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Everything posted by nivex
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heya, it would likely be another plugin since it is always allowed in RB for players. admins are able to avoid it, but players shouldn't be able to unless another plugin is blocking it or causing it to be blocked somehow. if you don't have turrets powered then they wouldn't come online but if they're online then they would fire
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no problem! glad you enjoy it. if you want to donate you could just post a review instead.
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heya, everything looks in order with your config except that Expert and Nightmare are not disabled under Max Amount Allowed To Automatically Spawn Per Difficulty. if you have no Expert or Nightmare profile this this fine, but if you have those profiles and the difficulty is not configured then it could be spawning bases from them. this is common when copy and pasting profiles to edit more easily. make sure that your hard profile has no json errors, and that it contains bases which exist in the copypaste folder. you can use the command to verify this: rb.config list I've tested your config and it is spawning everything randomly as expected so I suspect it is the profile(s)
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hi, I can take a look if you attach your config Cumulative probability works by setting the total to 100, with a value randomly picked within that range. For example: Easy: 50 Medium: 30 Hard: 20 This ensures that the probabilities sum to 100, and the random value determines which difficulty is selected. This would allow you to spawn a difficulty less or more often, instead of completely at random.
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Changed Status from Pending to Closed Changed Fixed In to Next Version
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no problem
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hi, I have added support for you to do this in the next update
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heya, the below settings control this behavior. you can set them to false and containers with loot will drop to the ground when destroyed. Do Not Destroy Player Built Deployables Do Not Destroy Player Built Structures
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heya, if you use vanish or noclip then this can happen. these are set by default so it will lock otherwise: Bypass Lock Treasure To First Attacker For PVE Bases (false) Bypass Lock Treasure To First Attacker For PVP Bases (true) - it will not lock a PVP event by default Lock Treasure To First Attacker (true)
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Changed Status from Pending to Closed
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no problem
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hi, this is how it is intended to work. if you want the TC to be taken into account then you can enable Require Cupboard To Be Looted Before Despawning in the config.
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hi, I put new changes in the update notes already. I can be more descript
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Changed Status from Pending to Closed
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no problem, glad you enjoy it
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ok, it will be with the other setting simply as "Foundations Immune To Damage" in the next update
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hi, no. that won't work as many bases would spawn under the terrain. this option is to spawn everything in that profile at a specific height, which is intended to have the base spawn as a sky base. you want foundations to be immune on land? that's not possible but I can add the option.
