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Everything posted by nivex
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hi, that will be default in the next update
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hi, the stability settings are in the profiles for every base. you can use one command to change all of them, rb.config stability true
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hi, if the issue persists for long periods of time (>5 minutes) then your server FPS is too low. you will have to fix that on your end before the grid will load. otherwise it is completely normal for the first 1-5 minutes as the grid requires time to load initially.
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hi, no, if you change one area then you have to change it in every file. the config, loot tables and so forth use the rb.difficulty command if you want to remove or create a new difficulty. it does all of that for you, but it cannot edit/rename a difficulty
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yes, it is immune with that option.
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hi, I get this without any plugin loaded so I am not sure
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Remaining debris from chests, wardrobes, and ovens
nivex replied to Devil-Steph's Support Request in Support
Changed Status from Pending to Closed -
Remaining debris from chests, wardrobes, and ovens
nivex replied to Devil-Steph's Support Request in Support
nice, have fun! -
Changed Status from Pending to Closed Changed Fixed In to Next Version
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hi, in the config. they refresh after 45 minutes by default already. "Minutes Until Despawn After Looting (min: 1)": 15, "Minutes Until Despawn After Looting Resets When Damaged": false, "Minutes Until Despawn After Inactive (0 = disabled)": 45, "Minutes Until Despawn After Inactive Resets When Damaged": true, "Wait To Start Despawn Timer When Base Takes Damage From Player": false, "Wait To Start Despawn Timer Until Npc Is Killed By Player": false,
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hi, it will be in the next update
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Remaining debris from chests, wardrobes, and ovens
nivex replied to Devil-Steph's Support Request in Support
hi, I said line 16463, not 16464, and you deleted a line. my screenshot shows exactly how it should be it's very simple. go to the line 16463, press enter, paste in the line I gave you. compare screenshots. save and you're done. -
Changed Status from Pending to Closed
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np, to be clear, he will need to fix his bug. my changes are simply performance improvements. have fun
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Remaining debris from chests, wardrobes, and ovens
nivex replied to Devil-Steph's Support Request in Support
hi, wait for an update or add the fix now if you don't want to wait. if (e is BaseCombatEntity b) b.spawnDeployableCorpseOnDeath = false; online 16463, make a new line and insert that code on it. it will look like this. -
Remaining debris from chests, wardrobes, and ovens
nivex replied to Devil-Steph's Support Request in Support
hi, that's not a plugin option. that is a server convar -
I just bought that plugin and it's working with my npcs. some of them do stop moving and responding for several seconds afterwards which has always happened. not sure why, but they continue to move and respond whenever that freeze breaks. I found a bug in his plugin. BasePlayer.BecomeWounded is called, but BasePlayer.woundedDuration isn't set afterwards. nor is BasePlayer.WoundingTick canceled. so the game still overrides his timer periodically. reproduce by giving them a 100% chance to revive, they will die periodically when the game kills them in the BasePlayer.WoundingTick method. I'll add a few wounded checks to my plugin which will save a little resources when they're wounded.
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Remaining debris from chests, wardrobes, and ovens
nivex replied to Devil-Steph's Support Request in Support
hi, that's because you have storagecontainer.dropcorpseondeath set to true I will bypass it in the next update. -
@norikazu no idea what a route table is. do you mean loot table? if it isn't in the loot table then it isn't from this plugin. that would be from another plugin or your copypaste file(s). enable this option to empty all the containers from the copypaste files after it spawns, Empty All Containers Before Spawning Loot in every profile. oxide/data/RaidableBases/Profiles/
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hi, no, you can make them immune with Building Blocks Are Immune To Damage but that's about it
