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Everything posted by nivex
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hi, you can find that in the profiles, oxide/data/RaidableBases/Profiles set HQM to false under Change Building Material Tier To lines will not be the same. search with CTRL+F or F3 Ive highlighted it for you at the bottom.
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hi, use the rbe debug command after the plugin loads the grid
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heya, anything over 5 npcs is far too many. npc are written with performance in mind already, and putting them to sleep is a temporary solution at best. keep npcs to a minimum, and increase their effective health, accuracy and damage to make them more difficult instead.
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Changed Status from Pending to Closed
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you're welcome yes, just create a new ticket and i will answer you there
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hi, this will not apply when in vanish, noclip, or raidablebases.canbypass permission (never give that permission to a player, by the way) scheduled/maintained are not configured for a 3 hour cooldown. use this: "Player Lockouts (0 = ignore)": { "Apply Lockouts To PVE": true, "Apply Lockouts To PVP": true, "Apply All Lockouts Everytime": true, "Block Clans From Owning More Than One Raid": true, "Block Friends From Owning More Than One Raid": true, "Block Teams From Owning More Than One Raid": true, "Block Players From Joining A Clan/Team To Exploit Restrictions": true, "Time Between Raids In Minutes (Easy)": 180.0, "Time Between Raids In Minutes (Medium)": 180.0, "Time Between Raids In Minutes (Hard)": 180.0, "Time Between Raids In Minutes (Expert)": 180.0, "Time Between Raids In Minutes (Nightmare)": 180.0 }, buyable cooldowns are missing quite a few cooldowns, and several were set to 1800 not 10800. this will never apply to admin. use this: "Easy": { "VIP Permission: raidablebases.vipcooldown": 10800.0, "Admin Permission: raidablebases.allow": 0.0, "Server Admins": 0.0, "Normal Users": 10800.0 }, "Medium": { "VIP Permission: raidablebases.vipcooldown": 10800.0, "Admin Permission: raidablebases.allow": 0.0, "Server Admins": 0.0, "Normal Users": 10800.0 }, "Hard": { "VIP Permission: raidablebases.vipcooldown": 10800.0, "Admin Permission: raidablebases.allow": 0.0, "Server Admins": 0.0, "Normal Users": 10800.0 }, "Expert": { "VIP Permission: raidablebases.vipcooldown": 10800.0, "Admin Permission: raidablebases.allow": 0.0, "Server Admins": 0.0, "Normal Users": 10800.0 }, "Nightmare": { "VIP Permission: raidablebases.vipcooldown": 10800.0, "Admin Permission: raidablebases.allow": 0.0, "Server Admins": 0.0, "Normal Users": 10800.0 }
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hi, lol, players will always exploit. Block Players From Joining A Clan/Team To Exploit Restrictions is a config option that will help, but it is impossible to fix all exploits. ban the player. Cooldowns: Player Lockouts (public events: maintained and scheduled) Buyable Cooldowns (private events: buyraid events) Limit events per type: Max Buyable Events Max Scheduled Events there is no global limit. you must set a limit per type only. if you set Max Buyable Events to 10 and Max Scheduled Events to 10 then the total is 10+10=20
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hi, you're welcome. that is what it means with the exception that you need to remove StaticSamSitesIgnorePlayers flag for launch site to fire at players.
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secondly, in regards to your samsite rules. they were invalid, and replaced with flags. PlayerSamSitesIgnorePlayers will block targeting (and damage) from player-owned samsites to players/vehicles. StaticSamSitesIgnorePlayers will block targeting (and damage) from non-player samsites to players/vehicles. this includes the Launch Site, which you should remove if you want samsites at the Launch Site to kill players.
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heya maxalt none of this is required. RB has its own configuration, and requires zero changes to your TruePVE config. if damage is not working properly in RB, then you have a misconfigured profile (oxide/data/RaidableBases/Profiles), or another plugin is breaking it. i've fixed your invalid TruePVE config. do not modify it for RB. TruePVE.json
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you're welcome
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yes, you can leave it false. it functions with Easy/Medium/Hard/Expert/Nightmare Raids Can Spawn On, so that if Nightmare is disabled on Thursday then other difficulties can pickup those additional spawns instead.
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hi, validate with the command: rb.config list protection radius is configured way too high. this will not work properly on land water settings is not allowed and is not configured. example "Water Settings": { "Allow Bases To Float Above Water": true, "Chance For Underwater Bases To Spawn (0-100) (BETA - WORK IN PROGRESS)": 100.0, "Spawn On The Surface Of Water": true, "Ignore Land Level On Seabed": true, "Prevent Bases From Floating Above Water By Also Checking Surrounding Area": false, "Maximum Water Depth Level Used For Float Above Water Option": 1.0, "Minimum Water Depth Level Used For Seabed Option": -20.0, "Maximum Water Depth Level Used For Seabed Option": -35.0, "Torpedo Damage Multiplier (Min)": 5.0, "Torpedo Damage Multiplier (Max)": 5.0 },
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- 581 comments
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- #rust
- #rust plugin
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"Bypass Lock Treasure To First Attacker For PVE Bases": true, hi, no events are going to lock with this enabled. set it to false. "Enable X Hours After Wipe" is not where you define that this is, but you should set an amount for Easy/Nightmare: "Max Amount Allowed To Automatically Spawn Per Difficulty (0 = infinite, -1 = disabled)": { "Allow Max Amount Increase From Difficulties Disabled On A Specific Day Of The Week": false, "Easy": 0, "Medium": -1, "Hard": -1, "Expert": -1, "Nightmare": 0 },
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hi, just noticed you have an invalid shortname. so 20% would have no weapon. rifle.m249 should be lmg.m249
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heya, all of the turrets all spawn with a weapon. so you have something removing the weapons, or preventing them from being added
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hi, no rules or flags are required with TruePVE, and RB will override them anyway. RB tells TruePVE what to do. there are no such issues. here are the only reasons that this can happen: server.pve convar is not set to false it's caused by another plugin Building Block Are Immune To Damage in your profiles, which is FALSE by default already Advanced Protection Radius is set too low in your profiles, the default is 50 radius and is not going to cause an issue unless you're using an enormous base.
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heya, no, this is fine. something else would have to be interfering, or there is an issue with the copypaste file. if you attach the file then I can look at it.