-
Posts
672 -
Joined
-
Last visited
-
Days Won
4
Content Type
Profiles
Warranty Claims
Downloads
Forums
Store
Services
Downloads Plus Support
DOWNLOADS EXTRA
Everything posted by ninco90
-
- 418 comments
-
- #builder
- #automation
-
(and 9 more)
Tagged with:
-
- 418 comments
-
- #builder
- #automation
-
(and 9 more)
Tagged with:
-
- 418 comments
-
- 1
-
-
- #builder
- #automation
-
(and 9 more)
Tagged with:
-
- 418 comments
-
- #builder
- #automation
-
(and 9 more)
Tagged with:
-
Facepunch changed the item to which the wall wallpapers are applied. Therefore, existing custom wallpapers (before the update) are no longer compatible unless they are regenerated or updated. In my case, I updated the existing wallpapers. The problem with this is that Steam Workshop updates don't usually handle it very well. So, when a change is applied, it either takes a long time to update in the background, or it doesn't update at all, or it updates quickly. You'll find a list of all the SkinIDs in the BetterTC data file. You can search for them manually and delete them, or simply wait for Steam to force a content update at some point so the changes are applied and then displayed correctly in the game. Unfortunately, there's no command to force this to happen. Honestly, it's a bit of a pain. I should have created new items instead of updating the existing ones; I thought it would have caused fewer problems.
- 418 comments
-
- #builder
- #automation
-
(and 9 more)
Tagged with:
-
Wallpaper designs are loaded through the workshop; it has nothing to do with the image library. You may have old files on your computer, as the wallpapers have been updated internally. I suggest waiting for Rust to update them internally or forcing them to update by manually clearing them from the workshop cache on Windows. Example: C:\Program Files (x86)\Steam\steamapps\workshop
- 418 comments
-
- #builder
- #automation
-
(and 9 more)
Tagged with:
-
- 418 comments
-
- #builder
- #automation
-
(and 9 more)
Tagged with:
-
I think it must be related to the server and client updates they released today. They applied this in this morning's update: https://commits.facepunch.com/r/rust_reboot/main/wallpaper_frontier_floor_fix https://commits.facepunch.com/r/rust_reboot/main/wallpaper_fixes Can you confirm if both are up to date? In my case, I have the game updated, but the server isn't yet. And I don't see the ceiling or floor wallpapers rendering in Frontier, even when placed manually with the Wallpaper Tool. It seems like a game-wide bug, so I'll keep investigating.
- 418 comments
-
- #builder
- #automation
-
(and 9 more)
Tagged with:
-
- 418 comments
-
- #builder
- #automation
-
(and 9 more)
Tagged with:
-
The Lego wall wallpaper has been fixed for about an hour. You may need to wait for it to update in your Steam cache. You can also force it to download again by manually clearing the entire workshop cache on your PC. This will force the skins to redownload. I've tried the two designs you mentioned and they load. It's true that these designs take a little longer to download due to their size. If you wait a bit, they should load.
- 418 comments
-
- #builder
- #automation
-
(and 9 more)
Tagged with:
-
- 418 comments
-
- 1
-
-
- #builder
- #automation
-
(and 9 more)
Tagged with:
-
- 418 comments
-
- #builder
- #automation
-
(and 9 more)
Tagged with:
-
Yes, this issue has already been mentioned to me, as it only occurs when changing the skin using the plugin itself. I need to figure out how to disable the ability to change the skin with the spray can, or at best, apply the same behavior to it, but I don't know if it's possible. Thanks for reporting it anyway!
- 418 comments
-
- #builder
- #automation
-
(and 9 more)
Tagged with:
-
- 418 comments
-
- #builder
- #automation
-
(and 9 more)
Tagged with:
-
It shouldn't stop repairing if you use RaidBlock on the server. Because when a raid is triggered, it should stop, if I recall correctly. I'm not in my city, but I'll check it out when I get there. You'll definitely need a plugin to control raids, though. I also think building blocks with recent damage, like in Vanilla, don't improve. I'll check it out.
- 418 comments
-
- #builder
- #automation
-
(and 9 more)
Tagged with:
-
- 418 comments
-
- #builder
- #automation
-
(and 9 more)
Tagged with:
-
"Force both sides including external sides": false Can you tell me if setting this to false stops it from happening? It's strange since no player on my server has mentioned this. But it's possible that blue wallpapers (by default) might appear on the walls, since that option disables the wallpaper removal system that the game itself forces. Disabling this will prevent you from having exterior wallpapers, but the wallpapers you mentioned should stop appearing.
- 418 comments
-
- #builder
- #automation
-
(and 9 more)
Tagged with:
-
- 418 comments
-
- #builder
- #automation
-
(and 9 more)
Tagged with:
-
- 418 comments
-
- #builder
- #automation
-
(and 9 more)
Tagged with:
-
- 418 comments
-
- #builder
- #automation
-
(and 9 more)
Tagged with:
-
- 418 comments
-
- #builder
- #automation
-
(and 9 more)
Tagged with:
-
I fixed this tier issue today. I'm planning to fix it for the next update I'm working on. Regarding locked items, make sure you only lock items in the tier you want to lock. That is, if you want to lock C4 up to Tier 3, make sure it's only available in Tier 3. You don't need to lock it again in Tier 1 or Tier 2. I don't know if I'm making myself clear. The interface shows you the items that will be unlocked in that tier. Obviously, the ones you have unlocked from the start aren't shown, as they're never added anywhere.
