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crash

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Everything posted by crash

  1. crash

    How to run vanilla?

    Unfortunately that's not possible with the current setup. The "Disable Native Spawning" toggle is all-or-nothing. it blocks all ore types (stone, metal, sulfur) at once. Your options right now: Closest to what you want: Turn Disable Native Spawning OFF, enable only Sulfur in the plugin, and tweak the biome probabilities down to reduce it. Stone and metal stay fully vanilla. The downside is sulfur will get vanilla spawns plus plugin spawns stacked on top, so it might not reduce it as much as you'd like — it'd actually increase it. Full control route: Keep Disable Native Spawning ON, enable all three ores, and just set stone/metal to roughly match vanilla defaults while tuning sulfur down. Not truly vanilla for stone/metal but you get full control. Neither is a perfect solution for your use case. I'd suggest leaving a new feature request
  2. crash

    How to run vanilla?

    Changed Status from Pending to Work in Progress
  3. crash

    How to run vanilla?

    Hey! On disabling an ore type: Nope, setting Stone to OFF won't make it run vanilla. it'll just stop the plugin from spawning stone entirely. The thing is, if you have Disable Native Spawning set to true (which is the default), the plugin blocks ALL native/vanilla ore spawning via a Harmony patch. That patch doesn't care about individual ore toggles, it kills all native ore populations across the board. So if you disable Stone but keep native spawning blocked, you'll end up with zero stone nodes on the map. Not vanilla, just... gone lol. If you want a specific ore to be fully vanilla, the cleanest option right now is to: Set Disable Native Spawning to OFF in the Advanced tab Then disable the ore types you don't want the plugin to manage The catch is that native spawning comes back for all ore types at that point, so enabled ores will get both plugin + vanilla spawns (more nodes overall).
  4. crash

