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Everything posted by crash
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- 35 comments
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- 35 comments
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Hello! Currently its not integrated on the plugin to be able to see premium rewards if you do not have the pass. However, you can use Show Locked Reward Previews. When enabled, tier-locked rewards display their item icon, name, and quantity with a semi-transparent lock overlay on top. Players can now preview what future rewards await them at higher tiers. Hit me up on discord to send the chinese version!
- 35 comments
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- 35 comments
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- 112 comments
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- #restart
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- 112 comments
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- 35 comments
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- 112 comments
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- #restart
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- 35 comments
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- 35 comments
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- 35 comments
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- 35 comments
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- 35 comments
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- #battlepass
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- 35 comments
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- #battlepass
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- 35 comments
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- 35 comments
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- 35 comments
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- 35 comments
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Version 3.0.2
126 downloads
BattlePass completely reimagines player progression in Rust, delivering a triple-A game experience directly to your server. It features a gorgeous, animated user interface that feels native to the game, ensuring smooth performance without compromising visual fidelity. Players earn XP through every in-game activity, unlocking rewards across two distinct tracks. With a built-in season system, daily challenges, and deep integration with popular event plugins, it provides endless goals for your community to chase. The plugin features a robust Web-Based Configurator, allowing you to visually design your season, rewards, and challenges without ever touching a line of code a first-of-its-kind feature for a plugin of this scale. [ VIDEO PREVIEW HERE ] [ ! ] PLEASE KEEP IN MIND THAT CERTAIN SERVER HOSTS DO NOT ALLOW YOU [ ! ] [ ! ] TO IMPORT FILES/DLLS, WHICH THIS PLUGIN REQUIRES YOU TO [ ! ] INCLUDED DLL EXTENSIONS REQUIRED Main Features Web-Based Configurator : Effortlessly design your seasons using a modern, drag-and-drop web interface. Export ready-to-use config files in seconds, saving you hours of manual coding. Dual Progression Tracks : Offer both Free and Premium paths. Server owners can monetize the Premium track by allowing players to purchase access using Economics, Server Rewards (RP), or in-game items like Scrap. Stunning Visuals & Animations : Features a highly polished UI with smooth entry/exit effects, satisfying claim animations, and dynamic progress bars that look like a native game feature. Advanced Reward System : Supports full Console Command integration. Instantly grant Kits, VIP Ranks, Permissions, or virtual currencies the moment a player claims their reward. Daily Challenge System : Keep your players coming back every day with fresh, rotating objectives (e.g., "Kill 5 Bears") and a countdown timer for the next reset. Comprehensive XP Actions : Players earn XP through a massive variety of activities including Combat (Player/NPC kills), Raiding (destroying structures), Gambling, Survival (eating/healing), and Gathering. Massive Event Integration : Automatically rewards XP for participating in over 25+ popular server events, including Raidable Bases, Convoy, Space Event, Boss Monsters, and many more. Integrated Activities Massive Plugin Support & Event Integrations The Rust Battle Pass works seamlessly out-of-the-box with a wide range of custom plugins, ensuring your unique server events contribute directly to player progression. Every major event is tracked, allowing players to level up their pass by simply playing the game: Chat Commands Permissions Configuration Files Frequently Asked Questions (Q&A) Web Based Configurator$45.00- 35 comments
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- #battlepass
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- 112 comments
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- #restart
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Tagged with:
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- 112 comments
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- #restart
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(and 5 more)
Tagged with:
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- 112 comments
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- #restart
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(and 5 more)
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- 112 comments
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Version 2.0.0
119 downloads
Tired of the default bike bunnyhop cooldowns and jump heights? This plugin lets you tweak every little detail of how bikes jump in Rust. Want players to spam bunnyhops with no cooldown? Done. Want massive super jumps that launch bikes into orbit? Easy. Prefer realistic, energy-draining hops that require skill? You got it. This is the ultimate bike bunnyhop customization plugin - change everything from how often players can jump to how high they go, and everything in between. What Can You Change? Jump Cooldowns: Set how long players wait between jumps. Go from instant spam-jumping (0 seconds) to long strategic waits (10+ seconds), or anywhere in between. Energy Costs: Decide how much stamina each jump takes. Make it free, keep it at 10% like vanilla, or crank it up to 50% for hardcore survival vibes. Jump Height: Crank up the base jump force for massive air time, or tone it down for subtle little hops. Your server, your rules. Speed Bonuses: Control how much a bike's speed affects jump height. Fast bikes = higher jumps, or disable it completely for consistent hops no matter the speed. Bike Condition: Toggle whether damaged bikes and tired riders get weaker jumps, or let everyone jump at max height regardless of condition. Jump While Wet: Let bikes bunnyhop while waterlogged for underwater shenanigans, or keep the realistic restriction. Permission bikebunnyhop.use - Players need this to use your custom bunnyhop settings. Config: { "CooldownSeconds": 0.0, - Seconds between each bunnyhop. Set to 0 for no cooldown. "EnergyCostPercent": 0.1, - Energy consumed per bunnyhop (0.1 = 10%). "MinimumEnergyRequired": 0.1, - Minimum energy needed to bunnyhop (0.1 = 10%). "BaseForce": 50.0, - Base upward force of the bunnyhop. Higher = higher jumps. "SpeedMultiplier": 3.0, - How much your current speed adds to bunnyhop height. Does NOT affect bike speed. "MaxAdditionalForce": 10.0, - Cap on the speed bonus added to jumps. Prevents infinite jump height at high speeds. "UseCustomEnergy": true, - Enable/disable the energy system. If false, bunnyhop only uses cooldown. "TopSpeedMultiplier": 50.0, - Multiplies bike top speed. 1.0 = vanilla, 2.0 = double, 3.0 = triple. "AirTurnSpeed": 0.3 - Yaw rotation speed while airborne (A/D keys). 0 = disabled. Higher = faster 360 spins. }Free