-
Posts
5,905 -
Joined
-
Last visited
-
Days Won
199
Content Type
Profiles
Warranty Claims
Downloads
Forums
Store
Services
Downloads Plus Support
DOWNLOADS EXTRA
Everything posted by nivex
-
- 634 comments
-
- #rust
- #rust plugin
- (and 6 more)
-
- 634 comments
-
- #rust
- #rust plugin
- (and 6 more)
-
- 634 comments
-
- 1
-
-
- #rust
- #rust plugin
- (and 6 more)
-
- 634 comments
-
- 1
-
-
- #rust
- #rust plugin
- (and 6 more)
-
yes, that would be how it works. I don't know why I have two options for it anymore, though... just set them to the same duration or set Reset Purchased Owner to 0 so that only Lock Treasure Max Inactive Time applies. I may remove it if I can't remember why it was implemented in the first place because it seems redundant to me.
-
- 634 comments
-
- #rust
- #rust plugin
- (and 6 more)
-
Despawn Dropped Loot Bags From Raid Boxes When Base Despawns It seems that this loot option is causing the base despawn issues. Please enable it in your profiles and let me know if the issue with the base not despawning is fixed for you You would need to remove prior existing bases before changing this setting. You can do so by using AdminRadar and typing /radar buildings raid. You can then go to each base and use /rbe kill_cleanup to destroy the base. oxide/data/RaidableBases/Profiles
-
@iMonkey that would be Rustcord. in the Rustcord language file change ":house: {difficulty} Raidable Base at {position} has ended." to: ":house: {difficulty} Base ({basename}) has been raided by {players} at {position} ({gridposition})." or to this: ":house: {basename} has been raided by {players} at {gridposition}." etc... you will need to use the modified version of 3.3.1 below. Rustcord would need to patch this or it will revert when they update. Rustcord.cs
-
I am still trying to fix the despawn bug and will release an update when I have fixed it. Despawn Dropped Loot Bags From Raid Boxes When Base Despawns anyone with a despawn issue should try to enable this in your profiles, oxide/data/RaidableBases/Profiles/ I have 2 reports now that this fixes it so I will look into this to see why that might be
-
- 634 comments
-
- #rust
- #rust plugin
- (and 6 more)
-
ok, I believe everything is in order for the next update to resolve all outstanding issues though it must be tested. I believe I've fixed the one issue with this update but I must verify that before releasing it. so I will let this run on a high pop server for a few days and if that issue is fixed then I will release it.
- 634 comments
-
- 1
-
-
- #rust
- #rust plugin
- (and 6 more)
-
- 634 comments
-
- #rust
- #rust plugin
- (and 6 more)
-
- 634 comments
-
- #rust
- #rust plugin
- (and 6 more)
-
- 634 comments
-
- #rust
- #rust plugin
- (and 6 more)
-
@m3dus4 I still don't understand. why do you have them marked as PVP when there's no base? if the map markers are from raid bases plugin and aren't despawning then you have something preventing them from despawning if you're using linux then the libgdiplus is required. otherwise there is no issue where just the map marker doesn't despawn.
- 634 comments
-
- #rust
- #rust plugin
- (and 6 more)
-
- 634 comments
-
- 1
-
-
- #rust
- #rust plugin
- (and 6 more)
-
@aimacak yes, if you enable Use Stack Size Limit For Spawning Items (this is for the servers stacksize, not the loot table stacksize) @santigusa heya, sorry for the trouble. i've had it happen a few times to me but i don't know how it happened yet. i've been trying to fix it for months but can never reproduce it. I think I will write my own paste method so I don't have to use the copypaste plugin. this will at least solve bases not despawn on a server restart. however, if you are using linux then the solution is simple. your host needs to install libgdiplus and that exact issue will be fixed you can use /radar buildings raid to find all of the bases and then use /rbe kill_cleanup next to each of them to remove them