Jump to content

nivex

Creator
  • Posts

    5,074
  • Joined

  • Last visited

Everything posted by nivex

  1. nivex

    Using specific skins

    yeah, those files are from those respective plugins (Skinbox Plugin and SkinsPlugin IIRC) so people generally just copy their skins from those files into my files.
  2. nivex

    Using specific skins

    heya, glad to see such dedication to the plugin! you can put those id's in one of 2 places 1. in the ImportedWorkshopSkins or SkinsPlugin datafiles under oxide/data/RaidableBases/, and disable every skin option except for Use Imported Workshop Skins File. then you must add your own skins for everything. 2. put the skins under Preset Door Skins and Boxes -> Preset Skins and that will skin doors and boxes with those skins. everything else will be random if the related options are enabled.
  3. nivex

    Raidable Bases

    @0g.Ghost.7373 ya you can look at the base and type /rb it will draw the information on your screen
  4. nivex

    Raidable Bases

    hi, there's a command for it too @Hakkai rb.config stability true
  5. nivex

    Turret

    you're welcome
  6. nivex

    Turret

    hi, in the profiles
  7. Changed Status from Pending to Closed
  8. nivex

    Turret

    hi, if Random Weapons To Use When Unequipped is configured then it would be something on your end. there is nothing special to do
  9. hi, explosion marker does not have that built into the game. only the vending machine does yes, you can remove those messages from the language file for example. make sure to leave the entry though.
  10. nivex

    Raidable Bases

    @Tnyrio22 heya, RB doesn't cause loot to float. that would be another plugin. what can float: 1. buildings - set stability to false and it will float when foundation wiped. set stability to true and it will crumble when foundation wiped. command: rb.config stability true 2. player deployables when Do Not Destroy Player Built Deployables is set true 3. samsites when Repairs Every X Minutes is above 0. set to 0 to disable.
  11. nivex

    The grid is not created

    Changed Status from Pending to Closed
  12. nivex

    The grid is not created

    you're welcome
  13. nivex

    The grid is not created

    hi, you don't need to run the command every restart. just make sure that rustedit is updated
  14. nivex

    The grid is not created

    heya, the grid not loading is because your server FPS is too low. if the grid never loads it's most likely because of the last Rust update with swinging vines. 1. Run this command in the server console, and the grid will load. 2. Restart the server if RustEdit (even if using a procedural map) has not been updated to 1.0.54, or manually update from from https://github.com/k1lly0u/Oxide.Ext.RustEdit 3. Make sure you've done both #1 and #2 even if using a procedural map 4. RB already spawns in the jungle biome, once the grid loads. 5. Adjust height in the profiles to spawn bases in the air. Height Adjustment Applied To This Paste is a good option to apply to all bases in that profile. or you can modify them 1 by 1 in the paste options below where you list each base individually.
  15. nivex

    TC Loot

    Changed Status from Pending to Closed
  16. nivex

    Raidable Bases

    @Samael777 hi, just copy it from one to the other. rb.config stability true exists for that purpose anyway
  17. hi, only items which are still in a box are destroyed. so it only destroys its own containers.
  18. heya, that would mean the item had its HeldEntity deleted by something. this plugin doesn't destroy those when taken by a player, and does not destroy them while they're still in a loot box I did test this for you using the free version, including a server restart, and the weapons work normally
  19. nivex

    Raidable Bases

    @Grumpy_old_man hi, it's the update for RustEdit which should apply when you restart your server you should delete the swinging vines, restart so it applies the RustEdit update, and then you'll be good to go.
  20. nivex

    TC Loot

    hi, only items within the "Resources" category are moved into the cupboard it looks like bluedogtags are in the Resources category, but they cannot be spawned via F1 menu. so long as they're a resource they will go into the TC.
  21. nivex

    TC Loot

    hi, all resources move into the TC. if you want to exclude any items then you can add the shortname of that item to this option in config: Resources Not Moved To Cupboards
  22. nivex

    Raidable Bases

    it looks like RustEdit has fixed the swinging vine issue in 1.0.54 even if you are using a procedural map you still need to update this extension if it is installed. it should update on a server restart. https://github.com/k1lly0u/Oxide.Ext.RustEdit
  23. nivex

    Raidable Bases

    @Yzt heya, see my post above where I answered this https://codefling.com/plugins/raidable-bases?page=150&tab=comments#findComment-67616 when the grid says it is loading and does not finish loading it is because your server FPS is unstable. it is most likely because of the new swinging vine trees. use this command to remove them.
  24. nivex

    Raidable Bases

    @nivex yes. it includes weapon racks.
  25. nivex

    Amount of Loot Items

    Changed Status from Pending to Closed
1.8m

Downloads

Total number of downloads.

8.2k

Customers

Total customers served.

124.3k

Files Sold

Total number of files sold.

2.6m

Payments Processed

Total payments processed.

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.