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Everything posted by nivex
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- 572 comments
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- 1
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- #rust
- #rust plugin
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- 572 comments
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- 1
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- #rust
- #rust plugin
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@Clockwurk you can configure it by the day of the week but not by how many days since wipe. Raids Can Spawn On settings in config you can use battlemetrics scripts to configure this too using the command rb.config nightmare sunday true would set Nightmare Raids Can Spawn On Sunday to true in the config
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- 572 comments
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- #rust
- #rust plugin
- (and 6 more)
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Changed Status from Pending to Closed
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no problem
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hi, you can see that by using /rb and looking at the base
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hm, I've not had any reports of the loot remaining generally bases that don't despawn are after a server restart I would need error messages to fix your issue
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@Trenyc yes, all of those events will spawn one after the other until all have spawned. so it won't matter what order they spawn in whereas with scheduled events you would spawn X events every so often, and random would make it less predictable Chance To Automatically Spawn Each Difficulty can be useful for maintained events if you add a delay to Time To Wait Between Spawns.
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@Trenyc they are decimals from 0.0 to 100.0 if cumulative is enabled then all 5 difficulties should total 100.0 otherwise if cumulative is disabled then just 0.0 to 100.0 for all of them there isn't much reason to use this option unless its paired with scheduled events. maintained events is going to spawn all of them regardless
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there is going to be a new option in the next Raidable Bases plugin update, too Player Damage To Base Multipliers, where you can set a multiplier for each damage type Arrow, Blunt, Bullet, Heat, Explosion, Slash and Stab so whenever a player does this type of damage to the base the multiplier would be applied this has two really unique uses: 1. create a new profile with insanely difficult bases and scale these multipliers down to something like 0.5 so those damage types are only half as effective against these bases. 2. if your server is 1000000x you can use much smaller base and change the multiplier so that the base requires an amount of explosives equal to that typical on a 1000000x server. this reduce the amount of entities on your server, and adds a confusing but challenging element to the base just note, this will confuse your players a lot if they're not well informed about it. I would just an add an option to adjust the buildings health, but nothing seems to work for that so far
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Changed Status from Pending to Closed
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no problem enjoy
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- 572 comments
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- 1
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- #rust
- #rust plugin
- (and 6 more)
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Changed Status from Pending to Closed
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heya, you probably have Allow Players To Buy PVP Raids set to false in the config
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Changed Status from Pending to Closed
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ok, good luck. let me know if you figure it out. you can respond even if the ticket is closed.
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@KayKay there's a config option in next update, enabled by default, that will cancel the event if the player comes back online. otherwise you can use /sar cancel Cancel Automated Events If Abandoned Owner Comes Online Message Raiders When Event Ends During Automated Cancellation this will not work when purge is enabled.
- 572 comments
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- 1
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- #rust
- #rust plugin
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are you using the tugboat pirates plugin did you update to 1.2.4 if so?
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nah, you have everything disabled so no idea where that would be coming from. likely another plugin modifying the rigidbody, or potentially something wrong with the map itself. the code you quoted wouldn't cause that error
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Changed Status from Pending to Closed
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hi, not at this time