-
Posts
5,883 -
Joined
-
Last visited
-
Days Won
199
Content Type
Profiles
Warranty Claims
Downloads
Forums
Store
Services
Downloads Plus Support
DOWNLOADS EXTRA
Everything posted by nivex
-
@miniMe_rust hi, you can look for removals in Facepunch's dev blog with each monthly Rust update. copypaste would need to be updated to tell you what entity is throwing the error. otherwise you can look it up yourself in the plugin file using the line number in your error. in this case that's on line 2614, a wanted poster. that doesn't necessarily mean the item was removed, it's likely just broken. that could be a plugin issue with copypaste, or an issue with your copypaste file. so either fix the copypaste file, remove wantedposter's from your copypaste file, or add "wantedposter" to Prevent These Prefabs From Spawning in your copypaste config
-
@deal heya. all npcs are killed. the count isn't subtracted on death though. it's harmless, but it'll be fixed in the next update. thanks. insert a new line after 3126, add the code Count--; public override void OnDestroy() { if (!Rust.Application.isQuitting && !isKilled) { BaseEntity.Query.Server.RemoveBrain(GetEntity()); LeaveGroup(); } Count--; }
-
@AlexF @Kk hi, if an event doesn't start (dome doesn't spawn, etc) then it didn't paste or spawn properly and there would be an error in the console. if the base can /paste then there is no issue. if the base can /paste but not /rbe then I need the error. if there's no error then I cannot help you. if it doesn't /paste and copypaste shows an error then the base is broken. remove it from rotation and show me the error. if it doesn't /paste and the console shows a libgdiplus error then your host needs to install that missing library. it is required on Linux servers. @TheOneWhoWipes @Kk hi, RaidableBases doesn't use the OnPlayerVoice hook so it wouldn't be the cause of the RPC kicks. I'd start by removing plugins that have OnPlayerVoice in them. if this doesn't help then you have another plugin causing this, and it could be any plugin at that point.
-
Changed Status from Pending to Closed Changed Fixed In to Next Version
-
hello, I have plans to update this plugin as soon I have time. atm working on nteleportation, truepve and raidablebases. sorry about that. this plugin is not mine so I will likely rewrite it so I can manage it easier
-
@mcsigu heya, not exactly. you should prevent turrets from powering on until the event is fully spawned. the base first pastes with CopyPaste, then it will spawn the event after RB sets up the base, and walls will spawn once that is complete. if you set it too high and the server can't handle it then the server will lag how fast it pastes is in the copypaste config, "Amount of entities to paste per batch. Use to tweak performance impact of pasting" how fast it spawns after pasting is in the RB profiles, "Amount Of Entities To Spawn Per Batch" you can enable this for turrets, Wait To Power On Until Event Starts
-
Changed Status from Pending to Closed
-
Changed Status from Pending to Closed
-
Changed Status from Pending to Closed
-
Changed Status from Pending to Closed
-
Changed Status from Pending to Closed
-
Changed Status from Pending to Closed
-
Changed Status from Pending to Closed
-
Changed Status from Pending to Closed
-
Changed Status from Pending to Closed
-
Changed Status from Pending to Closed
