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nivex

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Everything posted by nivex

  1. Changed Status from Pending to Closed Changed Fixed In to Next Version
  2. i've fixed it next update. below this line of code: raid.ProfileName = rb.Profile.Name; add: raid.IsLoading = true; so it looks like this: raid.ProfileName = rb.Profile.Name; raid.IsLoading = true; and it'll work
  3. sounds like you need to update. this is not possible in 2.6.4 unless you modified the Protection Radius.
  4. nivex

    Raidable Bases

    @Rust Adminadjust the Water Settings in the profiles. they are not going to spawn in deep water unless its configured to do so. the depth is 1.0 by default
  5. nivex

    Raidable Bases

    @aimacak 1. what spawn problem? I have already answered this 2. edit the language file. all of that is there, PVPFlag, PVEFlag, ModeEasy, ModeMedium, Buy Raids, etc as CryEngine said. it does work. you must also reload the plugin after editing. if it does not work then it's Oxide bug. copy lang file to PC, delete lang file from server, reload, reupload lang file and reload plugin again. 3. what fix? "Use Difficulty Colors For Buttons": true, you can't set this true. this must be false if you want to use the hex codes for the buttons and text @Vengadorwebput the item in their kit. you cannot spawn bradley with this plugin. your question is very confusing. you're asking for more items to spawn but you are increasing the item amounts instead. if you want more items then you must enable Allow Duplicate Items in the profile. multiplier and amounts modify the amount the item will spawn with only, not the number of items that will spawn in total. you should have no less than 150 items per difficulty loot table
  6. nivex

    Raidable Bases

    this is a bug and is fixed next update @aimacaklong day I will reply later
  7. nivex

    Abandoned Bases

    ill note it for a future update
  8. nivex

    Raidable Bases

    @aimacak it's not going to show those colors with that configuration. this is what it shows after I loaded your configuration. you need to reload the plugin after you edit the config, and you need to make sure you're using 2.6.4 buyraid is fixed in next update it is possible that your changes aren't saved if you are editing them from a control panel. some control panels bug out and do not update, even though it appears that they have. update using a reliable FTP client instead. WinSCP preferred but FileZilla is ok
  9. nivex

    unknown Variable Meaning

    doc is not updated. not really sure how else to explain that option. it means what it says. the distance it will spawn bases away from the center of the map
  10. nivex

    Raidable Bases

    1. rust would need to fix this afaik 2. ill fix this 3. rust needs to fix this. npcs should be teleported out. i will just kill them next update. 4. all events spawn using the same method so it is something else causing your issue. put a TC there to block the spawn and see where it spawns then.
  11. nivex

    Raidable Bases

    @Jinxtnah, I just haven't written any code to prevent that from happening yet. it is quite fun to watch it happen though =P itll be added next update
  12. nivex

    Raidable Bases

    @aimacakyou need to update the plugin
  13. nivex

    Raidable Bases

    those config options Markiii has listed would be the only reasons why they wouldn't.
  14. hi, yes, sorry this was changed in the latest update. I will change it back you need to enable stability for all buildings + enable the extra copypaste stability option in each profile every single base must have this true: "Stability (true/false)": true, and this must be true "Enable CopyPaste Stability Option (USE AT YOUR OWN RISK - POTENTIAL SERVER CRASH)": true,
  15. nivex

    Diffrent pvp and pve for bases

    no, you can have a random chance for PVE or PVP for ALL difficulties, but you cannot do it individually "Chance To Randomly Spawn PVP Bases (0 = Ignore Setting)": 50.0, you can use Convert PVP to PVE for Buyable Events even if all profiles are PVP though. this requires Allow Players To Buy PVP Raids be set true. they're going to be converted to PVE anyway so theres no reason to set it false. you cannot lock individual difficulties either. it applies to all difficulties just like PVE and PVP above it would be too confusing for users if i moved these options into the profiles, too. all their settings for those options would be reset and i really don't like resetting options if i can help it. if you can come up with a solution then i'll consider it.
  16. nivex

    Raidable Bases

    @chuck norristhat's not going to be the only reason. turn off the debug and let it run for 10 minutes and then use the debug to get a full report. then look at the highest occurrences and figure it out
  17. nivex

    Raidable Bases

    use rbe debug @chuck norris
  18. nivex

    Raidable Bases

    @MrIceso sorry about this. Rust corrected their spelling of chocolate and it exposed a bug within my plugin that causes it to loop however many times you have Amount Of Items To Spawn set to, which can crash the server when its set excessively high. this is fixed in next update tier packages would have the item in the Difficulty Loot folder for each file. just search choc and rename that to chocolate. the next update fixes this as well by renaming it automatically so you don't have to I will release it in a few moments
  19. you can increase the amount in the config. change the max amount allowed per difficulty and then set that total number under Max Maintained Events
  20. yes
  21. nivex

    Raidable Bases

    fixed in 2.6.3 @HowlingWolf download it =]
  22. it's not in the config file but was removed from the cs file in 2.6.2. everything is done using Rust's extents now in 2.6.2
  23. nivex

    Raidable Bases

    @HowlingWolf4.1.32 is current version to use. is there a problem?
  24. nivex

    Raidable Bases

    2.6.2 released btw
  25. nivex

    Raidable Bases

    @saintmichel13 @NoxiousPluK @MooDDang fixed in next update @Phuong no, they use the same loot tables. you can set Loot Amount Multiplier for buyables in the profiles. yes, in base loot table you can make that always spawn. add your items to your Base Loot table, and set Always Spawn Base Loot Table to true in the profile.
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