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crash

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Everything posted by crash

  1. crash

    Notification to discord

    I forgot to pass a variable, fixed in 3.0.3
  2. crash

    Notification to discord

    Hello, please reach out in Discord DMs so i can provide different version! craaaash
  3. crash

    Notification to discord

    Changed Status from Pending to Fixed Changed Fixed In to Next Version
  4. crash

    Updatecheck not working

    Changed Status from Pending to Fixed Changed Fixed In to Next Version
  5. crash

    Updatecheck not working

    Hello! uMod Update?
  6. crash

    AutoRestart

    Hola! Actualmente no, puede ser para una actualización esta función! De todos modos puedes modificar el embed a como te guste con /restart config
  7. crash

    Notification to discord

    hello! please disable this option and let me know
  8. Version 1.0.0

    1 download

    Ore Spawn Scaler is a professional, high-performance ore generation system designed to give server administrators complete control over the ore population. Replace Rust's unpredictable default spawns with a fully customizable, grid-based engine that ensures balanced and optimized resource distribution across your entire map. Main Features Interactive UI: A sleek, modern, and intuitive in-game UI allows administrators to modify all core spawning parameters in real-time without needing to edit configuration files. Grid-Based Spawning: Distributes ore nodes across the map using a fully configurable grid system for even and predictable placement, with options to add random offsets for a more natural look. Biome-Specific Probabilities: Define unique spawn probabilities for Stone, Metal, and Sulfur in each of Rust's four biomes (Temperate, Arid, Tundra, Arctic), giving you unparalleled control over your server's resource landscape. Advanced Spawn Control: Intelligently prevents ore from spawning in unwanted areas, including in water, near player buildings, inside monuments, on roads, or on excessively steep slopes. High-Performance Engine: Utilizes a highly optimized, queue-based batch spawning system to generate thousands of nodes with minimal impact on server performance, ensuring a smooth experience for your players. In-Game Map Visualization: Administrators can instantly view all spawned ore nodes directly on the in-game map. Nodes are represented by color-coded markers, making it easy to verify spawn densities and patterns at a glance. Full Customization: Control everything from spawn density (grid size) and batch sizes to minimum distances from players and buildings. Permissions orespawnscaler.use: Grants administrative access to the main configuration UI (/oregen) and allows usage of the UI buttons to save, reload, and reset the ore spawns. orespawnscaler.show: Grants access to commands for displaying and hiding the ore node markers on the in-game map. Chat Commands /oregen: Opens the main configuration UI. /oreshow: Displays all custom-spawned ore nodes on the player's map for 30 seconds. /orehide: Clears the ore node markers from the player's map. /orehelp: Shows a list of available commands in chat. Config { "Stone Settings": { "Grid Size": 150.0, "Prefab Path": "assets/bundled/prefabs/autospawn/resource/ores/stone-ore.prefab", "Biome Probabilities": { "Arid Biome": 0.3, "Temperate Biome": 0.4, "Arctic Biome": 0.2, "Tundra Biome": 0.35 }, "Enabled": true }, "Metal Settings": { "Grid Size": 200.0, "Prefab Path": "assets/bundled/prefabs/autospawn/resource/ores/metal-ore.prefab", "Biome Probabilities": { "Arid Biome": 0.25, "Temperate Biome": 0.3, "Arctic Biome": 0.35, "Tundra Biome": 0.25 }, "Enabled": true }, "Sulfur Settings": { "Grid Size": 180.0, "Prefab Path": "assets/bundled/prefabs/autospawn/resource/ores/sulfur-ore.prefab", "Biome Probabilities": { "Arid Biome": 0.4, "Temperate Biome": 0.25, "Arctic Biome": 0.15, "Tundra Biome": 0.3 }, "Enabled": true }, "Debug Mode": false, "Spawn Delay (seconds)": 1.0, "Min Distance From Players": 175.0, "Min Distance From Buildings": 28.0, "Water Buffer Height": 1.5, "Max Slope Angle": 35.0, "Batch Size": 10 }
    $9.99
  9. crash

    Restart

    Changed Status from Work in Progress to Can't Reproduce
  10. crash

    Restart

    Hello sir! After checking on investigating and seeing other plugins codes, Restart plugins cannot re-launch windows servers after it was shutdown, because it is not possible. You will need an external solution to that. Maybe https://en.wikipedia.org/wiki/Windows_Task_Scheduler or RSMhttps://www.rustservermanager.com/ ! Something like that.
  11. Changed Status from Work in Progress to Closed Changed Fixed In to 3.0.1
  12. crash

    Restart

    Changed Status from Pending to Work in Progress
  13. Changed Status from Pending to Work in Progress
  14. Changed Status from Pending to Fixed Changed Fixed In to 3.0.0
  15. crash

    Possible to add Shutdown

    Changed Status from Pending to Work in Progress Changed Fixed In to 3.0.0
  16. crash

    Unable to Function

    Changed Status from Pending to Fixed Changed Fixed In to 3.0.0
  17. crash

    Restart

    o.grant grouo admin autorestart.use sir, about windows ill take a look tonight for a potential fix.
  18. crash

    Restart

    thank you!
  19. crash

    Restart

    Nope, not normal. It should pass the "restart" command that is a rust built in command can you show me a picture of your console?
  20. crash

    Restart

    Please go to line 1929 and change "quit" for "restart 1" and let me know if that helps
  21. crash

    Restart

    Hello! Are you using Windows?
  22. Hello! No, this is currently a bug. Thank you for letting me know, possibly the values arent getting register from the UI. Ill take a look!
  23. crash

    AutoRestart

    Hey! no api currently, will push API at 3.0.0 tho
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