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Budapeshter

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Everything posted by Budapeshter

  1. Thanks for the quick work! I'll write back tomorrow after I check it out.
  2. Hello. If we divide the C4 stack in half, let's say we divide 10 into 5 stacks, then the first stack will remain functional and the second C4 stack will turn into regular C4 with normal damage (only the skinid will remain).
  3. I wasn't looking. I switched to SkinBox
  4. I think the author will fix it. I have disabled the plugin for now and replaced it with another one
  5. Where are the skins? I imported 1000+ free skins, but they don't show up in the plugin
    Great plugin with great functionality. The developer promptly responds and solves issues
  6. Thank you, it works great!
  7. Write your discord I will send you a video of how the turret works
  8. { "Turret Settings": { "Require gun": false, "Require Ammunition": false, "Make Turret Work With No Power To Switch": true, "Required Amount Of Power To Switch": 100.0, "Turret Gun Scan Distance": 110.0, "Turret Start Health": 2500.0, "Allowed To Also Be A SamSite": false, "Sam Allowed To Target PatrolHelicopter": false, "Max Turret Placement In Range": 12, "Max Turret Scan Range": 40.0, "Turret AimCone": 1.0 }, "Version": { "Major": 1, "Minor": 7, "Patch": 7 } }
  9. for some reason he won't kill without guns. This is the latest version and also health 1000, although the config is 2500.
  10. last version . I don't think it's plugin related, it's a client error.
  11. Turret is losing sound and spamming the console
  12. Hi. Why does the turret in this mode stop firing after about 10 seconds? No Ammo Mode
  13. Hi. How do the permissions work in general? I saw that there are VIP and VIP+, I set the permission and still players without permission see this skin and can apply it, but they can't save it. Can you make it so that players without permissions can't see VIP skins?
  14. The plugin doesn't seem to work with this, but I'm still using v2, haven't upgraded to v3, but I think it doesn't work there either
  15. Ahoj. Better show me with a screenshot exactly what you're looking for
  16. He most likely after installing version 3.0.0.0 in the config file he has no commands there is an empty field [ ], so he has players appear naked because he did not make the conversion. I had the same thing
  17. No, there are no errors. Sets from version 2 converted fine, but when you change the group of a player, the sets don't change. Also, if you edit something through the editor, the set stops functioning normally (some items are not available, etc.) as on the screenshot above.
  18. The default set is still missing. In general, there are a lot of errors, I'll have to do a rollback again.
  19. Changing the set when the privilege is granted DOES NOT WORK! I was in the default group, gave myself a VIP group, died, and didn't get a set.
  20. Budapeshter

    Config

    Hi, will definitely test the plugin soon! Thanks!
  21. Budapeshter

    Kit Controller

    Failed executing chat command 'kit' in 'KitController v2.2.1 by Amino' [callback] (Object reference not set to an instance of an object) at void Oxide.Plugins.KitController.UICreateKits(BasePlayer player, PlayerOptions playerOptions, int page, string kitName)+(aKit x) => { } [1] in C:/Users/Administrator/Desktop/SEMICLASSIC/carbon/plugins/KitController.cs:line 1722 at int System.Linq.Enumerable+WhereListIterator<Oxide.Plugins.KitController+aKit>.GetCount(bool onlyIfCheap) at int System.Linq.Enumerable.Count<aKit>(IEnumerable<aKit> source) at void Oxide.Plugins.KitController.UICreateKits(BasePlayer player, PlayerOptions playerOptions, int page, string kitName) in C:/Users/Administrator/Desktop/TMKBUD SEMICLASSIC/carbon/plugins/KitController.cs:line 1724 at void Oxide.Plugins.KitController.OpenKitUI(BasePlayer player, string parentPanel) in C:/Users/Administrator/Desktop/SEMICLASSIC/carbon/plugins/KitController.cs:line 1675 at void Oxide.Plugins.KitController.KitCommand(BasePlayer player, string command, string[] args) in C:/Users/Administrator/Desktop/SEMICLASSIC/carbon/plugins/KitController.cs:line 1628 at void Oxide.Game.Rust.Libraries.Command.AddChatCommand(string command, BaseHookable plugin, Action<BasePlayer, string, string[]> callback, string help, object reference, string[] permissions, string[] groups, int authLevel, int cooldown, bool isHidden, bool protected, bool silent)+(Args arg) => { } in D:/a/Carbon/Carbon/Carbon.Core/Carbon.Components/Carbon.Common/src/Oxide/Command.cs:line 95 Hi. It's rare, but the error appears
  22. There are no conflicting plugins on the server, if there is a conflict with RustEdit then you need to fix it as this extension is used on every other server. And in such a case, it can be considered that your plugin does not fulfill the described functions and does not work. I ran out of warranty on this plugin, demand to fix it, I will not. Good luck
  23. Setting parent to entity that hasn't spawned yet! (net is null) (12:32:51) | Failed executing chat command 'callcargoplane' in 'CargoPlaneCrash v1.4.6 by Fruster' [callback] (Object reference not set to an instance of an object.) at void BaseEntity.SetParent(BaseEntity entity, uint boneID, bool worldPositionStays, bool sendImmediate) x 2 at void Oxide.Plugins.CargoPlaneCrash.startEvent() in C:/Users/Administrator/Desktop/SEMICLASSIC/carbon/plugins/CargoPlaneCrash.cs:line 602 at void Oxide.Plugins.CargoPlaneCrash.callcargoplane(IPlayer iplayer) in C:/Users/Administrator/Desktop/SEMICLASSIC/carbon/plugins/CargoPlaneCrash.cs:line 1319 at object System.Reflection.RuntimeMethodInfo.Invoke(object obj, BindingFlags invokeAttr, Binder binder, object[] parameters, CultureInfo culture) Hi. The event's not working
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