razor

    Npc Random Raids

    Get 1.2.0 not sure what was added to config in 1.0.17
  24. Razor

    Npc Random Raids

    Working on adding a ui during event
  25. Razor

    Npc Random Raids

    ill look into this in the upcoming update.
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