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Everything posted by nivex
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hi, no problem. RaidableBases.json
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Changed Status from Pending to Closed
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you're welcome. enjoy
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ah yeah, it is true by default. that solve your issue then?
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heya, yes, thanks NHGaming. setting Chance To Randomly Spawn PVP Bases to 50 is the way to go for this
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heya, what message are you getting? reasons players can be ejected: players will be ejected while the base is loading. this isn't optional raidablebases.banned or raidablebases.buyraid.banned raidablebases.block.fauxadmin and are cheating using FauxAdmin plugin config (with default settings): "Bypass Lock Treasure To First Attacker For PVE Bases": false, "Bypass Lock Treasure To First Attacker For PVP Bases": true, (this should be true) "Lock Treasure To First Attacker": true, "Lock Raid To Buyer And Friends": true, Allow Teleport (false) Prevent Players From Hogging Raids (true) Prevent Players From Hogging Purchased Raids (false) Apply Lockouts To PVE (true) Apply Lockouts To PVP (true) Eject Scavengers When Raid Is Completed (true) Max Amount Of Players Allowed To Enter Each Difficulty (no limits by default) Eject Mounts profiles (with default settings): Permission Required To Enter (not set by default) Eject Enemies From Purchased PVE Raids (true) Eject Enemies From Purchased PVP Raids (false) Eject Enemies From Locked PVE Raids (true) Eject Enemies From Locked PVP Raids (false)
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Changed Status from Pending to Closed
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you're welcome
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heya, that is how many will spawn in total for Maintained Events. you need to configure how many to spawn per difficulty. "Max Amount Allowed To Automatically Spawn Per Difficulty (0 = infinite, -1 = disabled)": { "Allow Max Amount Increase From Difficulties Disabled On A Specific Day Of The Week": false, "Easy": 1, "Medium": 1, "Hard": 1, "Expert": 1, "Nightmare": 1 },
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yeah, those files are from those respective plugins (Skinbox Plugin and SkinsPlugin IIRC) so people generally just copy their skins from those files into my files.
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heya, glad to see such dedication to the plugin! you can put those id's in one of 2 places 1. in the ImportedWorkshopSkins or SkinsPlugin datafiles under oxide/data/RaidableBases/, and disable every skin option except for Use Imported Workshop Skins File. then you must add your own skins for everything. 2. put the skins under Preset Door Skins and Boxes -> Preset Skins and that will skin doors and boxes with those skins. everything else will be random if the related options are enabled.
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Changed Status from Pending to Closed
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hi, explosion marker does not have that built into the game. only the vending machine does yes, you can remove those messages from the language file for example. make sure to leave the entry though.
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@Tnyrio22 heya, RB doesn't cause loot to float. that would be another plugin. what can float: 1. buildings - set stability to false and it will float when foundation wiped. set stability to true and it will crumble when foundation wiped. command: rb.config stability true 2. player deployables when Do Not Destroy Player Built Deployables is set true 3. samsites when Repairs Every X Minutes is above 0. set to 0 to disable.
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Changed Status from Pending to Closed
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you're welcome
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hi, you don't need to run the command every restart. just make sure that rustedit is updated
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heya, the grid not loading is because your server FPS is too low. if the grid never loads it's most likely because of the last Rust update with swinging vines. 1. Run this command in the server console, and the grid will load. 2. Restart the server if RustEdit (even if using a procedural map) has not been updated to 1.0.54, or manually update from from https://github.com/k1lly0u/Oxide.Ext.RustEdit 3. Make sure you've done both #1 and #2 even if using a procedural map 4. RB already spawns in the jungle biome, once the grid loads. 5. Adjust height in the profiles to spawn bases in the air. Height Adjustment Applied To This Paste is a good option to apply to all bases in that profile. or you can modify them 1 by 1 in the paste options below where you list each base individually.