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Everything posted by HardStyle
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Hi there! The length of each show varies a bit depending on the amount of RF transmitters that each show has. the fireworks are single use, they shoot a certain amount and then despawns. Each RF Transmitters ignites different parts of each show, so you control when the next sequence has to begin. Many of the shows are build so you would activate 2 transmitters at a time. Once you activates a transmitter it can't be stopped. I do advise to test them out so you know how they work and can set them at a desired distance.
- 8 comments
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- #fireworks
- #firework
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Version 3.2.5
188 downloads
Are you tired of the boring single firework shows? Look no further. This pack contains 21 unique firework shows. Many of the shows have multiple stages, just like a real firework show should be! Some shows have delays with the use of timers. Your players will love them! Setup guide You ignite the shows with the use of RF Transmitters that's already provided with each show. To set these shows up, all you have to do is: Find a place for your show, paste it with stability false using CopyPaste plugin. Shows that use timers: Same procedure as the other shows, but you also have to turn on switches next to the setups to turn them on. Monument shows: (fwshow19-fwshow20-fwshow21) have switches that needs to be turned on. Check README Note: Monument shows will be fixed if they break as long as they do not require a complete rebuild. (Should be fine unless Facepunch makes changes) CopyPaste command example: "/paste fwshow6 stability false" If you paste some of the shows without pasting them with stability false, they will collapse. It is recommended to use this command before using these shows: basefirework.maxactivefireworks 250 (This command will allow the amount of fireworks set off at the same time. Lighting a lot of fireworks at once can cause lag/FPS drops on both high and lower end pc's) When done, you can revert to: basefirework.maxactivefireworks 25 (Default setting) Now you are ready to light up the sky with a big bang! Do you like the shows? Please leave a review! It is highly appreciated.$14.99- 8 comments
- 4 reviews
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- #fireworks
- #firework
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Plugin is broken after this force wipe GetToDaChoppa - Failed to compile: GetToDaChoppa.cs(74,30): error CS0131: The left-hand side of an assignment must be a variable, a property or an indexer
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I figured out how to get it working. But thanks for the answer :)
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Would it be possible to add console commands to spawn the door? im trying to us it with this plugin but cannot get it to work, i think a console command would help fix that https://www.myvector.xyz/index.php?resources/rust-cases-skincases.21/
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Disregard, the claim command was not the correct one typed in chat
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Failed to call hook 'CommandHandler' on plugin 'Birthdays v1.0.1' (IndexOutOfRangeException: Index was outside the bounds of the array.) at Oxide.Plugins.Birthdays.CommandHandler (BasePlayer player, System.String command, System.String[] args) [0x0000c] in <751c6ecf54c14448bc8760763beb7604>:0 at Oxide.Plugins.Birthdays.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0019a] in <751c6ecf54c14448bc8760763beb7604>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <31122a27a2414cd799150f8677cf39d4>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <0fbce81d88d64454b3e7abb24df7026b>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <0fbce81d88d64454b3e7abb24df7026b>:0 Getting this in console when players try to claim their birthday present
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- 31 comments
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Strange, it worked to begin with, but all of a sudden im not able to craft them :S
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Plugin no longer works. i have the permission and is not able to craft the spear. Was able to craft it before the latest rust update.
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- 236 comments
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- 236 comments
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Just got an idea. "waves" of npc's spawn. An option to let's say make the bradley spawn a few npc's when the bradley health bar is at 75%, 50% or 25% That would make the bradley event even harder as players would need to kill the npc's before killing the bradley completely, and then ofc spawn the npc's when bradley explodes.
- 236 comments
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- 191 comments
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- #permissions
- #admin
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I had a problem with permissions not being granted to groups too. My sollution was to copy my BetterChat data file, delete better chat, delete all oxide groups and crate them again, then add back BetterChat and replace the data file with the old one. For some weird reason there was a problem with the groups i had. Hope this can be helpfull
- 191 comments
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- #permissions
- #admin
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Any chance you could fix the random duplication of thunderpoons when they are crafted?
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- 43 comments
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ahhh, thanks ^^
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How do i disable the messages again? i forgot what i did in the last version lol
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- 236 comments
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- 236 comments
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