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Everything posted by Swedish Chef
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is there anything i can do to minimise bases not being despawned? i just found one, unusual, first time ive only had one. usually its a few together edit: just thinking, i dont have locks on my doors, because i use "Add Code Lock To Unlocked Or KeyLocked Doors": true, and so whatever this bug is, is leaving bases with no locks on the doors. shall i stick locks on the doors on the bases and save them in? so theyre not left open.. edit: edit: i imagine you can lock the lock before saving lol.. i dont know that behavior
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Awesome, cars add so much life to the server, even if it's only a few. the driver is surprisingly good, he's good at having a decent go at reversing out of a problem, and sometimes hell reverse, turn slightly and cruise off, looks so natural. any cars going nowhere against a tree or on their side the plugin handles deleting them nicely. i wish that happened in real life the author is very good with support. I've had problems but walkinrey has dealt with them all. cheers edit: 3 months later, still very happy, any issues have been sorted quickly
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im just thinking for a 15th time before i purchase.. :) do the cars choose the road from any road (do they prefer any roads.. ring road/monumentroads, ashphalt/dirt)? can a road be blacklisted? eg i have convoy, i see theres an option for clearing traffic at the start of convoyEvent, but ive got convoy going quite a lot, big map, raidbase server.. so i think whats going to happen is convoys going to hog the whole map a lot. if i can blacklist the ring road then i can have convoy on ringroad, and trafficdrivers on monumentroads except this last wipe i had a nasty hairpin bend in the ringroad convoy couldnt handle, it kept ending up in the woods trying to drive up a cliff.. so i had to blacklist 0 so it didnt use the ring road. then it would choose a random road. but then id still have the same problem, convoys out so all trafficDrivers are cleared. convoy only uses 1 road at a time, never 2. either true/false to use the ring road ( 0 ), if false it uses random other smaller road (5 or 18.. etc) would it be possible to only clear the traffic on the road the convoy is on? i think then they would play nicely together
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i have "Auto Turrets": { "Aim Cone": 5.0, "Minimum Damage Modifier": 1.0, "Maximum Damage Modifier": 1.0, "Start Health": 1000.0, "Sight Range": 30.0, "Double Sight Range When Shot": false, "Set Hostile (False = Do Not Set Any Mode)": true, "Requires Power Source": true, "Remove Equipped Weapon": false, "Random Weapons To Equip When Unequipped": [ "rifle.ak" ] }, works fine for me, (The turret is empty in copypaste file) if i change to "Random Weapons To Equip When Unequipped": [ "rifle.bolt" ] then the turret has a bolty you might need to post your whole config/profile if youre having further problems
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the loot is placed into the lockedcrate in one big lot. like min 128 - max 784 ammo just gets placed in one lot, maybe 487 ammo. could it be placed according to stacksize? 556 is 128, syringes are 2, whatever the stacksizes are for that server, 2 reasons for the change, i dont like it that you can just have a huge stack of anything, its easy to take the huge stack and i dont want people to be able to carry it having inventory room.. if i put 30 syringes in there its supposed to be 15 inventory slots taken up. and it just doesnt look as good when you open the box and theres only 4 things in there, when its supposed to be 25. thanks for answering the other questions