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Everything posted by Yaki
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Version 2.0.2
86 downloads
Spawns players in the configured positions depending on if they have one of the configured permissions or are a new or returning player. This is tracked by a data file that lists all steamids that have connected to your server. If you do not wish to force the spawns, you can disable the option in the config. There are options in the config to: specify spawn locations for players with the associated permission specify spawn locations for both new and returning players send chat or notify messages when players awake after respawning based on the above automatically delete config spawn locations and data files when the server wipes Chat Commands: /AddPosNew - Adds the player's position to the config for "New Player Spawn Points" /AddPosRet - Adds the player's position to the config for "Returning Player Spawn Points" Config: { "New Player Spawn Points": [ "(0, 0, 0)" ], "Use New Player Spawn Points (true/false)": false, "Returning Player Spawn Points": [ "(0, 0, 0)" ], "Use Returning Player Spawn Points (true/false)": false, "Permission Based Spawn Points": { "playerspawnpoints.Perm1": [ "(0, 0, 0)" ], "playerspawnpoints.Perm2": [ "(0, 0, 0)" ], "playerspawnpoints.Perm3": [ "(0, 0, 0)" ] }, "Use Permission Based Player Spawn Points (true/false)": false, "Use chat message when new player respawns (true/false)": false, "Use notify message when new player respawns (true/false)": false, "Use chat message when returning player respawns (true/false)": false, "Use notify message when returning player respawns (true/false)": false, "Use chat message when player with permission respawns (true/false)": false, "Use notify message when player with permission respawns (true/false)": false, "Delete Spawn Location on Map Wipe (true/false)": false, "Delete Data Files on Map Wipe (true/false)": false } Lang: { "NewPlayerRespawnMessage_Notify": "Notify message to new player.", "NewPlayerRespawnMessage_Chat": "Chat message to new player.", "ReturningPlayerRespawnMessage_Notify": "Notify message to returning player.", "ReturningPlayerRespawnMessage_Chat": "Chat message to returning player.", "PermissionPlayerRespawnMessage_Chat": "Chat message to player with permission.", "PermissionPlayerRespawnMessage_Notify": "Notify message to player with permission." } Data: Data files are created for each player by their Steam ID. The files are located at oxide/data/PlayerSpawnPoints/ and will look like the example below Note: reload the plugin to see updated data files { "ID": 7656..., "Name": "Player Name", "FirstSpawn": false }$5.99- 15 comments
- 2 reviews
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- 1
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- #playerspawnpoints
- #spwn points
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(and 2 more)
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it will be once it is approved by codefling
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I just submitted the file for review. If you would please message me I will make sure it works exactly how you want it to.
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i could make something like this for you. should be done by tomorrow at the latest. if you want to message me on here or discord so i can make sure it has all the features you want i would appreciate that.
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with the workbench updates releases today, whenever i open a workbench it makes me tech tree instead of seeing the research table ui. is this plugin still maintained or should i find an alternative?
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- 4 comments
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- 1
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- #techtree
- #workbench
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(and 1 more)
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im on 1.2.1 and they are spawning on my armored trains. its working for my satdish and convoy events though. will there be a way to disable it for the harbor event as well?
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- 197 comments
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- #bradley
- #krunghcrow
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ill see what i can do over the next few days Please let me know if there is anything else you'd like besides: reloading when npcs are killed if they have correct perm reloading when bradley is killed if they have correct perm reloading when heli is killed if they have correct perm reloading when players are killed if they have correct perm (already implemented)
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Version 1.0.3
48 downloads
Gives players with permission the ability for their weapon to be automatically reloaded (without the animation) using ammo from their inventory when they kill another player. There are options in the config to: select which weapons will auto reload choose if all weapons should consume ammo or not Permissions: reloadonkill.player - required to auto reload when a player kills another player reloadonkill.npc - required to auto reload when a player kills npcs reloadonkill.animal - required to auto reload when a player kills animals Compatible animals: bear boar chicken polarbear stag wolf Compatible weapons: Abyss Assault Rifle Assault Rifle Assault Rifle - ICE Bolt Action Rifle Crossbow Custom SMG Double Barrel Shotgun Eoka Pistol HMLMG LR-300 Assault Rifle L96 Rifle M249 M39 Rifle M92 Pistol MP5A4 Nailgun Prototype 17 Pump Shotgun Python Revolver Revolver Semi-Automatic Pistol Semi-Automatic Rifle Spas-12 Shotgun Thompson Waterpipe Shotgun Config: { "auto_reload_animal_list": [ "bear", "boar", "chicken", "polarbear", "stag", "wolf" ], "auto_reload_weapon_list": [ "rifle.ak.diver", "rifle.ak", "rifle.ak.ice", "rifle.bolt", "smg.2", "shotgun.double", "pistol.eoka", "hmlmg", "rifle.l96", "rifle.lr300", "lmg.m249", "rifle.m39", "pistol.m92", "smg.mp5", "pistol.nailgun", "pistol.prototype17", "shotgun.pump", "pistol.python", "pistol.revolver", "pistol.semiauto", "rifle.semiauto", "shotgun.spas12", "smg.thompson", "shotgun.waterpipe" ], "consume_inventory_ammo": true }$4.99 -
Hello! If you could message me the specifics of what you would like and your use case, I can probably do it for you. My discord is Yaki#1819
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- 131 comments
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adding the ability to use RP (server rewards), economics, or even other item shortnames and skin ids would make this plugin more appealing to a lot of other customers (especially myself). i am still debating on buying it just not super confident it will meet my needs effectively if i am being honest.
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- 131 comments
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