    Install Error

    Changed Status from Work in Progress to Closed
  5. crash

    Deep Sea Plus

    Version 1.0.0

    77 downloads

    DeepSeaPlus is a comprehensive enhancement plugin for Rust's Deep Sea system, giving server administrators full control over scheduling, loot, portal access, events, building, player tracking, and more. It transforms the vanilla Deep Sea experience into a highly configurable, event-driven endgame zone with leaderboards, boss encounters, treasure hunts, Discord integration, and granular admin tools. Main Features Permissions deepseaplus.admin: Full administrative access, status, kick, force open/close, reset stats, Bradley debug, waypoint mapping. deepseaplus.tp: Allows teleporting to and from the Deep Sea via /deepsea tp. deepseaplus.vip: Bypasses portal cooldown and food toll (configurable per feature). deepseaplus.notify: Grants access to notification features. deepseaplus.stats: Allows viewing personal Deep Sea statistics and leaderboards. deepseaplus.build.bypass: Bypasses all building restrictions and foundation limits in the Deep Sea. Chat Commands /deepsea: Shows a context-aware help menu listing all available commands based on the player's permissions. /deepsea status: Displays a full Deep Sea status panel — state, schedule mode, time to wipe or next opening, player count, island/ghost ship/floating city/RHIB counts, and event entity count. (Requires deepseaplus.admin) /deepsea tp [island#]: Teleports to the nearest Deep Sea island, or to a specific island by index. If already in the Deep Sea, teleports back to the mainland shore. (Requires deepseaplus.tp or deepseaplus.admin) /deepsea kick <player>: Ejects a player from the Deep Sea and teleports them to the nearest shore. (Requires deepseaplus.admin) /deepsea stats [player]: Displays lifetime Deep Sea statistics — visits, time spent, NPC kills, containers looted, and deaths. Admins can view other players' stats. (Requires deepseaplus.stats or deepseaplus.admin) /deepsea top [kills|looted|time|visits|deaths|score]: Shows the top 10 leaderboard sorted by the chosen metric. Defaults to kills. (Requires deepseaplus.stats or deepseaplus.admin) /deepsea resetstats <player|all>: Resets Deep Sea stats for a specific player or all players. (Requires deepseaplus.admin) /deepsea forceopen: Force-opens the Deep Sea immediately. (Requires deepseaplus.admin) /deepsea forceclose: Force-closes the Deep Sea immediately, killing all vanilla entities and bypassing the radiation/end phase. (Requires deepseaplus.admin) Console Commands deepsea.forceopen: Force-opens the Deep Sea. deepsea.forceclose: Force-closes the Deep Sea immediately. deepsea.spawnboss: Manually spawns a Bradley APC boss in the Deep Sea. deepsea.showpath: Toggles Bradley patrol path debug visualization (draws waypoints, arcs, detour points, and state info). Run again to toggle off. deepsea.mapstart: Begins recording a new Bradley patrol route. Walk to each point and use deepsea.mappoint. deepsea.mappoint: Records your current position as a local-space waypoint relative to the nearest island. deepsea.mapdone: Finishes mapping and outputs a ready-to-paste code snippet for IslandPatrolRoutes. deepsea.mapundo: Removes the last recorded waypoint. Config { "General Controls": { "Control schedule (enables schedule modes)": false, "Control content (enables spawn count overrides)": false, "Control travel rules (enables granular portal access)": false, "Control building (enables building controls)": false, "Control loot (enables loot overrides)": true, "Control events (enables deep sea events)": true, "Control notifications (enables announcements)": true, "Force apply on reload (close and reopen Deep Sea)": false, "Enforce interval seconds (0 = once on startup, >0 = repeating)": 0.0 }, "Schedule": { "Mode (Vanilla, AlwaysOpen, Disabled)": "Vanilla", "Open time seconds (Vanilla mode, overrides wipeDuration)": 10800, "Cooldown seconds (Vanilla mode, overrides wipeCooldown)": 5400, "Final phase seconds (Vanilla mode, overrides wipeEndPhaseDuration)": 1800, "Radiation warning phase seconds (Vanilla mode)": 300, "AlwaysOpen - Keep time left around (seconds)": 9000.0, "AlwaysOpen - Refill when below (seconds)": 3600.0, "Disabled - Push next opening to (seconds)": 999999.0, "Deep Sea enabled override (DontTouch, ForceEnabled, ForceDisabled)": "DontTouch" }, "Notifications": { "Announce when Deep Sea opens": true, "Announce when Deep Sea closes": true, "Countdown intervals (seconds remaining)": [ 1800, 900, 300, 60 ], "Use toast messages": true, "Use chat messages": true, "Countdown check interval (seconds)": 10.0, "Use NCP notifications (requires NCP plugin)": false }, "Loot Overrides": { "Enable loot overrides": true, "Stack size multiplier": 1.5, "Bonus items": [ { "Item shortname": "rifle.ak", "Amount": 1, "Chance (0.0 - 1.0)": 0.1, "Skin ID": 0 }, { "Item shortname": "ammo.rifle", "Amount": 128, "Chance (0.0 - 1.0)": 0.5, "Skin ID": 0 } ], "Override hackable crate loot on ghost ships": false, "Override hackable crate hack time in Deep Sea (seconds, 0 to use vanilla)": 450.0, "Hackable crate bonus items": [], "Dynamic Loot Scaling": { "Enable dynamic scaling": false, "Base player threshold": 3, "Max bonus multiplier": 2.0, "Bonus per extra player": 0.1 } }, "Portal Settings": { "Enable portal features": true, "Cooldown after leaving Deep Sea (seconds)": 300.0, "Entry fee amount (0 to disable)": 500.0, "Entry fee plugin (Economics or ServerRewards)": "Economics", "VIP bypasses cooldown": true, "VIP bypasses food toll": true, "Allow any vehicle (bypass whitelist)": false, "Allowed vehicle prefabs (overrides vanilla whitelist)": [], "Require boat type only": true, "Allow players without vehicle (on foot)": false, "Allow noclip/admin players to bypass checks": true, "Allow NPC passengers": false, "Allow NPC player teleport": false, "Allow entry during radiation warning phase": false, "Ignore extra vehicle onboard check": false, "Log entry/exit decisions": false, "Show info panel on portal approach": true, "Portal approach trigger radius (portals are ~300 wide)": 150.0, "Portal info cooldown per player (seconds)": 30.0 }, "Deep Sea Overrides": { "Enable ConVar overrides": false, "Wipe duration (seconds)": 10800, "Wipe cooldown (seconds)": 5400, "Radiation phase duration (seconds)": 300, "End phase duration (seconds)": 1800, "Island Spawns": { "Count": 6, "Radius": 100.0, "Edge margin": 200.0, "Minimum distance": 400.0 }, "Ghost Ship Spawns": { "Count": 4, "Radius": 200.0, "Edge margin": 450.0, "Minimum distance": 400.0 }, "Floating City Spawns": { "Count": 1, "Radius": 300.0, "Edge margin": 1500.0, "Minimum distance": 1500.0 }, "RHIB Spawns": { "Count": 4, "Radius": 10.0, "Edge margin": 1150.0, "Minimum distance": 300.0 }, "Hackable crate count": 1, "Force entrance portal direction (0=Map-based, 1=N, 2=E, 3=S, 4=W)": 0, "Remove fog of war": false }, "Respawn System": { "Enable respawn system": false, "Check interval (minutes)": 15.0, "Minimum distance from players to respawn": 50.0, "Respawn hackable crates via ghost ships": true, "Maximum hackable crates active at once": 1, "Trigger island spawn groups (NPCs/loot)": true }, "Building Controls": { "Allow building in Deep Sea": false, "Limit foundations per player": false, "Max foundations per player": 10, "Show remaining foundations on place": true, "Show message when denied": true }, "Events": { "Treasure Hunt": { "Enable treasure hunt": true, "Number of stashes to spawn": 3, "Treasure items": [ { "Item shortname": "supply.signal", "Amount": 2, "Chance (0.0 - 1.0)": 1.0, "Skin ID": 0 }, { "Item shortname": "targeting.computer", "Amount": 1, "Chance (0.0 - 1.0)": 0.5, "Skin ID": 0 }, { "Item shortname": "techparts", "Amount": 3, "Chance (0.0 - 1.0)": 1.0, "Skin ID": 0 } ], "Show treasure markers on map": true, "Map marker radius": 0.08 }, "Boss Spawn": { "Enable boss spawn": false, "Minutes before wipe to spawn boss": 30, "Boss health multiplier": 2.0, "Patrol radius around island": 75.0, "Show boss marker on map": true, "Boss map marker radius": 0.15 }, "Supply Drops": { "Enable supply drops": true, "Interval between drops (minutes)": 45, "Show supply drop markers on map": true }, "Announce ghost ship crate hacking": true }, "Death Rules": { "Enable death tracking": true, "Show death summary message": true, "Snapshot inventory on entry": false, "Restore inventory on respawn after Deep Sea death": false }, "Discord Webhook": { "Enable Discord webhook": false, "Webhook URL": "", "Announce Deep Sea open": true, "Announce Deep Sea close": true, "Announce notable player achievements": true, "Embed color (decimal)": 3447003 }, "Config Version (DO NOT MODIFY)": { "Major": 1, "Minor": 0, "Patch": 0 } } Developer API Other plugins can call the following methods: bool IsPlayerInDeepSea(ulong userId) — Returns true if the player is currently inside the Deep Sea. bool IsDeepSeaOpen() — Returns true if the Deep Sea is currently open. int GetDeepSeaPlayerCountApi() — Returns the number of players currently in the Deep Sea. string[] GetDeepSeaPlayerIds() — Returns an array of Steam ID strings for all players in the Deep Sea. Dictionary<string, object> GetPlayerDeepSeaStats(ulong userId) — Returns lifetime stats (DisplayName, TotalVisits, TotalTimeSpent, TotalNpcKills, TotalContainersLooted, TotalDeaths) or null if no stats exist. The plugin also fires the following hooks for other plugins to subscribe to: void OnDeepSeaPlayerEnter(ulong userId) — Called when a player enters the Deep Sea zone. void OnDeepSeaPlayerExit(ulong userId) — Called when a player leaves the Deep Sea zone.
    Free
  6. crash

