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ThePitereq

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Everything posted by ThePitereq

  1. ThePitereq

    stuck on image loading

    Just released new CarbonAliases that fixes this issue. Just update it by throwing new .dll int othe foldfer or through plugin running UpdateCarbonAliasesExt command and restarting your server.
  2. ThePitereq

    Button Bug

    Changed Status from Pending to Closed
  3. ThePitereq

    files lang french

    Changed Status from Pending to Closed
  4. Changed Status from Pending to Closed
  5. ThePitereq

    stuck on image loading

    Do you have any errors related to that? Are you using oxide or carbon?
  6. ThePitereq

    Log

    Hey, sorry for waiting for response. Search for "console command with args" in main config and just make this line empty. YOu can do same for other lines to prevent it from sending.
  7. Hey, please send me your config. Here or in DMs as i can see thats ticket is not private.
  8. ThePitereq

    Plugin conflict

    Oh, I think it's because of the same prefab used there. Will make check for excavator monument in next update.
  9. Oh, im so sorry. Totally lost it as i can't track the comments section and checking only tickets regulary. I hope i can make it tomorrow, sorry again.
  10. You can create an hint for each custom item in lang file, you just need PopUpAPI if you dont have it.
  11. Changed Status from Pending to Closed
  12. Hey, sorry for no response i had to lose this ticket. Found the issue, it's in CarbonAliases, shouldnt cause anything, but will fix it in next update. Sorry for waiting.
  13. No, 4 / 4 = 1 BUt if yo umake divider very high, like 1000 the mixing time would be technically instant.
  14. ThePitereq

    files lang french

    Hey, each text field is configurable and can be edited, make sure it's in right folder and your game is in correct language. I have running translation in 2 languages and it works on most recent version.
  15. Hey, time is in seconds, Divider is <base mixing time> / <divider value> = <devidied mixing time>
  16. Yeah, it would be up to the user, but it's easier to modify existing ones than add each crafting recipe manually, i think there is over 100 of them so doing it by hand would be tough
  17. before implementing that i need to find an way to automatically add all craftings to the UI, but i'll add it someday
  18. It's possible to lock crafting menu, by placing something over it. Can make later on some possible implmentation, but the UI won't be transparent then (can't remove default crafting UI)
  19. ThePitereq

    Plugin fails to load?

    Changed Status from Pending to Closed
  20. ThePitereq

    Plugin fails to load?

    It's nice that problem has been solved. If you will have any more problems, just create new ticket!
  21. Hey, not sure. Idk if my plugin is compatibile with industrial conveyors. It's hard for me to help you, sorry.
  22. ThePitereq

    Remove waystones

    Changed Status from Pending to Closed
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