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nivex

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Everything posted by nivex

  1. nivex

    Possible Kill Inactive bug

    yes, Kill Inactive Sleepers would have killed him at the 7 day mark, but it wouldn't have killed anyone before then unless it was configured to do so. something doesn't add up in their story this plugin doesn't cause your backpack to drop. the setting is referring to the players regular backpack, but it does affect the Backpacks plugin too but only if it drops by some other means. either way, if its disabled then it won't do either
  2. ugh lmao. I hate when I forget to register a permission, sorry about that. its fixed in the next update you can add this line above: and it will work
  3. nivex

    No loot table

    hi all loot tables are in oxide/data/RaidableBases/ folder.
  4. nivex

    problem

    Changed Status from Pending to Closed
  5. nivex

    Raidable Bases

    It's implemented. If it's not spawning then something is blocking it
  6. nivex

    Raidable Bases

    type rbe debug i mightve forgotten to implement this fully actually
  7. nivex

    Raidable Bases

    @Swedish Chefcan you post a screenshot?
  8. nivex

    Abandoned Bases

    @thepiercedweirdo thanks, fixed the display messages placing a TC does not claim a base typing /sar claim is how you claim a base. which requires abandonedbases.convert.claim permission, and is affected by Require Event Be Finished Before It Can Be Canceled which is true by default EDIT: also, I added additional messages for your players to clarify such things when they place a TC in the next update as well if they do not have permissions, then they'll be told: if Require Event Be Finished Before It Can Be Canceled is true, then they'll be told: otherwise, they'll be told: I may automate this when they place a TC in the future, but for now no. I have to make sure that it will work first.
  9. nivex

    Raidable Bases

    Fixed in 2.2.1 sorry about that @恶@nashslash
  10. Changed Status from Pending to Closed Changed Fixed In to 2.2.1
  11. Fixed in 2.2.1 sorry about that
  12. nivex

    bases not spawning

    Changed Status from Pending to Closed Changed Fixed In to 2.2.1
  13. nivex

    bases not spawning

    Fixed in 2.2.1 sorry about that
  14. nivex

    loot

    Changed Status from Pending to Closed
  15. Changed Status from Pending to Closed Changed Fixed In to Next Version
  16. added option `stacksize` to all loot tables in next update for this behavior. all default stacksize are set to -1 or disabled. set to desired value to have it split into multiple boxes.
  17. nivex

    Can't buy with scrap

    Changed Status from Pending to Closed Changed Fixed In to Next Version
  18. Changed Status from Pending to Closed Changed Fixed In to Next Version
  19. awesome, marking this as solved in next update. will get this out asap
  20. Changed Status from Pending to Closed
  21. Changed Status from Pending to Closed
  22. Changed Status from Pending to Closed Changed Fixed In to Next Version
  23. tyty looks to be sorted. can you confirm @doublee313
  24. @BetterDeadThanZedthe plugin is bugged, though. your solution works because the plugin is telling TruePVE to use your ruleset when it is supposed to be telling TruePVE to outright allow it
  25. unfortunately protection radius is the only modifier for this and it would prevent the plugin from spawning bases if its too large. it should be large when spawn points are manually added on islands for example, or when dedicating regions of a map specifically for raid bases with no build zones in zone manager and that would require you add said zones to the config too glad to hear the performance issue is fixed! if it is still fixed please let me know and i will submit the update

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