    XP

    Changed Status from Pending to Not a Bug
  7. crash

    BUG after Febrary update

    Changed Status from Pending to Work in Progress
  8. crash

    BUG after Febrary update

    Hello sir, im on vacations at the moment and i dont have a pc out here. Ill take a look on what i can do
  9. Hello! Currently its not integrated on the plugin to be able to see premium rewards if you do not have the pass. However, you can use Show Locked Reward Previews. When enabled, tier-locked rewards display their item icon, name, and quantity with a semi-transparent lock overlay on top. Players can now preview what future rewards await them at higher tiers. Hit me up on discord to send the chinese version!
  10. crash

    Feedback on Custom UI Alerts

    Changed Status from Pending to Work in Progress
  11. crash

    Feedback on Custom UI Alerts

    Hello! Ill take a look into the server restart vote ui not cleaning up. Also will look into the icon properly rendering
  12. Hey, id recommend verifying in discord and getting the web based configuration, it has an extensive documentation in there. however;
  13. crash

    AutoRestart

    Hey slayers, autorestart doenst interfere with booting back up the server, it just triggers rust's internal command to quit/restart the server, so id recommend taking a look into your hardware or adding some logs into those hours to see whats really happening
  14. crash

    XP

    Hey, this is controlled in the UI.json section
  15. crash

    config

    Changed Status from Work in Progress to Fixed Changed Fixed In to 2.0.0
  16. crash

    config

    Added into 2.0.0+
  17. crash

    Inventar Menü

    Changed Status from Work in Progress to Fixed Changed Fixed In to Next Version
  18. crash

    Inventar Menü

    Forgot to mention it in devlog, but this has been fixed in next update!
  19. crash

    Inventar Menü

    Changed Status from Pending to Work in Progress
  20. crash

    Inventar Menü

    Will take a look sir
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