-
Posts
1,474 -
Joined
Content Type
Profiles
Downloads
Forums
Store
Support
DOWNLOADS EXTRA
Services
Everything posted by Razor
-
There is nothing in the code Limiting it to a admin there is noting in the code witch even checks for admin only permissions. send me your playerlog darafile file. try deleting your datafile and reloading the plugin.. what is the sizes of there bases as the plugin will not raud a small players 4x4? Do you have any plugins limiting auth on tc or that may be blocking the hook call when player AUTH's? Also "scientistnpc_oilrig": { "Total amount of Npc killed before chance can happen": 60, "Reset kill count after chance happened": false, "Delay before chance happens": 320.0, "Raid chance (1-100)": 10, "Cooldown minutes before chance can happen again": 1440, "Random raid to send them if chance": [ "easy" ] }, you have only a 1 in 10 chance of the raid happening "Raid chance (1-100)": 10, and they must kill 60 before it starts rolling the chances... "Total amount of Npc killed before chance can happen": 60,
-
There is nothing limiting it to just an admin so if you can trigger it they will be able to as well. check your config settings and your cooldowns make sure the players are not in tc AUTH cooldowns.
-
Most likely you have "Player must have randomraids.use inorder to get raided": true, if so do the players have the perm?
-
Maybe your translator is broken seems to be spelt correctly to me "No Longer Working After World 2.0 Update"
-
Changed Status from Pending to Closed
-
If ya cant read ill post this again for you.. Do to the world 2.0 forced update by rust this is no longer posable.
-
How are you placing the coop? Are you giving yaself the coop item? "Add storage adapter to coop": true, "Add water adapter to coop": true, "Allow auto hatching of eggs": true,
-
How are you getting this error?
-
no but with the admin perm you could do /randomraid here <type> at there base. No server command i did not add one cause to may people would add it to there shops then complain a player bought it not in there base and a raid did not happen or they where on cooldown or there base was not big enough.. mainly would fail a check and they would be charged and not refunded so its not possible to save me the headache.
-
Looks like hes not compadable with every other kit plugin out there he is using private bool GiveKit(BasePlayer player, string name, bool usingUI) when it should be object GiveKit(BasePlayer player, string name) so most likely not compatible with any plugin requiring kits. And im assuming he named his plugin kits as well so that's a 2 for 2 bad mistake. tried to remake something left out the original calls and named it the same as the original. So unless he updated his plugin to accept the hooks of the original kits plugin there is probly not mutch that can be done because he also named his plugin Kits.cs. To copy the originals work also while not verifying its Compatible. i Only support Kits witch means https://umod.org/plugins/rust-kits not payed remakes. The remake need to be compatible and you payed them for the work not me.. So like i recommended like i said when ya dmed me i would go to there support section and ask why it does not work like the original kits plugin.
-
Do me a favor if ya can search in the cs and remove this.. and see if the issue comes back ever. maybe its not detecting the foundation right away on load in some instances IDN its just weird i cant reproduce it.. private void OnSaveLoad(Dictionary<BaseEntity, ProtoBuf.Entity> entities) { LoadedAlready = true; PrintWarning("Loading farms on save load"); ServerMgr.Instance.StartCoroutine(ReInItFarms()); }
-
Unable to reproduce need more information please.. Witch animals is this happening to? Can you supply images of the base design this is happening on.... Thanks.
-
They Should BE " Is there a way you can make them spawn where they are need to be" I Will look in to this thanks for the report but if ya think i was not making them spawn where they need to be you are so incorrect. Let me help ya out maybe next time try.. If you have a roof over head the animals will sometimes spawn on the roof and stay there., his happens after a reboot of the server. Can you look into why they are doing this? Thanks.. To imply i did that on purpose is very rude.
-
- 211 comments
-
- #auto plant
- #auto farm
-
(and 5 more)
Tagged with:
-
- 211 comments
-
- #auto plant
- #auto farm
-
(and 5 more)
Tagged with:
-
-
- 211 comments
-
- #auto plant
- #auto farm
-
(and 5 more)
Tagged with:
-
i Can not reproduce this error no matter how much i try you may have another plugin conflicting with my planters splitter when they try and remove it
-
Humm that's new ill look into it.
-
Plugin showing an error when trying to put it i nto server
Razor replied to Laurynasblet1's Support Request in Support
Changed Status from Pending to Closed -
Plugin showing an error when trying to put it i nto server
Razor replied to Laurynasblet1's Support Request in Support
Ok also do not dm me and open a support request as i then will ignore it because there is no need to message me in multiple places... I Was at work and just got home.. Make sure ya downloaded the updated version ant now a past update.