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nivex

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Everything posted by nivex

  1. nivex

    Raidable Bases

    @garz it is simply another plugin, a server crash or a bad restart such as killing the process or it being terminated early. there is nothing else to clarify regarding this specifically. all servers are compatible with the plugin so long as the host installs the operating system and the required software correctly. linux servers must have the libgdiplus library installed. all servers must have proper file permissions. control panels, scripts and plugins all must restart the server by using the quit or restart commands.
  2. nivex

    Raidable Bases

    @garz the checks are sufficient, and the above code clearly shows this. the loot is cleared before the box is killed. we do not have this issue during restarts because there is no such issue with the plugin itself as I've stated 3 times now.
  3. nivex

    Raidable Bases

    @garz that is not what I said. I said that your issue would be caused by a crash, a bad restart or a another plugin. unloading would likely stop it from happening, but would not fix whatever issue is causing it. you do not need to manually unload the plugin each time either. that can be scheduled with your restart, too. I recommend all servers to do this. it is beneficial for many reasons. it is not possible for me to fix issues outside of my control. it is common for there to be various issues with server restarts and this prevents the issue from occurring. besides, there are redundant checks so that no box is destroyed until the loot is cleared first. it would not be possible for the plugin to have dropped your loot. therefore, it must be caused by the above.
  4. nivex

    Raidable Bases

    hi, this is not an issue with this plugin. 2.8.5 has implemented a second redundant check for this just in case, too. your issue might be caused by another plugin, a server crash or otherwise a bad restart. if this were an issue then I would have had multiple reports.
  5. nivex

    Raidable Bases

    @Dr.D.Bugyou can see my response above. I'm not sure how else to check what each prefab has. otherwise I could just generate a list of every item for each prefab. I don't know how to iterate it as my results differ greatly from what AlphaLoot correctly shows.
  6. nivex

    Raidable Bases

    @Dr.D.Bug heya, you might be able to find the loot table for heavy on corrosionhour. otherwise it is in the AlphaLoot default data files. @hid333 heya, the weapon (ANY weapon) loot cannot be disabled by itself. you must disable the entirety of the prefab loot, or use a prefab that has different loot. such as peacekeeper scientists, junkpile scientists, or roaming scientists. I think roam has the least amount of prefab loot but don't quote me on that. heavy scientist loot is used by default as every npc (scientist and murderers) is a heavy scientist Disable All Prefab Loot Spawns (set true and no prefab loot from the game will spawn) Prefab ID List (Enabled setting must be set to true to use this list of prefabs instead of the default heavy loot since every npcs (scientist and murderer) are heavy scientists.)
  7. nivex

    Raidable Bases

    Allow Teleport Ignores Respawning setting in config @aimacakthat one is for player death
  8. nivex

    Help

    heya, gave same response in discord. you only need to ask in one place. I will answer =p ```turrets are not shooting through prison cell or cell gate. players are definitely abusing this. I reproduced this on a players base so hopefully Facepunch can address it (maybe they did was last Rust update I haven't checked) add wall.frame.cell.gate and wall.frame.cell to Kill These Prefabs After Paste in the profiles as a solution otherwise "Kill These Prefabs After Paste": ["wall.frame.cell.gate", "wall.frame.cell"] ``` if it's not a prison cell/gate then it's another plugin
  9. nivex

    Raidable Bases

    @aimacak this prevents the blue electrical glow on turrets (interference) config lets you choose between player turrets and non-player turrets. RB turrets have no interference (unless another plugin causes it) so you don't need this plugin for RB turrets
  10. nivex

    Raidable Bases

    sure @PPlank NoInterference.cs
  11. nivex

    Raidable Bases

    @flysd ok thanks
  12. nivex

    Identical Skins in Loot

    hiya, this is how it is supposed to work. if you want the stack split then stacksize can be set in the loot tables, or you can enable Use Stack Size Limit For Spawning Items in the config instead. this will allow the split item to go into random boxes, and have different random skins. players are not allowed to hold projectiles while eco raiding. this isn't a bug, and helps prevent any potential exploiting of the mechanics.
  13. heya no this is not possible. dupe can be restricted to the table itself. so you could put only resources in the base loot table for example you need to set the stacksize setting, or enable setting in the config Use Stack Size Limit For Spawning Items
  14. nivex

    deep in the ground

    heya you would still copy it with the /copy command, except that you need to copy it from the correct height. that is, stand on the center foundation of the base and look directly at it, then copy. you can /paste it afterwards to see if it pastes the same way. if not, do the same but use noclip into the foundation slightly and try again until the paste is correct. once you do this a few times you'll understand how and it'll be quick the next time. i highlight center foundation, so the bases don't rotate into the cliffs and such when they paste.
  15. nivex

    Raidable Bases

    @Hakkai heya. that is heavy scientist prefab loot from the game. you need to use a different prefab or disable them in profiles you must set Enabled to true if you want to use the list instead "Spawn Alternate Default Scientist Loot": { "Prefab ID List": [ "cargo", "turret_any", "ch47_gunner", "excavator", "full_any", "heavy", "junkpile_pistol", "oilrig", "patrol", "peacekeeper", "roam", "roamtethered" ], "Enabled": false, "Disable All Prefab Loot Spawns": false },
  16. nivex

    Raidable Bases

    @NoxiousPluK heya. that's not raid bases. last time it was tugboats
  17. nivex

    question

    Move Cookables Into Ovens Furnace Starting Fuel Move Food Into BBQ Or Fridge Blacklist For BBQ And Fridge heya, yes. these are enabled already.
  18. I didn't realize this was for Abandoned Bases yes, this is normal. you are using Dynamic Radius and have it set to 200. so it can and will overlap to nearby bases up to that maximum "Use Dynamic Sphere Radius": true, "Max Dynamic Radius": 200,
  19. heya. which bases? DM one to me, and include your profile.
  20. nivex

    Suggestion

    heya, 14922524 is specific for npcs and containers from the raid. setting that skin would prevent outside people from looting them. this is especially bad in PVP events
  21. nivex

    Raidable Bases

    just like coffee makes the morning tolerable, this plugin makes your gaming legendary. worth every penny imo
  22. nivex

    Abandoned Bases

    I don't know if its compatible with that plugin.
  23. nivex

    Carbon Support?

    heya. this works fine on carbon. what is the issue
  24. nivex

    Suggestion

    heya. no, I don't know of a way to calculate costs.
  25. nivex

    Base No longer Spawning

    heya, it's difficult to say generally this issue is caused by one of three things 1. blocked by zonemanager zones. you would have to look at how many points are available on the grid when the plugin fully loads the grid 2. lack of points available on the grid due to too many player entities 3. changing the config, such as blocking beach or inland spawns, or only allowing spawns in zone manager zones you can look at how many points are available on the grid. if there isn't at least 1500 then you're likely to run into this issue due to #1 or #2 if this number looks good then use the rbe debug command (it's a toggle) to see what's going on. this includes negative and position debug. each debug message has a number next to it indicating how many times it has occurred. this makes it easier to discern what the issue might be.
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