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nivex

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Everything posted by nivex

  1. nivex

    Abandoned Bases

    @FreeManStars as I said before this is fixed in the next update
  2. nivex

    Abandoned Bases

    @KayKay haha that sounds like hell I will fix it edit, fixed: turret auth is no longer cleared at all ammo added by the plugin is removed from the turret only
  3. nivex

    Raidable Bases

    @Clockwurk you can configure it by the day of the week but not by how many days since wipe. Raids Can Spawn On settings in config you can use battlemetrics scripts to configure this too using the command rb.config nightmare sunday true would set Nightmare Raids Can Spawn On Sunday to true in the config
  4. nivex

    Abandoned Bases

    ok I will look into it @FreeManStars
  5. nivex

    Way to identify base name?

    Changed Status from Pending to Closed
  6. nivex

    Way to identify base name?

    no problem
  7. nivex

    Way to identify base name?

    hi, you can see that by using /rb and looking at the base
  8. hm, I've not had any reports of the loot remaining generally bases that don't despawn are after a server restart I would need error messages to fix your issue
  9. nivex

    Raidable Bases

    @Yac Vaguer hi, is it fixed now?
  10. nivex

    Raidable Bases

    @Trenyc yes, all of those events will spawn one after the other until all have spawned. so it won't matter what order they spawn in whereas with scheduled events you would spawn X events every so often, and random would make it less predictable Chance To Automatically Spawn Each Difficulty can be useful for maintained events if you add a delay to Time To Wait Between Spawns.
  11. nivex

    Raidable Bases

    @Trenyc they are decimals from 0.0 to 100.0 if cumulative is enabled then all 5 difficulties should total 100.0 otherwise if cumulative is disabled then just 0.0 to 100.0 for all of them there isn't much reason to use this option unless its paired with scheduled events. maintained events is going to spawn all of them regardless
  12. there is going to be a new option in the next Raidable Bases plugin update, too Player Damage To Base Multipliers, where you can set a multiplier for each damage type Arrow, Blunt, Bullet, Heat, Explosion, Slash and Stab so whenever a player does this type of damage to the base the multiplier would be applied this has two really unique uses: 1. create a new profile with insanely difficult bases and scale these multipliers down to something like 0.5 so those damage types are only half as effective against these bases. 2. if your server is 1000000x you can use much smaller base and change the multiplier so that the base requires an amount of explosives equal to that typical on a 1000000x server. this reduce the amount of entities on your server, and adds a confusing but challenging element to the base just note, this will confuse your players a lot if they're not well informed about it. I would just an add an option to adjust the buildings health, but nothing seems to work for that so far
  13. @KayKay heya, that info is outdated. I thought I removed this, sorry. each tier has its own unique bases, and images are available for t3 only you can look at the t3 images to get an idea of how the bases might look in t1 and t2 in terms of how large each base for each difficulty would be
  14. nivex

    Difficulty Easy not available

    Changed Status from Pending to Closed
  15. nivex

    Difficulty Easy not available

    no problem enjoy
  16. nivex

    Abandoned Bases

    @Dead Nasty ok thanks!
  17. Changed Status from Pending to Closed
  18. nivex

    Difficulty Easy not available

    heya, you probably have Allow Players To Buy PVP Raids set to false in the config
  19. nivex

    Constant Physics.PhysX errors

    Changed Status from Pending to Closed
  20. nivex

    Constant Physics.PhysX errors

    ok, good luck. let me know if you figure it out. you can respond even if the ticket is closed.
  21. nivex

    Abandoned Bases

    @KayKay there's a config option in next update, enabled by default, that will cancel the event if the player comes back online. otherwise you can use /sar cancel Cancel Automated Events If Abandoned Owner Comes Online Message Raiders When Event Ends During Automated Cancellation this will not work when purge is enabled.
  22. nivex

    Constant Physics.PhysX errors

    are you using the tugboat pirates plugin did you update to 1.2.4 if so?
  23. nivex

    Constant Physics.PhysX errors

    nah, you have everything disabled so no idea where that would be coming from. likely another plugin modifying the rigidbody, or potentially something wrong with the map itself. the code you quoted wouldn't cause that error
  24. nivex

    WebHook integration

    Changed Status from Pending to Closed
  25. nivex

    WebHook integration

    hi, not at this time
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