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ninco90

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Everything posted by ninco90

  1. ninco90

    BetterTC

    Hello! The author has informed me of the problem. When changing the TC skin, the new TC doesn't connect to that moving building. That's the problem. We'll investigate and see what we can do.
  2. ninco90

    BetterTC

    Hi! This is strange, I'd recommend deleting the configuration and regenerating it. Or, if you don't want to delete everything, empty the contents of "Items": [] like this, empty inside, so the plugin adds everything again.
  3. ninco90

    RandomSystem

    You need to be careful and add some option to the configuration to not award paid items, as doing so would violate FacePunch's new terms and conditions, which will apply starting in August.
  4. ninco90

    BetterTC

    Hi! You can edit the upgrade or repair speed in the config. "Cooldown Frequency Upgrade (larger number is slower)": { "bettertc.use": 0.1, "bettertc.vip": 0.1 }, "Cooldown Frequency Reskin (larger number is slower)": { "bettertc.use": 0.1, "bettertc.vip": 0.1 }, "Cooldown Frequency Repair (larger number is slower)": { "bettertc.use": 0.1, "bettertc.vip": 0.1 }, "Cooldown Frequency Wallpaper (larger number is slower)": { "bettertc.use": 0.1, "bettertc.vip": 0.1 }, However, I don't recommend setting it too fast, as in large builds, it could cause minor lag for players near the area and a small FPS spike on the server. That's why the ideal, and I think the point of this plugin, is that it improves gradually. Unlike other plugins like /up/down, which change the entire build.
  5. ninco90

    Raidable Bases

    Because there's a skin called that, and my system confused it with the item. It's now fixed. I've also reviewed all approved skins to avoid any further confusion.
  6. ninco90

    Raidable Bases

    Thank you very much, that's what we're here for!
  7. ninco90

    Raidable Bases

    { "items": { "gates.external.high.adobe_0": { "shortname": "gates.external.high.adobe", "customIcon": null, "amount": 64, "skinId": 0, "isBp": false, "category": 9, "displayName": "High External Adobe Gate", "cost": 100, "cooldown": 0 }, } It seems to work like this, although I noticed that it doesn't seem to process large jsons properly. Feel free to send me the file privately on Discord if you'd like for me to review.
  8. ninco90

    Raidable Bases

    Curious. I just noticed a false positive; "table" is a normal, free item in the game. I've already fixed it.
  9. ninco90

    Raidable Bases

    Try it now and tell me.
  10. ninco90

    Raidable Bases

    I made some improvements, now you can validate by fields.
  11. ninco90

    Raidable Bases

    Ahh, now I understand. What this does is search for any numerical matches to adapt to different use cases. That's why if another variable, like amount, has a numerical match, this appears. I'll try to figure out how to filter better or even make it possible to select only the field to validate. Thanks for the information!
  12. ninco90

    Raidable Bases

    Hi! What's not matching exactly? My tool uses the RustHelp API, where one of its developers currently works for Facepunch. This API collects both Steam store items and approved skins. I believe the list also includes items that were never released or were deleted for some reason but exist hidden on Steam.
  13. ninco90

    BetterTC

    That's correct, nothing else needs to be done. Just leave the new configuration as false by default. There's a bug when displaying purchased wallpapers; I'm working on it.
  14. ninco90

    BetterTC

    Yes, I left a pinned message this afternoon at the very top of the plugin.
  15. ninco90

    BetterTC

    So, you wouldn't have any problems since that shouldn't limit the auths in the TC.
  16. ninco90

    BetterTC

    You must open the TC inventory to see the auth players, so yes, you must be authorized. I don't know if your auth limit plugin has a bypass for admins.
  17. ninco90

    BetterTC

    Can you try it and confirm if it works for you by updating that line of code? It's on line 2792 https://codefling.com/files/sc/22341-compatibility-with-other-plugins/
  18. ninco90

    BetterTC

    Of course, having it enabled in the global settings completely disables the automatic wallpaper removal system. But of course, then in the TC you only set one face (i.e., like in vanilla), and for some reason it applies a default wallpaper to the other side of the face. I'll check this to see if it causes the same problem and I can solve it. Yes, but this would apply to all walls, including the ones inside the foundation. I don't know if I'm explaining myself correctly.
  19. ninco90

    BetterTC

    Hi! If you've disabled the "both sides" option in your settings before the wipe, you shouldn't see any wallpapers on the exterior sides. When this setting is set to true, what it does is override the game's internal wallpaper override system when the wall is built. It has a system programmed to constantly check if there might be a wallpaper on the exterior to automatically remove it. My setting overrides this checking system in the game itself. What I find curious is that the default wallpaper randomly appears on building blocks. Maybe when something is built very close to said wall? Maybe the game checks to apply wallpapers to the other side of the wall if it has a roof or something similar. I'll definitely have to investigate this further, but I don't know if I can find a 100% valid solution, since what we're doing is overriding the game's default behavior by enabling this "both sides" setting.
  20. ninco90

    BetterTC

    Strange, I personally use Carbon on both the staging server and my x5 and have never encountered this problem. It sounds like a compatibility issue with another plugin. You could try without the rest of the plugins and reload BetterTC as you add plugins until you figure out where the problem is.
  21. ninco90

    BetterTC

    After deleting all the skins, you'll need to re-download them completely. Talk to me on Discord and we'll talk about it over the phone if you need to.
  22. ninco90

    BetterTC

    Implemented in 1.5.3 thanks to @BoobleJ
  23. ninco90

    BetterTC

    Interface scaling is a huge pain for me; it's the thing I struggle with the most. That's why all my plugins have a fixed scale (the default is 1.0). If you have an example of how to do what you're talking about, I can take a look at it.
  24. ninco90

    BetterTC

    Facepunch changed the item to which the wall wallpapers are applied. Therefore, existing custom wallpapers (before the update) are no longer compatible unless they are regenerated or updated. In my case, I updated the existing wallpapers. The problem with this is that Steam Workshop updates don't usually handle it very well. So, when a change is applied, it either takes a long time to update in the background, or it doesn't update at all, or it updates quickly. You'll find a list of all the SkinIDs in the BetterTC data file. You can search for them manually and delete them, or simply wait for Steam to force a content update at some point so the changes are applied and then displayed correctly in the game. Unfortunately, there's no command to force this to happen. Honestly, it's a bit of a pain. I should have created new items instead of updating the existing ones; I thought it would have caused fewer problems.
  25. ninco90

    BetterTC

    Wallpaper designs are loaded through the workshop; it has nothing to do with the image library. You may have old files on your computer, as the wallpapers have been updated internally. I suggest waiting for Rust to update them internally or forcing them to update by manually clearing them from the workshop cache on Windows. Example: C:\Program Files (x86)\Steam\steamapps\workshop

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